Gamespot's Site Mashup

Written By Kom Limpulnam on Rabu, 23 April 2014 | 23.25

Gamespot's Site MashupNew trailer for the most "technically advanced racing game on the planet," coming to Xbox One, PS4, Wii U, and PCWatch Dogs gets real-world clothing lineDestiny website updated with new information about classes, enemiesNES Remix 2 - Now PlayingTom Clancy's Ghost Recon - Random EncounterAhead of E3, Ubisoft teases new Prince of Persia gameThe next League of Legends champion is Braum, the game's first "true tank support"China reveals censorship rules for console games -- Nothing that promotes drug use or violence will be allowedReaching 1080p on Xbox One "tougher" compared to PS4 for upcoming RPG Lords of the FallenThe first image of Call of Duty 2014 has arrived -- What do you think?Xbox One hits Japan Sept. 4 -- Will it find success where Xbox 360 did not?Robot Roller Derby Disco Dodgeball Highlights - Multiple PlayersHawken Early Access ReviewTrove Developer Commentary - Building a Voxel-Based Sandbox MMOBroken Sword 5: The Serpent's Curse - Part II Review

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Wed, 23 Apr 2014 08:35:09 -0700 http://www.gamespot.com/articles/new-trailer-for-the-most-technically-advanced-racing-game-on-the-planet-coming-to-xbox-one-ps4-wii-u-and-pc/1100-6419156/ <div data-embed-type="video" data-src="http://www.youtube.com/watch?v=zBLMscFP5ec" data-width="100%" data-height="100%"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fwww.youtube.com%2Fembed%2FzBLMscFP5ec%3Fwmode%3Dopaque%26feature%3Doembed&amp;wmode=opaque&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DzBLMscFP5ec&amp;image=http%3A%2F%2Fi1.ytimg.com%2Fvi%2FzBLMscFP5ec%2Fhqdefault.jpg&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=text%2Fhtml&amp;schema=youtube" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p dir="ltr" style="">Slightly Mad Studios (<a href="/need-for-speed-shift/" data-ref-id="false">Need for Speed: Shift</a>, <a href="/world-of-speed/" data-ref-id="false">World of Speed</a>) today released a new trailer for <a href="/project-cars/" data-ref-id="false">Project Cars</a>, their upcoming racing game that the studio describes as the "most authentic, beautiful, and technically advanced racing game on the planet."</p><p dir="ltr" style="">It is due to launch this November for Xbox One, PlayStation 4, PC, Steam OS, and Wii U. The impressive trailer is made up of in-game footage, Slightly Mad says, though it's not clear which platform the footage was captured on.</p><p dir="ltr" style="">Slightly Mad isn't holding back in boasting about Project Cars.</p><p dir="ltr" style="">"Featuring world-class graphics and handling, a ground-breaking dynamic time of day &amp; weather system, and deep tuning &amp; pit stop functionality, Project Cars leaves the competition behind in the dust," the developer says.</p><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 23 Apr 2014 08:25:00 -0700 http://www.gamespot.com/articles/new-trailer-for-the-most-technically-advanced-racing-game-on-the-planet-coming-to-xbox-one-ps4-wii-u-and-pc/1100-6419156/ http://www.gamespot.com/articles/watch-dogs-gets-real-world-clothing-line/1100-6419154/ <p dir="ltr" style="">Video game publisher Ubisoft and men's clothing company <a href="https://www.frankandoak.com/" rel="nofollow" data-ref-id="false">Frank &amp; Oak </a>today announced a partnership for a special line of real-world apparel inspired by the upcoming open-world game <a href="/watch-dogs/" data-ref-id="false">Watch Dogs</a>.</p><figure data-align="left" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2514833-stonewashed+hoodie+in+charcoal.jpg" data-ref-id="1300-2514833" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2514833-stonewashed+hoodie+in+charcoal.jpg" data-ref-id="1300-2514833"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_small/1179/11799911/2514833-stonewashed+hoodie+in+charcoal.jpg"></a></figure><p dir="ltr" style=""> </p><p dir="ltr" style="">The 12-piece capsule collection includes the following clothing and accessories.</p><ul><li>Printed denim shirts ($55)</li><li>Waffle henley ($42)</li><li>Black canvas pant ($65)</li><li>Patterned sweater ($65)</li><li>French terry hoodie ($65) feature raw and worn details and textures</li><li>Crew neck tees ($32)</li><li>Baseball cap ($35)</li><li>Military canvas duffle ($115)</li><li>Distressed v-neck pocket tees ($32)</li></ul><p style="">Ubisoft previously partnered with Musterbrand for Assassin's Creed-inspired clothing. Notably, Musterbrand is also selling Watch Dogs clothing, like a <a href="https://www.musterbrand.com/collections/watch-dogs/the-vigilante-189" rel="nofollow" data-ref-id="false">$200 Vigilante jacket</a> based on the coat that main character Aiden Pearce wears in the game.</p><p dir="ltr" style="">The limited edition Watch Dogs clothing line is available today, April 23, from <a href="https://www.frankandoak.com/" rel="nofollow" data-ref-id="false">Frank &amp; Oak's website</a>. The items aim for a "dark and mysterious near-future aesthetic," but what exactly does that mean?</p><p dir="ltr" style="">We caught up with Frank &amp; Oak CEO Ethan Song to help us make sense of it all.</p><p dir="ltr" style=""><strong>GameSpot:</strong> How did you go about capturing the spirit/essence of Aiden Pearce for your Watch Dogs clothing collection?</p><p dir="ltr" style=""><strong>Ethan Song:</strong> To capture the spirit of Aiden Pearce for the Watch Dogs Capsule Collection, we worked very closely with Ubisoft's creative directors and viewed early versions of the game to understand the near-future universe they created.</p><blockquote data-align="left"><p dir="ltr" style="">"I think that video games that are realistic, believable, and relatable will definitely influence the way people dress" -- Frank &amp; Oak CEO Ethan Song</p></blockquote><p dir="ltr" style="">While we didn't try to replicate the clothing Aiden Pearce wears in the game, we did try to capture the essence of his character. The collection we ultimately developed has a gritty, dark aesthetic with a worn and lived-in feel that captures the complexity of his vigilante character.</p><p dir="ltr" style=""><strong>GS:</strong> What kinds of visual references did you use when drafting designs?</p><p dir="ltr" style=""><strong>ES:</strong> Watch Dogs has a near-future feel, and we were definitely inspired by visual references from within the game itself. For the collection, we paired different textures and darker shades to keep the looks interesting while also capturing the edginess of Aiden Pearce.</p><p dir="ltr" style=""><strong>GS:</strong> What challenges did you face in the process?</p><p dir="ltr" style=""><strong>ES:</strong> When you create clothing inspired by a video game, it's important to find the right balance between something that's wearable and something fans of the game will appreciate. We tried to be subtle, but still capture the essence of Watch Dogs with recognizable elements from the game.</p><figure data-align="right" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2514837-watch_dogs+cap+in+jet+black_1.jpg" data-ref-id="1300-2514837" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2514837-watch_dogs+cap+in+jet+black_1.jpg" data-ref-id="1300-2514837"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_small/1179/11799911/2514837-watch_dogs+cap+in+jet+black_1.jpg"></a></figure><p dir="ltr" style=""> </p><p dir="ltr" style=""><strong>GS:</strong> Was this your first clothing line based on a video game? If so, what was it like working with a massive company like Ubisoft?</p><p dir="ltr" style=""><strong>ES:</strong> Yes, this was our first clothing line inspired by a video game. From the beginning, we shared a vision with Ubisoft's team: create fashion/lifestyle products inspired by Watch Dogs, but not replicating the game. From there, the creative direction was really up to us.</p><p dir="ltr" style=""><strong>GS:</strong> How much creative freedom were you allowed in the process?</p><p dir="ltr" style=""><strong>ES:</strong> We had the freedom to work on the imagery, the feeling, and the look of the collection, while still respecting the feel of the game. When it came to designing and producing the clothing itself, Ubisoft fully trusted our expertise.</p><p dir="ltr" style=""> </p><p dir="ltr" style=""><strong>GS:</strong> Like you say, fashion is often inspired by pop culture, but we haven't seen many successful clothing extensions from video games to date. Do you foresee a future where someone like Aiden Pearce from Watch Dogs, who is more fashionably relatable than a character like Mario, becomes a fashion icon that inspires men to dress like him?</p><p dir="ltr" style=""><strong>ES:</strong> Music and film have been major inspirations for fashion, and the digital world--because it's so immersive--has the potential for that, too. I think that video games that are realistic, believable, and relatable will definitely influence the way people dress.</p><p dir="ltr" style="">Watch Dogs launches <a href="http://www.gamespot.com/articles/watch-dogs-release-date-announced-for-everything-except-wii-u/1100-6417977/" data-ref-id="1100-6417977">May 27</a> for Xbox 360, Xbox One, PlayStation 3, PlayStation 4, and PC. The Wii U version, which is <a href="http://www.gamespot.com/articles/watch-dogs-for-wii-u-definitely-not-canceled/1100-6418164/" data-ref-id="1100-6418164">definitely not canceled</a>, is coming sometime later.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table><p style=""> </p><p style=""> </p> Wed, 23 Apr 2014 08:00:00 -0700 http://www.gamespot.com/articles/watch-dogs-gets-real-world-clothing-line/1100-6419154/ http://www.gamespot.com/articles/destiny-website-updated-with-new-information-about-classes-enemies/1100-6419155/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2514839-destinynew.jpg" data-ref-id="1300-2514839" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2514839-destinynew.jpg" data-ref-id="1300-2514839"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2514839-destinynew.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Ahead of <a href="/destiny/" data-ref-id="false">Destiny</a>'s release this September, former Halo developer developer Bungie has <a href="http://www.destinythegame.com/" rel="nofollow" data-ref-id="false">revamped the game's website</a> and updated it with new information about its character classes and enemies, among other things.</p><p dir="ltr" style="">On the website you'll find <a href="http://www.destinythegame.com/game/guardians" rel="nofollow" data-ref-id="false">short introduction videos </a>for the Titan, Warlock, and Hunter classes, as well as information about <a href="http://www.destinythegame.com/game/destinations" rel="nofollow" data-ref-id="false">some of the locations you'll visit</a>, like Earth, the Moon, Venus, and Mars. On top of that, the new Destiny website includes <a href="http://www.destinythegame.com/game/enemies" rel="nofollow" data-ref-id="false">new information about the enemies you'll square off against</a>, including the Fallen, Hive, Vex, and Cabal.</p><p dir="ltr" style="">A beta for Destiny will begin this summer <a href="http://www.gamespot.com/articles/destiny-beta-hits-ps3-ps4-first/1100-6416200/" data-ref-id="1100-6416200">first for PlayStation 3 and PlayStation 4</a>, before coming later to Xbox 360 and Xbox One. Preordering the game will guarantee you access to the beta. The game <a href="http://www.gamespot.com/articles/bungie-announces-destiny-release-date-delays-beta/1100-6416594/" data-ref-id="1100-6416594">launches in full on September 9</a> and publisher Activision has <a href="http://www.gamespot.com/articles/activision-destiny-has-potential-to-be-billion-dollar-series/1100-6412402/" data-ref-id="1100-6412402">major commercial expectations for it</a>.</p><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 23 Apr 2014 07:56:00 -0700 http://www.gamespot.com/articles/destiny-website-updated-with-new-information-about-classes-enemies/1100-6419155/ http://www.gamespot.com/videos/nes-remix-2-now-playing/2300-6418460/ We take a look at the twisted and backwards worlds of NES Remix 2 in this episode of Now Playing. Wed, 23 Apr 2014 07:00:00 -0700 http://www.gamespot.com/videos/nes-remix-2-now-playing/2300-6418460/ http://www.gamespot.com/videos/tom-clancy-s-ghost-recon-random-encounter/2300-6418450/ Danny brings us back to the beginning of Delta Company with the original Tom Clancy's Ghost Recon. Wed, 23 Apr 2014 07:00:00 -0700 http://www.gamespot.com/videos/tom-clancy-s-ghost-recon-random-encounter/2300-6418450/ http://www.gamespot.com/articles/ahead-of-e3-ubisoft-teases-new-prince-of-persia-game/1100-6419153/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2514815-newpop.png" data-ref-id="1300-2514815" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2514815-newpop.png" data-ref-id="1300-2514815"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2514815-newpop.png"></a></figure><p style=""> </p><p dir="ltr" style="">Yesterday, a Ubisoft engineer tweeted an image that appears to tease that the publisher is working on an all-new Prince of Persia game.</p><p dir="ltr" style="">The tweet, from Ubisoft Reflections engineer Drew James, included an image showing off the various versions of the Prince, with a question mark over the last slide. It also asked, "What's next for Prince of Persia?" James' entire Twitter account has since been removed, though <a href="http://www.vgleaks.com/ubisoft-engineer-teases-a-new-prince-of-persia-game/" rel="nofollow" data-ref-id="false">VGLeaks </a>and <a href="http://www.neogaf.com/forum/showpost.php?p=109077915&amp;postcount=1" rel="nofollow" data-ref-id="false">NeoGAF </a>were able to capture the tweet in question. Ubisoft has not commented on the matter since.</p><p dir="ltr" style="">The image's arrival comes just days after a French website claimed that Ubisoft was <a href="http://www.gamespot.com/articles/report-new-prince-of-persia-using-rayman-legends-engine-in-development/1100-6419087/" data-ref-id="1100-6419087">working on a new 2D Prince of Persia game using Rayman Legends' UbiArt Framework engine</a>. The last official word from Ubisoft on the Prince of Persia franchise came in June 2013, when Ubisoft marketing executive Tony Key said the brand has a "<a href="http://www.gamespot.com/articles/more-details-on-far-cry-4-soon-says-ubisoft/1100-6411369/" data-ref-id="1100-6411369">really strong legacy.</a>"</p><p style="">The most recent entry in the Prince of Persia series was 2010's <a href="/prince-of-persia-the-forgotten-sands/" data-ref-id="false">Prince of Persia: The Forgotten Sands </a>for Xbox 360, PlayStation 3, PC, and Wii, as well as DS and PSP.</p><p style="">If Ubisoft has a new Prince of Persia game in the works, it could be announced during the company's E3 media briefing on<a href="http://www.gamespot.com/articles/assassin-s-creed-publisher-ubisoft-announces-when-it-will-hold-its-annual-e3-presentation/1100-6418990/" data-ref-id="1100-6418990"> Monday, June 9 at 3 p.m. PDT</a>. GameSpot will be in attendance, bringing you all the news as it happens.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 23 Apr 2014 06:44:00 -0700 http://www.gamespot.com/articles/ahead-of-e3-ubisoft-teases-new-prince-of-persia-game/1100-6419153/ http://www.gamespot.com/articles/the-next-league-of-legends-champion-is-braum-the-game-s-first-true-tank-support/1100-6419152/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2514807-braum.jpg" data-ref-id="1300-2514807" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2514807-braum.jpg" data-ref-id="1300-2514807"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2514807-braum.jpg"></a></figure><p style=""> </p><p dir="ltr" style=""><a href="/league-of-legends/" data-ref-id="false">League of Legends </a>developer Riot Games has announced the latest champion for the massively popular free-to-play MOBA. Revealed <a href="http://na.leagueoflegends.com/en/news/champions-skins/champion-reveal/braum-heart-freljord-revealed?ref=rss&amp;utm_source=dlvr.it&amp;utm_medium=twitter" rel="nofollow" data-ref-id="false">on the game's website</a>, the new champion is called Braum, and is described as the game's first "true tank support" character.</p><p dir="ltr" style="">"As with all champions, we designed Braum to fill a specific gap in the League of Legends champion pool. Specifically, he's the first true tank support that we've created, a champion who takes the hits for their team," Riot Games said. "Braum's something different: he's a tanky support who literally takes the hits for his team, and as such requires a new mindset, position and playstyle to most conventional supports."</p><p dir="ltr" style="">One of Braum's abilities is called "Stand Behind Me." For this move, Braum charges to the aid of a nearby ally, positioning himself between the target and the enemy, granting both Braum and his target bonus armor and magic resist. Another ability is called "Unbreakable," where Braum raises his shield towards a target, in turn negating the damage from the first attack from the shield's direction and also reducing the damage of all attacks that follow, provided his shield is still raised. Braum can also intercept projectiles with the "Unbreakable" ability.</p><p style="">More information about Braum's abilities is available at the <a href="http://na.leagueoflegends.com/en/news/champions-skins/champion-reveal/braum-heart-freljord-revealed" rel="nofollow" data-ref-id="false">League of Legends website</a>. The game sees more than <a href="http://www.gamespot.com/articles/league-of-legends-now-boasts-27-million-daily-players/1100-6417374/" data-ref-id="1100-6417374">27 million daily players</a> and it generated some <a href="http://www.gamespot.com/articles/league-of-legends-revenues-for-2013-total-624-million-update/1100-6417224/" data-ref-id="1100-6417224">$624 million in 2013 alone</a>, according to a recent report.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 23 Apr 2014 06:19:00 -0700 http://www.gamespot.com/articles/the-next-league-of-legends-champion-is-braum-the-game-s-first-true-tank-support/1100-6419152/ http://www.gamespot.com/articles/china-reveals-censorship-rules-for-console-games-nothing-that-promotes-drug-use-or-violence-will-be-allowed/1100-6419151/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2514789-gtavtrevor.jpg" data-ref-id="1300-2514789" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2514789-gtavtrevor.jpg" data-ref-id="1300-2514789"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2514789-gtavtrevor.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">The Chinese government has published a list of censorship rules for console games in the country, and it's fairly extensive and will seemingly impact a large number of games. A <a href="http://game.163.com/14/0421/11/9QBQEKMQ00314K8F.html" rel="nofollow" data-ref-id="false">news release</a> translated by <a href="http://www.gamesinasia.com/china-releases-censorship-rules-for-console-games-and-there-are-a-lot-of-them/" rel="nofollow" data-ref-id="false">Games In Asia </a>outlines the rules, which arrive after China <a href="http://www.gamespot.com/articles/china-temporarily-lifts-its-ban-on-xbox-one-playstation-4-and-wii-u/1100-6416971/" data-ref-id="1100-6416971">lifted its 14-year ban on console games </a>earlier this year.</p><p style="">All games must be approved by the Shanghai government culture department and the approval process for games is said to take no longer than 20 days. Content that will not be allowed in games sold in China includes the following:</p><ul><li>Gambling-related content or game features</li><li>Anything that violates China's constitution</li><li>Anything that threatens China's national unity, sovereignty, or territorial integrity.</li><li>Anything that harms the nation's reputation, security, or interests.</li><li>Anything that instigates racial/ethnic hatred, or harms ethnic traditions and cultures.</li><li>Anything that violates China's policy on religion by promoting cults or superstitions.</li><li>Anything that promotes or incites obscenity, drug use, violence, or gambling.</li><li>Anything that harms public ethics or China's culture and traditions.</li><li>Anything that insults, slanders, or violates the rights of others.</li><li>Other content that violates the law</li></ul><p dir="ltr" style="">Games that are denied will be returned with the reason for their rejection clearly stated, Games In Asia reports. As such, developers are likely to be able to alter their games and resubmit them if they wish. The report doesn't lay out any specific examples of games that would make the cut, but you'd have to imagine that contentious games like <a href="/grand-theft-auto-v/" data-ref-id="false">Grand Theft Auto V</a> would be rejected.</p><p style="">China's new console game rules also state that game updates like DLC need to be submitted for approval, even if the main game in question was already approved. This is a significant and potentially problematic point when you consider how frequently some games are updated today.</p><p style="">The lifting of China's longheld console ban would seem to be a boon for platform holders like Sony, Microsoft, and Nintendo. However, it remains to be seen what impact it will have on the fortunes of those companies. China began its console ban in 2000, following concerns about potential harm to the physical and mental development of children.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 23 Apr 2014 05:53:00 -0700 http://www.gamespot.com/articles/china-reveals-censorship-rules-for-console-games-nothing-that-promotes-drug-use-or-violence-will-be-allowed/1100-6419151/ http://www.gamespot.com/articles/reaching-1080p-on-xbox-one-tougher-compared-to-ps4-for-upcoming-rpg-lords-of-the-fallen/1100-6419150/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/mig/0/7/2/4/2050724-715754_20130816_005.jpg" data-ref-id="1300-2050724" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/mig/0/7/2/4/2050724-715754_20130816_005.jpg" data-ref-id="1300-2050724"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/mig/0/7/2/4/2050724-715754_20130816_005.jpg"></a></figure><p dir="ltr" style=""> </p><p dir="ltr" style=""> </p><p dir="ltr" style="">Achieving 1080p resolution for upcoming RPG <a href="/lords-of-the-fallen/" data-ref-id="false">Lords of the Fallen</a> is proving a to be a tougher task on Xbox One than PlayStation 4, according to developer CI Games. Executive producer Tomasz Gop said in a new interview that the studio is aiming for 1080p for both versions, but so far the results are better for Sony's new console.</p><p dir="ltr" style="">"We're working very hard right now to deliver PS4 and Xbox One in 1080p but I can't confirm whether it's possible," Gop told <a href="http://www.ign.com/articles/2014/04/23/lords-of-the-fallen-dev-1080p-tougher-on-xbox-one-than-ps4?+main+twitter" rel="nofollow" data-ref-id="false">IGN</a>. "It's probably easier for me to confirm it'll happen for PlayStation 4, because it appears on this one we're almost nailing it and pretty much there. For Xbox One though, it's slightly tougher and we're still working on it, so I can't confirm that yet."</p><p dir="ltr" style="">Also in the interview, Gop said CI Games is hoping to reach at least 30fps for Lords of The Fallen because he said it would be better to have a solid frame rate, even if it's lower, if that means the game can run at a higher overall resolution.</p><p dir="ltr" style="">"We definitely won't be below 30fps, definitely," Gop said. "I think if we have to choose between resolution and framerate, we'll probably choose to go full HD 1080p and have a stable, rock-solid 30fps, rather than try to lower the resolution and push it to 60fps because we believe this game looks pretty good, so we'd rather have a decent resolution to show it off."</p><p style="">Prior to joining CI Games to work on Lords of the Fallen, Gop worked at CD Projekt Red on <a href="/the-witcher-2-assassins-of-kings/" data-ref-id="false">The Witcher 2: Assassins of Kings</a>. Lords of the Fallen is set to launch this fall for Xbox One, PS4, and PC, and a <a href="http://www.gamespot.com/articles/xbox-one-ps4-pc-game-lords-of-the-fallen-gets-a-new-trailer/1100-6419133/" data-ref-id="1100-6419133">new trailer for the game was released just yesterday</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 23 Apr 2014 05:24:00 -0700 http://www.gamespot.com/articles/reaching-1080p-on-xbox-one-tougher-compared-to-ps4-for-upcoming-rpg-lords-of-the-fallen/1100-6419150/ http://www.gamespot.com/articles/the-first-image-of-call-of-duty-2014-has-arrived-what-do-you-think/1100-6419149/ <p style=""> </p><p dir="ltr" style="">The first image of this year's Call of Duty game, in development at <a href="http://www.gamespot.com/call-of-duty-modern-warfare-3/" data-ref-id="false">Modern Warfare 3 </a>co-developer Sledgehammer Games, has appeared. The image was first shown at the Game Developers Conference last month, where it appeared on screen <a href="http://www.gamespot.com/articles/call-of-duty-2014-is-ambitious-and-creative-sledgehammer-says/1100-6418444/" data-ref-id="1100-6418444">for a fraction of a second</a>.</p><figure data-align="left" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2514743-cod.png" data-ref-id="1300-2514743" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2514743-cod.png" data-ref-id="1300-2514743"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_small/1179/11799911/2514743-cod.png"></a><figcaption>Image credit: IGN</figcaption></figure><p dir="ltr" style=""> </p><p dir="ltr" style=""><a href="http://www.ign.com/articles/2014/04/22/call-of-duty-2014-first-image-revealed" rel="nofollow" data-ref-id="false">IGN</a> was able to capture the image, which is reportedly a depiction of what an in-game rendered character looks like. What we're looking at appears to be a soldier who is so finely detailed that we can see the pores on his nose and face.</p><p dir="ltr" style="">Last year at GDC, Activision technical director Jorge Jimenez showed off some <a href="http://www.gamespot.com/articles/activision-shows-off-next-gen-visuals/1100-6406090/" data-ref-id="1100-6406090">seriously impressive character models</a>. It's not clear, though, if this image from the new Call of Duty game was built using that technology.</p><p dir="ltr" style="">Activision has not formally announced this year's Call of Duty game, but the publisher typically reveals new games in the series in May, so we might not have to wait much longer to find out what's in store. The game is described as <a href="http://www.gamespot.com/articles/call-of-duty-2014-is-ambitious-and-creative-sledgehammer-says/1100-6418444/" data-ref-id="1100-6418444">"ambitious" and "creative,"</a> as well as "<a href="http://www.gamespot.com/articles/2014-s-call-of-duty-described-as-the-best-ever-created/1100-6417578/" data-ref-id="1100-6417578">perhaps the best Call of Duty game ever created</a>."</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 23 Apr 2014 05:04:00 -0700 http://www.gamespot.com/articles/the-first-image-of-call-of-duty-2014-has-arrived-what-do-you-think/1100-6419149/ http://www.gamespot.com/articles/xbox-one-hits-japan-sept-4-will-it-find-success-where-xbox-360-did-not/1100-6419148/ <div data-embed-type="video" data-ref-id="2300-6416249" data-width="100%" data-height="100%"><iframe src="/videos/embed/6416249/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p dir="ltr" style="">Microsoft announced today that the Xbox One will launch in Japan on September 4 and revealed a list of games that will be available for the console in the country.</p><p dir="ltr" style="">The <a href="http://www.microsoft.com/ja-jp/news/Press/2014/Apr14/140423_xboxone.aspx" rel="nofollow" data-ref-id="false">news release </a>and <a href="http://www.famitsu.com/news/201404/23052119.html" rel="nofollow" data-ref-id="false">Famitsu report</a> (translated by <a href="http://gematsu.com/2014/04/xbox-one-launching-september-4-japan" rel="nofollow" data-ref-id="false">Gematsu</a>) do not mention pricing information. Titles that will be available in Japan include <a href="/forza-motorsport-5/" data-ref-id="false">Forza Motorsport 5</a>, <a href="/kinect-sports-rivals/" data-ref-id="false">Kinect Sports Rivals</a>, <a href="/sunset-overdrive/" data-ref-id="false">Sunset Overdrive</a>,<a href="/dead-rising-3/" data-ref-id="false"> Dead Rising 3</a>, <a href="/ryse-son-of-rome/" data-ref-id="false">Ryse: Son of Rome</a>, and the <a href="/halo/" data-ref-id="false">all-new Halo game</a>.</p><p dir="ltr" style="">Separately, Square Enix has announced that it will publish <a href="/call-of-duty-ghosts/" data-ref-id="false">Call of Duty: Ghosts</a>, <a href="/reviews/tomb-raider-definitive-edition-review/1900-6415647/" data-ref-id="1900-6415647">Tomb Raider: Definitive Edition</a>, <a href="/thief/" data-ref-id="false">Thief</a>, and <a href="/murdered-soul-suspect/" data-ref-id="false">Murdered: Soul Suspect</a> in Japan. A list of 48 companies signed up to make games for the Xbox One in Japan is available below.</p><p dir="ltr" style="">The $500 Xbox One originally launched on <a href="http://www.gamespot.com/articles/microsoft-to-release-the-xbox-one-on-november-22/1100-6414035/" data-ref-id="1100-6414035">November 22 </a>in the United States, Australia, Austria, Brazil, Canada, France, Germany, Ireland, Italy, the United Kingdom, Mexico, New Zealand, and Spain. Microsoft has shipped more than 5 million systems to date.</p><p dir="ltr" style="">Sony's PlayStation 4 has been available in Japan since February 22.</p><p dir="ltr" style="">Historically, Microsoft's Xbox platforms have not performed very well in Japan, but that doesn't mean the company has lost hope for the region. Speaking to GameSpot earlier this year, Head of Xbox Phil Spencer maintained that <a href="http://www.gamespot.com/articles/console-gaming-not-dead-in-japan-microsoft-says/1100-6418629/" data-ref-id="1100-6418629">console gaming is not dead in Japan</a>.</p><p dir="ltr" style="">"It's critical for us in the industry that we continue to invest there and see great games come out," he said at the time.</p><p dir="ltr" style="">The Xbox One will also <a href="http://www.gamespot.com/articles/xbox-one-will-reach-japan-and-the-rest-of-europe-in-september-2014/1100-6418375/" data-ref-id="1100-6418375">come to 25 other regions sometime in September</a>, though Microsoft has not announced official release dates or pricing details for those markets yet.</p><p dir="ltr" style=""><ins><strong>The 48 companies registered to release games for the Xbox One in Japan:</strong></ins></p><ul><li>2K Games</li><li>Access Games</li><li>Acquire</li><li>Arc System Works</li><li>Artdink</li><li>Atlus</li><li>Bandai Namco Games</li><li>Bandai Namco Studio</li><li>Bethesda Softworks</li><li>BusinessPartner</li><li>Capcom</li><li>Cave</li><li>Codemasters</li><li>Cute</li><li>CyberConnect2</li><li>CyberStep</li><li>D3 Publisher</li><li>Electronic Arts</li><li>Experience</li><li>From Software</li><li>G.rev</li><li>Genki</li><li>Grounding</li><li>GungHo Online Entertainment</li><li>Hamster</li><li>Integrow</li><li>Kadokawa Games</li><li>Klon</li><li>Konami</li><li>Land Ho</li><li>Level-5</li><li>Mages</li><li>Marvelous AQL</li><li>Moss</li><li>Nippon Ichi Software</li><li>Sega</li><li>Silicion Studio</li><li>SNK Playmore</li><li>Spike Chunsoft</li><li>Square Enix</li><li>Take-Two Interactive</li><li>Tango Gameworks</li><li>Tecmo Koei</li><li>Triangle Service</li><li>Ubisoft</li><li>Warner Entertainment Japan</li><li>Yuke's</li><li>Zoo</li></ul><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 23 Apr 2014 04:30:00 -0700 http://www.gamespot.com/articles/xbox-one-hits-japan-sept-4-will-it-find-success-where-xbox-360-did-not/1100-6419148/ http://www.gamespot.com/videos/robot-roller-derby-disco-dodgeball-highlights-mult/2300-6418464/ How many easter egg candies will Chris and Mary have to eat due to defeat in Robot Roller Derby Disco Dodgeball. Tue, 22 Apr 2014 18:21:00 -0700 http://www.gamespot.com/videos/robot-roller-derby-disco-dodgeball-highlights-mult/2300-6418464/ http://www.gamespot.com/articles/hawken-early-access-review/1100-6419074/ <p style=""><i>GameSpot's early access reviews evaluate unfinished games that are nonetheless available for purchase by the public. While the games in question are not considered finished by their creators, you may still devote money, time, and bandwidth for the privilege of playing them before they are complete. The review below critiques a work in progress, and represents a snapshot of the game at the time of the review's publication.</i></p><p style="">Between <a href="/titanfall/" data-ref-id="false">Titanfal</a><a href="/titanfall/" data-ref-id="false">l</a>, <a href="/mechwarrior-online/" data-ref-id="false">MechWarrior Online</a>, and other recent offerings on the giant-battling-robot front, mech combat enthusiasts have an ever-growing range of options. Hawken's stunning sci-fi battlescapes and impressively detailed robot designs are an attractive wrapper for the more fast-and-furious flavor of online free-to-play mech shooter action found underneath its hood. Piloting these slick metal death machines into the fray hits a sweet spot that you won't find in similar games. The raw speed and energetic momentum infused into Hawken's online matches almost contradict the nature of the game's hulking combatants, yet this different breed of multiplayer mech battler brings a new level of excitement to the genre in a way that feels oh-so-right.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2508367-0001.jpg" data-ref-id="1300-2508367" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2508367-0001.jpg" data-ref-id="1300-2508367"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/416/4161502/2508367-0001.jpg"></a><figcaption>Are we on Tatooine, or what?</figcaption></figure><p style="">Lots of mech games do a decent enough job of making you feel like you're strapped into a huge hunk of walking metal, but Hawken really nails it with flair. Hopping into the cockpit and taking your first heavy steps into this atmospheric sci-fi realm is a wild ride. Everything, from the way the control panel rocks as you thunder along to the visual damage and bleating alarms that grow progressively intense as you get thrashed by incoming fire, adds tremendous weight to the piloting experience. The powerful sights and sounds that accompany your every move help to draw you deeper into your role with effortless ease, inciting battle lust in the process.</p><p style="">It's easy to be wooed by this pleasant sensory overload, but pausing for too long to admire your well-armed ride and the meticulously detailed surroundings is a fatal mistake. Hawken's firefights move at a fast clip. Despite their girth and heft on the battlefield, mechs are surprisingly agile, thanks to fuel-powered jump jets that let you sidestep incoming fire, leap over obstacles, glide short distances, and hover in place. This mobility is great, because it doesn't detract from the impact of being a mech pilot, and it keeps matches flowing. Even in larger battles, you can quickly find yourself flanked and torn asunder, leading you to make a hasty retreat so you can find a safe spot from which to deploy a repair drone. That's not a surefire stopgap to avoid getting sent to the scrap heap, however.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2508369-0003.png" data-ref-id="1300-2508369" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2508369-0003.png" data-ref-id="1300-2508369"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/416/4161502/2508369-0003.png"></a><figcaption>The bigger they are, the bigger they 'splode.</figcaption></figure><p style="">Hawken encourages a "stick together, stay alive" mentality--both through many natural elements of its design and in overt voice-overs suggesting as much--that spurs strategic teamwork. Taking time to repair on the battlefield is a dicey affair, because it's a slow process that leaves you vulnerable. Without a pal to watch your back, you're easy prey. Careful spotting and thoughtful sensor array placement are equally important. With a quick tap of a key, you can call out enemies on sight or even send out a distress signal to encourage teammates to flock to your location to lend a hand. All of this helps build a strong team dynamic that boosts the excitement when your squad clicks.</p><p style="">The high energy flow of standard free-for-all and team deathmatches is fun in its own right and excellent for scoring experience and currency to beef up your mech fleet. That said, the epic scope of Hawken's other core modes holds a very different kind of thrill. Missile Assault puts a cool spin on point capture, since every missile station your team controls continually hurls rockets skyward. You can actually stand and watch each missile race off into the distance and collide with your foe's towering base structure, which collapses in spectacular explosions if you manage to wrest victory from your enemy's grasp.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2508368-0002.png" data-ref-id="1300-2508368" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2508368-0002.png" data-ref-id="1300-2508368"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/416/4161502/2508368-0002.png"></a><figcaption>I've got your back, comrade!</figcaption></figure><p style="">Siege mode ramps up the spectacle to an even grander scale with longer matches that involve hauling energy around the map and capturing antiaircraft cannons as you fight away. Powering up your base launches your team's Star Destroyer-style battleship, which pushes across the sky and hammers away at the enemy base until it destroys it or is shot down. These modes are a blast, and they do a phenomenal job of making your skirmishes feel like they're a critical part of a bigger conflict.</p><p style="">Hawken sports some impressive battlefield designs. Maps are massive. They sprawl out in all directions and mix in high vantage points, loads of obstacles to use for cover, and subterranean regions to fight through. They're gorgeous too, and visually diverse enough to keep match cycles feeling fresh. You duke it out across murky swamps, dark forests, bright sci-fi cityscapes, dusty dune settlements, icy tundras, and more. This diversity extends to the wide assortment of mechs you pilot.</p><blockquote data-align="center" data-size="large"><p style="">Taking time to repair on the battlefield is a dicey affair, because it's a slow process that leaves you vulnerable. Without a pal to watch your back, you're easy prey.</p></blockquote><p style="">From light and zippy scout mechs to more-sluggish heavily armored brutes and everything in between, there's a ride for all tastes and fighting styles. Different handling, armor, weapon loadouts, and combat roles also leave lots of room for tactical variety. Picking off foes through the scope of a long-range sniper mech offers a different kind of satisfaction from hopping into an ordnance-heavy mech and deluging the enemy with clusters of rockets. Other specialties and special abilities are geared toward support, assault, assassination, and defense to round out your options. Despite their strengths and weaknesses, the mechs are balanced enough that none of them feel overpowered.</p><p style="">Unlocking them, unfortunately, can be a slow and tedious process if you don't want to shell out a bit of real cash for bonus experience boosts or instant-unlock access to speed things along. Experience you gain in battle goes toward your overall pilot level as well as the individual mechs you use in a given encounter, and leveling up grants you access to new mechs, weapons, and accessories to purchase. That's all fine, except that the more you switch up your mechs in battle, the slower you progress is with each individual mech.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2508372-0005.png" data-ref-id="1300-2508372" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2508372-0005.png" data-ref-id="1300-2508372"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/416/4161502/2508372-0005.png"></a><figcaption>Mayday! Maydayyyy!</figcaption></figure><p style="">Almost everything you can buy in the game, ranging from optional custom color schemes and decorations to mechs and weapon components, can be bought with accumulated in-game cash you accrue through playing matches. It's just faster to unlock these items with paid meteor credits. But even if you want a little nudge to ease the grind, temporary XP and money boosters are quite cheap. On the whole, nothing is outrageously expensive, so it all comes down to a matter of patience and playtime.</p><p style="">The sheer time it takes to make substantive progress across your mech fleet is a muddy point in an otherwise excellent game. Does it have a huge impact on the overall quality of the experience? Not really. Hawken is plenty of fun as a free ride, and it's worth sinking a bit of real money into it to ease the slower stretches and fully customize your favorite killer robo-suits. This mech shooter goes far above and beyond what you'd expect in a free-to-play offering, with an impressive visual design and intense, rewarding gameplay to match.</p><table data-max-width="true"><tbody><tr><td><p style=""><strong>What's There?</strong></p></td><td><p style=""><em><strong>17 mechs to pilot and upgrade, lots of big battlegrounds, excellent and unique large-scale battle modes, and seemingly customization options.</strong></em></p></td></tr><tr><td><p style=""><strong>What's to Come?</strong></p></td><td><p style=""><em><strong>Hawken is in the late stages of development, and much of the development focus currently seems to be on fine-tuning match making, making sure any bugs are stomped, and adding additional detail. You can, however, expect to see some new mechs in future updates.</strong></em></p></td></tr><tr><td><p style=""><strong>What Does it Cost?</strong></p></td><td><p style=""><strong><em>Nothing, unless you feel inclined to spend money to speed up you mech fleet's progression and customization. Shelling out actual real-world cash lets you unlock mechs early, grab XP and coin earning boosts, and outfit your mechs faster.</em></strong></p></td></tr><tr><td><p style=""><strong>When Will it Be Finished?</strong></p></td><td><p style=""><em><strong>No specific word yet on a final release, but Hawken already looks and feels like a finished product.</strong></em></p></td></tr><tr><td><p style=""><strong>What's the Verdict?</strong></p></td><td><p style=""><em><strong>Hawken is more than just an excellent free-to-play multiplayer shooter: it's mech combat done right. The game gorgeous and a blast to play, but leveling-up requires patience and a bit of grinding.</strong></em></p><p style=""><em><strong> </strong></em></p></td></tr></tbody></table> Tue, 22 Apr 2014 18:03:00 -0700 http://www.gamespot.com/articles/hawken-early-access-review/1100-6419074/ http://www.gamespot.com/videos/trove-developer-commentary-building-a-voxel-based-/2300-6418463/ Maxwell McGee sits down with the fine folks of Trion Worlds to discuss Trove, their sandbox MMO with a primarily community-generated world. Tue, 22 Apr 2014 17:53:00 -0700 http://www.gamespot.com/videos/trove-developer-commentary-building-a-voxel-based-/2300-6418463/ http://www.gamespot.com/reviews/broken-sword-5-the-serpent-s-curse-part-ii-review/1900-6415739/ <p style="">The camera slowly pans over the rolling yellow and green hills of Catalonia, a Spanish community nestled between France and the Mediterranean Sea. In Broken Sword 5: The Serpent's Curse, George Stobbart and Nico Collard leave London and Paris behind, traveling to this quiet landscape after deciphering clues hidden within a painting that stands at the center of a murderous conspiracy.</p><p style="">Mere hours before they stepped out onto the Spanish countryside, they were rescued from atop a burning building, set alight by one of the game's key antagonists: a man whose true identity and purpose remain unknown. As George and Nico are standing at the dilapidated entryway of the Castell del Sants, the tragic epicenter of the story, the pensive calm is shattered by gunfire aimed at them from inside the building--out of the frying pan and into the firing range.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2512454-0001.jpg" data-ref-id="1300-2512454" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2512454-0001.jpg" data-ref-id="1300-2512454"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/416/4161502/2512454-0001.jpg"></a><figcaption>George is visited by a nightmare from the past.</figcaption></figure><p style="">The two protagonists leave the first chapter with the elusive painting La Malediccio in hand. The enigmatic Gnostic imagery that enshrouds the canvas has led George and Nico to the aging castell, where they hope to decipher the meaning behind its cryptic symbology. They are soon led to a gorgeous town in the scenic Spanish mountainside, and later, to the parched amber sands of modern-day Iraq. The game discards the urban sprawls and embraces nature, a move that bolsters the impact of the already impressive aesthetics. The hand-painted environments range in scope from imposing mountains, which are home to soaring eagles, to archaic monasteries and Gnostic shrines stained and cracked with age.</p><p style="">Since the first episode's release late last year, the developer has released a large update allowing you to make the game match your current resolution. If you run your computer at a 1080p resolution, you now have the option to make the game match your settings, which should improve many of the finer details within the environments. The visuals are not without some problems, such as the occasional dropped frames and animation oddities. Thankfully, graphical issues are rare. The second part doesn't come free of other glitches, however. There is a small chance the game will crash directly to the desktop. Worse than that, I once loaded my quick-save file to discover that George and Nico had completely disappeared from the scene. Though I could click on objects to hear George's internal monologue describing them, he had somehow vanished into the ether. Luckily, I had another save file to fall back on.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2512455-0003.jpg" data-ref-id="1300-2512455" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2512455-0003.jpg" data-ref-id="1300-2512455"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/416/4161502/2512455-0003.jpg"></a><figcaption>Characters from prior games in the series make an appearance.</figcaption></figure><p style="">The game touches upon some heady subjects, mostly revolving around the conflict between Gnostic and Dominican Christians. The second part delves even more deeply than the first, covering the religious theme of two "opposing sides": the devout, who believe the world is ruled by order, and those who embrace freedom of human expression, and don't devote their lives to following traditional theisms. George, a skeptical man by nature, stands in between. He is presented with a challenge: follow one side over the other or, perhaps, find a balance between the two. Not unlike prior games in the series, Broken Sword 5 also delves into the metaphysical realm late in the game.</p><p style="">Broken Sword 5's second chapter puts more focus on puzzle solving over the investigations involving exploration and the conversations that established the first part. The move makes the chapter an even more linear adventure than before, discarding the map system that allowed you to warp between locations tracking down clues. Some of the puzzles are noticeably more difficult, demanding more chin rubbing than usual. They challenge you to decipher messages such as a telegram yellowed by age and an ancient artifact on which lies the directions to a lost biblical paradise.</p><figure data-align="left" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2512456-0002.jpg" data-ref-id="1300-2512456" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2512456-0002.jpg" data-ref-id="1300-2512456"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_medium/416/4161502/2512456-0002.jpg"></a><figcaption>The game includes stunning Spanish locales.</figcaption></figure><p style="">Though the puzzles still deliver satisfaction when completed, most aren't especially engaging, nor are they anything that hasn't been experienced in adventure games before. Others, however, adhere to the series' penchant for including complex puzzles you solve by using an eclectic mix of items stored in your inventory--the Broken Sword series has long been known for its unusual puzzles and their intricate, sometimes-out-of-the-box solutions. During the second chapter, you control George as he hammers out a religious tune using cans of paint and an old oil drum. In another moment, he fixes a complicated piece of hardware using a biscuit-loving cockroach, named Trevor, which occupies an empty matchbox that George has carried around since early into the first half of the game.</p><p style="">With the map system discarded, the game funnels you onto a path broken up by brief moments of puzzle solving. It's a shame, because the linearity removes the need to explore the world and engage in conversations, which I found to be the most memorable part of the game's first half. I was enthralled by characters who populated the starting chapter of Broken Sword 5, and their departure causes the game to lose some depth and energy.</p><figure data-align="right" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2512458-0006.jpg" data-ref-id="1300-2512458" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2512458-0006.jpg" data-ref-id="1300-2512458"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_medium/416/4161502/2512458-0006.jpg"></a><figcaption>Travel from the Spanish countryside to Iraq.</figcaption></figure><p style="">The second part isn't completely devoid of narration, however, and moments of interaction are fortified with strong writing and voice acting. The protagonists are briefly joined by a new ally, Eva Sanchez, and George is reunited with two old friends who graced the first two Broken Sword games, Duane and Pearl Henderson. Much to George's chagrin, the disgruntled goat that gave nightmares to those who played <a href="/reviews/broken-sword-the-shadow-of-the-templars-review/1900-2859008/" data-ref-id="1900-2859008">Broken Sword: The Shadow of the Templars</a> makes a return early in the second half of The Serpent's Curse. But fear not: the goat that some publications dubbed one of the most difficult puzzles ever is graciously declawed, providing a simpler puzzle, and is mainly there for nostalgia--perhaps to evoke a little terror as well.</p><p style="">Broken Sword 5's second part is noticeably shorter, coming in at fewer than five hours when compared to the first part's six, and its linear nature diminishes the joy of exploration. Nevertheless, Broken Sword 5: The Serpent's Curse is a solid installment in the nearly 20-year-old franchise, delivering a captivating story with great characters and loads of good-natured humor. We'll have to see if the combination is enough to warrant another adventure, but until then, The Serpent's Curse achieves its goals, giving George and Nico one more shot at the limelight.</p> Tue, 22 Apr 2014 17:01:00 -0700 http://www.gamespot.com/reviews/broken-sword-5-the-serpent-s-curse-part-ii-review/1900-6415739/

Gamespot's Site MashupNew trailer for the most "technically advanced racing game on the planet," coming to Xbox One, PS4, Wii U, and PCWatch Dogs gets real-world clothing lineDestiny website updated with new information about classes, enemiesNES Remix 2 - Now PlayingTom Clancy's Ghost Recon - Random EncounterAhead of E3, Ubisoft teases new Prince of Persia gameThe next League of Legends champion is Braum, the game's first "true tank support"China reveals censorship rules for console games -- Nothing that promotes drug use or violence will be allowedReaching 1080p on Xbox One "tougher" compared to PS4 for upcoming RPG Lords of the FallenThe first image of Call of Duty 2014 has arrived -- What do you think?Xbox One hits Japan Sept. 4 -- Will it find success where Xbox 360 did not?Robot Roller Derby Disco Dodgeball Highlights - Multiple PlayersHawken Early Access ReviewTrove Developer Commentary - Building a Voxel-Based Sandbox MMOBroken Sword 5: The Serpent's Curse - Part II Review

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Wed, 23 Apr 2014 08:35:09 -0700 http://www.gamespot.com/articles/new-trailer-for-the-most-technically-advanced-racing-game-on-the-planet-coming-to-xbox-one-ps4-wii-u-and-pc/1100-6419156/ <div data-embed-type="video" data-src="http://www.youtube.com/watch?v=zBLMscFP5ec" data-width="100%" data-height="100%"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fwww.youtube.com%2Fembed%2FzBLMscFP5ec%3Fwmode%3Dopaque%26feature%3Doembed&amp;wmode=opaque&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DzBLMscFP5ec&amp;image=http%3A%2F%2Fi1.ytimg.com%2Fvi%2FzBLMscFP5ec%2Fhqdefault.jpg&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=text%2Fhtml&amp;schema=youtube" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p dir="ltr" style="">Slightly Mad Studios (<a href="/need-for-speed-shift/" data-ref-id="false">Need for Speed: Shift</a>, <a href="/world-of-speed/" data-ref-id="false">World of Speed</a>) today released a new trailer for <a href="/project-cars/" data-ref-id="false">Project Cars</a>, their upcoming racing game that the studio describes as the "most authentic, beautiful, and technically advanced racing game on the planet."</p><p dir="ltr" style="">It is due to launch this November for Xbox One, PlayStation 4, PC, Steam OS, and Wii U. The impressive trailer is made up of in-game footage, Slightly Mad says, though it's not clear which platform the footage was captured on.</p><p dir="ltr" style="">Slightly Mad isn't holding back in boasting about Project Cars.</p><p dir="ltr" style="">"Featuring world-class graphics and handling, a ground-breaking dynamic time of day &amp; weather system, and deep tuning &amp; pit stop functionality, Project Cars leaves the competition behind in the dust," the developer says.</p><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 23 Apr 2014 08:25:00 -0700 http://www.gamespot.com/articles/new-trailer-for-the-most-technically-advanced-racing-game-on-the-planet-coming-to-xbox-one-ps4-wii-u-and-pc/1100-6419156/ http://www.gamespot.com/articles/watch-dogs-gets-real-world-clothing-line/1100-6419154/ <p dir="ltr" style="">Video game publisher Ubisoft and men's clothing company <a href="https://www.frankandoak.com/" rel="nofollow" data-ref-id="false">Frank &amp; Oak </a>today announced a partnership for a special line of real-world apparel inspired by the upcoming open-world game <a href="/watch-dogs/" data-ref-id="false">Watch Dogs</a>.</p><figure data-align="left" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2514833-stonewashed+hoodie+in+charcoal.jpg" data-ref-id="1300-2514833" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2514833-stonewashed+hoodie+in+charcoal.jpg" data-ref-id="1300-2514833"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_small/1179/11799911/2514833-stonewashed+hoodie+in+charcoal.jpg"></a></figure><p dir="ltr" style=""> </p><p dir="ltr" style="">The 12-piece capsule collection includes the following clothing and accessories.</p><ul><li>Printed denim shirts ($55)</li><li>Waffle henley ($42)</li><li>Black canvas pant ($65)</li><li>Patterned sweater ($65)</li><li>French terry hoodie ($65) feature raw and worn details and textures</li><li>Crew neck tees ($32)</li><li>Baseball cap ($35)</li><li>Military canvas duffle ($115)</li><li>Distressed v-neck pocket tees ($32)</li></ul><p style="">Ubisoft previously partnered with Musterbrand for Assassin's Creed-inspired clothing. Notably, Musterbrand is also selling Watch Dogs clothing, like a <a href="https://www.musterbrand.com/collections/watch-dogs/the-vigilante-189" rel="nofollow" data-ref-id="false">$200 Vigilante jacket</a> based on the coat that main character Aiden Pearce wears in the game.</p><p dir="ltr" style="">The limited edition Watch Dogs clothing line is available today, April 23, from <a href="https://www.frankandoak.com/" rel="nofollow" data-ref-id="false">Frank &amp; Oak's website</a>. The items aim for a "dark and mysterious near-future aesthetic," but what exactly does that mean?</p><p dir="ltr" style="">We caught up with Frank &amp; Oak CEO Ethan Song to help us make sense of it all.</p><p dir="ltr" style=""><strong>GameSpot:</strong> How did you go about capturing the spirit/essence of Aiden Pearce for your Watch Dogs clothing collection?</p><p dir="ltr" style=""><strong>Ethan Song:</strong> To capture the spirit of Aiden Pearce for the Watch Dogs Capsule Collection, we worked very closely with Ubisoft's creative directors and viewed early versions of the game to understand the near-future universe they created.</p><blockquote data-align="left"><p dir="ltr" style="">"I think that video games that are realistic, believable, and relatable will definitely influence the way people dress" -- Frank &amp; Oak CEO Ethan Song</p></blockquote><p dir="ltr" style="">While we didn't try to replicate the clothing Aiden Pearce wears in the game, we did try to capture the essence of his character. The collection we ultimately developed has a gritty, dark aesthetic with a worn and lived-in feel that captures the complexity of his vigilante character.</p><p dir="ltr" style=""><strong>GS:</strong> What kinds of visual references did you use when drafting designs?</p><p dir="ltr" style=""><strong>ES:</strong> Watch Dogs has a near-future feel, and we were definitely inspired by visual references from within the game itself. For the collection, we paired different textures and darker shades to keep the looks interesting while also capturing the edginess of Aiden Pearce.</p><p dir="ltr" style=""><strong>GS:</strong> What challenges did you face in the process?</p><p dir="ltr" style=""><strong>ES:</strong> When you create clothing inspired by a video game, it's important to find the right balance between something that's wearable and something fans of the game will appreciate. We tried to be subtle, but still capture the essence of Watch Dogs with recognizable elements from the game.</p><figure data-align="right" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2514837-watch_dogs+cap+in+jet+black_1.jpg" data-ref-id="1300-2514837" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2514837-watch_dogs+cap+in+jet+black_1.jpg" data-ref-id="1300-2514837"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_small/1179/11799911/2514837-watch_dogs+cap+in+jet+black_1.jpg"></a></figure><p dir="ltr" style=""> </p><p dir="ltr" style=""><strong>GS:</strong> Was this your first clothing line based on a video game? If so, what was it like working with a massive company like Ubisoft?</p><p dir="ltr" style=""><strong>ES:</strong> Yes, this was our first clothing line inspired by a video game. From the beginning, we shared a vision with Ubisoft's team: create fashion/lifestyle products inspired by Watch Dogs, but not replicating the game. From there, the creative direction was really up to us.</p><p dir="ltr" style=""><strong>GS:</strong> How much creative freedom were you allowed in the process?</p><p dir="ltr" style=""><strong>ES:</strong> We had the freedom to work on the imagery, the feeling, and the look of the collection, while still respecting the feel of the game. When it came to designing and producing the clothing itself, Ubisoft fully trusted our expertise.</p><p dir="ltr" style=""> </p><p dir="ltr" style=""><strong>GS:</strong> Like you say, fashion is often inspired by pop culture, but we haven't seen many successful clothing extensions from video games to date. Do you foresee a future where someone like Aiden Pearce from Watch Dogs, who is more fashionably relatable than a character like Mario, becomes a fashion icon that inspires men to dress like him?</p><p dir="ltr" style=""><strong>ES:</strong> Music and film have been major inspirations for fashion, and the digital world--because it's so immersive--has the potential for that, too. I think that video games that are realistic, believable, and relatable will definitely influence the way people dress.</p><p dir="ltr" style="">Watch Dogs launches <a href="http://www.gamespot.com/articles/watch-dogs-release-date-announced-for-everything-except-wii-u/1100-6417977/" data-ref-id="1100-6417977">May 27</a> for Xbox 360, Xbox One, PlayStation 3, PlayStation 4, and PC. The Wii U version, which is <a href="http://www.gamespot.com/articles/watch-dogs-for-wii-u-definitely-not-canceled/1100-6418164/" data-ref-id="1100-6418164">definitely not canceled</a>, is coming sometime later.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table><p style=""> </p><p style=""> </p> Wed, 23 Apr 2014 08:00:00 -0700 http://www.gamespot.com/articles/watch-dogs-gets-real-world-clothing-line/1100-6419154/ http://www.gamespot.com/articles/destiny-website-updated-with-new-information-about-classes-enemies/1100-6419155/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2514839-destinynew.jpg" data-ref-id="1300-2514839" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2514839-destinynew.jpg" data-ref-id="1300-2514839"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2514839-destinynew.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Ahead of <a href="/destiny/" data-ref-id="false">Destiny</a>'s release this September, former Halo developer developer Bungie has <a href="http://www.destinythegame.com/" rel="nofollow" data-ref-id="false">revamped the game's website</a> and updated it with new information about its character classes and enemies, among other things.</p><p dir="ltr" style="">On the website you'll find <a href="http://www.destinythegame.com/game/guardians" rel="nofollow" data-ref-id="false">short introduction videos </a>for the Titan, Warlock, and Hunter classes, as well as information about <a href="http://www.destinythegame.com/game/destinations" rel="nofollow" data-ref-id="false">some of the locations you'll visit</a>, like Earth, the Moon, Venus, and Mars. On top of that, the new Destiny website includes <a href="http://www.destinythegame.com/game/enemies" rel="nofollow" data-ref-id="false">new information about the enemies you'll square off against</a>, including the Fallen, Hive, Vex, and Cabal.</p><p dir="ltr" style="">A beta for Destiny will begin this summer <a href="http://www.gamespot.com/articles/destiny-beta-hits-ps3-ps4-first/1100-6416200/" data-ref-id="1100-6416200">first for PlayStation 3 and PlayStation 4</a>, before coming later to Xbox 360 and Xbox One. Preordering the game will guarantee you access to the beta. The game <a href="http://www.gamespot.com/articles/bungie-announces-destiny-release-date-delays-beta/1100-6416594/" data-ref-id="1100-6416594">launches in full on September 9</a> and publisher Activision has <a href="http://www.gamespot.com/articles/activision-destiny-has-potential-to-be-billion-dollar-series/1100-6412402/" data-ref-id="1100-6412402">major commercial expectations for it</a>.</p><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 23 Apr 2014 07:56:00 -0700 http://www.gamespot.com/articles/destiny-website-updated-with-new-information-about-classes-enemies/1100-6419155/ http://www.gamespot.com/videos/nes-remix-2-now-playing/2300-6418460/ We take a look at the twisted and backwards worlds of NES Remix 2 in this episode of Now Playing. Wed, 23 Apr 2014 07:00:00 -0700 http://www.gamespot.com/videos/nes-remix-2-now-playing/2300-6418460/ http://www.gamespot.com/videos/tom-clancy-s-ghost-recon-random-encounter/2300-6418450/ Danny brings us back to the beginning of Delta Company with the original Tom Clancy's Ghost Recon. Wed, 23 Apr 2014 07:00:00 -0700 http://www.gamespot.com/videos/tom-clancy-s-ghost-recon-random-encounter/2300-6418450/ http://www.gamespot.com/articles/ahead-of-e3-ubisoft-teases-new-prince-of-persia-game/1100-6419153/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2514815-newpop.png" data-ref-id="1300-2514815" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2514815-newpop.png" data-ref-id="1300-2514815"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2514815-newpop.png"></a></figure><p style=""> </p><p dir="ltr" style="">Yesterday, a Ubisoft engineer tweeted an image that appears to tease that the publisher is working on an all-new Prince of Persia game.</p><p dir="ltr" style="">The tweet, from Ubisoft Reflections engineer Drew James, included an image showing off the various versions of the Prince, with a question mark over the last slide. It also asked, "What's next for Prince of Persia?" James' entire Twitter account has since been removed, though <a href="http://www.vgleaks.com/ubisoft-engineer-teases-a-new-prince-of-persia-game/" rel="nofollow" data-ref-id="false">VGLeaks </a>and <a href="http://www.neogaf.com/forum/showpost.php?p=109077915&amp;postcount=1" rel="nofollow" data-ref-id="false">NeoGAF </a>were able to capture the tweet in question. Ubisoft has not commented on the matter since.</p><p dir="ltr" style="">The image's arrival comes just days after a French website claimed that Ubisoft was <a href="http://www.gamespot.com/articles/report-new-prince-of-persia-using-rayman-legends-engine-in-development/1100-6419087/" data-ref-id="1100-6419087">working on a new 2D Prince of Persia game using Rayman Legends' UbiArt Framework engine</a>. The last official word from Ubisoft on the Prince of Persia franchise came in June 2013, when Ubisoft marketing executive Tony Key said the brand has a "<a href="http://www.gamespot.com/articles/more-details-on-far-cry-4-soon-says-ubisoft/1100-6411369/" data-ref-id="1100-6411369">really strong legacy.</a>"</p><p style="">The most recent entry in the Prince of Persia series was 2010's <a href="/prince-of-persia-the-forgotten-sands/" data-ref-id="false">Prince of Persia: The Forgotten Sands </a>for Xbox 360, PlayStation 3, PC, and Wii, as well as DS and PSP.</p><p style="">If Ubisoft has a new Prince of Persia game in the works, it could be announced during the company's E3 media briefing on<a href="http://www.gamespot.com/articles/assassin-s-creed-publisher-ubisoft-announces-when-it-will-hold-its-annual-e3-presentation/1100-6418990/" data-ref-id="1100-6418990"> Monday, June 9 at 3 p.m. PDT</a>. GameSpot will be in attendance, bringing you all the news as it happens.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 23 Apr 2014 06:44:00 -0700 http://www.gamespot.com/articles/ahead-of-e3-ubisoft-teases-new-prince-of-persia-game/1100-6419153/ http://www.gamespot.com/articles/the-next-league-of-legends-champion-is-braum-the-game-s-first-true-tank-support/1100-6419152/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2514807-braum.jpg" data-ref-id="1300-2514807" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2514807-braum.jpg" data-ref-id="1300-2514807"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2514807-braum.jpg"></a></figure><p style=""> </p><p dir="ltr" style=""><a href="/league-of-legends/" data-ref-id="false">League of Legends </a>developer Riot Games has announced the latest champion for the massively popular free-to-play MOBA. Revealed <a href="http://na.leagueoflegends.com/en/news/champions-skins/champion-reveal/braum-heart-freljord-revealed?ref=rss&amp;utm_source=dlvr.it&amp;utm_medium=twitter" rel="nofollow" data-ref-id="false">on the game's website</a>, the new champion is called Braum, and is described as the game's first "true tank support" character.</p><p dir="ltr" style="">"As with all champions, we designed Braum to fill a specific gap in the League of Legends champion pool. Specifically, he's the first true tank support that we've created, a champion who takes the hits for their team," Riot Games said. "Braum's something different: he's a tanky support who literally takes the hits for his team, and as such requires a new mindset, position and playstyle to most conventional supports."</p><p dir="ltr" style="">One of Braum's abilities is called "Stand Behind Me." For this move, Braum charges to the aid of a nearby ally, positioning himself between the target and the enemy, granting both Braum and his target bonus armor and magic resist. Another ability is called "Unbreakable," where Braum raises his shield towards a target, in turn negating the damage from the first attack from the shield's direction and also reducing the damage of all attacks that follow, provided his shield is still raised. Braum can also intercept projectiles with the "Unbreakable" ability.</p><p style="">More information about Braum's abilities is available at the <a href="http://na.leagueoflegends.com/en/news/champions-skins/champion-reveal/braum-heart-freljord-revealed" rel="nofollow" data-ref-id="false">League of Legends website</a>. The game sees more than <a href="http://www.gamespot.com/articles/league-of-legends-now-boasts-27-million-daily-players/1100-6417374/" data-ref-id="1100-6417374">27 million daily players</a> and it generated some <a href="http://www.gamespot.com/articles/league-of-legends-revenues-for-2013-total-624-million-update/1100-6417224/" data-ref-id="1100-6417224">$624 million in 2013 alone</a>, according to a recent report.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 23 Apr 2014 06:19:00 -0700 http://www.gamespot.com/articles/the-next-league-of-legends-champion-is-braum-the-game-s-first-true-tank-support/1100-6419152/ http://www.gamespot.com/articles/china-reveals-censorship-rules-for-console-games-nothing-that-promotes-drug-use-or-violence-will-be-allowed/1100-6419151/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2514789-gtavtrevor.jpg" data-ref-id="1300-2514789" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2514789-gtavtrevor.jpg" data-ref-id="1300-2514789"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2514789-gtavtrevor.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">The Chinese government has published a list of censorship rules for console games in the country, and it's fairly extensive and will seemingly impact a large number of games. A <a href="http://game.163.com/14/0421/11/9QBQEKMQ00314K8F.html" rel="nofollow" data-ref-id="false">news release</a> translated by <a href="http://www.gamesinasia.com/china-releases-censorship-rules-for-console-games-and-there-are-a-lot-of-them/" rel="nofollow" data-ref-id="false">Games In Asia </a>outlines the rules, which arrive after China <a href="http://www.gamespot.com/articles/china-temporarily-lifts-its-ban-on-xbox-one-playstation-4-and-wii-u/1100-6416971/" data-ref-id="1100-6416971">lifted its 14-year ban on console games </a>earlier this year.</p><p style="">All games must be approved by the Shanghai government culture department and the approval process for games is said to take no longer than 20 days. Content that will not be allowed in games sold in China includes the following:</p><ul><li>Gambling-related content or game features</li><li>Anything that violates China's constitution</li><li>Anything that threatens China's national unity, sovereignty, or territorial integrity.</li><li>Anything that harms the nation's reputation, security, or interests.</li><li>Anything that instigates racial/ethnic hatred, or harms ethnic traditions and cultures.</li><li>Anything that violates China's policy on religion by promoting cults or superstitions.</li><li>Anything that promotes or incites obscenity, drug use, violence, or gambling.</li><li>Anything that harms public ethics or China's culture and traditions.</li><li>Anything that insults, slanders, or violates the rights of others.</li><li>Other content that violates the law</li></ul><p dir="ltr" style="">Games that are denied will be returned with the reason for their rejection clearly stated, Games In Asia reports. As such, developers are likely to be able to alter their games and resubmit them if they wish. The report doesn't lay out any specific examples of games that would make the cut, but you'd have to imagine that contentious games like <a href="/grand-theft-auto-v/" data-ref-id="false">Grand Theft Auto V</a> would be rejected.</p><p style="">China's new console game rules also state that game updates like DLC need to be submitted for approval, even if the main game in question was already approved. This is a significant and potentially problematic point when you consider how frequently some games are updated today.</p><p style="">The lifting of China's longheld console ban would seem to be a boon for platform holders like Sony, Microsoft, and Nintendo. However, it remains to be seen what impact it will have on the fortunes of those companies. China began its console ban in 2000, following concerns about potential harm to the physical and mental development of children.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 23 Apr 2014 05:53:00 -0700 http://www.gamespot.com/articles/china-reveals-censorship-rules-for-console-games-nothing-that-promotes-drug-use-or-violence-will-be-allowed/1100-6419151/ http://www.gamespot.com/articles/reaching-1080p-on-xbox-one-tougher-compared-to-ps4-for-upcoming-rpg-lords-of-the-fallen/1100-6419150/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/mig/0/7/2/4/2050724-715754_20130816_005.jpg" data-ref-id="1300-2050724" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/mig/0/7/2/4/2050724-715754_20130816_005.jpg" data-ref-id="1300-2050724"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/mig/0/7/2/4/2050724-715754_20130816_005.jpg"></a></figure><p dir="ltr" style=""> </p><p dir="ltr" style=""> </p><p dir="ltr" style="">Achieving 1080p resolution for upcoming RPG <a href="/lords-of-the-fallen/" data-ref-id="false">Lords of the Fallen</a> is proving a to be a tougher task on Xbox One than PlayStation 4, according to developer CI Games. Executive producer Tomasz Gop said in a new interview that the studio is aiming for 1080p for both versions, but so far the results are better for Sony's new console.</p><p dir="ltr" style="">"We're working very hard right now to deliver PS4 and Xbox One in 1080p but I can't confirm whether it's possible," Gop told <a href="http://www.ign.com/articles/2014/04/23/lords-of-the-fallen-dev-1080p-tougher-on-xbox-one-than-ps4?+main+twitter" rel="nofollow" data-ref-id="false">IGN</a>. "It's probably easier for me to confirm it'll happen for PlayStation 4, because it appears on this one we're almost nailing it and pretty much there. For Xbox One though, it's slightly tougher and we're still working on it, so I can't confirm that yet."</p><p dir="ltr" style="">Also in the interview, Gop said CI Games is hoping to reach at least 30fps for Lords of The Fallen because he said it would be better to have a solid frame rate, even if it's lower, if that means the game can run at a higher overall resolution.</p><p dir="ltr" style="">"We definitely won't be below 30fps, definitely," Gop said. "I think if we have to choose between resolution and framerate, we'll probably choose to go full HD 1080p and have a stable, rock-solid 30fps, rather than try to lower the resolution and push it to 60fps because we believe this game looks pretty good, so we'd rather have a decent resolution to show it off."</p><p style="">Prior to joining CI Games to work on Lords of the Fallen, Gop worked at CD Projekt Red on <a href="/the-witcher-2-assassins-of-kings/" data-ref-id="false">The Witcher 2: Assassins of Kings</a>. Lords of the Fallen is set to launch this fall for Xbox One, PS4, and PC, and a <a href="http://www.gamespot.com/articles/xbox-one-ps4-pc-game-lords-of-the-fallen-gets-a-new-trailer/1100-6419133/" data-ref-id="1100-6419133">new trailer for the game was released just yesterday</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 23 Apr 2014 05:24:00 -0700 http://www.gamespot.com/articles/reaching-1080p-on-xbox-one-tougher-compared-to-ps4-for-upcoming-rpg-lords-of-the-fallen/1100-6419150/ http://www.gamespot.com/articles/the-first-image-of-call-of-duty-2014-has-arrived-what-do-you-think/1100-6419149/ <p style=""> </p><p dir="ltr" style="">The first image of this year's Call of Duty game, in development at <a href="http://www.gamespot.com/call-of-duty-modern-warfare-3/" data-ref-id="false">Modern Warfare 3 </a>co-developer Sledgehammer Games, has appeared. The image was first shown at the Game Developers Conference last month, where it appeared on screen <a href="http://www.gamespot.com/articles/call-of-duty-2014-is-ambitious-and-creative-sledgehammer-says/1100-6418444/" data-ref-id="1100-6418444">for a fraction of a second</a>.</p><figure data-align="left" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2514743-cod.png" data-ref-id="1300-2514743" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2514743-cod.png" data-ref-id="1300-2514743"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_small/1179/11799911/2514743-cod.png"></a><figcaption>Image credit: IGN</figcaption></figure><p dir="ltr" style=""> </p><p dir="ltr" style=""><a href="http://www.ign.com/articles/2014/04/22/call-of-duty-2014-first-image-revealed" rel="nofollow" data-ref-id="false">IGN</a> was able to capture the image, which is reportedly a depiction of what an in-game rendered character looks like. What we're looking at appears to be a soldier who is so finely detailed that we can see the pores on his nose and face.</p><p dir="ltr" style="">Last year at GDC, Activision technical director Jorge Jimenez showed off some <a href="http://www.gamespot.com/articles/activision-shows-off-next-gen-visuals/1100-6406090/" data-ref-id="1100-6406090">seriously impressive character models</a>. It's not clear, though, if this image from the new Call of Duty game was built using that technology.</p><p dir="ltr" style="">Activision has not formally announced this year's Call of Duty game, but the publisher typically reveals new games in the series in May, so we might not have to wait much longer to find out what's in store. The game is described as <a href="http://www.gamespot.com/articles/call-of-duty-2014-is-ambitious-and-creative-sledgehammer-says/1100-6418444/" data-ref-id="1100-6418444">"ambitious" and "creative,"</a> as well as "<a href="http://www.gamespot.com/articles/2014-s-call-of-duty-described-as-the-best-ever-created/1100-6417578/" data-ref-id="1100-6417578">perhaps the best Call of Duty game ever created</a>."</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 23 Apr 2014 05:04:00 -0700 http://www.gamespot.com/articles/the-first-image-of-call-of-duty-2014-has-arrived-what-do-you-think/1100-6419149/ http://www.gamespot.com/articles/xbox-one-hits-japan-sept-4-will-it-find-success-where-xbox-360-did-not/1100-6419148/ <div data-embed-type="video" data-ref-id="2300-6416249" data-width="100%" data-height="100%"><iframe src="/videos/embed/6416249/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p dir="ltr" style="">Microsoft announced today that the Xbox One will launch in Japan on September 4 and revealed a list of games that will be available for the console in the country.</p><p dir="ltr" style="">The <a href="http://www.microsoft.com/ja-jp/news/Press/2014/Apr14/140423_xboxone.aspx" rel="nofollow" data-ref-id="false">news release </a>and <a href="http://www.famitsu.com/news/201404/23052119.html" rel="nofollow" data-ref-id="false">Famitsu report</a> (translated by <a href="http://gematsu.com/2014/04/xbox-one-launching-september-4-japan" rel="nofollow" data-ref-id="false">Gematsu</a>) do not mention pricing information. Titles that will be available in Japan include <a href="/forza-motorsport-5/" data-ref-id="false">Forza Motorsport 5</a>, <a href="/kinect-sports-rivals/" data-ref-id="false">Kinect Sports Rivals</a>, <a href="/sunset-overdrive/" data-ref-id="false">Sunset Overdrive</a>,<a href="/dead-rising-3/" data-ref-id="false"> Dead Rising 3</a>, <a href="/ryse-son-of-rome/" data-ref-id="false">Ryse: Son of Rome</a>, and the <a href="/halo/" data-ref-id="false">all-new Halo game</a>.</p><p dir="ltr" style="">Separately, Square Enix has announced that it will publish <a href="/call-of-duty-ghosts/" data-ref-id="false">Call of Duty: Ghosts</a>, <a href="/reviews/tomb-raider-definitive-edition-review/1900-6415647/" data-ref-id="1900-6415647">Tomb Raider: Definitive Edition</a>, <a href="/thief/" data-ref-id="false">Thief</a>, and <a href="/murdered-soul-suspect/" data-ref-id="false">Murdered: Soul Suspect</a> in Japan. A list of 48 companies signed up to make games for the Xbox One in Japan is available below.</p><p dir="ltr" style="">The $500 Xbox One originally launched on <a href="http://www.gamespot.com/articles/microsoft-to-release-the-xbox-one-on-november-22/1100-6414035/" data-ref-id="1100-6414035">November 22 </a>in the United States, Australia, Austria, Brazil, Canada, France, Germany, Ireland, Italy, the United Kingdom, Mexico, New Zealand, and Spain. Microsoft has shipped more than 5 million systems to date.</p><p dir="ltr" style="">Sony's PlayStation 4 has been available in Japan since February 22.</p><p dir="ltr" style="">Historically, Microsoft's Xbox platforms have not performed very well in Japan, but that doesn't mean the company has lost hope for the region. Speaking to GameSpot earlier this year, Head of Xbox Phil Spencer maintained that <a href="http://www.gamespot.com/articles/console-gaming-not-dead-in-japan-microsoft-says/1100-6418629/" data-ref-id="1100-6418629">console gaming is not dead in Japan</a>.</p><p dir="ltr" style="">"It's critical for us in the industry that we continue to invest there and see great games come out," he said at the time.</p><p dir="ltr" style="">The Xbox One will also <a href="http://www.gamespot.com/articles/xbox-one-will-reach-japan-and-the-rest-of-europe-in-september-2014/1100-6418375/" data-ref-id="1100-6418375">come to 25 other regions sometime in September</a>, though Microsoft has not announced official release dates or pricing details for those markets yet.</p><p dir="ltr" style=""><ins><strong>The 48 companies registered to release games for the Xbox One in Japan:</strong></ins></p><ul><li>2K Games</li><li>Access Games</li><li>Acquire</li><li>Arc System Works</li><li>Artdink</li><li>Atlus</li><li>Bandai Namco Games</li><li>Bandai Namco Studio</li><li>Bethesda Softworks</li><li>BusinessPartner</li><li>Capcom</li><li>Cave</li><li>Codemasters</li><li>Cute</li><li>CyberConnect2</li><li>CyberStep</li><li>D3 Publisher</li><li>Electronic Arts</li><li>Experience</li><li>From Software</li><li>G.rev</li><li>Genki</li><li>Grounding</li><li>GungHo Online Entertainment</li><li>Hamster</li><li>Integrow</li><li>Kadokawa Games</li><li>Klon</li><li>Konami</li><li>Land Ho</li><li>Level-5</li><li>Mages</li><li>Marvelous AQL</li><li>Moss</li><li>Nippon Ichi Software</li><li>Sega</li><li>Silicion Studio</li><li>SNK Playmore</li><li>Spike Chunsoft</li><li>Square Enix</li><li>Take-Two Interactive</li><li>Tango Gameworks</li><li>Tecmo Koei</li><li>Triangle Service</li><li>Ubisoft</li><li>Warner Entertainment Japan</li><li>Yuke's</li><li>Zoo</li></ul><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 23 Apr 2014 04:30:00 -0700 http://www.gamespot.com/articles/xbox-one-hits-japan-sept-4-will-it-find-success-where-xbox-360-did-not/1100-6419148/ http://www.gamespot.com/videos/robot-roller-derby-disco-dodgeball-highlights-mult/2300-6418464/ How many easter egg candies will Chris and Mary have to eat due to defeat in Robot Roller Derby Disco Dodgeball. Tue, 22 Apr 2014 18:21:00 -0700 http://www.gamespot.com/videos/robot-roller-derby-disco-dodgeball-highlights-mult/2300-6418464/ http://www.gamespot.com/articles/hawken-early-access-review/1100-6419074/ <p style=""><i>GameSpot's early access reviews evaluate unfinished games that are nonetheless available for purchase by the public. While the games in question are not considered finished by their creators, you may still devote money, time, and bandwidth for the privilege of playing them before they are complete. The review below critiques a work in progress, and represents a snapshot of the game at the time of the review's publication.</i></p><p style="">Between <a href="/titanfall/" data-ref-id="false">Titanfal</a><a href="/titanfall/" data-ref-id="false">l</a>, <a href="/mechwarrior-online/" data-ref-id="false">MechWarrior Online</a>, and other recent offerings on the giant-battling-robot front, mech combat enthusiasts have an ever-growing range of options. Hawken's stunning sci-fi battlescapes and impressively detailed robot designs are an attractive wrapper for the more fast-and-furious flavor of online free-to-play mech shooter action found underneath its hood. Piloting these slick metal death machines into the fray hits a sweet spot that you won't find in similar games. The raw speed and energetic momentum infused into Hawken's online matches almost contradict the nature of the game's hulking combatants, yet this different breed of multiplayer mech battler brings a new level of excitement to the genre in a way that feels oh-so-right.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2508367-0001.jpg" data-ref-id="1300-2508367" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2508367-0001.jpg" data-ref-id="1300-2508367"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/416/4161502/2508367-0001.jpg"></a><figcaption>Are we on Tatooine, or what?</figcaption></figure><p style="">Lots of mech games do a decent enough job of making you feel like you're strapped into a huge hunk of walking metal, but Hawken really nails it with flair. Hopping into the cockpit and taking your first heavy steps into this atmospheric sci-fi realm is a wild ride. Everything, from the way the control panel rocks as you thunder along to the visual damage and bleating alarms that grow progressively intense as you get thrashed by incoming fire, adds tremendous weight to the piloting experience. The powerful sights and sounds that accompany your every move help to draw you deeper into your role with effortless ease, inciting battle lust in the process.</p><p style="">It's easy to be wooed by this pleasant sensory overload, but pausing for too long to admire your well-armed ride and the meticulously detailed surroundings is a fatal mistake. Hawken's firefights move at a fast clip. Despite their girth and heft on the battlefield, mechs are surprisingly agile, thanks to fuel-powered jump jets that let you sidestep incoming fire, leap over obstacles, glide short distances, and hover in place. This mobility is great, because it doesn't detract from the impact of being a mech pilot, and it keeps matches flowing. Even in larger battles, you can quickly find yourself flanked and torn asunder, leading you to make a hasty retreat so you can find a safe spot from which to deploy a repair drone. That's not a surefire stopgap to avoid getting sent to the scrap heap, however.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2508369-0003.png" data-ref-id="1300-2508369" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2508369-0003.png" data-ref-id="1300-2508369"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/416/4161502/2508369-0003.png"></a><figcaption>The bigger they are, the bigger they 'splode.</figcaption></figure><p style="">Hawken encourages a "stick together, stay alive" mentality--both through many natural elements of its design and in overt voice-overs suggesting as much--that spurs strategic teamwork. Taking time to repair on the battlefield is a dicey affair, because it's a slow process that leaves you vulnerable. Without a pal to watch your back, you're easy prey. Careful spotting and thoughtful sensor array placement are equally important. With a quick tap of a key, you can call out enemies on sight or even send out a distress signal to encourage teammates to flock to your location to lend a hand. All of this helps build a strong team dynamic that boosts the excitement when your squad clicks.</p><p style="">The high energy flow of standard free-for-all and team deathmatches is fun in its own right and excellent for scoring experience and currency to beef up your mech fleet. That said, the epic scope of Hawken's other core modes holds a very different kind of thrill. Missile Assault puts a cool spin on point capture, since every missile station your team controls continually hurls rockets skyward. You can actually stand and watch each missile race off into the distance and collide with your foe's towering base structure, which collapses in spectacular explosions if you manage to wrest victory from your enemy's grasp.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2508368-0002.png" data-ref-id="1300-2508368" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2508368-0002.png" data-ref-id="1300-2508368"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/416/4161502/2508368-0002.png"></a><figcaption>I've got your back, comrade!</figcaption></figure><p style="">Siege mode ramps up the spectacle to an even grander scale with longer matches that involve hauling energy around the map and capturing antiaircraft cannons as you fight away. Powering up your base launches your team's Star Destroyer-style battleship, which pushes across the sky and hammers away at the enemy base until it destroys it or is shot down. These modes are a blast, and they do a phenomenal job of making your skirmishes feel like they're a critical part of a bigger conflict.</p><p style="">Hawken sports some impressive battlefield designs. Maps are massive. They sprawl out in all directions and mix in high vantage points, loads of obstacles to use for cover, and subterranean regions to fight through. They're gorgeous too, and visually diverse enough to keep match cycles feeling fresh. You duke it out across murky swamps, dark forests, bright sci-fi cityscapes, dusty dune settlements, icy tundras, and more. This diversity extends to the wide assortment of mechs you pilot.</p><blockquote data-align="center" data-size="large"><p style="">Taking time to repair on the battlefield is a dicey affair, because it's a slow process that leaves you vulnerable. Without a pal to watch your back, you're easy prey.</p></blockquote><p style="">From light and zippy scout mechs to more-sluggish heavily armored brutes and everything in between, there's a ride for all tastes and fighting styles. Different handling, armor, weapon loadouts, and combat roles also leave lots of room for tactical variety. Picking off foes through the scope of a long-range sniper mech offers a different kind of satisfaction from hopping into an ordnance-heavy mech and deluging the enemy with clusters of rockets. Other specialties and special abilities are geared toward support, assault, assassination, and defense to round out your options. Despite their strengths and weaknesses, the mechs are balanced enough that none of them feel overpowered.</p><p style="">Unlocking them, unfortunately, can be a slow and tedious process if you don't want to shell out a bit of real cash for bonus experience boosts or instant-unlock access to speed things along. Experience you gain in battle goes toward your overall pilot level as well as the individual mechs you use in a given encounter, and leveling up grants you access to new mechs, weapons, and accessories to purchase. That's all fine, except that the more you switch up your mechs in battle, the slower you progress is with each individual mech.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2508372-0005.png" data-ref-id="1300-2508372" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2508372-0005.png" data-ref-id="1300-2508372"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/416/4161502/2508372-0005.png"></a><figcaption>Mayday! Maydayyyy!</figcaption></figure><p style="">Almost everything you can buy in the game, ranging from optional custom color schemes and decorations to mechs and weapon components, can be bought with accumulated in-game cash you accrue through playing matches. It's just faster to unlock these items with paid meteor credits. But even if you want a little nudge to ease the grind, temporary XP and money boosters are quite cheap. On the whole, nothing is outrageously expensive, so it all comes down to a matter of patience and playtime.</p><p style="">The sheer time it takes to make substantive progress across your mech fleet is a muddy point in an otherwise excellent game. Does it have a huge impact on the overall quality of the experience? Not really. Hawken is plenty of fun as a free ride, and it's worth sinking a bit of real money into it to ease the slower stretches and fully customize your favorite killer robo-suits. This mech shooter goes far above and beyond what you'd expect in a free-to-play offering, with an impressive visual design and intense, rewarding gameplay to match.</p><table data-max-width="true"><tbody><tr><td><p style=""><strong>What's There?</strong></p></td><td><p style=""><em><strong>17 mechs to pilot and upgrade, lots of big battlegrounds, excellent and unique large-scale battle modes, and seemingly customization options.</strong></em></p></td></tr><tr><td><p style=""><strong>What's to Come?</strong></p></td><td><p style=""><em><strong>Hawken is in the late stages of development, and much of the development focus currently seems to be on fine-tuning match making, making sure any bugs are stomped, and adding additional detail. You can, however, expect to see some new mechs in future updates.</strong></em></p></td></tr><tr><td><p style=""><strong>What Does it Cost?</strong></p></td><td><p style=""><strong><em>Nothing, unless you feel inclined to spend money to speed up you mech fleet's progression and customization. Shelling out actual real-world cash lets you unlock mechs early, grab XP and coin earning boosts, and outfit your mechs faster.</em></strong></p></td></tr><tr><td><p style=""><strong>When Will it Be Finished?</strong></p></td><td><p style=""><em><strong>No specific word yet on a final release, but Hawken already looks and feels like a finished product.</strong></em></p></td></tr><tr><td><p style=""><strong>What's the Verdict?</strong></p></td><td><p style=""><em><strong>Hawken is more than just an excellent free-to-play multiplayer shooter: it's mech combat done right. The game gorgeous and a blast to play, but leveling-up requires patience and a bit of grinding.</strong></em></p><p style=""><em><strong> </strong></em></p></td></tr></tbody></table> Tue, 22 Apr 2014 18:03:00 -0700 http://www.gamespot.com/articles/hawken-early-access-review/1100-6419074/ http://www.gamespot.com/videos/trove-developer-commentary-building-a-voxel-based-/2300-6418463/ Maxwell McGee sits down with the fine folks of Trion Worlds to discuss Trove, their sandbox MMO with a primarily community-generated world. Tue, 22 Apr 2014 17:53:00 -0700 http://www.gamespot.com/videos/trove-developer-commentary-building-a-voxel-based-/2300-6418463/ http://www.gamespot.com/reviews/broken-sword-5-the-serpent-s-curse-part-ii-review/1900-6415739/ <p style="">The camera slowly pans over the rolling yellow and green hills of Catalonia, a Spanish community nestled between France and the Mediterranean Sea. In Broken Sword 5: The Serpent's Curse, George Stobbart and Nico Collard leave London and Paris behind, traveling to this quiet landscape after deciphering clues hidden within a painting that stands at the center of a murderous conspiracy.</p><p style="">Mere hours before they stepped out onto the Spanish countryside, they were rescued from atop a burning building, set alight by one of the game's key antagonists: a man whose true identity and purpose remain unknown. As George and Nico are standing at the dilapidated entryway of the Castell del Sants, the tragic epicenter of the story, the pensive calm is shattered by gunfire aimed at them from inside the building--out of the frying pan and into the firing range.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2512454-0001.jpg" data-ref-id="1300-2512454" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2512454-0001.jpg" data-ref-id="1300-2512454"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/416/4161502/2512454-0001.jpg"></a><figcaption>George is visited by a nightmare from the past.</figcaption></figure><p style="">The two protagonists leave the first chapter with the elusive painting La Malediccio in hand. The enigmatic Gnostic imagery that enshrouds the canvas has led George and Nico to the aging castell, where they hope to decipher the meaning behind its cryptic symbology. They are soon led to a gorgeous town in the scenic Spanish mountainside, and later, to the parched amber sands of modern-day Iraq. The game discards the urban sprawls and embraces nature, a move that bolsters the impact of the already impressive aesthetics. The hand-painted environments range in scope from imposing mountains, which are home to soaring eagles, to archaic monasteries and Gnostic shrines stained and cracked with age.</p><p style="">Since the first episode's release late last year, the developer has released a large update allowing you to make the game match your current resolution. If you run your computer at a 1080p resolution, you now have the option to make the game match your settings, which should improve many of the finer details within the environments. The visuals are not without some problems, such as the occasional dropped frames and animation oddities. Thankfully, graphical issues are rare. The second part doesn't come free of other glitches, however. There is a small chance the game will crash directly to the desktop. Worse than that, I once loaded my quick-save file to discover that George and Nico had completely disappeared from the scene. Though I could click on objects to hear George's internal monologue describing them, he had somehow vanished into the ether. Luckily, I had another save file to fall back on.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2512455-0003.jpg" data-ref-id="1300-2512455" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2512455-0003.jpg" data-ref-id="1300-2512455"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/416/4161502/2512455-0003.jpg"></a><figcaption>Characters from prior games in the series make an appearance.</figcaption></figure><p style="">The game touches upon some heady subjects, mostly revolving around the conflict between Gnostic and Dominican Christians. The second part delves even more deeply than the first, covering the religious theme of two "opposing sides": the devout, who believe the world is ruled by order, and those who embrace freedom of human expression, and don't devote their lives to following traditional theisms. George, a skeptical man by nature, stands in between. He is presented with a challenge: follow one side over the other or, perhaps, find a balance between the two. Not unlike prior games in the series, Broken Sword 5 also delves into the metaphysical realm late in the game.</p><p style="">Broken Sword 5's second chapter puts more focus on puzzle solving over the investigations involving exploration and the conversations that established the first part. The move makes the chapter an even more linear adventure than before, discarding the map system that allowed you to warp between locations tracking down clues. Some of the puzzles are noticeably more difficult, demanding more chin rubbing than usual. They challenge you to decipher messages such as a telegram yellowed by age and an ancient artifact on which lies the directions to a lost biblical paradise.</p><figure data-align="left" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2512456-0002.jpg" data-ref-id="1300-2512456" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2512456-0002.jpg" data-ref-id="1300-2512456"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_medium/416/4161502/2512456-0002.jpg"></a><figcaption>The game includes stunning Spanish locales.</figcaption></figure><p style="">Though the puzzles still deliver satisfaction when completed, most aren't especially engaging, nor are they anything that hasn't been experienced in adventure games before. Others, however, adhere to the series' penchant for including complex puzzles you solve by using an eclectic mix of items stored in your inventory--the Broken Sword series has long been known for its unusual puzzles and their intricate, sometimes-out-of-the-box solutions. During the second chapter, you control George as he hammers out a religious tune using cans of paint and an old oil drum. In another moment, he fixes a complicated piece of hardware using a biscuit-loving cockroach, named Trevor, which occupies an empty matchbox that George has carried around since early into the first half of the game.</p><p style="">With the map system discarded, the game funnels you onto a path broken up by brief moments of puzzle solving. It's a shame, because the linearity removes the need to explore the world and engage in conversations, which I found to be the most memorable part of the game's first half. I was enthralled by characters who populated the starting chapter of Broken Sword 5, and their departure causes the game to lose some depth and energy.</p><figure data-align="right" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2512458-0006.jpg" data-ref-id="1300-2512458" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2512458-0006.jpg" data-ref-id="1300-2512458"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_medium/416/4161502/2512458-0006.jpg"></a><figcaption>Travel from the Spanish countryside to Iraq.</figcaption></figure><p style="">The second part isn't completely devoid of narration, however, and moments of interaction are fortified with strong writing and voice acting. The protagonists are briefly joined by a new ally, Eva Sanchez, and George is reunited with two old friends who graced the first two Broken Sword games, Duane and Pearl Henderson. Much to George's chagrin, the disgruntled goat that gave nightmares to those who played <a href="/reviews/broken-sword-the-shadow-of-the-templars-review/1900-2859008/" data-ref-id="1900-2859008">Broken Sword: The Shadow of the Templars</a> makes a return early in the second half of The Serpent's Curse. But fear not: the goat that some publications dubbed one of the most difficult puzzles ever is graciously declawed, providing a simpler puzzle, and is mainly there for nostalgia--perhaps to evoke a little terror as well.</p><p style="">Broken Sword 5's second part is noticeably shorter, coming in at fewer than five hours when compared to the first part's six, and its linear nature diminishes the joy of exploration. Nevertheless, Broken Sword 5: The Serpent's Curse is a solid installment in the nearly 20-year-old franchise, delivering a captivating story with great characters and loads of good-natured humor. We'll have to see if the combination is enough to warrant another adventure, but until then, The Serpent's Curse achieves its goals, giving George and Nico one more shot at the limelight.</p> Tue, 22 Apr 2014 17:01:00 -0700 http://www.gamespot.com/reviews/broken-sword-5-the-serpent-s-curse-part-ii-review/1900-6415739/


Anda sedang membaca artikel tentang

Gamespot's Site Mashup

Dengan url

http://kehidupangaul.blogspot.com/2014/04/gamespots-site-mashup_23.html

Anda boleh menyebar luaskannya atau mengcopy paste-nya

Gamespot's Site Mashup

namun jangan lupa untuk meletakkan link

Gamespot's Site Mashup

sebagai sumbernya

0 komentar:

Posting Komentar

techieblogger.com Techie Blogger Techie Blogger