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New BioWare and DICE games to be revealed at E3

Written By Kom Limpulnam on Rabu, 08 Mei 2013 | 23.26

New games from BioWare and DICE, among others, are just a month away from being revealed. During last night's post-earnings call, EA Labels president Frank Gibeau said the company's next-generation plans will come into focus during the 2013 Electronic Entertainment Expo in June.

"Regarding next-generation consoles, we are under a nondisclosure agreement with our platform partners. However, we're planning a full reveal at E3, including more next-generation titles in development for fiscal '14," Gibeau said (via Seeking Alpha).

"This will include breakthroughs in graphics and gameplay for some of our biggest franchises, including Battlefield, FIFA, Madden, NBA Live and Need for Speed," he added. "We plan to unveil new titles from EA Sports, BioWare, and DICE, and a first look at some brand new games."

No further information about these titles was provided. BioWare is currently working on the next Mass Effect game, while DICE is developing an all-new Stars Wars title and possibly Battlefield: Bad Company 3.

As for EA Sports, the company took over the UFC brand last year, buying it from THQ for an undisclosed sum. Gibeau also revealed during the call that EA Sports has developed a next-generation game engine for its upcoming titles. It will be on display at E3 2013.

In addition, Respawn Entertainment is rumored to reveal its first game during E3 2013. This title is believed to be an Xbox-exclusive online-only multiplayer shooter, though no firm details have been announced thus far.

Lastly, EA CFO Blake Jorgensen talked up Battlefield 4 during the call. He said preorders for the game "look very strong," though specific figures compared to past titles were not divulged. Battlefield 4 launches this fall.


23.26 | 0 komentar | Read More

Random Encounter - Wolfenstein 3D

Great Random Encounter, great classic full of nostalgia, personally didn't gel well with the vanilla Wolfenstein 3D controls, had to go with ECWolf  (http://maniacsvault.net/ecwolf/) , can get some good old WASD / Mouse action, works with your existing steam installation too, highly recommend it.


23.26 | 0 komentar | Read More

Take-Two appoints COO as president

Effective May 1, Take-Two Interactive chief operating officer Karl Slatoff was appointed to the Grand Theft Auto publisher's newly created role of president. The news was revealed in an SEC document filed Tuesday and spotted by Joystiq.

Slatoff has been COO at Take-Two since October 2010. It is not clear what his duties will be in his new position or if the COO post is now vacant. A Take-Two representative was not immediately available to comment.

Slatoff is a Take-Two and media industry veteran. Prior to his appointment to COO in 2010, he had served as an executive vice president at the company since February 2008. He is a partner at ZelnickMedia, a firm founded by Take-Two CEO Strauss Zelnick that manages and owns interests in an array of companies, including Take-Two Interactive.

Prior to joining Take-Two, Slatoff served as vice president of new media at music outfit BMG Entertainment, whose labels feature artists like the Dave Matthews Band, Carlos Santana, and Whitney Houston. Before his run at BMG, Slatoff worked in strategic planning at the Walt Disney Company, where his focus was on consumer products, among other initiatives.

Slatoff received his M.B.A. from the Harvard Business School and has bachelor of arts degrees in English literature and economics from Kenyon College.


23.25 | 0 komentar | Read More

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23.25 | 0 komentar | Read More

Avatar Star in open beta

Written By Kom Limpulnam on Selasa, 07 Mei 2013 | 23.25

Free-to-play third-person shooter produced by former Tomb Raider producer; new version of game to feature cash shop.

Game microtransaction company Cherry Credits has announced that its free-to-play third-person shooter Avatar Star is now in open beta for Southeast Asia

The open beta will have an in-game cash shop that allows users to buy cosmetic items for their avatars. Cherry Credits also mentioned that it managed to fix two major bugs during the game's closed beta period.

Avatar Star is a third-person shooter featuring online team deathmatch modes, three classes with different playstyles and loadouts, and the ability to customize a player's avatar with different cosmetic items. The game is produced by former Tomb Raider producer Troy Horton.

Players who wish to check the game out can download the game client on Cherry Credits' website.

Jonathan Toyad
By Jonathan Toyad, Associate Editor

Born and raised from a jungle-laden village in Sarawak, Malaysia, Jonathan Toyad has been playing games since the early 90s. He favors fighting games, RPGs, and rhythm titles above every other genre, and occasionally spaces out like Pavlov's dog to video game music on his iPod.


23.25 | 0 komentar | Read More

Funding for Project Awakened on hold

The private funding plan for open-world superhero action title Project Awakened has been put on hold due to a combination of insufficient contributors and upcoming projects for alternate revenue sources. Previously, developer Phosphor Games held a Kickstarter campaign to fund the game, but it didn't meet its target.

According to an e-mail sent to Polygon from Phosphor Games CEO Justin Corcoran, the private funding campaign was the company's backup plan should the Kickstarter fail. "We said at the start that we only had until the beginning of May to decide to either put a team on Project Awakened if it was funded, or something else that would provide revenue for the studio."

"We were winding down on the private campaign and not looking close to making it, the decision had to be made to get people working on other stuff that was waiting, and the alternative funding discussions were going to need a long time to see through. So, with all that combined, we decided to close down the campaign and get everyone back their money."

On the upside, Corcoran said that the game now has thousands of supporters and possible investors willing to fund development. The team also received feedback concerning additions to the action game.


23.25 | 0 komentar | Read More

UK Chart: Dead Island: Riptide claims second week at the top

Deep Silver's zombie-mulching sequel Dead Island: Riptide has secured a second week at the top of the UK charts.

Injustice: Gods Among Us spent a second week at number two, followed by Tomb Raider in third, FIFA 13 in fourth, and Dragon's Dogma: Dark Arisen in fifth.

Call of Duty: Black Ops II climbed back up to sixth, BioShock Infinite seventh, LEGO City Undercover: The Chase Begins in eighth, and Luigi's Mansion 2 in ninth.

Movie tie-in Star Trek, which debuted last week in fourth, dropped to tenth place.

The only new entry in the charts this week was PlayStation Vita RPG Soul Sacrifice, which debuted at 26.

The Top 20 UK chart for the week ending May 4:

1. Dead Island: Riptide
2. Injustice: Gods Among Us
3. Tomb Raider
4. FIFA 13
5. Dragon's Dogma: Dark Arisen
6. Call of Duty: Black Ops II
7. BioShock Infinite
8. LEGO City Undercover: The Chase Begins
9. Luigi's Mansion 2
10. Star Trek
11. Assassin's Creed III
12. Far Cry 3
13. Defiance
14. The Elder Scrolls V: Skryim
15. LEGO Batman 2: DC Super Heroes
16. God of War: Ascension
17. Need for Speed: Most Wanted
18. Sonic & All-Stars Racing Transformed
19. Grand Theft Auto: Episodes From Liberty City
20. Grand Theft Auto IV


23.25 | 0 komentar | Read More

Borderlands 2 getting Krieg the Psycho Bandit on May 14

Borderlands 2's sixth playable character, Krieg the Psycho Bandit, will be released on May 14, Gearbox has announced.

Krieg is a high-risk melee brawler who sports a buzz axe, and features multiple psychotic personalities. The character's three skill trees--Bloodlust, Mania, and Hellborn--allow Krieg to get stronger as he fights with his axe, stronger as he takes damage, and stronger as he's set on fire, respectively.

The character will be released as part of the $9.99 Psycho Pack downloadable content. The game's fifth character, Gaige, was released in October 2012 for the same price.

Neither additional characters are included in Borderlands 2's $30 season pass.

Tiny Tina's Assault on Dragon Keep, the last chunk of Borderlands 2 DLC to be included in the season pass, will be released on June 25. The new questline follows previous packs Sir Hammerlock's Big Game Hunt, Mr. Torgue's Campaign of Carnage, and Captain Scarlett and Her Pirate's Booty.

For more information on Borderlands 2, check out GameSpot's previous coverage.


23.25 | 0 komentar | Read More

Far Cry 3: Blood Dragon director hopeful for sequel - report

Written By Kom Limpulnam on Senin, 06 Mei 2013 | 23.26

Voice actor Michael Biehn states on a podcast that game director Dean Evans wants to turn the game into a franchise.

Gamers who loved the retro-stylings of Far Cry 3: Blood Dragon can look forward to a possible sequel.

According to one of the game's voice actors Michael Biehn--who was interviewed on Major Nelson's Radio podcast (via Blue's News and VG247)--he was on the phone with the game's creative director Dean Evans on the night of May 5. "He was going into a meeting today, to you know–I think he wants to turn it into some sort of franchise. He's got a sequel in mind."

Far Cry 3: Blood Dragon is an eight hour spin-off of Far Cry 3 featuring a new storyline that borrows elements from '80s sci-fi pop culture. The game was praised for its action and humorous writing. Check out GameSpot for the full review.

Jonathan Toyad
By Jonathan Toyad, Associate Editor

Born and raised from a jungle-laden village in Sarawak, Malaysia, Jonathan Toyad has been playing games since the early 90s. He favors fighting games, RPGs, and rhythm titles above every other genre, and occasionally spaces out like Pavlov's dog to video game music on his iPod.


23.26 | 0 komentar | Read More

Share function to be limited on PS4 games - Report

Sony Worldwide Studios president Shuhei Yoshida has revealed that developers will have the option to limit the 'Share' function on PlayStation 4 games. In an interview with Japanese site 4Gamer (via Edge), Yoshida explained that gamers may have restrictions placed on the footage they wish to upload via the Share function.

"There will be parts of a game that the maker does not want people to be able to see. For example, on Vita, developers can in certain scenes disable the feature that lets users take a screenshot, and (the Share function) will have a similar mechanism. The creator may not want to make video of the final boss sharable, for instance." He said.

The Share button is a new feature that will be introduced on the PlayStation 4 controller. It will allow PS4 owners to upload video footage and screenshots from their game to social networking sites.

Yoshida also discussed making the PS4 friendlier for third-party developers to make games for, saying there is reduced focus on cramming the console with top-of-the-line hardware.

Sony has confirmed the PS4 will launch this holiday season, but has not announced region-specific availability or pricing for the next-generation platform. The console will allegedly have the strongest launch software launch lineup in PlayStation history.

For more information on the PS4, check out GameSpot's latest coverage.


23.26 | 0 komentar | Read More

PSN back in South Korea on May 16

Service only available for users age 18-years-old and above.

Sony Computer Entertainment Korea has announced that it will be reopening the PlayStation Store for South Korean PS3 consoles on May 16.

Gamers affected by the change will receive a free PlayStation Plus subscription for a month. However, only gamers age 18 and above can only access the online store.

Previously, the service was halted on June 29 last year due to the then new rulings of South Korea's Shutdown Law. The law was created in 2011 to prohibit gamers under 16-years-old from playing games during a six-hour lockdown from midnight until 6:00am.

Jonathan Toyad
By Jonathan Toyad, Associate Editor

Born and raised from a jungle-laden village in Sarawak, Malaysia, Jonathan Toyad has been playing games since the early 90s. He favors fighting games, RPGs, and rhythm titles above every other genre, and occasionally spaces out like Pavlov's dog to video game music on his iPod.


23.26 | 0 komentar | Read More

Dragon's Dogma: Dark Arisen makes strong debut in Japan

Capcom's re-release of Dragon's Dogma, subtitled Dark Arisen, has made a good first impression in Japan.

According to a recent update of the Media Creates sales chart for the week of April 22, the PS3 version of the game was at second place with 125,363 units sold. The Xbox 360 version was at 13th place with 9,483 units sold. The title that beat Capcom's RPG for the first place spot was Friend Collection: New Life for the 3DS, which sold 144,903 units.

Also worth noting is the debut of two Western titles in the region. The PS3 version of Tomb Raider was at fourth place with 35,250 units sold, while the PS3 version of BioShock Infinite was at the 10th spot with 15,747 units sold.

The top 10 list for the week of April 22 is below:

Rank / Title / Publisher / System / Sales Units
1. Friend Collection: New Life / Nintendo / 3DS / 144,903
2. Dragon's Dogma: Dark Arisen / Capcom / PS3 / 125,363
3. Luigi's Mansion: Dark Moon / Nintendo / 3DS / 38,884
4. Tomb Raider / Square Enix / PS3 / 35,250
5. Steins;Gate: Senkei Kousoku no Phonogram / 5pb. / PS3 / 34,292
6. Animal Crossing: New Leaf / Nintendo / 3DS / 31,711
7. PhotoKano Kiss / Kadokawa Games / PS Vita / 30,172
8. Kyoukai Senjou no Horizon Portable / Kadokawa Games / PSP / 26,030
9. Naruto Shippuden: Ultimate Ninja Storm 3 / Namco Bandai / PS3 / 17,836
10. BioShock Infinite / Take-Two Interactive Japan / PS3 / 15,747


23.26 | 0 komentar | Read More

Top 5 Skyrim Mods of the Week - Tardis Travels

Written By Kom Limpulnam on Minggu, 05 Mei 2013 | 23.25

Great show as always.

I loved the Tardis, I also loved the Sabre Cat Mount... The market stall is a good idea, all it needed, in order for people to come along and actually buy something is...

A SALES PITCH SHOUT? 

A shout that comes with the mod, that allows you to talk as a Cockney Market Seller in the voice of Ray Winston or better yet Del-Boy Trotter.

Now that would be excellent!?

Lovely Jubbly.


23.25 | 0 komentar | Read More

FPSF - FireFall Beta

I kept hoping for a VERY long time that they would announce this game for consoles. I really don't have a powerful enough PC for it. It's been years, and still no word, which sucks because I sure aren't spending $$$$ to build another rig just to play it. If they release it on the PS4, that's fine I'm all for that, but otherwise I can't play it. 


23.25 | 0 komentar | Read More

GameSpot Asia Beat Ep. 22 - Of 720s & Sony Architecture

Thanks for a really good show with some great discussion.  It was great to watch. :) However, the guests were slightly harder to hear, so maybe there needs to be a little sound adjustment? Maybe they weren't close enough to the microphones.  Anyway...

I found the different perspectives on next-gen, DRM and store-front curation particularly interesting.  I'm intrigued to see how things will actually develop over the next couple of years in terms of how we access our games.

Having the ability to buy games through different websites tied to something like the Steam store seems like such an obvious thing, although it raises the question of a conflict of interest for things like game review sites, and whether you could maintain impartiality if you are also selling games to your readers?  Still, an intriguing idea.

I share the feeling that this will be the last major console generation as technology in other areas progresses, particularly the functionality of smart TVs.


23.25 | 0 komentar | Read More

Top Five Skyrim Mods of the Week - Tardis Travels

This week Seb and Cam hob aboard the Tardis to travel through time and relative dimensions in Skyrim. Also, they build a shop.

TARDIS - Time And Relative Dimensions In Space by ShatteredSteel
Steam Workshop Link

Grace Darklings Elven Scout Armor by Grace Darkling
Skyrim Nexus Link

Your Market Stall by wgstein
Skyrim Nexus Link

Armored SabreCat Mount by tumbajamba
Skyrim Nexus Link

Superb ENB-RL by sung9533 and Alakan
Skyrim Nexus Link

Subscribe to Top 5 Skyrim Mods of the Week on YouTube and never miss an episode.

April 27 / April 20 / April 13 / April 6 / April 2 / March 16 / March 9 / March 3 / February 22 / October 20 / September 9 / August 11 / July 28 / July 14 / June 30 / June 16 / June 2 / May 19 / May 5 / April 14 / April 7 / March 31 / March 24 / March 17 / March 10 / March 3 / February 25

Sarah Lynch
By Sarah Lynch, Associate Producer

When not busy curating her novelty t-shirt collection, Sarah can be found shouting endless streams of nonsense into the great void of the internets. Greatest life achievement: finally having her very own crocheted Link hat.


23.25 | 0 komentar | Read More

FPSF - FireFall Beta

Written By Kom Limpulnam on Sabtu, 04 Mei 2013 | 23.25

I kept hoping for a VERY long time that they would announce this game for consoles. I really don't have a powerful enough PC for it. It's been years, and still no word, which sucks because I sure aren't spending $$$$ to build another rig just to play it. If they release it on the PS4, that's fine I'm all for that, but otherwise I can't play it. 


23.25 | 0 komentar | Read More

GameSpot Asia Beat Ep. 22 - Of 720s & Sony Architecture

Thanks for a really good show with some great discussion.  It was great to watch. :) However, the guests were slightly harder to hear, so maybe there needs to be a little sound adjustment? Maybe they weren't close enough to the microphones.  Anyway...

I found the different perspectives on next-gen, DRM and store-front curation particularly interesting.  I'm intrigued to see how things will actually develop over the next couple of years in terms of how we access our games.

Having the ability to buy games through different websites tied to something like the Steam store seems like such an obvious thing, although it raises the question of a conflict of interest for things like game review sites, and whether you could maintain impartiality if you are also selling games to your readers?  Still, an intriguing idea.

I share the feeling that this will be the last major console generation as technology in other areas progresses, particularly the functionality of smart TVs.


23.25 | 0 komentar | Read More

Molyneux talks Fable MMO

Written By Kom Limpulnam on Jumat, 03 Mei 2013 | 23.25

Peter Molyneux, outspoken former Lionhead Studios boss, has commented on the possibility of a Fable MMO. Speaking with IGN, he said the idea is nothing new.

"When we were brainstorming what to do next in Fable, there was always a, 'Maybe we should go and do the MMO route?'," Molyneux said. "There were theories about how you would level up and class up and what the classes would be and so on, but we never got out of the brainstorming segment of that."

Molyneux explained that a Fable MMO could work "quite well" if the "charm" of the series--that being the world of Albion and its humor--were kept intact.

"I can see that that would work. The thing about Fable is that it was such a rich world. It was, well, what the name says it is. It's all about Fable and Albion and this idea of legends and humour. RPGs are great for MMO transitions," Molyneux said.

"I can see that that concept works, and works quite well. I think the charm of Fable was in the feeling of the world and definitely the humour," he added. "If they keep that in an MMO, then there's no reason why it shouldn't do reasonably well, I don't think."

Lionhead Studios hired MMO veteran John Needham last month to replace Molyneux, who left the company in March 2012 to create independent studio 22 Cans.

Needham was formerly the CEO of Marvel Heroes developer Gazillion Entertainment, and before that City of Heroes maker Cryptic Studios. He's also been chief financial officer at Sony Online Entertainment.

Lionhead Studios' most recent title was the Kinect-exclusive Fable: The Journey. The studio currently has no announced games, though it has been hiring for a next-generation MMO-like game since May 2012.

Late last month, the company posted a job ad for a senior services engineer, who should have a "passion for playing online/multiplayer/MMO games."

Microsoft will announce its next-generation ambitions during a intimate event in Redmond, Washington on May 21.


23.25 | 0 komentar | Read More

Defiance hits 1 million registrations

Open-world massively multiplayer online shooter Defiance has netted one million registered players, developer Trion Worlds has announced. The milestone comes one month after the game launched for Xbox 360, PlayStation 3, and PC on April 2.

Trion Worlds also shared a number of in-game achievements, saying Defiance players have killed more than 500,000,000 hellbugs to date. In addition, players have driven 50,000,000 miles in the game and battled one million Arkfalls.

Defiance is a transmedia effort from Trion Worlds and TV network SyFy. The show of the same name broke records at the network, netting 2.7 million viewers for its debut episode. The premiere was SyFy's most-watched scripted series debut for adults in seven years.

For more on Defiance, check out GameSpot's review of the game and TV.com's coverage of the show.


23.25 | 0 komentar | Read More

Sony dates E3 2013 press conference for June 10

Sony will hold its E3 2013 press conference after Microsoft, Ubisoft, and EA.

Sony has dated its E3 2013 press Conference for Monday, June 10 at 18:00 PT/21:00 ET.

In the UK, the conference will take place on Tuesday June 11 at 02:00 BST.

Sony will likely use its press conference to show off more about the PlayStation 4, the next-generation console it announced in February and will launch globally later in 2013.

In previous years Sony has livestreamed its E3 press conference online.

Three other press conferences will be running ahead of Sony's on June 10: Microsoft at 09:30 PT, Ubisoft at 13:00 PT, and EA at 15:00 PT.

Nintendo has said it will not be holding a press conference at E3 this year, while Microsoft will be showing the software line-up for its next-generation Xbox during the show.

E3 2013 will take place from June 11 through 13 at the Los Angeles Convention Center.

Martin Gaston
By Martin Gaston, News Editor

Martin Gaston has absolutely never at all had the song from Beauty and the Beast sung to him at any point during his life, ever.


23.25 | 0 komentar | Read More

Bethesda opening playtest lab

Fallout and Elder Scrolls company Bethesda will open a playtest lab at the id Software offices in Dallas, Texas, the publisher has announced. Gamers who apply and are accepted will get to play upcoming Bethesda titles and give feedback on their experiences.

"We are looking for people of all skill levels who enjoy playing games. We're interested in your feedback, whether you are a person that only plays games once in a while or the hardcore gamer that plays everything," Bethesda explained.

Those interested in participating can apply through the lab's website

Gamers must be 18 years of age or older to participate. Most play tests will last an hour or two and transportation will not be provided. In addition, fans cannot participate in Bethesda playtests if they work for a game developer or publisher, or if they are a journalist.

All gamers accepted into the Bethesda playtest lab must sign a non-disclosure agreement and display a government-issued photo identification. Participation is strictly voluntary and no compensation, outside of swag, will be provided.

All testing will take place in Dallas, Texas, though applications from anywhere in the United States will be accepted. No international applications will be considered.


23.25 | 0 komentar | Read More

Minecraft: Pocket Edition sales reach 10 million

Written By Kom Limpulnam on Kamis, 02 Mei 2013 | 23.25

The Minecraft franchise continues to break its own records, with Minecraft: Pocket Edition recently hitting 10 million sales.

The announcement was made on the Mojang website. The post also contained news concerning upcoming content for the Pocket Edition. Menu tweaks, the Minecraft Realms cloud service, and buckets are amongst the new features mentioned.

The sandbox adventure game is available on iOS, Android, Xbox 360, PC, Mac, and Linux, and has sold over 17.5 million copies across all platforms.

Minecraft: Xbox 360 Edition sold 400,000 copies on launch day, recouping development costs in just one hour. The game went on to sell a total of 1 million copies within the next four days, and knocked Call of Duty: Modern Warfare 3 from the top of the Xbox Live activity chart for one week in October 2012.

The PC version of Minecraft broke the 10 million sales mark in April this year, a figure which includes the Windows, Mac, and Linux versions of the game. Developer Mojang has said it will consider porting the game to PlayStation once the exclusivity contract with Microsoft finishes, although it was not specified which console.


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Free of Charge - MechWarrior Online

Game is a mess right now. People build burst bots and litterally can kill you in 1 - 2 shots.

I've been playing it since Aug 2012. Sure some things got better and what not. But progress is so slow that I have to take breaks.

As of 2 weeks ago... With  what I played the new consumables break the game even more. Burst mechs are king. Balanced built mechs are wtf owned in seconds.

There is also a new Assualt mech that can jump jet and has massive burst. They are called "pop tarts"... because they hide behind stuff, jump up and shoot a massive alpha strike before landing.

Atlas is the biggest mech in the game and can be 3 shotted with little effort.

If your late to this game, I would suggest you stay away for awhile. It's gonna take months before they get things back under control.


23.25 | 0 komentar | Read More

Sledgehammer Games not developing Call of Duty: Ghosts

Call of Duty: Modern Warfare 3 co-developer Sledgehammer Games will not be involved in Call of Duty: Ghosts, the studio has confirmed.

"Congrats to @InfinityWard on #CODGhosts!" tweeted the studio. "Our team is heads down on our next project, but best wishes to the hardworking team at IW!"

Sledgehammer Games was founded in 2009 by ex-Visceral Games heads Michael Condrey and Glen Schofield. The team was originally working on a third-person Call of Duty spin-off, but the project was cancelled when the studio was presented with the chance to work on the main series with 2011's Modern Warfare 3.

The studio was last seen recruiting for what it dubbed "the next Call of Duty title," which suggests Activision may have another Call of Duty title already in the works.

Call of Duty: Ghosts was announced by Activision yesterday, with the game coming to Xbox 360, PlayStation 3, PC, and next-generation platforms. Call of Duty: Ghosts gameplay will be shown during the unveiling of Microsoft's next-generation console on May 21.


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The Legend of Zelda: A Link to the Past 2 will feature a dark world

Producer also says users will need to play the next Zelda game with 3D to get the full experience.

The Legend of Zelda: A Link to the Past 2 producer Eiji Aonuma confirmed the existence of Link to the Past 2's dark world in an interview with GameSpot sister site CNET.

The dark world was a central part of the 1992 SNES original--it was the realm where longtime series antagonist Ganondorf had been imprisoned--and required hero Link to have the Moon Pearl in his inventory otherwise he would transform into a pink rabbit upon entering.

A common motif of Zelda games is being able to travel to alternate worlds, with Ocarina of Time allowing Link to travel to a dark future and Twilight Princess featuring its own twilight world.

Also in the interview, Aonuma said that the game was being designed specifically for the 3DS' lenticular screen and that players wouldn't be able to experience A Link to the Past 2 without having the console's 3D slider cranked to maximum.

Aonuma also says that the idea of Link being able to transform into a painting originated from the Phantom Ganon boss fight from N64 classic The Legend of Zelda: Ocarina of Time. Phantom Ganon attacked Link by hiding in six identical paintings.

The Legend of Zelda: A Link to the Past 2 will be released for 3DS later this year.

Martin Gaston
By Martin Gaston, News Editor

Martin Gaston has absolutely never at all had the song from Beauty and the Beast sung to him at any point during his life, ever.


23.25 | 0 komentar | Read More

Call of Duty: Ghosts confirmed

Written By Kom Limpulnam on Rabu, 01 Mei 2013 | 23.25

Activision today confirmed Call of Duty: Ghosts, this year's entry in the first-person shooter series.

The confirmation comes by way of the official Call of Duty Twitter account, which teased this game represents the "next generation of Call of Duty."

As was rumored, it appears Infinity Ward is developing Call of Duty: Ghosts. The studio today tweeted an image (at right) of a splintered and broken Ghost face.

No further details on Call of Duty: Ghosts were revealed, though Activision is expected to unveil the title in full later today.

Today's announcement follows a series of retailer leaks.

Retailers Amazon and GameStop are currently accepting preorders for Call of Duty: Ghosts for Xbox 360, PlayStation 3, and PC.

The GameStop product page suggests Call of Duty: Ghosts will launch November 5, which tallies with a leaked promotional poster.

This is a breaking news story. More information will be added.


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Cyberpunk 2077 will have Tarantino vibe

What will separate Cyberpunk 2077 from other games is its "rock and roll" vibe similar to the films of Quentin Tarantino. That's according to lead developers at CD Projekt Red, who explained to IGN in a new interview that most cyberpunk games actually lack punk.

"There are lots of cyber games around, but there's not a lot of punk in those games," said game director Mateusz Kanik. "We want to put more punk into ours. We do not want to make a dark and hopeless world. We are not doing Blade Runner. It will be full of rock and roll."

"It's more like a Tarantino approach," creative director Sebastian Stepien added.

Tarantino's body of work includes his debut effort Reservoir Dogs, as well as Pulp Fiction, Inglourious Basterds, and last year's Django Unchained. The director is known for telling violent, nonlinear stories through his films.

Cyberpunk 2077 puts players into a "dark future" in 2077 where advanced technologies have become "both the salvation and the curse of humanity." The game promises a nonlinear story designed for "mature" players and is set in the metropolis of Night City.

The game has been confirmed only for PC thus far and has no release date.


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Molyneux teases Xbox 720 involvement as Curiosity draws to a close

There are now 50 layers left on 22 Cans' enigmatic Curiosity - what's inside the cube. As of 16:22 BST/08:22 PDT today, a countdown timer will now appear in the game saying what the predicted end date for the quirky long-running experiment actually is--and how close one person is from unlocking what creator Peter Molyneux calls its "life changing" contents.

22 Cans studio head Peter Molyneux admitted that the mobile title had sparked its fair share of controversy but that, currently, he expects the center of the cube to be reached around May 21--the day that Microsoft will unveil its next-generation successor to the Xbox 360.

"I thought six months was about the length of time that Curiosity should go on before it closed, and this is almost exactly the six month anniversary of the end of Curiosity," said Molyneux in an interview with GameSpot. "Bizarrely, as part of that controversy, is that the end of the cube--the last layer of the cube--might well be, I mean probably if you look at our analysis of probability, the same day that the next Xbox is announced. Which would be a bizarre twist of fate."

Curiosity launched on iOS in November 2012, with an Android version following shortly after. In April an update for the game introduced in-app purchases that would allow users to add or remove cubelets to the game's layers.

Are the two dates linked by more than coincidence? "There's an interesting opportunity, possibly, for me to… well, I can't say any more than that. There may be some words from me around that time. I'm not saying any more," said Molyneux, who worked at Microsoft between 2006 and 2012.

"I thought six months was about the length of time that Curiosity should go on before it closed." Reflecting on the six-month period that has seen the Curiosity app downloaded over five million times, Molyneux said that much of its success had been "completely unexpected."

"I never thought in a million years that it would be downloaded five million times," said Molyneux. "Political debates have raged on the surface of the cube, with people drawing the twin towers and other people drawing planes crashing into the twin towers, and other people writing 'God Save America'. All of that stuff is completely unexpected. This was supposed to be an experiment that maybe would interest a handful of thousands of people, not millions of people."

Molyneux added that one of the other things 22 Cans has learnt is about how much perceived anonymity can change the way people interact online. "Lots of people on Curiosity gave their Facebook details, but when they did they tended not to be so brave with what they drew and tapped. We had thousands of penises drawn on the cube, but not many of those penises came from people who left their Facebook details. There's a lot of learning to be done there."

"I've always tried to be very clear with Curiosity: it is an experiment." Speaking about Godus, the in-development god game from 22 Cans which raised £526,563 from Kickstarter in December 2012, Molyneux pondered how much connectivity with social networks it should have. "Seeing how many people were tempted to leave their details and how many people went anonymous is part of the experiment. A fascinating part. If you're making a game like Godus, which is all about self-expression and creativity in the land that you sculpt, you have to ask yourself if it's a good idea to require people to go on to Facebook."

"Quite clearly with Curiosity the answer would be no," Molyneux added, "although some apps require you, almost force you, to use your Facebook profile before you can dive in. There's some really interesting stuff about that."

"I've always tried to be very clear with Curiosity: it is an experiment. It is an experiment with tech, and getting servers right. We didn't do that terribly well at the start. But it's also an experiment in psychology, and the psychology of being anonymous, and the psychology of giving people these big, huge, insane objectives--like get to the center of the cube--and how that psychology plays into peoples' behavior."


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