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Sony patents hybrid DualShock/Move controller

Written By Kom Limpulnam on Jumat, 30 November 2012 | 23.25

Snap-together input combines classic controller with motion pad.

Sony may be attempting to change the way gamers play through a new hybrid controller. The company published a patent (via The Sixth Axis) for a "Hybrid Separable Motion Controller" on November 29 after originally filing for it during May 2011.

Drawings from the patent filing indicate that the snap-together controller will be a mashup of Sony's standard DualShock controller and its Move motion input. It will also include components like a magnetometer and accelerometer, as well as support for vibration and audio playback through an embedded speaker.

The filing also suggests a PlayStation Eye camera will be required for use with the new controller. Additionally, it appears games will be able to detect if the controller is split in two or not. It is not clear if the new separable controller is planned for the PlayStation 3, the PlayStation 4, or perhaps both, if it ever exists at all.

Sony has not announced this new controller, and the company was not immediately available to comment. Additional images from the patent filing are below.

Eddie Makuch
By Eddie Makuch, News Editor

Eddie Makuch (Mack-ooh) is a News Editor at GameSpot. He lives in Connecticut, works out of the company's New York City office, and loves extra chunky peanut butter.


23.25 | 0 komentar | Read More

Mirror's Edge easter egg found in Battlefield 3 DLC

Newly released Aftermath expansion for EA shooter includes Faith's running shoes, audio of her panting.

DICE continues to tease a return to Mirror's Edge. YouTube user xXHerseyBoyXx has spotted (via MP1st) Mirror's Edge protagonist Faith Connors' running shoes atop one of the buildings in Battlefield's latest expansion, Aftermath. Additionally, Faith can be heard panting near the shoes.

Last week, former DICE employee Ben Cousins said it is "general knowledge" in the Stockholm, Sweden development scene (where DICE is located) that Mirror's Edge 2 is in production. The game has been the subject of rumor for years.

The original Mirror's Edge launched in November 2008 to a warm critical reception. Previous reports claimed the sequel was being developed by a small team, before being stalled, but not abandoned.

Eddie Makuch
By Eddie Makuch, News Editor

Eddie Makuch (Mack-ooh) is a News Editor at GameSpot. He lives in Connecticut, works out of the company's New York City office, and loves extra chunky peanut butter.


23.25 | 0 komentar | Read More

Blizzard registers 'Project Blackstone' domain

World of Warcraft studio picks up new domain name related to mystery project; no comment from studio.

World of Warcraft and Diablo studio Blizzard Entertainment has registered a new domain name related to a mystery endeavor called "Project Blackstone." The November 26 registration was spotted by Fusible, and currently does not resolve to a Web page.

Blizzard Entertainment is currently working on a next-generation massively multiplayer online game in development under the codename "Titan." It is not clear if "Project Blackstone" is a new name for "Titan" or if it is something entirely new.

A Blizzard Entertainment representative was not immediately available to comment.

Blizzard Entertainment recently marked the eighth anniversary of World of Warcraft with a special video and offer. The game currently boasts 10 million subscribers paying $15 per month to traverse Azeroth.

The Irvine, California-based company cut 600 jobs earlier this year, with 10 percent of those affected actively involved in game development.

Eddie Makuch
By Eddie Makuch, News Editor

Eddie Makuch (Mack-ooh) is a News Editor at GameSpot. He lives in Connecticut, works out of the company's New York City office, and loves extra chunky peanut butter.


23.25 | 0 komentar | Read More

Did Bungie tease 'Destiny' in Halo 3: ODST?

Just this week, Bungie released the first piece of concept art for its new game, believed to be called Destiny. However, it appears the studio embedded a Destiny teaser more than three years ago in Halo 3: ODST and none caught on until yesterday.

A Twitter user sent former Bungie developer Vic DeLeon (who now continues to work on Halo at 343 Industries) an image from Halo 3: ODST (at right) that bears a resemblance to the leaked artwork from Bungie (below) and contains the line "Destiny Awaits." DeLeon responded with, "It's finally been found!"

Notably, the same Earth-like planet is shown in both images, with a smaller white globe not far away.

Along with a range of images, the leaked Destiny document describes Bungie's new game as "fun and accessible" with a "deep, tangible and relatable" universe that is compared to the Star Wars franchise. The game is also described as "social at its core."

According to the document, Destiny's plot revolves around an alien ship bent on destroying Earth and the "knights" tasked with defending what's left of humanity.

Look familiar? Image credit: Kotaku


23.25 | 0 komentar | Read More

Nintendo talks Zelda Wii U

Written By Kom Limpulnam on Kamis, 29 November 2012 | 23.25

Nintendo has teased that new fully 3D Zelda and Mario games are in development for the Wii U. Speaking to IGN, Nintendo president Satoru Iwata said these titles will be announced at a later date.

"We will announce the launch schedules for new 3D Zelda and Mario games in the future, but this is not the right opportunity for me to indicate when we will make such announcements," Iwata said.

Though new Zelda and Mario games for the Wii U may be appealing enough for some gamers to pick up a system, strong first-party support will not be enough if the Wii U is to thrive, Iwata said.

"Our first-party software alone can't be enough to appeal to the different tastes of all game fans," he said. "The decision of Nintendo that it will publish the two software titles from Platinum Games is one answer to this challenge."

Platinum Games is developing The Wonderful 101 and Bayonetta 2 (a system exclusive) for the Wii U.

In September, a source reportedly with knowledge of the matter, said Nintendo was developing a new Wii U Zelda game for 2014. The game is said to be the most expensive project in Nintendo's history and will run on a new game engine that will allow for the "most advanced visuals features Nintendo has ever made."

The most recent Zelda game was 2011's Legend of Zelda: Skyward Sword, which launched for the Wii to a strong critical reception.


23.25 | 0 komentar | Read More

#1ReasonWhy You Should Pay Attention

Written By Kom Limpulnam on Rabu, 28 November 2012 | 23.25

GameSpot editors Laura Parker and Carolyn Petit discuss the importance of stamping out sexism in the games industry.

Yesterday, the Twitter hashtag #1ReasonWhy exploded into a tremendous outpouring of stories about sexism encountered by women who work in various aspects of the games industry. Over the course of this correspondence, GameSpot editors Laura Parker and Carolyn Petit analyse the importance of the hashtag, sharing thoughts on what the huge response to it means, and where the industry goes from here.

Carolyn:

The #1ReasonWhy is a rapidly growing collection of tweets from women who work in various facets of the game industry recounting negative experiences they have had in their respective fields.

Of course, stories about sexist attitudes in the games industry are nothing new: it's an issue that has been much discussed this past year. (Take the Kickstarter project by Anita Sarkeesian a few months ago about portrayals of women in video games for instance, which generated a great deal of discussion.) But what was immediately remarkable about #1ReasonWhy to me was the tremendous outpouring of stories and feelings from so many women, this groundswell of frustration and anger from so many sources.

On one hand, it was a painful reminder to me of the reality of just how rampant sexist attitudes and behavior are in this industry, an industry that should, I feel, reflect the fact that games can be enjoyed by all sorts of people, that they can bring people together, that they're certainly not just for men.

On the other hand, it was inspiring to see so many voices speaking out, sharing their stories, standing up and calling for change. I'm kind of flabbergasted by the extent to which the hashtag has exploded. To me, that speaks to long-simmering feelings about a pretty severe imbalance that needs to be discussed and addressed. What was your initial reaction?

Laura:

The swell of support for #1ReasonWhy over the last two days is a sign that things need to change. Sexism in the games industry is something that has been discussed more and more over the last two years, and it's so encouraging to see so many women from all parts of the game industry--developers, journalists, writers--speaking up to support each other and make their voice heard in this debate.

One of the things that became clear from reading some of the tweets--the hashtag has been used over 22,000 times on Twitter to date--is how similar some of these experiences are. Up to now it has been really hard to talk about this issue with a united voice because there are so many different attitudes and views in the industry surrounding how best to tackle sexism and attitudes to women. But the hashtag helped identify where some of these problems lie, and even inspired some industry leaders to take action via the #1ReasonMentor response: a call to arms to help connect young women in the industry to more experienced mentors.

For too long we've merely talked about sexist attitudes and behaviour in the games industry. Talk is good, but we need to take action. This is a step in the right direction.

What do you think should happen next? We can't let this fizzle out. How can the industry come together to make the most of this solidarity? How can this message reach the decision-makers and those who hold the power to incite change?

Carolyn:

It's a difficult question without easy answers, but I think the hashtag gives us some reasons to be hopeful. You mentioned the #1ReasonMentor hashtag that came out of it; this should lead to some connections being formed that result in at least a few more women getting into the industry.

One of the more disheartening recurring themes in the shared stories for me was that of hiring practices that overwhelmingly favor men, maintaining the status quo of gaming as a hugely male-dominated industry. Anything that gets more women involved in designing, writing and programming games is a very good thing. I hope that many individuals in the industry, women and men, are motivated by this organic Internet uprising to find ways large and small to challenge existing attitudes, criticize sexist behavior, and incite positive change.

I also think that those of us in the media have both an ability and a responsibility to keep this discussion going, to find ways to investigate and spotlight systemic imbalances like this. Many #1ReasonWhy tweets I saw were from women expressing a reluctance to speak out and share their stories out of fear of repercussions. That fear is a huge problem in and of itself. It's clear that the hashtag offers only a relatively small glimpse into a deep-seated problem that isn't going to go away overnight. If we in the industry get complacent, it may never go away. We need to keep finding ways to make these stories heard. We need to continue fighting for the idea that gaming is not a boys' club, that it doesn't make long-term sense culturally or financially for developers to exclude women from the creation of games, or to market games in ways that insult and alienate women.

I think the general perception of who games are for is already in the process of evolving. There's momentum that's (much too slowly) taking us toward a more inclusive, more equitable industry; we need to not only keep that motivation going but speed it along when we can. If journalists are aggressive in continuing to cover the problem of sexism in the industry in its many forms, and if people participating in programs like #1ReasonMentor keep the ball rolling, I believe it'll be a better industry ten years from now than it is today. It may sound silly, but I really think it's up to all of us to do what we can.

So hopefully this is, in a sense, just the start of what will be an ongoing discussion. Any last thoughts on this for now?

Laura:

I also hope #1ReasonWhy reached developers, publishers and gamemakers who are responsible for hiring talent in the industry. If influential development studios get onboard and pledge their support for this cause (as Bungie has done as well as Halo 4 developers Bonnie Ross and Kiki Wolfkill) and take some sort of stand to say that they do, and they will, pay more attention to how females in the industry are treated from now on, then I think something really positive can come of this.

I agree the media has a responsibility to keep this discussion going. It's not just the industry's practices that have to change, it's also the attitude of consumers and players. Sites like FatUglyorSlutty really highlight the extent of this problem and send a very clear message: this shit has to stop. You're right when you say that what needs to happen now is that the industry needs to re-analyse the way it makes and markets games. Women cannot and should not be excluded either in the creation of games, or in the way games are marketed.

So everyone has a part to play. Developers have a responsibility to ensure the development industry is an equal opportunity environment where women feel comfortable and valued for their skills; publishers have a responsibility to speak to both male and female gamers on equal terms and not alienate or insult one or the other; and consumers have a responsibility to accept the changes taking place in the gaming demographic and make gaming welcome and accessible to all.

#1ReasonWhy is a step in the right direction. All we have to now is make sure that people pay attention.


23.25 | 0 komentar | Read More

GameSpot GamePlay Episode 20: Remote-Controlled Rocket Launcher

Ironclad Games' Blair Fraser confesses his sins to a voracious GameSpot team that's too busy eating a Bigfoot pizza to notice.

GameSpot GamePlay

Host Kevin VanOrd welcomes Ironclad Games' Blair Fraser, who talks bizarre bugs, Sins of a Dark Age, and the awesomeness of the Mega Man 2 soundtrack. The panel also includes Tom Mc Shea, who falls under Reggie Fils-Aime's spell; Chris Watters, who bounces Betties with the best of them; and Carolyn Petit, who manages to escape any genitalia that might populate the Miiverse.

Click here to subscribe to GameSpot Gameplay via iTunes.

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Subscribe to this RSS feed to receive new episodes of GameSpot GamePlay through your favorite RSS reader.

GameSpot GamePlay Episode 19: Deja Vu

GameSpot GamePlay Episode 18: The Cinnabon Engine

GameSpot GamePlay Episode 17: Space Noise

GameSpot GamePlay Episode 16: Press X to Batman

GameSpot GamePlay Episode 15: A Series of Death Screams

GameSpot GamePlay Episode 14: Splinter Shell

GameSpot GamePlay Episode 13: Double Jesus

GameSpot GamePlay Episode 12: All Pandas go to Heaven

GameSpot GamePlay Episode 11: Enter The Pee Zone

GameSpot GamePlay Episode 10: Adolf Critler

GameSpot GamePlay Episode 9: Out of the Closet

Kevin VanOrd
By Kevin VanOrd, Senior Editor

Kevin VanOrd is a lifelong RPG lover and violin player. When he isn't busy building PCs and composing symphonies, he watches American Dad reruns with his fat cat, Ollie.


23.25 | 0 komentar | Read More

Wii Mini lacks Wi-Fi, GameCube support

Written By Kom Limpulnam on Selasa, 27 November 2012 | 23.25

[UPDATE] Following the publication of this story, Nintendo confirmed the Wii Mini as a Canada-exclusive to be sold through the holiday season. No mention was made of a release in other territories. A landing page at the company's website confirms the earlier reports. The Wii Mini cannot connect to the Internet or play GameCube games.

The original story follows below.

The evidence for the Wii Mini continues to mount. Though Nintendo has not officially announced the hardware revision, Best Buy Canada has posted images of the device, and now Future Shop has provided even more details. A post to the retailer's blog corroborates earlier reports that the Wii Mini will be available December 7, but also reveals a price: $99. The current MSRP for the Wii is $130.

The lower price tag does not come without functionality setbacks. The Wii Mini does not include Wi-Fi support, and according to the retailer, will not be able to connect to the Internet at all or make use of online features in games. Additionally, the Wii Mini does not have GameCube functionality. The system is not compatible with GameCube discs, with controller ports and memory slots stripped from the system.

As for the system itself, the Wii Mini will sport a red case with a black matte finish on its top. It will come bundled with a red Wii Remote Plus and matching Nunchuck controllers. The Wii Mini is, as its name suggests, smaller than the original Wii, and requires the unit to be laid flat. The original Wii allowed users to either position the system horizontally or vertically.

The Wii Mini's power-on button is positioned at the system's bottom left corner, with an Open button on the right. This suggests the Wii Mini will be a top-loading system, similar to the GameCube.

A Nintendo representative was not immediately available for comment.

If the report is true, it would mark the second Wii redesign, following last year's Europe-only "Wii Family Edition" bundle. This console did not feature GameCube controller ports.

Last week, Nintendo director of product marketing Bill Trinen said the Wii remains a viable platform because of its large install base. He also suggested Nintendo could spur hardware sales by making the system available "at the right price."

"I think there's also the potential for a lot of people who still haven't purchased Wii, believe it or not, who might be interested at the right price," Trinen said at the time. "So we'll probably be looking at it more from that standpoint."


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Mass Effect 3 Omega DLC out now

$15 single-player expansion now available for BioWare's spacebound role-playing game on Xbox 360, PS3, and PC, but not Wii U.

Gamers in the market for more Mass Effect 3 are in luck. The game's single-player Omega expansion arrived today on Xbox Live, PC, and PlayStation Network. The content costs $15 and weighs in at nearly 2GB.

The Omega downloadable content focuses on Aria and her fight to take back Omega with the help of series hero Commander Shepard.

"Forced to rely on Aria's unique knowledge of the station and faced with her lust for revenge, how far will you go to retake Omega?" reads a line from the content's announcement.

Mass Effect 3's Omega DLC will not be available for the Wii U version of the game, BioWare revealed last week. For more on Omega, check out GameSpot's Now Playing video segment, embedded below.

Eddie Makuch
By Eddie Makuch, News Editor

Eddie Makuch (Mack-ooh) is a News Editor at GameSpot. He lives in Connecticut, works out of the company's New York City office, and loves extra chunky peanut butter.


23.25 | 0 komentar | Read More

New Hitman concept art released

Square Enix shows off artwork for next entry in series created live at Montreal International Game Summit this month.

Hitman: Absolution may have only released last week, but Square Enix is already preparing for the next entry in the series. Concept art for the next game in the stealth-killing franchise has been released (via Schaffi Games) by Square Enix art director Rasmus Poulsen and senior concept artist Leonid Enin.

The concept art comes from the Montreal International Game Summit held earlier this month, where it was created live at the show. The shots focus on a character (at right) who does not appear to be Agent 47, the protagonist of past entries in the series.

It was revealed last week that IO Interactive would not develop the next entry in the Hitman series, but rather Square Enix Montreal. Hitman: Absolution director Tore Blystad said, "It's like with Treyarch and Infinity Ward. You have an IP that has been developed. They will feed off each other, as well as some things that stand out. I think with these big franchises, it takes a long time to develop just one game. If you can, work a little bit in parallel at least, and help each other out."

For more on the latest Hitman game, check out GameSpot's review of Hitman: Absolution.

Eddie Makuch
By Eddie Makuch, News Editor

Eddie Makuch (Mack-ooh) is a News Editor at GameSpot. He lives in Connecticut, works out of the company's New York City office, and loves extra chunky peanut butter.


23.25 | 0 komentar | Read More

Dishonored DLC out December 11

First expansion for Bethesda's action game Dunwall City Trials releasing December 11 on Xbox 360, PS3, and PC for $5.

Dishonored's previously announced Dunwall City Trials expansion will launch December 11 for $5, publisher Bethesda confirmed today. The content will be available on that date worldwide on Xbox 360, PlayStation 3, and PC.

The 10 new challenge maps included with the Dunwall City Trials expansion will test players' combat, stealth, and mobility skills, Bethesda said. The content also includes new achievements and trophies to unlock, as well as an online leaderboard for players to track their progress against others.

The second and third expansions for Dishonored will launch in 2013 and will be story-focused. Bethesda said the second expansion will focus on Daud, the leader of a legion of supernatural assassins known as The Whalers. This content will arrive during spring 2013. No information is available regarding Dishonored's third expansion.

For more on Dishonored, check out GameSpot's review.

Eddie Makuch
By Eddie Makuch, News Editor

Eddie Makuch (Mack-ooh) is a News Editor at GameSpot. He lives in Connecticut, works out of the company's New York City office, and loves extra chunky peanut butter.


23.25 | 0 komentar | Read More

Atari founder 'baffled' by Wii U

Written By Kom Limpulnam on Senin, 26 November 2012 | 23.25

Nolan Bushnell says "I don't think it's going to be a big success," adding that the console "feels like the end of an era."

One of the founding fathers of games is none too keen on the Nintendo Wii U. Speaking to the New York Times, Atari and Chuck E. Cheese's founder Nolan Bushnell said he doesn't think Nintendo will find much success with its new console.

"I actually am baffled by it," Bushnell said. "I don't think it's going to be a big success."

Answering a subsequent question regarding the viability of new consoles from Nintendo, Microsoft, and Sony, Bushnell was similarly unenthusiastic. In fact, he said new consoles from the Big Three actually mark the end of an era instead of a beginning.

"These things will continue to sputter along, but I really don't think they'll be of major import ever again," Bushnell said. "It feels like the end of an era to me."

The Wii U launched in North America on Sunday at $300 for an 8GB basic model and $350 for a 32GB deluxe version. The system comes to Europe and Australia on November 30 and will launch in Japan on December 8.

Eddie Makuch
By Eddie Makuch, News Editor

Eddie Makuch (Mack-ooh) is a News Editor at GameSpot. He lives in Connecticut, works out of the company's New York City office, and loves extra chunky peanut butter.


23.25 | 0 komentar | Read More

Wii Mini hitting December 7?

A Wii redesign could be on store shelves as early as next month, if one report proves accurate. NintendoWorldReport has obtained a supposed internal release schedule from an unnamed "major retailer" that reveals a "Wii Mini" console will arrive December 7. No price was listed.

The bundle will come with a new, more "compact" Wii system, as well as a sensor bar, nunchuck, and Wii Remote Plus.

If the report is true, it would mark the second Wii redesign, following last year's Europe-only "Wii Family Edition" bundle. This console did not feature GameCube controller ports.

A Nintendo representative was not immediately available.

Last week, Nintendo director of product marketing Bill Trinen said the Wii remains a viable platform because of its large install base. He also suggested Nintendo could spur hardware sales by making the system available "at the right price."

"I think there's also the potential for a lot of people who still haven't purchased Wii, believe it or not, who might be interested at the right price," Trinen said at the time. "So we'll probably be looking at it more from that standpoint."


23.25 | 0 komentar | Read More

Nintendo: third-party games look 'dramatically better' on Wii U

Third-party games like Call of Duty: Black Ops II look better on Wii U than they do on Xbox 360 or PlayStation 3. That's according to Nintendo of America president Reggie Fils-Aime, who told CNN recently that players seeking the best-looking experience would be smart to choose the Wii U version. Responding to a question regarding the Wii U being on par in terms of specifications with the Xbox 360 and PlayStation 3, Fils-Aime said this was not the case.

"First off, I have to correct you. The specs are quite different than the competitive systems; much more graphically intensive. If you do a side-by-side comparison you would actually see that third-party like Call of Duty look dramatically better on our system," Fils-Aime said.

Gearbox Software CEO Randy Pitchford said earlier this year that the Wii U version of Aliens: Colonial Marines would be the best-looking iteration of the game. The title is also planned for Xbox 360, PS3, and PC.

Fils-Aime was also asked how Nintendo feels about launching the Wii U just a year before Microsoft and Sony are rumored to have new, more capable systems on the market. Ultimately, he said the Wii U's second-screen approach is the "next innovation" and early sales of the system in the Americas are proving this point.

"And then, in terms of what competition is going to do in the future, we'll see," Fils-Aime said. "We know that, based on our development, this two-screen gaming experience really is the next innovation that consumers are gravitating to; it's selling extremely well here in the Americas, already stocks are quite low in the marketplace. And so for us, certainly the consumer is deciding that the innovation is well worth their investment."


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Steam hits 6 million concurrent users

New all-time high for simultaneous player usage through Valve's service recorded over the weekend; up from 5 million in January.

PC gamers set a new Steam record this weekend. According to the official statistics page for Valve's online service, there were more than 6 million members concurrently logged in to the service this weekend, representing an all-time high.

The exact peak simultaneous user figure of 6,046,314 was logged around noon on November 25. It is one million stronger than the 5 million recorded in January and 4 million logged in September 2011.

Launched in 2003, Steam is Valve's digital distribution hub, and it currently boasts 40 million users. Presently, there are over 1,800 titles from various publishers available for purchase and play through the online distributor.

The next advancement for Steam is its Big Picture mode. Currently in beta, the service allows users to browse, purchase, and play all Steam games through TV sets they already own.

Eddie Makuch
By Eddie Makuch, News Editor

Eddie Makuch (Mack-ooh) is a News Editor at GameSpot. He lives in Connecticut, works out of the company's New York City office, and loves extra chunky peanut butter.


23.25 | 0 komentar | Read More

Scrolls: Mojang's New Game - MineCon 2012

Written By Kom Limpulnam on Minggu, 25 November 2012 | 23.26

Doesn't look any better than when they first revealed it a while ago. Really makes you wonder what Bethesda's lawyers were worried about when they sued for the name. They should scrap this and collaborate with Pendelton Ward to make a game out of the card game they played in that episode of Adventure Time. I floop the pig.
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Minecraft In Education: How Video Games Are Teaching Kids

MINECON 2012: Some enterprising teachers are using Minecraft to teach subjects like physics, geography, and English language, and with promising results.

If we're to believe much of the mainstream press, then video games are little more than a plague upon our youth, a disease that turns delightful, law-abiding young citizens into diabetes-ridden, sociopathic adolescents without a firm grip on reality. That's not to make light of such issues, but to lay the blame solely on games is to be as ignorant as those who claimed rock-and-roll would be the downfall of society, or that TV would result in a generation of brain dead morons; the Stones are still rocking, and Jersey Shore is classed as entertainment, but we've not reached Ayn Rand levels of dystopia just yet.

There's far less focus on the positive aspects of games--and there are many--just like the increased hand-eye coordination and social problem solving that my esteemed colleague Cameron Robinson discovered in the last episode of The What If Machine. Here at Minecon, some attendees have taken the next step by using Minecraft to aid them in teaching children. It's a bold move, and one that's encountered some resistance, but they've seen some very positive results: increased attention levels, better collaboration with other students, and of course, better grades.

What's more impressive is that those improvements have been made in subjects that Minecraft so fragrantly bends the rules of. Take physics: there's no question that Minecraft's physics system bears little resemblance to reality. And yet, students are learning via that very idiosyncrasy. Why is it unrealistic for blocks float in mid air? Why would your character not really be able to chop through solid rock in seconds? And why can't you swim up a vertical shaft of water? As video game teaching advocate Stephen Reid put it, "teachers can look at the tools and encourage learning from them regardless".

"teachers can look at the tools and encourage learning from them regardless"

Reid also pointed to other examples, such as using Minecraft's large maps to demonstrate population displacement in geography lessons, and its varied biomes to discuss the growth of plant life on earth. There's also Red Stone, an element in Minecraft that's been used to create everything from simple railway switching systems, to fully working computer systems. The principles of Red Stone--being so similar to that of real-world circuits and logic gates--mean that teachers like Reid have found it a compelling way to demonstrate electronics to students.

Indeed, many children have already been teaching themselves the principles of electronics, even if they don't know it yet. Reid pointed to the millions of Minecraft tutorial videos uploaded to YouTube, many of which have been created by children. "Self learning is more powerful than listening to what any teacher has to say", he quipped. And there are other benefits too. Building structures with others teaches children the power of collaboration, and opens them up to interacting with others outside of their own friendship circles, often with people from across the globe.

Language skills, particularly for non-native English speakers, also see an improvement, says Reid. The simple English used, and the quick pace that forgives mistakes encourages them to take risks, more than being put on the spot in an English lesson does. Even students that aren't into video games have seen benefits from its introduction, with classes being divided up into groups; some children work on designing buildings, and others keeping a diary of their progress.

"Self learning is more powerful than listening to what any teacher has to say"

Of course, using video games to teach is still a relatively new concept, and only a handful of schools have implemented it in their curriculums. It's something Reid attributes to a "cultural fear", as well as an issue of cost in poorer areas. But these aren't insurmountable issues. Many school s are beginning to see the benefits of video game teaching, not just in games like Minecraft, but also in titles like Little Big Planet too--even Call Of Duty got a nod for its use in teaching ethics to students.

It's certainly early days for Minecraft's educational efforts, but with projects like Minecraft EDU--which offers a 50 percent discount and teacher-specific tools--and another that aims to digitize the world's libraries and rent out books for free within the game, there's no shortage of ways for teachers and children use Minecraft in schools.

"Mankind has an inherent urge to create", says Reid. "It's that process of creation, that process of working with others and building wonderful things, which makes it so appealing".

Do you think videogames are a valid learning tool? Are you in a school that already uses games to teach? Let us know in the comments below.


23.26 | 0 komentar | Read More

New In Minecraft: 1.5 Redstone Update

MINECON 2012: Analogue redstone, better minecarts, and a host of bug fixes make up the latest Minecraft update.

One of the biggest cheers at this year's Minecon came from the announcement of version 1.5, which--as Mojang studio lead Jens Bergensten revealed--is called The Redstone Update. It marks the start of a set of new, more focused updates from the Minecraft team that centre around a single new feature, or theme. And, in more good news for fans, the team is planning to release those updates every two months.

The Redstone update isn't the best start for Mojang's new release schedule, though. Originally planned for a holiday launch, keen crafters will now have to wait until January to get their hands on it. At least there's plenty to look forward too--if you're a keen user of redstone at least. It aims to make the ore--which is used to create many of the wonderful mechanical contraptions in the game--more predictable and consistent.

It's doing so by changing the way redstone behaves. The plan is to give it a variable signal strength--something Mojang calls " analogue", and add a new capacitor block. The new block will work similarly to a repeater, with one input and one output, but it will only produce full output when its input level is high enough. Capacitors can be configured by players to decide exactly how much input is required to push an output.

As for its use, Bergensten gave the example of making weighted pressure plates that change their output signal strength depending on pressure, and detector rails that have a stronger output when a minecart is filled. That signal could then be forwarded to a capacitor block, which would activate when the cart was filled, opening up all kinds of possibilities for automated rail and loading systems.

The minecarts themselves will see improvements too. Bergensten cited mods that use pipes to transport items around, claiming that minecarts "could be so much better". Some of the planned improvements include special track to unload freeloaders like pigs, new systems for filling and emptying chests, and the ability to link carts together so a furnace cart could pull along a chest.

Other planned improvements include a daylight detector (which could be used in conjunction with a capacitor to make a type of solar panel), fireworks for New Years Eve, and a new Nether-based ore that capacitors will be made from. Several bugs will be stamped out too, including the south/east rule. That means the timing of some complex designs will be affected, and those that rely on the block update design glitch may not work at all.

In typical Mojang style, Bergensten was happy to speculate on the future of Minecraft. Some of the possible improvements include a new, beautiful dimension that appears after killing the end boss; bags for saddled pigs; a new combat system; updates to the snow biome; a new, a faster client for better performance on newer systems; and fixes to the lighting bugs around trees.

For more on Minecraft head over to our Minecon hub.


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Feedbackula - Wii U Launch Bonanza!

Written By Kom Limpulnam on Sabtu, 24 November 2012 | 23.26

 Toysoldier34  Tripwolf 

You are mixing two very different things up.

There are some who do not really think before posting comments, but there are many who just don't speak english so fluently (less will they be able to write using propper grammar), and still enjoy the contents of GameSpot.

If you are able to write a comment in perfect french, german and spanish I still won't agree with you. If you aren't, perhaps you'll see my point.

Would you rather have a community exclusive to english speaking countries, people trying to write in english and failing, or comments in every language (including many you don't understand)?


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New Releases: November 25th - December 1st

 Mister_Zurkon Please.... tell me you didn't mean that.

No other game Bioware has ever put out even comes close to Baldur's Gate 1 and 2, ESPECIALLY 2.

How anyone can hold Dragon Age or Mass Effect above BG is totally beyond me, and yes, I HAVE played them.


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AU Wrap Up November 19-23

Written By Kom Limpulnam on Jumat, 23 November 2012 | 23.25

What Aussie gaming news went down this week? We round up the happenings in one handy post, presented in glorious chronological format!

AU Shippin' Out 20-22
PlayStation All-Stars Battle Royale kicked its way onto Aussie shelves this week alongside Hitman: Absolution. Check out AU Shippin' Out for everything else that went on sale.

The OzSpot: The Lucky Dip Cat Edition
On the latest episode of the AU podcast, we talked about Wii U hacks, Black Ops II international sales, whether reviews need scores, and which video game character we'd most like to have dinner with.

Wii U Aussie midnight launch details
The Wii U may already be out in North America, but Australians will have to wait until the early hours of November 30 to be able to buy their own. Read our full list of retailers opening their doors at midnight.

Nintendo 3DS XL limited white edition to arrive in Australia for Christmas
A limited-edition white 3DS XL will be available for purchase this holiday season. Find out what's included in the package.

Wonderbook: Book of Spells touring Australia
Curious about Sony's new augmented-reality title, Wonderbook: Book of Spells? Sony Australia is taking the game on tour across Australia. Read up to find out the locations and dates so that you can get hands on.

Zorine Te
By Zorine Te, Community Manager

Zorine is the Community Manager at GameSpot Australia. She enjoys competitive gaming, eating and winning. Is prone to gamer rage.


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007 Legends dev lays off 'majority' of staff

United Kingdom-based developer Eurocom has enacted a significant round of layoffs following shipping 007 Legends last month. Studio director Hugh Binns confirmed to GamesIndustry International that a majority of the company's 200 staff have been let go.

"Eurocom are undertaking a restructuring which I regret to say has meant we've made the majority of our workforce redundant today," reads a line from the statement. "This includes many very experienced, talented and highly skilled employees, and we'd like to thank them all for your hard work and efforts."

Binns added that the "steep decline in demand" for console games led to the downsizing, as well as the studio's shift towards mobile game development moving forward.

"We've fought to try and save as many jobs as possible, but the steep decline in demand for console games, culminating in a number of console projects falling through in the last week, left us with no option," Binns added. "Eurocom has retained a core staff of just under 50 employees and will be focusing mainly on mobile opportunities moving forward."

Eurocom was established in Derby in 1988. It has created dozens of games, with its most recent offerings including James Bond games 007 Legends and GoldenEye 007: Reloaded, as well as Harry Potter for Kinect, Disney Universe, and Rio.


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Feedbackula - Wii U Launch Bonanza!

Yup, think nintendo will suffer lacking a zelda lunch title (and maybe a metroid, pokemon, wario ware, etc etc) - also feel they don't have enough friends because they are l i k e  so  S-U-P-E-R  p i c k y. MAKE FRIENDS NINTENDO - NOW!  your NEW MACHINES HAVE BUGGER ALL TITLES! and nothing on the horizon!


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The Gun Show - Call of Duty: Black Ops II

Written By Kom Limpulnam on Kamis, 22 November 2012 | 23.26

There is a healthy amount of growing BO2 is having on me. I was quite unsure for the first 3-4 hours of MP, due to the surprisingly deep experience to be had in that mode (compared to previous COD's). Apart from my gripes about the UI not being as user friendly as it could be, the lack of varied environments, and party join errors on the PS3, Chris's video highlights the greatest strength of BO2. You can do anything for love! Or pain! It's up to you! Brilliant.


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Lego The Lord of the Rings Review

Those who have never played one of the many Lego games developed by TT Games might find it difficult to believe that a beloved franchise such as The Lord of the Rings can benefit from a simplified narrative and family-friendly gameplay. The notion seems absurd, and yet past releases have capably proven that plastic blocks and theatrical blockbusters can make a great mix. That's particularly evident in the case of Lego The Lord of the Rings.

Though the game doesn't offer many narrative surprises, the lack of unexpected twists actually works in its favor. If you've seen the movies, you know the story of the brave hobbit Frodo and his journey to a well-guarded volcano where he hopes to destroy the cursed bauble he carries. All of the nastiest creatures in the land would be delighted to pry "the One Ring" from Frodo's cold, dead hands, and the capable people who should protect him are usually busy facing similarly important struggles of their own. The characters' combined adventures provided ample fodder for hours of cinematic excellence, and now Peter Jackson's three enormous films have been crammed into a single game.

This latest adaptation of the classic tale doesn't feel like a cheap substitute for the epic story, even though the protagonists are now fashioned from plastic. The most riveting moments from the film trilogy are recreated here--even a few that existed almost entirely for the sake of character development or mild comic relief, such as the contest between Legolas and Gimli to see who could slay the most orcs. The shrugs, smirks, and tension-diffusing humor that are standard practice in Lego games have been supplemented here with extensive spoken dialogue that was pulled directly from the movies. Kids will love seeing characters skewered by fruit or snuggling with teddy bears, while parents will appreciate the minimal violence.

A fascinating story and great voice work can carry a game only so far, though, and Lego The Lord of the Rings benefits from a solid gameplay foundation that should keep players of all ages coming back for more even when they already know how everything ends. Stages generally consist of a series of basic puzzles, occasionally interrupted by battles with small enemy groups that are easily overwhelmed. You can swap protagonists instantly to gain access to their respective abilities, and there are no permanent deaths. Characters briefly falls to pieces but almost immediately return to the action.

The worst punishment you face is the loss of a portion of the studs you've collected, which means you could be deprived of a True Adventurer bonus once you clear the stage. Advancing from the game's prologue to its closing credits will probably take you no more than 10 or 12 hours, but actually reaching 100 percent completion could easily take twice that long. Mostly, you are allowed to decide what sort of experience you want to get from playing, within the established framework.

Due to the occasionally distracting volume of available content that practically begs to be discovered, a dynamic stud trail guides you to the next story sequence. Banners are spread throughout the open world and handily mark the entrances to action stages, but adventurers can easily get turned around without additional assistance. Fortunately, it's easy to warp directly to places you have previously visited, or to consult a map and set helpful waypoints. The stud trails unerringly lead you toward a chosen point unless you find a new obsession. Detours from the beaten path aren't a problem, either; the translucent stud trail quickly adapts and calculates the best route from your current location to your chosen destination at all times. That helpful mechanic isn't new to video games or even to the Lego franchise, but it's tremendously useful all the same.


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Bravely Default: Flying Fairy Does A Better Job At Being Final Fantasy Than Current FFs

We check out the first few hours of this not-very-subtle nod to Final Fantasy's golden years.

It's apparent from the few hours poured onto Bravely Default that the Flying Fairy subtitle isn't fooling wary gamers. The recent JRPG with the rather silly name is the spiritual successor to Final Fantasy: The 4 Heroes of Light in tone, spirit, and gameplay mechanic. And believe us when we say that it's a sight for sore eyes, especially when creator Square Enix is bending over backward to make its mothership RPG series relevant again.

Players control four heroes who are on a quest to purify the game world's elemental crystals, while also shaking off an elite group called the Eternian Air Force Jobmasters. The heroes you control aren't blank slates in the personality department. You've got the straight man do-gooder, Tiz; the amnesiac casanova, Ringabell, the demure Wind Crystal keeper, Agnes; and tomboy, Edea. While not the most original of all typecasts, they're still endearing to listen to and watch as they play off each other during the main story quest.

Then again, BD:FF's story isn't the main draw. To get the leg up in turn-based combat, players can switch each party member's classes at any time--except during combat. These classes, or jobs as the game calls them, range from melee specializations like the Knight and Monk, to ranged and magic-using roles such as the Summoner and Time Mage. Abilities you learn from one particular class can be used on a different class as long as you fill up the required job points from the previous class.

In essence, the game takes the best portions of the job class system from Final Fantasy Tactics and Final Fantasy V, and has amped it up further so that there's plenty of room for customization. For example, you can use a White Mage's self auto-healing ability (you recover from ailments after a fight) while you're using a pirate class.

The list of combinations go on: you can use a ninja's dual-wielding ability on a Dark Knight, making them even more dangerous up-close, or even take a Summoner's mana point-siphoning ability on a magic swordsman class where the majority of your attacks take up a lot of mana. To say that you'll be taking a few hours building up the perfect party of four is underselling its simple-yet-complex nature.

The other feature that sets this one apart from its predecessors is the Brave and Default modes. Players can choose to either use up Brave points to take extra turns performing actions, or go into default mode to defend and gain more Brave points. If you just start off using Brave points until your character's points drop to the negatives, you'll be inactive and vulnerable as your enemies receive extra turns in a row; they'll most likely use it to punish you or buff themselves up tenfold.

The trick to the combat here is to save up as many points as possible so that you can unleash the most damage within a single span before your opponent can react. Conversely, you can just go all-out and spend Brave points until you're in the negative zone, if you think you can take down your encounters in one fell swoop.

We had to learn this through the very first major battle against a rogue White Mage and Monk. As the former can heal both herself, and the monk pretty quick, we had no choice but to play defensively until we unleashed hell upon them with enough Brave points. The system introduces a risk/reward system for players: they can either play it safe and defensively or throw caution in the wind and hope for the best with an all-out assault. We suspect that future boss battles will require us to exploit the system if they have abilities that can wipe out a party with just two attacks.

Just like any 3DS game, BD:FF uses the Streetpass functions of the system it's on; specifically for the "friend summon" system and the Nolende village-rebuilding minigame. For the former, getting Streetpass data from friends and strangers allow you to summon their avatars for a special attack not unlike FF VII's Cloud summoning a giant fat yellow bird to kill his foes.

As for the minigame, players can use Streetpass to recruit people to help rebuild Tiz's village that was totally wrecked from the events of the game's intro. The big incentive for players to invest time in this is that they can buy items and weapons not found anywhere else in the game, provided that the village population is huge. So if you want an uber-weapon for your ninjas and hunters, or if you want to customize a party member's deathblow move (the game's limit break that's weapon-dependant), you'll want to start mingling with civilization and collecting Streetpass data.

BD:FF is not only a throwback to the old days of Final Fantasy, but it also keeps up with the times by adding in nuances from modern game design. These include the options to skip cutscenes, as well as fast-forwarding battle actions. During our playthrough, we got fair challenges, though the game showed that ample party preparation (items, job setups) is key in taking down the multitude of dungeons in the main story mode.

While there is currently no official word from Square Enix on having it localized for the Western market, we feel that it would be a missed opportunity if it wasn't on the company's mind to do so. We strongly feel that BD: FF could be the RPG to bring the company back to good graces with former fans who may be feeling betrayed by the recent changes its Final Fantasy brand has been through.


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UK Christmas Gift Guide 2012

Need help gift-buying for gamers this Christmas? Here are some items to look out for.

Mass Effect Cards

As a galaxy-saving, alien-bedding hero, Shepard probably doesn't have much time to play cards. If he did, though, he'd almost certainly be the first to say "I'm Commander Shepard and this is my favorite deck of playing cards in the galaxy." All of the aces and royal cards feature different characters; Miranda is Shepard's queen of spades, Jack is a jack, Joker is a joker… you get the idea.

8-Bit Sunglasses

Ever wondered what your family and friends would look like as 8-bit characters? Well, keep on wondering; donning these sunglasses won't make folks look like videogame characters at all. It'll make a small portion of your own face look like something out of a retro game, but the people and places around you will just look darker. That's what sunglasses do.

Spelunky Minis

Much like the characters in Spelunky that they're based on, these diminutive figurines are best kept away from fire, explosions, mammoths, and bottomless pits. If none of these potential hazards are prevalent in your home, Spelunky Minis will thrive there and, assuming you're not looking to them for companionship, they make great pets. That's assuming your blind box doesn't contain the snake.

Olly Moss Book

Remember that cool Resistance 3 box art that cleverly incorporated New York's skyline into the dental work of a Chimera skull? Olly Moss did that. He also put together this book titled Silhouettes from Popular Culture that features exactly what you think it does. Images aren't labeled and there are no answers pages at the back, so if you don't recognize someone, you're out of luck.

Skylanders

The enjoyment that can be derived from toys is often proportionate to the quality of your imagination. For some, bedrooms and backyards can become battlegrounds beyond compare; for others, there are Skylanders. Give your imagination a rest with toys that, once placed on the portal of power, come to life inside a videogame world that's already been imagined for you.

Prices correct at time of writing


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Intel Extreme Masters Singapore kicking off tomorrow

Written By Kom Limpulnam on Rabu, 21 November 2012 | 23.25

ESL World's Intel Extreme Masters Singapore is set to kick off this week.

The games that will be featured for the tournament will be StarCraft II: Wings of Liberty and League of Legends. The event itself will be held at the SITEX 2012 exhibition at the Singapore Expo, Halls 4B-6. The schedules for the tournaments from November 22 to November 25 are below (GMT +8/SGT time zone):

November 22
Time: 11am – 9pm Tournaments: StarCraft II Open Bracket, League of Legends Group B

November 23
Time: 11am
Tournaments: StarCraft II Group Stage, League of Legends Group B

November 24
Time: 11am - 9pm, League of Legends finals start at 6pm
Tournaments: StarCraft II round of 16 and first three quarter-finals matches, League of Legends semi-finals and finals. November 25
Time: 11am – 5:30pm; StarCraft II finals start at 3:45pm
Tournaments: StarCraft II last quarter finals, semi finals and finals matches.

For more information, check out the official ESL page for the event. GameSpot will update this space with the livestream link.


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Wonderbook: Book of Spells touring Australia

Gamers who are curious about Sony's augmented-reality (AR) game Wonderbook: Book of Spells will have a chance to experience the puzzle game for themselves. Sony Entertainment Australia has announced that the PlayStation 3-exclusive game will be touring Australia, appearing in a variety of locations.

The game is played with a book, which needs to be used in conjunction with the PlayStation Move and PlayStation Eye peripherals to cast magic.

Wonderbook: Book of Spells marks a collaboration between Sony and Harry Potter author JK Rowling. Book of Spells is the first game to use Wonderbook, and works by tapping into the Harry Potter universe.

In the game, players will learn how to cast a range of spells, including Incendio, Wingardium Leviosa, and Expelliarmus, with the PlayStation Move controller taking the place of a wand. The game was well received in GameSpot's review.

See below for a full list of locations and dates where you can experience Wonderbook: Book of Spells.

NSW

Westfield Parramatta
November 15 – 18

Westfield Chatswood
November 22 – 25

Westfield Penrith
November 29 – December 2

Westfield Miranda
December 6 – 9

Westfield Liverpool
December 13 – 16

Qld

Westfield Chermside
November 15 – 18

Westfield Garden City
November 22 – 25

Vic

Westfield Fountain Gate
November 29 – December 2

Westfield Doncaster
December 6 – 9

Westfield Plenty Valley
December 13 – 16

Westfield Southland
December 20 – 24

WA

Westfield Carousel
December 20 – 24


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Adjusting Our 2D Shooting Viewpoint With Mirror War

GameSpot's Jonathan Toyad goes kunai and tarot cards-ablazing with two classes in L&K Logic's MMO nod to classic 2D shoot-em-ups, straight out of G-Star 2012. For a G-Star 2012 summary, head here: http://bitly.com/UryMfw


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Dungeon Striker Class Playthrough

Missed out on G-Star 2012 and its elaborate show floor? Don't fret: we've got the whole experience on camera for your viewing pleasure! For our recap of the whole event, head here: http://l.gamespot.com/UryMfw

Posted Nov 16, 2012 | 3:55 | 5,663 Views


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Gamers log 2 billion hours on Xbox Live

Written By Kom Limpulnam on Selasa, 20 November 2012 | 23.25

Gamers have logged over 2 billion hours playing multiplayer titles on Xbox Live since the service launched in November 2002, Microsoft has announced (via Videogamer). The figure does not include time spent playing single-player games or merely being logged in to Xbox Live. In all, that is equivalent to about 228,000 total years.

Microsoft further parsed Xbox Live statistics, saying about 603.5 million hours have been spent partaking in entertainment applications like Netflix and ESPN, with 122.3 million friendships being formed over the service since launch. Entertainment usage on Xbox Live recently overtook time playing games, at least in the United States.

Xbox Live marked its 10th anniversary last week, and to celebrate, Microsoft offered various digital content deals and even sent out special edition Xbox 360 consoles to some of Xbox Live's most dedicated supporters.

Xbox Live has grown significantly since its debut in 2002. The platform currently boasts 40 million members, with Xbox Live Gold users logging an average of 84 hours on the service per month.


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Fan outcry returns Nuketown 2025 to Black Ops II

Treyarch has reinstated the Nuketown 2025 map to a public Call of Duty: Black Ops II playlist after yanking it at the end of the Double XP launch weekend. The map was part of the preorder-exclusive Nuketown 2025 / 24-7 playlist, which was closed last evening.

"Double XP weekend is official [sic] over," Treyarch design director David Vonderhaar tweeted last night." That means Nuketown 2025 / 24-7 is as well. I know. Right? Don't kill the messenger."

Vonderhaar said Nuketown 2025 / 24-7 would return for special events and reminded users that they can always play it with friends in Custom Games. However, fans were not too pleased, and called for the map to be returned to a public playlist. Just hours later, Vonderhaar acquiesced.

The Nuketown 2025 map has returned to a new playlist called "Chaos Moshpit." However, the map is no longer on a 24-7 repeat cycle. It is mixed in with other maps like Carrier, Cargo, Expressed, Hijacked, Slums, and Standoff.

For more on Black Ops II, check out GameSpot's review.


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No dedicated servers for Far Cry 3

Far Cry 3 will not support dedicated servers, an Ubisoft representative said in the firm's forums. According to the community manager, the decision is in the best interest of gamers and was made after careful consideration.

"The online experience does not support dedicated servers," the company said. "Of course we are not trying to kill the PC community. We have simply decided on a different way of handling multiplayer. We weighed the different options against each other to see what worked best, and what we came up with worked very well even without [dedicated servers]."

Additionally, the Ubisoft representative said the decision to exclude dedicated servers for Far Cry 3 was not made over any concerns of PC piracy.

Far Cry 3 will cast players as Jason Brody, a man stranded on a strange tropical island similar to the setting of the first Far Cry. Gamers will head out into this "savage paradise" and "slash, sneak, and shoot" to survive in a world that has "lost all sense of morality."

The game was originally targeted to launch in September, but was delayed to December 4 over the summer. For more on Far Cry 3, check out GameSpot's previous coverage.


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Mass Effect 3 Omega DLC skipping Wii U

Written By Kom Limpulnam on Senin, 19 November 2012 | 23.25

When Mass Effect 3's single-player Omega expansion arrives later this month, it will release only for Xbox 360, PlayStation 3, and PC, not Wii U. BioWare tweeted the news recently, saying to a fan, "Unfortunately it will not be available for Wii U."

In a follow-up response, BioWare teased that the Wii U version of Mass Effect 3 may someday add new content beyond what is included on the disc. The developer said, "Never say never. :)."

Mass Effect 3 for Wii U launched yesterday day-and-date with the new system in North America. The game comes bundled with the From Ashes content, Extended Cut, and multiplayer expansions Resurgence, Rebellion, and Earth. It does not include the single-player Leviathan expansion.

Mass Effect 3 Omega is due out on November 27. For more, check out GameSpot's Now Playing video feature, embedded below.


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Black Ops II patch hits PS3

Update for Sony version of latest Call of Duty aimed at fixing lockup/freezing issues, though some still reporting headaches.

Activision has released a new patch for the PlayStation 3 version of Call of Duty: Black Ops II, but it does not appear to have fixed what it set out to. Activision wrote in its support forums that it has launched an update aimed at fixing lockup/freezing issues, but also notes that some gamers are still experiencing the issues.

"We are doing everything we can to get to the bottom of it as quickly as possible," the statement reads. No specific timetable was provided concerning when the new fix will be ready.

Separately, Activision also addressed issues Wii U users are reporting. The company told gamers who are experiencing lockups to make sure they have the most recent version of the game. To do this, Activision said players should make sure they have installed all patches and title updates before jumping in. These updates provide improvements to security and fixes for exploits and crashes and do not affect saved games.

For more on Call of Duty: Black Ops II, check out GameSpot's review.

Eddie Makuch
By Eddie Makuch, News Editor

Eddie Makuch (Mack-ooh) is a News Editor at GameSpot. He lives in Connecticut, works out of the company's New York City office, and loves extra chunky peanut butter.


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Hitman: Absolution drops online pass

Square Enix says it planned to launch new action game with code, but has decided to take a new approach.

This week's Hitman: Absolution will not include an online pass. Publisher Square Enix has announced that the game's Contracts mode was planned as being accessible only through a download code in the game's box, but the company has had a change of heart.

Gamers in North America will automatically see the Contracts game mode from the title's menu. Those in other regions can either redeem the code in the box or select "Buy Contracts Pass" where it will be available for free.

It is not clear what Square Enix had originally intended to charge for the Contracts game mode, though similar offers from other publishers run around $10.

Hitman: Absolution's Contracts mode has players creating their own customized assassinations and challenging friends to beat them. For more on Hitman Absolution, check out GameSpot's review.

Eddie Makuch
By Eddie Makuch, News Editor

Eddie Makuch (Mack-ooh) is a News Editor at GameSpot. He lives in Connecticut, works out of the company's New York City office, and loves extra chunky peanut butter.


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Nintendo Network ID tied to single console

Company confirms account can only be used on Wii U system where it was created; future support for other devices planned.

Nintendo Network accounts can only be used on the Wii U system where they were created. The company confirmed the news in a Wii U support page. This means players cannot access their accounts from a friend's console or transfer information to a new Wii U should the system break, at least for now.

"A Nintendo Network Account can only be used on the console where it was created," reads the statement. "In the future, you will be able to use your Nintendo Network Account with future Nintendo consoles and other devices, such as PC's."

The Wii U supports up to 12 specific Nintendo Network accounts per console. Each member can have their own unique identity on the console, tailoring items to their specific liking.

The Wii U launched yesterday in the United States. For more, check out GameSpot's coverage of the Nintendo World launch event and reviews of Nintendo Land and New Super Mario Bros. U.

Eddie Makuch
By Eddie Makuch, News Editor

Eddie Makuch (Mack-ooh) is a News Editor at GameSpot. He lives in Connecticut, works out of the company's New York City office, and loves extra chunky peanut butter.


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Video Review - Epic Mickey 2: The Power of Two

Written By Kom Limpulnam on Sabtu, 17 November 2012 | 23.25

A damn shame but not a surprise.

As a side note, the audio on this video is a little, rough. Don't know what went wrong but sound levels are all over. maybe take a look at that guys? I only say that because its not the first time in the last couple of months where I've been watching a video on gamespot and the audios been all over.


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Epic Mickey 2: The Power of Two Review

The Video Review

The magic paintbrush return in this video review for Epic Mickey 2: The Power of Two.

Epic Mickey 2: The Power of Two centers on intertwined themes of creation and destruction. Wielding a magical paintbrush, Disney's mascot runs through the crumbling Wasteland, conjuring pieces to make whole the fragmented land or erasing the few structures that still stand tall. Relationships are forged while others are shattered, and it's your choice whether you breathe life into Wasteland or let it sink further into disrepair. Lovable characters and iconic imagery urge you to take the high road, to create rather than destroy the elements that make up this magical kingdom, but it's impossible to escape the all-encompassing reach of destruction. All of your joy, and the effusive happiness the game exudes, is crushed under the avalanche of debilitating problems that tear Epic Mickey 2: The Power of Two apart.

Autotopia is a utopian society for cars, but a nightmare for humans (and mice).

Before The Power of Two can undermine your hopes, it introduces a story that embodies everything this disappointing game does right. The Mad Doctor swears that he has learned his lesson after years of fiendish scheming, and promises to repair Wasteland after earthquakes have torn the town asunder. Mickey, Oswald, and a cast of lovable characters express cautious optimism that the Mad Doctor has turned over a new leaf, and seeing their hesitant acceptance encourages a forgive-and-forget attitude that encourages even the rottenest people to better themselves. It's a story built on trust, and the intrinsic joy in every aspect of these cutscenes bubbles forth in toe-tapping musical numbers that give this adventure a cheery, happy-go-lucky vibe.

Once unleashed in this world, you have a choice in how you go about fixing up Wasteland. Objectives may nudge you in certain directions, but a wealth of side quests easily distract you for hours on end. Denizens line the Mean Streets, eager for a helping hand, and you must scurry in every mouse hole and hideaway to find the precious collectibles these poor characters desire. Slowly roaming this evocative land as Mickey is where The Power of Two is at its best. Happening upon a quiet burg populated by Captain Hook's most loyal pirates, or meeting Daisy Duck as she investigates mysteries for her television station, shows how lovingly Disney's world was incorporated. The game tugs at your nostalgic desires, which gives more weight to your choice in building up or tearing down this iconic land.

Jealousy tainted the uneasy pairing of Mickey and Oswald in the original Epic Mickey, but those green feelings have fallen by the wayside in this sequel. Now the two travel through Wasteland together, turning a solitary adventure into one that can be experienced cooperatively. Another player can jump in (or hop back out) at any point during the journey, and when you don't have a friend to travel with, Oswald follows right behind you like a distracted AI-controlled dog. But you'll want to take pains to bring a friend along whenever possible, because that discarded rabbit is an active hindrance to your progress when left under computer control.

Oswald has electricity at his fingertips instead of the magical paintbrush, and must use his kinetic powers to defeat enemies and trigger traps. Left to his own devices, he enters frays at his leisure, either conjuring an energy sphere to short-circuit a robotic foe or wandering helplessly nearby, shouting words of pain or confusion without bothering to help in your struggles. You may call him over to solve a puzzle only to have him obstinately disobey, or toss him inadvertently in the air when you just wanted him to zap a fuse box. Jump on a teeter-totter, and he's liable to follow you to the wrong side, thwarting your chance of reaching higher ground, and he has a nasty habit of standing between you and an enemy during combat, absorbing your paint attacks while complaining that you're hurting him. Oswald is a terrible companion, and his uneven implementation is symptomatic of the amateurish mechanics that infect this adventure.


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CoD: Black Ops II - Beat the Pros (Mrs Violence)

this is why i hate pros...they think they are so much holier than thou because they're "sponsored". violence went 10-10 with 1 cap on that first round of the second game and did nothing but berate the 5th random on their team who was 2-10.... granted that's a terrible score, but she didn't do very well either. also calling people "kids" is something a kid would say... violence is like a 12 year old boy in a mildly attractive 20 something year old female body.


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Hitman: Absolution - Video Review

This review didn't tell me anything that I couldn't tell by watching preview videos. It looks good, and you can shoot people in the face.

Okay.

How does it compare to previous Hitman games? How does it compare to other games in the stealth action genre? "Point shooting" makes me think of Splinter Cell: Conviction, which was a major departure from the gameplay of previous games in that series. Is Absolution a similar departure?

I noticed the score penalties for killing non-targets. That gives me hope, but the review spends more time talking about the shooting mechanics and leaves the stealth features to the imagination. Enemy AI is crummy during shootouts. Okay. Is it any better while you're sneaking around? That's ostensibly the focus of the game, isn't it?

Or is it?

The review didn't really say.

So is the 7.5 rating how it scores as a shooter? How does it score as a stealth game? Are the hits puzzles that need to be solved or linear crawls until you find the right room to trigger an assassination scene?

The review mentions that some hits end with scripted point shooting scenes, which seems antithetical to the pattern set by previous Hitman games.

Again, the review tells us nothing about the relationship Absolution has with its forebearers, or even it's contemporary competitors.


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Over 1 million have completed Halo 4 campaign

Written By Kom Limpulnam on Jumat, 16 November 2012 | 23.25

While it took 343 Industries years to finish development on Halo 4, more than one million gamers needed less than a week to complete the game's campaign. Microsoft has divulged player statistics for Halo 4, revealing 1,116,882 players beat the game's campaign in the first five days. Of those, just six percent finished the story mode on the game's most difficult Legendary setting.

Earlier this week, Microsoft announced Halo 4 generated $220 million in five-day revenue, but did not share how many total game purchases that equaled. The data from Microsoft today suggests that number is around 4 million, as that is how many played Halo 4 on Xbox Live during the launch week.

Microsoft also said players racked up 4,590,416,285 total kills while connected to Xbox Live and unlocked 43,335,060 achievements. Additionally, gamers spent a total of 31.4 million hours playing Halo 4 during launch week, with 16 million of those hours logged in the game's War Games multiplayer mode.

For more on Halo 4, check out GameSpot's review.


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Borderlands 2 DLC: Mr. Torgue's Campaign of Carnage

A lot of those environments are WAAAY too "more of the same wasteland" stuff that bled BL1 to death.  The main game did a great job of varying things, but this is now 2 out of 2 MOSTLY-BROWN expansions.  The gameplay is still great, but let's mix the environments up more, guys!   Better yet: Let's have a few pristine environments that we can trash!


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Tiger Woods PGA Tour 14 revealed

EA Sports has announced Tiger Woods PGA Tour 14, revealing that Woods will be joined by retired American golf icon Arnold Palmer on the game's cover. Palmer is one of the most decorated golfers in history, recording 92 professional victories, including seven Majors.

Palmer will be a playable character in Tiger Woods PGA Tour 14, but he is no stranger to the franchise. The golfer also appeared in the 2005 and 2006 versions of the game.

Golfers making their digital debut in Tiger Woods PGA Tour 14 include PGA and LPGA standouts like Keegan Bradley, Bud Cauley, Stacy Lewis, and Lexi Thompson. In all, the game will feature more than 25 professional golfers.

EA Sports will reveal a special European version of the Tiger Woods PGA Tour 14 box art in the time ahead. It was not announced which golfers will appear on this iteration.

Tiger Woods PGA Tour 14 is in development at EA Tiburon in Orlando, Florida. No release date or platforms for the game were announced, though box art for the game indicates it will ship for Xbox 360 and PlayStation 3 with Kinect and PlayStation Move support, respectively.

EA Sports also announced retailer-specific preorder bonuses for Tiger Woods PGA Tour 14. They are listed below.

Gamestop: Pinehurst No. 2 DLC Course
Amazon: Bethpage Black DLC Course
Best Buy: 1986 Jack Nicklaus Exclusive Character
Target: Whistling Straits DLC Course
Wal-Mart: Kevin Love and Andy Roddick Exclusive Characters
Origin: Set of Exclusive Historic Golf Clubs


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Black Ops II nets $500 million in 24 hours

Call of Duty: Black Ops II generated half-a-billion dollars in day-one revenue. Activision announced today that 24-hour sales for Treyarch's new Call of Duty game reached $500 million worldwide, according to sell-through information and internal company estimates.

Black Ops II cruised past Call of Duty: Modern Warfare 3, which was the previous top-performing Call of Duty game to date at $400 million in day-one revenue. Additionally, Black Ops II easily surpassed first-day sales of the original Black Ops, which netted a then-record $360 million.

In a statement, Activision CEO Robert Kotick said life-to-date sales for the Call of Duty franchise have now surpassed worldwide box office revenue for the Harry Potter and Star Wars franchises.

Despite the success of Black Ops II, Kotick reiterated the feelings of forward-looking caution he expressed last week during a financial call. "Given the challenged macro-economic environment, we remain cautious about the balance of 2012 and 2013," he said.

Additionally, Activision Publishing CEO Eric Hirshberg said Call of Duty is no longer a mere product, but rather an annual worldwide event.

"Call of Duty has become more than a product people buy, it's a brand people buy into," he said. "And every November, we do more than just the launch of a game, we kick off an annual, unofficial but worldwide phenomenon called the Call of Duty season."

For more on Call of Duty: Black Ops II, check out GameSpot's review.


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Now Playing - CoD: Black Ops Declassified

Written By Kom Limpulnam on Kamis, 15 November 2012 | 23.26

 Sepewrath  DeadlyNinjas128 I can appreciate what you're saying, but I have opposed this argument from the days of the PSP for reasons of personal taste.Where you're right is in saying that Vita (much like the PSP back in its day) is attempting to appease a niche market. I happen to relate to that niche market of individuals who hate being tethered to a television. Although I am interested in finding out is whether or not that market can be increased, or whether its larger than what is generally anticipated.

While I don't outright disagree that I am approaching this from a non-mainstream perspective, I do believe that if more quality console-level ports were realised, more people would be willing to give the console a shot. Problem with the PSP was that it was a very poorly realised PS2 portable so people never really got to experience the idea in its fully realised form -- majority of the games and ports were utterly weak. PS Vita seems to present better hardware potential in closing the gap between the portable and the PS3/360 consoles capacity, but again, only time will tell how far they can get with the development and market appeal.

I do know that I certainly appreciated Ninja Gaiden Sigma Plus, which was something I was really thinking of getting for the PS3 but didn't quite get around the idea and decided to pass on it when I heard that it's coming out on the Vita and that for the most part--save for some very mild texture resolution changed and frame-rate caps--it was a very close port of the PS3 version. I think they should work on original content for the most part, but if ports come along, then they should really pick some solid ones that do their very best to match the console fidelity.


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Grand Theft Auto V Trailer 2 Breakdown

Rockstar Games confirms rumor that hotly hyped sequel includes multiple main leading characters, game world supposedly larger than combination of Rockstar's past games; players can switch between three protagonists at "nearly any time."

Posted Nov 8, 2012 | 1:09 | 79,657 Views


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Natural Selection 2 Review

Written By Kom Limpulnam on Rabu, 14 November 2012 | 23.25

Some games are easy to pick up and play. Others require you to learn, improving and developing skills as you go. The multiplayer-only Natural Selection 2 proudly sits in the latter camp. The latter camp isn't for everyone, and that's okay. But as long as a game is designed well enough to allow you to learn, improve and develop, it's always great to see one push the envelope and not rely on the most tried-and-tested formulas. Often, these games end up being some of the most refreshing, the most celebrated titles around. Natural Selection 2 is one such game. It isn't the most accessible game on the market, but if you put in the time, this deep and complex strategy/shooter hybrid rewards you with plenty of engaging variety and lots of thrills.

It's important to stress from the outset: if you're a first-time player, your initial enjoyment of Natural Selection 2 will be entirely decided by how prepared you are to learn new gameplay systems. There's no interactive tutorial; all the game offers is a series of lengthy demo videos. These aren't ideal, they don't open within the game interface, and it's a lot to take in should you choose to watch them all back to back before diving in. That said, by far your best bet in picking up Natural Selection 2 is to play Natural Selection 2. The way the game is structured makes it very easy to learn by doing. Certain servers (highlighted in green) are defined as rookie servers, providing a great place to get to grips with the game's many systems, ideally under the watchful eye of a more experienced commander.

The commander's role forms the RTS portion of the experience. Here, one player controls resource management, base building, and upgrades. The commander directs units, issues orders, and tells the team where to go and what to do. The best rounds of Natural Selection 2 see the commander using full voice chat, communicating with the team vocally as well as through the interface. A good commander isn't the only thing that can make NS2 appealing, but having a competent leader goes a long way towards making the game more enjoyable.

Thankfully, it's usually easy to find plenty of welcoming, communicative matches; after all, NS2 is very much a team game. There's absolutely no incentive to ostracize or punish teammates for a poor performance. The best commanders know that to win, communicating with and nurturing your team is key. The best way to learn how to play commander is by not playing commander. Take a hands-off approach, stick to one of the ground troops, and it's very easy to pick up what makes for a successful--and unsuccessful--commander. On top of that there's Explore mode, which lets you play around in the RTS interface with a vast amount of resources, and tool tips for each structure.

The commander is just one role, however, and the rest of the players have a diverse array of options to choose from. There's a lot here, and chances are, after a bit of experimentation, you'll find at least one aspect of the game you really click with. The best way to approach the game isn't to think of it as having an overall learning curve, but a number of smaller spikes; focus on one aspect of the game, and you'll learn plenty by way of observation while doing so. Thankfully, the game's been designed exceptionally well to allow this. Every facet of both the Frontiersmen (marines) and Kharaa (alien) sides is important. It's very much like Team Fortress in that respect: every role has its place and purpose.

The roles themselves vary considerably depending on which side you're on. The Frontiersmen are the more traditional of the two; rather than focusing on individual classes, weapon and equipment upgrades allow you to outfit your character depending on your playing style and the demands of the situation. Through the commander's resource management, new weapons are made available, including shotguns, flamethrowers, grenade launchers, and mines. Then there's the prototype lab, allowing the research and purchase of jetpacks and exos (think the loader from Aliens, but with the ability to punch and shoot). On top of that there are numerous other research possibilities. There's the arms lab that provides permanent armor and weapon buffs as long as the lab remains active, a robotics factory that allows for the creation of commander-controlled support units, and various individual objects such as teleports, enemy detectors, and sentry guns.

Of course, nothing comes for free, and all these goodies can only be bought with resources. For both teams, resources take the form of team resources and personal resources. Team resources are used exclusively by the commander to build, upgrade, and generally get things done. Personal resources are used to buy the items on the ground. Both types of resource are generated based on the number of collection structures your team has put in place (extractors for marines, harvesters for aliens).

It's unlikely your team will be able to afford every single bit of kit, so you have to choose your purchases carefully, and this adds a layer of strategy to all aspects of the game. A good commander will have a game plan, focusing on specific research and development to shape the team into a suitable side. Fancy building up a ton of defenses and sending a strike team to meet your opponent? Or perhaps aggressively expanding your base across the map, choking the opposing team and cutting off their potential resources?


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BioWare offers free copies of Mass Effect to Black Ops II players

Earlier today, it was reported that some gamers who purchased a PC retail copy of Call of Duty: Black Ops II also found a copy of Mass Effect 2 inside the box.

Responding to the report, Mass Effect developer BioWare has embraced the mistake, offering the first 50 players who can prove that they were affected by the shipping mistake a free PC copy of Mass Effect Trilogy.

"If you were one of the affected, chances are you thought it was a mistake, but we prefer to think that it was an omen, and when the universe talks, you should listen," BioWare wrote on its official blog.

"If the universe thinks that you should be playing Mass Effect right now, who are we to argue?"

To qualify, players must take a picture of themselves with their copy of Call of Duty: Black Ops II, and send it to BioWare. More details can be found here.

The issue has been reported by users on the official Call of Duty and Steam forums, as well as from gamers on Reddit. The cause of the error is unclear, though it appears to be related to a mistake made on the game's production line.


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New Marvel online game set for Asian regions

Disney Interactive signs contract with Korean developer Smilegate for upcoming multiplayer online battle arena title; will be out in 2014.

The multiplayer online battle arena space dominated by DOTA 2 and League of Legends may have a new contender.

According to site MMO Culture, Disney Interactive has signed a contract with Korean developer Smilegate (Crossfire) to create a MOBA title using characters from comic property Marvel. The game, dubbed Project PK, will only be targeted for Asian markets and will be out in 2014.

No other details are currently present. Smilegate has yet to get back to GameSpot for more additional information. For more information on recent titles featuring the Marvel license, check out GameSpot's coverage on Marvel Heroes.

Jonathan Toyad
By Jonathan Toyad, Associate Editor

Born and raised from a jungle-laden village in Sarawak, Malaysia, Jonathan Toyad has been playing games since the early 90s. He favors fighting games, RPGs, and rhythm titles above every other genre, and occasionally spaces out like Pavlov's dog to video game music on his iPod.


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Wii U is 'expensive' says Ubisoft CEO

Written By Kom Limpulnam on Selasa, 13 November 2012 | 23.25

Yves Guillemot not happy with Nintendo's decision to start new system at $300, wishes it was less expensive.

The Wii U may be too expensive. That's according to Ubisoft CEO Yves Guillemot, who told Games Industry International that he is not pleased with the pricing Nintendo decided on for its first high-definition console and hopes for a price drop.

"I always prefer lower pricing, so I can't say I'm happy," Guillemot said. "I'm never happy when the machines are expensive. What we have to do there is remember that compared to an iPad, it's cheap. With what it brings [to the gaming table] it's cheap. But I hope they'll be able to drop their price in time."

The Wii U is due out in North America on November 18 beginning at $300 for an 8GB basic model and scaling to $350 for the 32GB deluxe version that includes a copy of Nintendo Land.

The first high-definition system from Nintendo will launch with 23 titles, including Call of Duty: Black Ops II and Assassin's Creed III.

The Wii U comes to Europe and Australia on November 30, with a launch in Japan rounding out the bunch on December 8.

Eddie Makuch
By Eddie Makuch, News Editor

Eddie Makuch (Mack-ooh) is a News Editor at GameSpot. He lives in Connecticut, works out of the company's New York City office, and loves extra chunky peanut butter.


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More gaming magazines shutting down

United Kingdom-based publications Xbox World and PSM3 shutting down after more than a decade as Future focuses on digital.

More gaming-focused magazines are closing down. Publisher Future has told CVG today that Xbox World and PSM3 will release their final issues next month as the company deepens its investment in digital endeavors. Future is hoping to redeploy affected employees in different areas of its business.

"This decision has been taken as Future continues to focus on its strategy on accelerating digital growth across its international digitally-focussed brand business," said Future's head of entertainment Clair Porteous.

PSM3 launched its first issue in 2000, with Xbox World debuting in 2003. These magazines are the third and fourth gaming-focused publications that Future has canceled recently. They follow PlayStation: The Official Magazine and Nintendo Power.

Additionally, the cancellation of Xbox World and PSM3 comes one year after GamePro shut down after 23 years of continual publication.

Eddie Makuch
By Eddie Makuch, News Editor

Eddie Makuch (Mack-ooh) is a News Editor at GameSpot. He lives in Connecticut, works out of the company's New York City office, and loves extra chunky peanut butter.


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Black Ops II PC users finding Mass Effect 2 second disk

Some users unable to complete installation of retail copies of latest Call of Duty because second disk is in fact EA's 2010 RPG.

Some gamers who purchased a retail copy of the PC version of Call of Duty: Black Ops II have been unable to complete installation because the second disk is not Treyarch's shooter. Rather, it is rival Electronic Arts' 2010 role-playing game Mass Effect 2.

The issue has been reported by users on the official Call of Duty and Steam forums, as well as from gamers on Reddit. The cause of the error is unclear, though it appears to be related to a mistake made on the game's production line.

Representatives from Activision and Electronic Arts were not immediately available for comment.

Call of Duty: Black Ops II launched today for Xbox 360, PlayStation 3, and PC. It is a sequel to 2010's original Black Ops, which is the best-selling series entry to date, moving more than 25 million copies as of August 2011. A Wii U release will follow day-and-date with the system on November 18, with a PlayStation Vita game Black Ops Declassified also shipping November 13.

For more, check out GameSpot's review of Black Ops II.

Eddie Makuch
By Eddie Makuch, News Editor

Eddie Makuch (Mack-ooh) is a News Editor at GameSpot. He lives in Connecticut, works out of the company's New York City office, and loves extra chunky peanut butter.


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