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EA Responds To Origin Account Security Concerns

Written By Kom Limpulnam on Rabu, 31 Desember 2014 | 23.26

Electronic Arts' online store Origin has not suffered a breach of its account database, the Battlefield and Mass Effect publisher said this week after some users reported unauthorized purchases on their accounts.

"We found no indication at this point of a breach of our Origin account database," an EA representative told PCGamer. "Privacy and security of user account information are of the utmost importance to us. We encourage our players to use Origin user ID and passwords that are unique to their account, and to report any activity they feel may be unauthorized to EA customer support at help.ea.com."

Writing on Reddit earlier this week, some users reported suspicious behavior on their Origin accounts, including game purchases that they never made. EA confirmed to PCGamer on Tuesday that it was investigating the matter, though it's unclear how widespread the issues were.

It appears EA's customer support department is working with affected users to remedy fraudulent account activity. PCGamer also points out that Origin now has a two-step authorization system (similar to Steam's) that alerts you when your account is access on a new device.

In other Origin news, the store is holding a year-end sale that offers deep discounts on a huge number of games. The deals end January 6.

Got a news tip or want to contact us directly? Email news@gamespot.com

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Electronic Arts

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Play Halo 5 At Best Buy This Weekend

The only way to currently play the Halo 5: Guardians multiplayer beta is to be a Xbox One Preview member or to own a copy of Halo: The Master Chief Collection. But soon there will be another way to play the game ahead of its release next year. Best Buy on Wednesday announced that this weekend, 50+ stores across the US will have the game available for anyone to play from 3-7 PM local time.

Head to Best Buy's website here to find a participating store.

All Best Buy stores--including those that don't offer the Halo 5 multiplayer demo, will give away free Halo 5 posters to anyone who preorders the game now through January 3. On top of that, shoppers can get a Best Buy-exclusive artbook when they pick up the game next fall.

In other Halo 5 news, Microsoft and 343 Industries recently announced $100 and $250 collector's editions of the game. For more on Halo 5, check out GameSpot's previous coverage.

Got a news tip or want to contact us directly? Email news@gamespot.com

Filed under:
Halo 5: Guardians

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What Year Was The Best for Games?

During the last five days, we've been running a series of features looking at some of the best years in the history of video games. Our selected years--1993, 1996, 1998, 2004, and 2007--were chosen not only for the amount of outstanding games that were released within their calendar confines, but how important those games have subsequently become.

Now it's your chance to tell us your opinion. Which of those five years do you think is the best? Or have we completely gotten it wrong? If so, sound off in the comments below for what you think is the more deserving year.

Here's a recap of all of our Best Year in Gaming features:

Why 1993 Was the Best Year in Gaming

"Back in '93, arcades were still a pretty big deal, Jurassic Park confirmed that dinosaurs were real, and some of the most memorable franchises in video gaming were born. Console makers were racing to try and bring the arcade experience home with machines like the 3DO, the Atari Jaguar, and the Amiga CD32, but in the end, it was the experiences that mattered most. It's a lesson that still plays out today: it's not about what machine can push out the most pixels, it's about how good the games are."

Why 1996 Was the Best Year in Gaming

"In 1996, the industry landscape was forever altered with a handful of game-changing new franchises. It was a golden year for strong leading characters and equally strong new gameplay ideas, both from Japanese and Western studios. Icons that are now household names—including Lara Croft and Crash Bandicoot--were born in 1996. It was a good year to be a Mario fan as well, with still-beloved favorites from two branches of the franchise making their debut. Not to mention this was the year the world got Pokémon, a series that would reach dizzying heights of popularity nearly two decades later."

Why 1998 Was the Best Year in Gaming

"1998 was a year of firsts. The first narrative-driven shooter. The first three-dimensional Legend of Zelda game. The first modern stealth simulator. The first Japanese role-playing game that would drive us to catch them all. The first game to emulate cinematic techniques and direction. And the first RPG from a developer that has now become the genre's leader."

Why 2004 Was the Best Year in Gaming

"The early years of video gaming were defined by invention; 2004, by contrast, was about redefinition and refinement. Few of the year's standouts burst with wholly new ideas or introduced new genres. Instead, they set standards by which similar games would be judged in the decade to follow, and in the process, established themselves as masterpieces in their own right. You might call 2004 the year of the sequel, given the many high-profile follow-ups that iterated on the games that preceded them, but the successors that defined the year were hardly retreads. Not to mention, of course, the jewels that launched entire series' of their own, yet still shine even within the shadow of the games that followed."

Why 2007 Was the Best Year in Gaming

"2007 defined the seventh generation of consoles. This was the year that developers finally got to grips with the powerful new hardware of the PlayStation 3 and Xbox 360, and delivered games that were bigger, brasher, and more spectacular than ever before. Enduring franchises like Assassin's Creed, The Witcher, and Uncharted all made their debut in 2007, while Nintendo Wii owners were treated to one of the greatest 3D platformers ever made in the form of the sublime Super Mario Galaxy."

Vote now in the poll below. Voting closes at 8am PT on January 5, 2015, and we'll tell you the results shortly after.


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Why 2007 Was the Best Year in Gaming

Written By Kom Limpulnam on Selasa, 30 Desember 2014 | 23.26

Which year was the best in video game history? Which 12 month period had the biggest releases and the most influential games? Join us over the next few days as we look back in time at five of the most outstanding years in games. Today, we look at the great year that was 2007.

2007 defined the seventh generation of consoles. This was the year that developers finally got to grips with the powerful new hardware of the PlayStation 3 and Xbox 360, and delivered games that were bigger, brasher, and more spectacular than ever before. Enduring franchises like Assassin's Creed, The Witcher, and Uncharted all made their debut in 2007, while Nintendo Wii owners were treated to one of the greatest 3D platformers ever made in the form of the sublime Super Mario Galaxy.

The sheer amount of wonderful games crammed into 2007 is astonishing: Halo 3, Resident Evil 4: Wii Edition, Dirt, The Orange Box, Mass Effect, Motorstorm, Rock Band, Forza Motorsport 2, Crysis, Unreal Tournament 3, Peggle, Pokemon Diamond/Pearl, The Legend Of Zelda: The Phantom Hourglass...the industry delivered hit after hit after hit. And even those people that hadn't yet made the jump to a HD console yet still had something to shout about, thanks to the release of the dazzling God Of War II on PS2.

BioShock | Irrational Games

GameSpot got its first glimpse of BioShock, the spiritual successor to the cyberpunk epic System Shock 2, way back in 2004, but it would be another three years until we could fully explore the murky depths of Rapture. Fortunately, BioShock was more than worth the wait. With former Looking Glass Studios developers on board--headed up by the always outspoken Ken Levine--BioShock was an intelligent mix of first-person shooter, role-playing-game, and Ayn Rand-like objectivism that made you think just as much as it made you reach for the trigger. The opening moments as you swam through the fiery wreckage of a plane crash, and stumbled into the bathysphere for the long descent into the underwater city of Rapture, remain some of the most unforgettable moments in gaming history. The richness of Rapture with its beautiful steampunk visuals and fleshed-out characters, and the dark story BioShock told (particularly with its use of radio transmissions and audio logs), remain a massive influence on games to this day.

Portal | Valve

Half-Life 2 and its related expansions might have been the primary draw of Valve's 2007 compilation The Orange Box, but it was lesser known title Portal that was the surprising hit. Inspired by a student project from DigiPen students who were subsequently hired by Valve, Portal mixed innovate first-person puzzle mechanics with a quirky story (directly linked to the Half-Life 2 universe) and a wry sense of humour to great effect. By making use of momentum redirection in a 3D space, Portal created some of gaming's most memorable mind-bending puzzles. The portal gun itself was the first challenge, but soon special wall surfaces, liquids, and yes, the Companion Cube, joined it for even more fiendishly tricky moments. Portal also introduced the world to GLaDOS and the strangely catchy end credits song "Still Alive," thanks to which internet memes and cake will never be the same again.

Super Mario Galaxy | Nintendo EAD

You've gotta hand it to Nintendo: while the Xbox 360 and PS3 pushed more power and HD visuals, the grandaddy of video games walked a very different, but ultimately more successful path. The Wii came to dominate the seventh console generation in a way that no one could have predicted, but while the world was busy cooing over the motion controls of Wii Sports, Nintendo was cooking up what was to be one of the most brilliant 3D platformers of all time. Like Super Mario 64 before it, Super Mario Galaxy changed everything about the genre, literally turning things upside down to create brilliant gravity-based platforming puzzles atop small planetoids that just wouldn't have been possible in a traditional 3D setting. The creativity of Mario Galaxy's levels cannot be understated: this is a game that wasn't afraid to take chances on some wacky ideas (many of which only ever popped up once), by shifting perspectives, toying with physics, and throwing Mario in multiple power-up suits, honing them to near perfection. It also looked the business too, showing Wii critics that you don't need HD to create an amazing-looking game.

Assassin's Creed | Ubisoft

The original Assassin's Creed certainly wasn't without its issues, but it marked the start of a franchise that would become Ubisoft's jewel in the crown for years to come. Assassin's Creed's spectacular visual take on the Holy Land and its freeform parkour action were the immediate draws, but it was its unique take on historical events, shadowy Knights Templar narrative, and stealthy combat that kept players hooked. It was like nothing else you could play at the time, and it would go on to spawn several sequels, including the all-time classic Assassin's Creed II. That's not to mention how many of its stealth and parkour elements would influence not only third-person action games to come, but nearly all of Ubisoft's games that followed.

Uncharted | Naughty Dog

Like Assassin's Creed, Uncharted: Drake's Fortune had its fair share of problems, but when it came to Hollywood-esque action and spectacular visuals, few games could compete with Naughty Dog's adventure. Taking inspiration from the likes of classic adventure films like Raiders of the Lost Ark and classic adventure games like Tomb Raider, Uncharted introduced the world to the cocksure Nathan Drake and his quest to find a hidden relic on an uncharted tropical island. Slightly ropey shooting mechanics aside, Uncharted was an exciting game, filled with action-packed set pieces and an undeniable charm that came from the snappy dialogue and colourful collection of characters. Indeed, Uncharted was the first time the world got a glimpse of Naughty Dog's true storytelling powers (the studio having worked on platformers like Jak and Daxter and Crash Bandicoot in the past), with the studio going on to not only create some wonderful Uncharted sequels, but also the heartfelt and critically acclaimed The Last Of Us.

Rock Band | Harmonix

By 2007, the rhythm game genre was at the peak of its powers, with the original Guitar Hero and its spin-offs raking in some serious cash for Red Octane, and then later publisher Activision. But by the time Guitar Hero III was released in 2007, original developer Harmonix had moved on, creating its own take on the plastic-peripheral genre with Rock Band. Like Guitar Hero, Rock Band made use of a guitar controller with buttons that you hit in time with a corresponding note track on screen. But unlike Guitar Hero, Rock Band let you play not just the guitar and bass, but the drums and vocals too. With that, a phenomenon was born. Rock Band quickly became the go-to party game, with living rooms the world over rearranged to make space for drum controllers, mic stands, and plastic guitars. Rock Band spawned a number of sequels, and even later included the ability to play real instruments along with the game, but none ever managed to replicate the success of the original. Sadly, the guitar game has all but disappeared (Rocksmith not withstanding), but we'll always have the memories...and attics full of plastic crap.

The Witcher | CD Projekt Red

Consoles may have been grabbing much of the attention in 2007, but PC players were treated to a few classics of their own too. Based upon the book series of the same name by Polish author Andrzej Sapkowski and developed by Polish developer CD Projekt Red, The Witcher was a groundbreaking RPG that moved the goalposts for just about everybody working in the genre. The Witcher was a truly grown up tale that took place in a fantastically gritty medieval world. Old notions of good and evil were thrown out for a more ambiguous (and arguably more realistic take) on classic fantasy storytelling, while mechanically the game strayed from the norm too, featuring a combat system that rewarded strategic attacks over mindless left-button clicking. The Witcher's darker tone has gone on to inspire numerous games since (not to mention spawn two sequels), taking the fantasy RPG from private pleasure straight through to mainstream acceptance.

Crysis

"But can it run Crysis?" To anyone reading anything about PC hardware in 2007 (and even to this day!), these are the immortal words you'd see splattered across every forum post and every comment page. Crysis was a solid game, but it's influential not for its huge environments and compelling nanosuit powers, but for how it brought nearly every system that tried to run it on high setting to its knees. Sure, this was just as much due to some shaky code as it was due to game's spectacular CryEngine visuals, but if you wanted to be the guy with the best gaming rig around, it had to run Crysis better than anything else out there. For years the game was the go-to benchmark for system builders and enthusiasts, a distinction that the studio has carried on with sequels Crysis 2 and Crysis 3.

Team Fortress 2 | Valve

Starting life as mod for QuakeWorld back in 1999, the original Team Fortress pioneered team- and class-based online mayhem. Years later, the world finally got its hands on Team Fortress 2, now developed by Valve on its Source engine. The game was a dramatic overhaul, most notably in its smooth, Pixar-inspired visuals, that dropped any pretence of realism for a more distinctive cartoon-like feel. Underneath that visual overhaul, Team Fortress 2 stayed true to its roots, giving players access to classes like Medic, Soldier, and Demoman, and classic modes like capture the flag and attack/defend.

It was riotous fun, but what's most impressive about Team Fortress 2 is its longevity. The Team Fortress 2 of today is massively different to the Team Fortress 2 of old (just check out the console version if you don't believe me!), thanks to Valve consistently iterating on the game since its release. And yes, these days, Team Fortress 2 is a free-to-play game, something that would have been inconceivable back in 2007. Today, it stands as a stellar example of how to do free-to-play right.

Call of Duty 4: Modern Warfare | Infinity Ward

Call of Duty was always big. But with the release of Call of Duty 4: Modern Warfare in 2007, the series went from big to household name almost overnight. This wasn't undeserved either: Modern Warfare was a hugely impressive and innovative game. After a string of yearly, derivative sequels, it's easy to forget just how groundbreaking this game was. With Modern Warfare, developer Infinity Ward moved the series away from the World War II setting, and into the modern day, creating one of the most explosive and action-packed shooter campaigns of all time. Sure, the Modern Warfare formula might be repeated ad nauseum these days, but the pace of the campaign, the Hollywood set pieces, and the excellent voice acting pushed the boundaries of interactive entertainment further than anyone thought possible at the time.

But the real meat of Modern Warfare was in its multiplayer. With a killer selection of maps, 18-player combat, kill streaks, perks, and a full RPG-like ranking and class system, Modern Warfare's mutiplayer changed the world of competitive shooters forever. And, thanks to some exclusive DLC dealings with Microsoft, Modern Warfare helped make the Xbox 360 the console of choice for multiplayer shooters and beyond. To say that Modern Warfare and its subsequent sequels have been a financial success for publisher Activison would be an understatement. The series has dominated the industry, bringing in over $10 billion in revenue since its launch in 2003, and ranking as one of the biggest selling games of all time.

Do you think 2007 was the best year for games? Did we miss any other outstanding games released that year? Sound off in the comments below! And don't forget to come back over the next few days for more Best Year in Gaming features.

Check out our previous Best Year in Gaming features below:

Why 1993 Was the Best Year in Gaming

Why 1996 Was the Best Year in Gaming

Why 1998 Was the Best Year in Gaming

Why 2004 Was the Best Year in Gaming

Filed under:
BioShock
Uncharted: Drake's Fortune

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Planetside 2 PS4 Beta Misses Target Launch Window, Now Coming Next Month

The long-awaited PlayStation 4 beta for Sony Online Entertainment's free-to-play MMOFPS Planetside 2 will finally begin next month, the developer has confirmed. SOE president John Smedley says on Twitter that the beta is scheduled to start sometime in the middle of January.

Unfortunately, that's all we have to go on for now. It remains unclear how you'll be able to get in, though you can sign up for a chance today through the game's website.

The Planetside 2 PS4 beta was originally expected to launch in 2014, though of course that is no longer the case. The PC version launched nearly two years ago, so why is the PS4 edition taking so long?

"As much as it sounds like we're blowing smoke, we're working hard to release a game that feels like a full-on console experience and not just like a port," creative director Matt Higby said in November. "So it's taken us quite a long time to re-jigger our user interface and our controls. There's a lot that needs to get done."

Got a news tip or want to contact us directly? Email news@gamespot.com

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PlanetSide 2

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Oculus VR So Good It's Like "Getting Religion On Contact," Carmack Says

In a wide-ranging new interview with Fortune, Oculus VR CTO John Carmack says trying the Oculus Rift virtual reality experience "like getting religion on contact." Asked what separates the VR tech of today from VR tech of the past, Carmack says his company's innovations are pushing VR forward in a significant way.

"In the past there were smaller niche companies, research companies, or military projects, and none of them got it right," Carmack said. "Everybody was doing small incremental improvements on the previous formfactor and design, which just wasn't right. And they didn't notice that you can make it something that the mass market could enjoy."

"Oculus really started popularizing a new approach using cellphone screen technology, a wide field of view, and super-low-latency sensor tracking," he went on to say. "It's not crappy stuff that doesn't work and makes everybody sick. When you experience Oculus technology, it's like getting religion on contact. People that try it walk out a believer."

Oculus VR was acquired by social networking giant Facebook earlier this year in a blockbuster deal worth $2 billion. In addition to Oculus Rift for PC, Oculus has teamed with Samsung for a mobile version called Gear VR, which is available now for $200.

You can read the full Fortune interview here.

Got a news tip or want to contact us directly? Email news@gamespot.com

Filed under:
PC

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Xbox One December Update Improves ESRAM Performance, Dev Says

A new Xbox One update released this month for developers allows them to "really improve performance" overall, including offering greater control of eSRAM. That's according to Dying Light developer Techland lead game designer Maciej Binkowski, who explained the benefits of December's Xbox One SDK to GamingBolt in a new interview.

"In terms of advantages, the main thing is just how much the eSRAM control has improved," Binkowski said. "The new API allows you to do a lot more with the ESRAM, things devs have always wanted to do but were not easily accessible. This together with better tools allowed us to really improve performance and tweak ESRAM usage."

Poland-based Techland recently confirmed that Dying Light will run in (at least) 1080/30fps on both Xbox One and PlayStation 4.

Dying Light's release date is January 27, 2015 for PS4, Xbox One, and PC. The game was originally expected to also come to PlayStation 3 and Xbox 360, but those versions were recently canceled.

Got a news tip or want to contact us directly? Email news@gamespot.com

Filed under:
Xbox One

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Halo 5 Multiplayer Beta Available Today

Written By Kom Limpulnam on Senin, 29 Desember 2014 | 23.26

Did you buy November's Halo: The Master Chief Collection? If so, beginning today, you can start playing the multiplayer beta for 2015 Xbox One game Halo 5: Guardians. The beta will be available to download starting at 9 AM Pacific / 12 Noon Eastern, according to a tweet from the official Halo Twitter account.

Though the Halo 5 beta doesn't officially become available until later today, some fans on Reddit have discovered a workaround that they say lets you get in right now. Just access the Halo Channel, watch all the Halo: Nightfall episodes (you can fast-forward), and then select a Nightfall armor reward for Halo 5, which will then reportedly take you to a download store where Halo 5's beta is available.

The Halo 5 beta was previously available only for Xbox One Preview Program members. Being a member of that program (which is invite-only) or owning a copy of The Master Chief Collection are the only two ways to get into the Halo 5 beta as of right now.

The three-week trial runs through January 18. For more, check out GameSpot's video preview above.

Got a news tip or want to contact us directly? Email news@gamespot.com

Filed under:
Halo 5: Guardians

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$250 Halo 5 Collector's Edition Revealed

It's a big day for Halo 5: Guardians. Not only does the game's multiplayer beta start today on Xbox One, but Microsoft has also revealed three versions of the game you can preorder starting today.

The bundles range in price from $60 to $250, and include an assortment of bonuses such as posters, steelbooks, and even a statue for the limited collector's edition. Unfortunately, Microsoft did not share much in the way of specifics regarding the digital content, nor did it supply any images of the statue.

The three Halo 5 preorder bundles are below:

  • Standard Edition ($60) -- Halo 5: Guardians plus an exclusive poster, only available to those who pre-order.
  • Limited Edition ($100) -- Everything in the Standard Edition plus new digital content to enhance Spartan combat and exclusive items wrapped in a uniquely designed steel book.
  • Limited Collector's Edition ($250) -- Everything in the Limited Edition as well as additional content such as a commemorative numbered statue designed by 343 Industries. More details on the design to be shared at a later date.

For more on Halo 5, check out GameSpot's previous coverage.

Got a news tip or want to contact us directly? Email news@gamespot.com

Filed under:
Halo 5: Guardians

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Today's Xbox One/360 "Countdown to 2015" Deals Revealed

Microsoft has launched a "Countdown to 2015" sales promotion for Xbox, offering a series of daily deals on Xbox 360 and Xbox One titles.

As the promotion's name suggests, Microsoft will unleash a new deal every day until January 1, 2015. Starting things off today are some discounts on various Lord of the Rings games.

Microsoft's Countdown to 2015 sale also applies to various Xbox TV and movie programming. You can see all of the video content on sale through the Xbox Video website.

Below are today's Xbox One and Xbox 360 deals. Notably, you don't need an Xbox Live Gold membership to enjoy the savings.

Xbox One Deals Available Today (December 29) Only:

Xbox 360 Deals Available Today (December 29) Only:

Got a news tip or want to contact us directly? Email news@gamespot.com

Filed under:
Xbox 360
Xbox One

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Why 2004 Was the Best Year in Gaming

Which year was the best in video game history? Which 12 month period had the biggest releases and the most influential games? Join us over the next few days as we look back in time at five of the most outstanding years in games. Today, it's 2004's turn to be put under the microscope.

The early years of video gaming were defined by invention; 2004, by contrast, was about redefinition and refinement. Few of the year's standouts burst with wholly new ideas or introduced new genres. Instead, they set standards by which similar games would be judged in the decade to follow, and in the process, established themselves as masterpieces in their own right. You might call 2004 the year of the sequel, given the many high-profile follow-ups that iterated on the games that preceded them, but the successors that defined the year were hardly retreads. Not to mention, of course, the jewels that launched entire series' of their own, yet still shine even within the shadow of the games that followed.

World of Warcraft | Blizzard

Leave it to a beloved studio like Blizzard to look at the breadth of a burgeoning genre, strip away the chaff, and infuse it with a vibrant charm that both reimagined a series and introduced the massively multiplayer role-playing game to a throng of enthusiasts who had yet to play one. The result was magical, and all these years later, countless developers still spend a significant amount of time and energy hoping to duplicate World of Warcraft's success. So much success, indeed, that dozens of other games would later be called "WoW clones" simply by daring to test the MMOG waters. Five expansions later, and millions of players keep returning to Azeroth, proving that there is no escaping World of Warcraft's significant gravitational pull.

Half-Life 2 | Valve

How do you craft a sequel to the best shooter ever made? If you're Valve Software, you replace it with the next game to earn such hyperbolic acclaim. If any game deserves to be described with breathless hyperbole, however, it is Half-Life 2, a shooter so unique that few developers dare to copy its formula, hewing instead to the Modern Warfare structure that has dominated the landscape since 2006. As a result, Half-Life 2's elegantly paced combination of exploration, action, and puzzle-solving stands above the game's peers, and the very mention of the fabled Half-Life 3 is enough to inspire hope and rage among series fans that believe lightning might strike the same place thrice.

Ninja Gaiden | Team Ninja/Tecmo

2004's graceful and violent Ninja Gaiden must have prompted the breaking of hundreds of controllers, so difficult was its action. But "difficult" is not necessarily the same as "cheap," and Ninja Gaiden countered its highly challenging enemy encounters with fluid controls and slick swordplay that emphasized mobility. The action built tension that you then released in a loud and rewarding sigh when you finally walked away, both worn out and triumphant. Ninja Gaiden wrote the book on brutal melee combat, and action games still crib from its pages.

Grand Theft Auto: San Andreas | Rockstar

Grand Theft Auto III was the game that defined the open-world urban action game; Grand Theft Auto: San Andreas defined it yet again, finding the irresistible sweet spot where open-ended sandbox exploration and a criminal underworld merged. You're as likely to remember your hijinks from within the cockpit of the AT-400 airliner as you are to recall your final meeting with Mike Toreno, who was at last prepared to offer you a fitting reward for the seemingly impossible missions you performed for him. Since then, open-world games, including other GTA games, have struggled to recreate that je ne sais quoi that made San Andreas just… so… right.

Far Cry | Crytek

Before developer Crytek created the GPU-frying Crysis, and before the Far Cry name became associated with open-world icon chasers, Far Cry burst onto the scene, making a name for the studio that created it, and shining brightly in a year bloated with great shooters like Half-Life 2, Unreal Tournament 2004, Doom 3, and Battlefield Vietnam. It was the game's stunning recreation of a tropical island that first took your breath away, but it was the diverse action that made Far Cry such a fantastic achievement. Jungle stealth, on-foot action, and vehicular combat energized this gorgeous first-person shooter, and it was here that its creators sowed the seeds they would later reap from each impressive technical touchstone they released.

Rome: Total War | Creative Assembly

"Epic" is a loaded word, yet few words could more accurately describe the scope and detail of Rome: Total War, the vast strategy game to which every Total War game, and indeed, every historical strategy sojourn, is still often compared. It was about colossal battles featuring hundreds of pikemen, chariots, and elephants clashing just outside a city's walls, while siege equipment batters the enemy's defenses. It was about ordering your spies to foment unrest and adding new branches to your all-important family tree. In short, Rome: Total War was, as its title states, the totality of war, in all its heartbreaking, political, vicious glory.

Katamari Damacy | Namco

Can you hear it, right now, in your head? Can you hear that catchy, syncopated tune that played as you first loaded up Katamari Damacy? It's going to be stuck in your head the rest of the day. In fact, you might take this opportunity to queue up the soundtrack and reminisce over every paper clip, every scurrying cat, and every cherry tree that adhered to the sticky ball you rolled across tables and towns. It's fitting that such an unusual game still has no match--and that such an unusual soundtrack can rise from your memories, years after you first heard its melodies.

Burnout 3: Takedown | Criterion

In most driving games, as in life, we are taught to avoid danger on the roads. With high speed comes great peril, but never has succumbing to the terrible and unforgiving laws of physics been so uproarious. Crashing was a vital element of Burnout 2, but Burnout 3 elevated vehicular collision to such an art that failure itself was a form of victory. It remains the quintessential Burnout game, a form of escapism built upon risk-taking and rowdiness, and an invitation to anyone and everyone to lose themselves in the rush of speed. It was racing for all, and a beautiful explosion of steel and fire that impacted every arcade racer to follow.

Do you think 2004 was the best year for games? Did we miss any other outstanding games released that year? Sound off in the comments below! And don't forget to come back over the next few days for more Best Year in Gaming features.

Check out our previous Best Year in Gaming features below:

Why 1993 Was the Best Year in Gaming

Why 1996 Was the Best Year in Gaming

Why 1998 Was the Best Year in Gaming

Filed under:
World of Warcraft
Half-Life 2

23.26 | 0 komentar | Read More

Destiny's Rare Item Dealer Xur Stay Extended Because of Xbox Live, PSN Issues

Written By Kom Limpulnam on Minggu, 28 Desember 2014 | 23.26

Destiny's rare item merchant, Xur, Agent of the Nine, will stick around a little longer because of the recent connectivity issues with Xbox Live and the PlayStation Network, Bungie has announced.

"We understand that Xur has been hard to reach for a lot of you this weekend, so we're going to extend his stay," Bungie's community manager David "Deej" Dague said on the game's official forums. "Our current plan is to allow him to remain in the Tower with his current inventory until Monday night at 10pm PST, just before the weekly reset."

Dague added that Bungie will keep an eye on the overall situation and extend Xur's stay for as long as needed and is feasible. Next week, Xur will return to his normal schedule with refreshed inventory.

Rockstar Games similarly extended Grand Theft Auto V's Christmas update for the same reason.

Thankfully, Xbox Live services were restored on Friday, and it seems that the PlayStation Network finally started working again last night.

Filed under:
Destiny

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PlayStation Network Still Down as Xbox Live Returns [UPDATE]

UPDATE -- 07:30 a.m., December 28

The PlayStation Network is back online, Sony has announced with the following message posted to the PlayStation Blog:

"PlayStation Network is back online. As you probably know, PlayStation Network and some other gaming services were attacked over the holidays with artificially high levels of traffic designed to disrupt connectivity and online gameplay. This may have prevented your access to the network and its services over the last few days. Thanks again for your support and patience. We'll provide any further updates here."

UPDATE -- 08:20 p.m., December 27

It appears that the PlayStation Network is back online. Sony hasn't made an official announcement about the state of its online services, but we were able to access the PlayStation Store both on PlayStation platforms and on the PC.

According to PlayStation's official website, the PlayStation Network is also online for the PlayStation 4, PlayStation 3, and PS Vita. Sony said that you should check out its Contact Support page if you're still you're still having issues.

Keep checking this story, which will we continue to update with new details as they come in.

UPDATE -- 12:30 p.m., December 27

Sony has addressed the ongoing service issues with the PlayStation Network in a post to the PlayStation Blog.

"The video game industry has been experiencing high levels of traffic designed to disrupt connectivity and online gameplay," Sony said. "Multiple networks, including PSN, have been affected over the last 48 hours."

Sony said that there may be more disruptions in service due to surges in traffic, but that its engineers will continue to work to restore service as quickly as possible.

"If you received a PlayStation console over the holidays and have been unable to log onto the network, know that this problem is temporary and is not caused by your game console," Sony said. "We'll continue to keep you posted on Twitter at @AskPlayStation and we'll update this post once the problems subside."

PlayStation Network's status was improved to "intermittent" for a short time earlier today according to PlayStation's official website, but is now offline again, as you can see in the message above.

Sony hasn't said when network services will be back in full. Keep checking this story, which will we continue to update with new details as they come in.

UPDATE -- 6:40 a.m. PST, December 27

The PlayStation Network is slowly coming back online for the PlayStation 4, PlayStation 3, and the PS Vita, Sony has announced late last night via its official Ask PlayStation Twitter account.

We in San Francisco were still unable to connect to the The PlayStation Store via the PlayStation consoles, but other users around the world are reporting they had more luck, and we were also able to connect to the PlayStation Store website on the PC, which wasn't working yesterday.

PlayStation Network was also still offline according to PlayStation's official website, as you can see in the message above.

Sony hasn't said when network services will be back in full. Keep checking this story, which will we continue to update with new details as they come in.

UPDATE -- 3:54 PST

Still no word on when to expect PSN services to resume, though both users and some GameSpot staff have had random luck in both getting online and connected to some games.

According to Sony, "No ETA available yet, but our Team is working to fix it as soon as possible, thank you for your patience."

UPDATE: The PlayStation support twitter account has begun issuing updates, telling individual users, "Our engineers are continuing to work hard to resolve the network issues users are experiencing. Thank you for your patience."

However, when will PSN be back online? Sony says, "No ETA available yet, but our Team is working hard to fix it as soon as possible. Thank you for your patience."

The original story appears below.

Following network outtages for the PlayStation Network that started on Christmas Eve, and which extended on Christmas day to both PSN and Xbox Live, Sony's online gaming infrastructure remains offline today.

The Xbox Live status page currently lists all core services for Xbox 360 and Xbox One as "up and running," though access to apps for MLG.tv, Maxim, and IGN are "limited."

PlayStation Network, meanwhile, is completely offline according to its status site (and verified by the fact that I can't log in online). Sony has not issued an official word yet on the cause of the attacks or when it expects online services to be operational again. We'll update this story with further details as they're made available.

Got a news tip or want to contact us directly? Email news@gamespot.com

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Why 1998 Was the Best Year in Gaming

Which year was the best in video game history? Which 12 month period had the biggest releases and the most influential games? Join us over the next few days as we look back in time at five of the most outstanding years in games. Today, we look at 1998.

1998 was a year of firsts. The first narrative-driven shooter. The first three-dimensional Legend of Zelda game. The first modern stealth simulator. The first Japanese role-playing game that would drive us to catch them all. The first game to emulate cinematic techniques and direction. And the first RPG from a developer that has now become the genre's leader.

And 1998 was the year 3D technology began to mature. The first version of the Unreal engine was released with Epic's first-person shooter of the same name; the technology would go on to power hundreds of games including BioShock, Gears of War, and Mass Effect. It was the year Rockstar Games was founded, the year Sega made the leap from the Saturn to the Dreamcast in its home territory and began the next generation of the time. No matter who you were, or what system you owned, the following list shows 1998 was the year in which there was something truly incredible for everyone to play.

Half-Life | Valve

Valve's debut game showed us that narrative in a first-person shooter didn't need to only be delivered through cutscenes and dialogue, but could be delivered through the environment itself. Half-Life placed you at the center of a catastrophic event; an alien invasion launched through a dimensional tear deep in an underground research facility. The sense of place that Valve builds over the course of the entire game, through environmental interactivity and scripted events that blend naturally and seamlessly with combat and exploration, is impactful even today. There is a reason that a third instalment in the series is so desperately wanted: because even in 1998, Valve were masters of their craft.

The Legend of Zelda: The Ocarina of Time | Nintendo EAD

Though Sony came to market with the 3D-capable console first, they didn't share Nintendo's burden of figuring out how to recreate classic gaming franchises with a new dimension. But Nintendo was up to the task, first redefining platforming with Super Mario 64, and next, bringing The Legend of Zelda to life in 3D with The Ocarina of Time. The series' hallmark sense of scale and grand adventure was all the more prominent when exploring a 3D Hyrule, and the new dimension allowed for the creation of new kinds of spatial awareness puzzles we had never tackled before. The Ocarina of Time was also one of the first games to use context-sensitive actions on a single button, so its legacy is felt throughout almost every action-adventure game today.

Banjo-Kazooie | Rare

Though it was Super Mario 64 that showed how platformers could work in 3D, it was Rare who took that formula and greatly expanded upon it. Banjo-Kazooie's world was massive, rendered with gorgeous style that pushed the Nintendo 64 to its limit, and full of colourful and quirky characters spouting clever and humorous dialogue. Banjo and Kazooie themselves were gifted with numerous abilities that complemented one another in interesting ways, while additional abilities were unlocked the further into game you progressed--something entirely new for the time. Put simply, Banjo-Kazooie is Rare at their best.

StarCraft: Brood War | Blizzard

Both the original StarCraft, and its expansion pack, Brood War, were released in 1998, so we're combining the two into this single entry. It's for good reason: though the vanilla StarCraft release was a seminal real-time strategy game at launch, it wasn't until Brood War that the game's three-race interplay was strong enough to spearhead the formation of the competitive gaming scene as we know it today. Without StarCraft and Brood War, it's arguable we would not have as strong and vibrant an eSports scene as we do now. Brood War is the chess of the gaming world: deep enough that a plethora of strategies continued to come to the fore, whilst being simple enough that it could kick off as a spectator sport.

Grim Fandango | Double Fine

Despite the fact that there isn't any actual pointing and clicking going on, Grim Fandango is considered to be the pinnacle of the point-and-click adventure. As with other genres at the time, adventure games were in the process of figuring out how to make the move to 3D. Though Grim Fandango won't be remembered for its 3D movement controls, it did opt for a design that removed any kind of interface from the game and replaced it with in-world equivalents for things like inventory management. Beyond this, the game's tone, mature narrative, creative art direction and excellent soundtrack crafted a memorable journey through the underworld.

Thief: The Dark Project | Looking Glass Studios

Thief: The Dark Project pioneered the modern stealth genre as we know it today. It was one of the first games to utilise light and shadow for concealment in a 3D environment, whilst also allowing you to snuff out torches and create more darkness to hide yourself in. Different floor surfaces also created noises at different volumes when walked on, which forced you to play close attention to the beautifully rendered steampunk world. Guards and civilians would exhibit natural reactions to your presence, while written material and conversations to eavesdrop on furthered the story organically. Much of what The Dark Project did forms the basis for any modern immersive first-person game.

Baldur's Gate | BioWare

This is where the BioWare's history with RPGs begins. Baldur's Gate was the developer's first foray into role-playing, and was an essential part of the revival of the genre on PC. It was also a game that successfully translated the complex Dungeons & Dragons ruleset into something that worked well on the platform, making its stats-heavy backbone accurate and accessible. With a massive open world to explore and quests with varied outcomes, Baldur's Gate defined what we would come to know as the BioWare formula--something that would be expanded upon and refined in all of the developer's subsequent RPGs.

Pokemon Red & Pokemon Blue | Game Freak

The worldwide phenomenon that is Pokemon sported relatively humble beginnings on the original Game Boy. Pokemon Red and Pokemon Blue took the Japanese RPG formula and turned the party composition aspect into a game about catching its fantastical wildlife. But this wasn't purely about cosmetic choice or personal preference; every Pokemon conformed to a surprisingly deep battle system that rewarded effective use of the interplay between elements and attack types. This wasn't a game about saving the world, or defeating a villain; it was about becoming the best you could be. The fact that we are still trying to catch 'em all in 2014 is a testament to the success of these original games.

Metal Gear Solid | KCEJ

Though the original Metal Gear was one of the first stealth games, Metal Gear Solid--the series' PlayStation debut--isn't remembered as strongly for its contributions to the stealth genre. No, Metal Gear Solid is remembered as one of the first truly cinematic videogames. Its numerous, lengthy cutscenes dramatically recreated filmic techniques, and its characters were brought to life with complete voice acting. The game even broke the fourth wall in clever ways that had never been done before, thanks to the features of the original PlayStation hardware. This cinematic style has persisted for the rest of the Metal Gear Solid series, resulting in one of the most dramatic stories ever told in gaming.

Do you think 1998 was the best year for games? Did we miss any other outstanding games released that year? Sound off in the comments below! And don't forget to come back over the next few days for more Best Year in Gaming features.

Check out our previous Best Year in Gaming features below:

Why 1993 Was the Best Year in Gaming

Why 1996 Was the Best Year in Gaming

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The Legend of Zelda: Ocarina of Time

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