Gamespot's Site Mashup

Written By Kom Limpulnam on Selasa, 01 April 2014 | 23.26

Gamespot's Site MashupXbox One DVR control and OneGuide coming to SmartGlass2014 FIFA World Cup Brazil demo is out now, event still not taking place until JuneApril Fool's Day prank makes Guild Wars 2 characters have huge headsDark Souls 2 patch will introduce new item to reduce the difficulty for newcomersUbisoft won't say if Watch Dogs runs in 1080p on PS4 and Xbox OneFez 2 is back on, Phil Fish says on April Fool's Day"I genuinely worry about the future of Microsoft," says Epic Games founderHalo co-creator raises $5 million to make "mobile games for core gamers"Xbox Live users spend 5 hours per day on Xbox One -- How much time do you spend?GameStop announces PS3-to-PS4 upgrade offer for MLB 14: The ShowXbox's Phil Spencer: Biggest request I get is to bring back ShenmueElder Scrolls Online's subscription-based model is the "right decision"Xbox One's controversial indie "launch parity" clause will continueFollowing Facebook's $2bn Oculus acquisition, Star Citizen creator says he won't sell to a bigger companyValve announces dates for Dota 2 tournament The International 2014

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Tue, 01 Apr 2014 09:02:37 -0700 http://www.gamespot.com/articles/xbox-one-dvr-control-and-oneguide-coming-to-smartglass/1100-6418695/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2492812-smartglass.png" data-ref-id="1300-2492812" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2492812-smartglass.png" data-ref-id="1300-2492812"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2492812-smartglass.png"></a><figcaption>The OneGuide UI for SmartGlass</figcaption></figure><p style=""> </p><p dir="ltr" style="">In a <a href="http://news.xbox.com/2014/04/ent-xbox-one-tv-tools-and-smartglass" rel="nofollow" data-ref-id="false">blog post on the Xbox Wire</a>, Microsoft today announced a series of updates for its Xbox SmartGlass and Xbox Video services that the company hopes will improve the "all-in-one" nature of the Xbox One.</p><p dir="ltr" style="">First, Microsoft is adding a range of new SmartGlass features that promise to make it easier for users to navigate various Xbox One applications and services. With the latest Xbox One SmartGlass update, you can, per Microsoft's words:</p><ul><li>Navigate game options so you can quickly get to the full list of Achievements, challenges, and game clips without jumping through multiple screens.</li><li>View recent players to find people you recently gamed with, easily add them as a friend, or issue a rematch challenge.</li><li>Sort the Friends list by online status for a quick view of what your friends are doing.</li><li>View your Activity Feed in a way that matches the view on your console.</li><li>Launch an app in Snap from your mobile device, and when you're done, simply unsnap it.</li><li>Receive Xbox Live messaging alerts on your mobile device, making it easier to stay in touch with friends when you're on the go.</li></ul><p dir="ltr" style="">You can download the <a href="https://itunes.apple.com/us/app/xbox-one-smartglass/id736179781?mt=8" rel="nofollow" data-ref-id="false">free Xbox One SmartGlass app for iOS</a> and <a href="https://play.google.com/store/apps/details?id=com.microsoft.xboxone.smartglass" rel="nofollow" data-ref-id="false">Android </a>today.</p><p dir="ltr" style="">Microsoft is also allowing select Xbox Live users in the United States, Europe, and Canada try out new OneGuide features that are "designed to improve the TV experience" on Xbox One. Users chosen to participate in the beta will see:</p><ul><li>An enhanced TV watching experience (that's already available in the U.S.), which sees TV listings added to OneGuide, alongside Favorites and App Channels. This will work for people in Europe and Canada who have their TV connected to Xbox One via HDMI-in.</li><li>More control over Xbox One, their TV, and set-top box, including setting new recordings and watching recorded content from their DVR, all from a tablet or smart phone. Xbox SmartGlass also adds a cool new feature to show the most recently-watched channels.</li><li>New Kinect voice commands in Europe and Canada (already available in the U.S.) which let you control your set-top box and other AV equipment.</li></ul><p dir="ltr" style="">These features will be released publicly later in the year, Microsoft said.</p><p dir="ltr" style="">Switching to Xbox Video, beginning this week users can rent or buy a movie from Xbox Video, start watching on one screen and then pick up exactly where they left off on another. This feature is coming later to Windows Phone 8 and XboxVideo.com users.</p><div data-embed-type="video" data-ref-id="2300-6408651" data-width="854" data-height="480"><iframe src="/videos/embed/6408651/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a><br /></em></strong></td></tr></tbody></table> Tue, 01 Apr 2014 08:44:00 -0700 http://www.gamespot.com/articles/xbox-one-dvr-control-and-oneguide-coming-to-smartglass/1100-6418695/ http://www.gamespot.com/articles/2014-fifa-world-cup-brazil-demo-is-out-now-event-still-not-taking-place-until-june/1100-6418694/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/536/5360430/2448137-easports2014fifaworldcupbrazil_netherlands_lineup.jpg" data-ref-id="1300-2448137" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/536/5360430/2448137-easports2014fifaworldcupbrazil_netherlands_lineup.jpg" data-ref-id="1300-2448137"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/536/5360430/2448137-easports2014fifaworldcupbrazil_netherlands_lineup.jpg"></a></figure><p style="">EA has released a demo for its upcoming football/soccer World Cup tie-in <a href="/2014-fifa-world-cup-brazil/" data-ref-id="false">2014 FIFA World Cup Brazil</a>.</p><p dir="ltr" style="">The demo allows you to play as Mexico, Brazil, USA, England, Australia, Japan, New Zealand, or Ivory Coast in the game's Kick Off mode. It weighs in at 1.7GB on PS3 and a slightly slimmer 1.66GB on Xbox 360, where you'll be to be an Xbox Live Gold subscriber in order to get it.</p><p dir="ltr" style="">The full game comes out for Xbox 360 and PlayStation 3 on April 17, far in advance of the actual tournament which kicks off on June 12.</p><p dir="ltr" style="">"With gameplay and game mode alterations that only the most hardened of subscribers ever recognise," <a href="http://www.gamespot.com/articles/is-2014-fifa-world-cup-brazil-one-football-game-too-many/1100-6418069/">said GameSpot freelancer John Robertson in his recent preview of the title</a>, "is EA justified in releasing tweaked editions of what is essentially the same game every annum?"</p><div data-embed-type="video" data-ref-id="2300-6417745" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417745/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Martin Gaston is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/squidmania" rel="nofollow" data-ref-id="false"> Twitter @squidmania</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Tue, 01 Apr 2014 08:42:00 -0700 http://www.gamespot.com/articles/2014-fifa-world-cup-brazil-demo-is-out-now-event-still-not-taking-place-until-june/1100-6418694/ http://www.gamespot.com/articles/april-fool-s-day-prank-makes-guild-wars-2-characters-have-huge-heads/1100-6418693/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2492793-gw2.jpg" data-ref-id="1300-2492793" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2492793-gw2.jpg" data-ref-id="1300-2492793"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2492793-gw2.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Did you log into <a href="/guild-wars-2/" data-ref-id="false">Guild Wars 2</a> today and find something a little...off with the characters in Tyria? No reason to worry, as developer ArenaNet deliberately increased the head size for all characters 200 percent to effectively turn them into bobble-heads as an April Fool's Day prank</p><p style="">"Unnamed studies indicate that MMO players feel more emotionally engaged with characters that have heads, which is why every character in Guild Wars 2 has one," ArenaNet says. "If players like characters that have heads, logic dictates that they'll love characters with freakishly large heads…"</p><p style="">Check out the Vine below for the insanity going on inside Guild Wars 2 right now. </p><div data-embed-type="html"><iframe class="vine-embed" src="https://vine.co/v/Mep6eZjhWeY/embed/simple" height="600" width="600"></iframe><script charset="utf-8" type="text/javascript" src="//platform.vine.co/static/scripts/embed.js" async=""></script></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Tue, 01 Apr 2014 08:20:00 -0700 http://www.gamespot.com/articles/april-fool-s-day-prank-makes-guild-wars-2-characters-have-huge-heads/1100-6418693/ http://www.gamespot.com/articles/dark-souls-2-patch-will-introduce-new-item-to-reduce-the-difficulty-for-newcomers/1100-6418680/ <div data-embed-type="video" data-ref-id="2300-6417601" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417601/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">While the <a href="/dark-souls-ii/" data-ref-id="false">Dark Souls</a> series may be known for its extreme difficulty, developer From Software is hoping to make the game slightly more accessible for players who want a more gentle introduction to the world of Drangleic. According to an update on the game's <a href="http://info.darksouls.jp/other/pc/information_detail/2014-03-28-01.html" rel="nofollow">official Japanese website</a>, a patch later this month will introduce a new effigy: the Bonfire Sybaritic.</p><p style="">Players who use the Sybaritic will receive fewer souls while playing, but should find enemies easier to kill. They'll also maintain full health while in a Hollowed state and use less stamina while blocking and attacking.</p><figure data-align="right" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1534/15343359/2492644-8991003763-img_a.jpg" data-ref-id="1300-2492644" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1534/15343359/2492644-8991003763-img_a.jpg" data-ref-id="1300-2492644"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_small/1534/15343359/2492644-8991003763-img_a.jpg"></a></figure><p style="">The game's designer, Hidetaka Miyazaki, writes that this update will not affect players who want their core experience to remain unchanged. "While the majority of our fans prefer the intense difficulty of [Dark Souls II], fan feedback and user testing have revealed that it's also the biggest barrier to bringing new players into the experience. We wanted to introduce an item that makes the game more manageable for newcomers."</p><p style="">Players can purchase the Sybaritic for 500 souls from a merchant in Majula at the very beginning of the game, though the first one is free. "We hope new players will use this as a chance to get better at the game," Miyazaki writes. "After getting accustomed to the gameplay and exploration, they can then increase the difficulty at any time back to normal by burning one Bonfire Ascetic." According to the post, the Bonfire Sybaritic is able to nullify the effects of the previously irreversible Bonfire Ascetic.</p><p style="">The patch is set to release later this month in Japan, and it will also introduce minor bug fixes and some texture loading improvements to the 360 and PS3 versions of the game. No details are provided in the post on when the patch will come to the West, but if you're looking to get a head start in Dark Souls II and need a little help in the meantime, check out GameSpot's <a href="http://www.gamespot.com/articles/which-dark-souls-2-class-is-best-for-you/1100-6418247/">guide to choosing a starting class</a> as well as <a href="http://www.gamespot.com/articles/30-items-you-should-collect-in-dark-souls-2-before-your-first-fight/1100-6418218/">30 items you can find in the game before your first fight</a>.</p><table data-max-width="true"><tbody><tr><td><p style=""><strong>Justin Haywald is a senior editor at GameSpot, and you can follow him on<a href="https://twitter.com/JustinHaywald" rel="nofollow"> Twitter @JustinHaywald</a>. Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></strong></p></td></tr></tbody></table> Tue, 01 Apr 2014 08:00:00 -0700 http://www.gamespot.com/articles/dark-souls-2-patch-will-introduce-new-item-to-reduce-the-difficulty-for-newcomers/1100-6418680/ http://www.gamespot.com/articles/ubisoft-won-t-say-if-watch-dogs-runs-in-1080p-on-ps4-and-xbox-one/1100-6418692/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/536/5360430/2449259-watch_dogs_being_hacked.png" data-ref-id="1300-2449259" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/536/5360430/2449259-watch_dogs_being_hacked.png" data-ref-id="1300-2449259"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/536/5360430/2449259-watch_dogs_being_hacked.png"></a></figure><p style=""> </p><p dir="ltr" style="">Will open-world action game <a href="/watch-dogs/" data-ref-id="false">Watch Dogs</a> run in 1080p on Xbox One and PlayStation 4? Fans want to know, but Ubisoft isn't prepared to confirm just yet. Writing on Twitter today, creative director Jonathan Morin <a href="https://twitter.com/Design_Cave/status/450838370416332801" rel="nofollow" data-ref-id="false">said</a> "resolution [is] still being finalized on both PS4/Xbox One…"</p><p dir="ltr" style="">Unconfirmed reports previously suggested that the PS4 version of Watch Dogs would run in 1080p while the Xbox One iteration would perform at something below that level. If this ends up being the case, it <a href="http://www.gamespot.com/articles/infinity-ward-cod-ghosts-is-720p-on-xbox-one-1080p-on-ps4/1100-6415873/" data-ref-id="1100-6415873">won't be the first time a multiplatform title has been visually superior on Sony's console</a>.</p><p dir="ltr" style="">Morin was, however, prepared to answer a question regarding Watch Dogs' frame-rate. He said that the PS4 version's frame-rate is currently "<a href="https://twitter.com/Design_Cave/status/450835471430856704" rel="nofollow" data-ref-id="false">very stable/constant</a>." He didn't say anything about the frame-rate for the Xbox One version of Watch Dogs.</p><p dir="ltr" style="">Morin also revealed a smorgasbord of other Watch Dogs details through his Twitter account, the most interesting of which are listed below.</p><ul><li dir="ltr">"Normal" enemies will go down easily (2-3 bullets, or 1 in the case of a headshot).</li><li dir="ltr">If you join invade someone else's game, chases can last for 20-30 minutes if both players are highly skilled.</li><li dir="ltr">There won't be any microtransactions.</li><li dir="ltr">Recommended PC specs are not yet finalized.</li><li dir="ltr">Won't feature "unnecessary gore" for takedowns. "Blood spatter is in there, but don't expect heads blowing up."</li></ul><p dir="ltr" style="">Watch Dogs launches <a href="http://www.gamespot.com/articles/watch-dogs-release-date-announced-for-everything-except-wii-u/1100-6417977/" data-ref-id="1100-6417977">May 27</a> for Xbox 360, Xbox One, PlayStation 3, PlayStation 4, and PC. The Wii U version, which is <a href="http://www.gamespot.com/articles/watch-dogs-for-wii-u-definitely-not-canceled/1100-6418164/" data-ref-id="1100-6418164">definitely not canceled</a>, launches sometime later.</p><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Tue, 01 Apr 2014 07:54:00 -0700 http://www.gamespot.com/articles/ubisoft-won-t-say-if-watch-dogs-runs-in-1080p-on-ps4-and-xbox-one/1100-6418692/ http://www.gamespot.com/articles/fez-2-is-back-on-phil-fish-says-on-april-fool-s-day/1100-6418691/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2492786-fez.jpg" data-ref-id="1300-2492786" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2492786-fez.jpg" data-ref-id="1300-2492786"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2492786-fez.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">The canceled<a href="/fez/" data-ref-id="false"> Fez</a> sequel is back in development, creator Phil Fish said today on Twitter. Today is <a href="http://www.gamespot.com/articles/don-t-be-fooled-video-game-april-fools-2014-joke-round-up/1100-6418679/" data-ref-id="1100-6418679">April Fool's Day</a>, so it's entirely <del>plausible</del> likely that Fish is only kidding around.</p><p dir="ltr" style="">"I'm back! Fez II is back on!" Fish <a href="https://twitter.com/PHIL_FISH/status/450999474731880448" rel="nofollow" data-ref-id="false">exclaimed on Twitter today</a>. The tweet has been retweeted more than 500 times so far.</p><p dir="ltr" style="">Fish announced last summer that he had <a href="http://www.gamespot.com/articles/fez-ii-canceled/1100-6412138/" data-ref-id="1100-6412138">canceled Fez II</a> and was quitting the video game industry altogether. "I am done. I take the money and I run," Fish said at the time. "This is as much as I can stomach. This is isn't the result of any one thing, but the end of a long, bloody campaign. You win."</p><p dir="ltr" style="">The original Fez, available today on Xbox 360, PC, PlayStation 3, PlayStation 4, and PlayStation Vita, has <a href="http://www.gamespot.com/articles/indie-hit-fez-has-now-sold-1-million-copies/1100-6416622/" data-ref-id="1100-6416622">sold over 1 million copies</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Tue, 01 Apr 2014 07:25:00 -0700 http://www.gamespot.com/articles/fez-2-is-back-on-phil-fish-says-on-april-fool-s-day/1100-6418691/ http://www.gamespot.com/articles/i-genuinely-worry-about-the-future-of-microsoft-says-epic-games-founder/1100-6418690/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2492781-windows8.jpg" data-ref-id="1300-2492781" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2492781-windows8.jpg" data-ref-id="1300-2492781"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2492781-windows8.jpg"></a></figure><p style=""> </p><p dir="ltr" style=""><a href="/dayz/" data-ref-id="false">DayZ</a> creator Dean Hall is not the only developer who is <a href="http://www.gamespot.com/articles/16-fascinating-discoveries-from-dayz-creator-s-ama/1100-6417295/" data-ref-id="1100-6417295">not terribly pleased with Microsoft and Windows 8</a>. Speaking with <a href="http://www.polygon.com/2014/4/1/5568378/epic-games-ceo-tim-sweeney-unreal-engine-vr-oculus-rift" rel="nofollow" data-ref-id="false">Polygon</a>, Epic Games founder Tim Sweeney said he's concerned about the "closed" nature of Microsoft's latest operating system.</p><p dir="ltr" style="">"I genuinely worry about the future of Microsoft," Sweeney said. "They've locked down this Windows 8. They say future app developers should focus there, but you can only ship that with Microsoft's permission and Microsoft's approval through Microsoft's store. And that sucks compared to the open nature of the PC platform before…"</p><p dir="ltr" style="">On the other hand, Sweeney praised <a href="http://www.gamespot.com/articles/valve-steam-machine-roundup-prices-images-and-full-specs-revealed/1100-6416968/" data-ref-id="1100-6416968">Valve's line of Steam Machines</a>, describing the product line as the "most open high-end gaming platform ever."</p><p dir="ltr" style="">But Sweeney isn't ready to write Microsoft off entirely in the PC gaming space. He said he's hopeful, due in part to the <a href="http://www.gamespot.com/articles/meet-satya-nadella-the-new-microsoft-ceo/1100-6417513/" data-ref-id="1100-6417513">recent senior management shakeup</a>, that Microsoft will become more "open" as it relates to developing for the Windows platform. If they don't, Linux and Steam OS are a good backup plan, he said.</p><p dir="ltr" style="">"I sense kind of a renaissance at MS in the last six months," Sweeney said. "Talking to the DirectX team for example, they're making some brilliant decisions on <a href="http://www.gamespot.com/articles/microsoft-reveals-direct-x12-promises-major-improvements-for-xbox-one-and-pc-developers/1100-6418438/" data-ref-id="1100-6418438">DirectX 12</a> to make it more efficient and more open than ever before. You just generally sense a momentum to be more open with the community and more broad with their Windows strategy. I'm hoping that takes root."</p><p dir="ltr" style="">Also in Polygon's interview, Sweeney said the virtual reality market is going to explode in popularity and prominence over time. "We're doing a huge amount of research in VR, working with Oculus kits," he said. "We see this as a technology that will influence every game and every platform."</p><p dir="ltr" style="">Sweeney went as far to say that virtual reality technology, like the <a href="http://www.gamespot.com/articles/everything-you-need-to-know-about-facebook-buying-oculus-for-2-billion/1100-6418636/" data-ref-id="1100-6418636">Facebook-owned Oculus Rift</a> or <a href="http://www.gamespot.com/articles/sony-announces-ps4-virtual-reality-initiative-project-morpheus/1100-6418391/" data-ref-id="1100-6418391">Sony's Project Morpheus</a>, are going to revolutionize the world in a more meaningful way than smartphones did.</p><p style="">"It's technology that I think will completely change the world," Sweeney said. "I think It's going to be a bigger phenomenon than smartphones. You have to put it in perspective and realize we're in maybe the [first-generation] iPhone stage right now where you have this really cool device, but it has some real flaws that prevents it from being a pervasive device for everyone. There might be an audience for 10 million users of the current tech, but as it improves with each generation, the audience is going to keep growing until eventually you're going to reach a critical point where you can put on one of these devices and have an experience that is effectively indistinguishable from reality."</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Tue, 01 Apr 2014 07:09:00 -0700 http://www.gamespot.com/articles/i-genuinely-worry-about-the-future-of-microsoft-says-epic-games-founder/1100-6418690/ http://www.gamespot.com/articles/halo-co-creator-raises-5-million-to-make-mobile-games-for-core-gamers/1100-6418689/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2492778-midnight.png" data-ref-id="1300-2492778" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2492778-midnight.png" data-ref-id="1300-2492778"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2492778-midnight.png"></a></figure><p style=""> </p><p dir="ltr" style="">Industrial Toys, the indie studio <a href="http://www.gamespot.com/articles/bungie-founder-discusses-new-mobile-game-studio/1100-6351200/" data-ref-id="1100-6351200">founded by Halo co-creator Alex Seropian</a>, has raised $5 million in a round of venture capital funding from <a href="http://www.accel.com/" rel="nofollow" data-ref-id="false">Accel Partners</a> to help launch Midnight Star, its mobile game designed for core gamers. The investment was announced through various media interviews.</p><p dir="ltr" style="">Accel Partners previously invested in Angry Birds developer Rovio and Clash of Clans creator Supercell. Now the firm is hoping that its bet on Seropian, whose Halo series has sold more than 50 million copies to date, is onto something lucrative with free-to-play game Midnight Star.</p><p dir="ltr" style="">"Our plan is to build something with a permanence to it," Seropian told <a href="http://venturebeat.com/2014/03/31/halo-game-creator-raises-5m-for-industrial-toys-game-startup/" rel="nofollow" data-ref-id="false">VentureBeat</a>. "It seems obvious to us that core gamers will move to mobile."</p><p dir="ltr" style="">For its part, Accel Partners' Vas Natarajan said that Seropian and Industrial Toys "have a vision and focus on quality. They made their first product on a scrappy budget, but it is going to be very polished."</p><p dir="ltr" style="">Midnight Star, which <a href="http://www.gamespot.com/articles/system-of-a-down-frontman-talks-about-what-it-s-like-to-make-music-for-a-video-game/1100-6417766/" data-ref-id="1100-6417766">features music from System of a Down frontman Serj Tankian</a>, is expected to launch this summer.</p><p dir="ltr" style="">Seropian founded Bungie Studios in 1991 and was instrumental in the development of <a href="/halo-combat-evolved/" data-ref-id="false">Halo: Combat Evolved</a>, the first entry in the now-mammoth shooter series. Seropian later left Bungie and <a href="http://www.gamespot.com/articles/halo-creator-founds-new-game-studio/1100-6094537/">formed Wideload Games in 2004</a>, which Disney <a href="http://www.gamespot.com/articles/disney-hauls-off-wideload-hires-halo-cocreator-seropian/1100-6216969/">purchased in 2009</a>.</p><p style="">With that acquisition, Seropian was promoted to senior vice president and general manager of core games at Disney Interactive, the position he departed from <a href="http://www.gamespot.com/articles/bungie-studios-founder-leaves-disney-interactive/1100-6349994/" data-ref-id="1100-6349994">in 2012</a> to establish Industrial Toys. You can read more about Industrial Toys in <a href="http://www.gamespot.com/articles/bungie-founder-discusses-new-mobile-game-studio/1100-6351200/" data-ref-id="1100-6351200">our interview with Seropian</a>.</p><div data-embed-type="video" data-src="http://www.youtube.com/watch?v=pR_mdOz3j7g" data-width="100%" data-height="100%"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fwww.youtube.com%2Fembed%2FpR_mdOz3j7g%3Fwmode%3Dopaque%26feature%3Doembed&amp;wmode=opaque&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DpR_mdOz3j7g&amp;image=http%3A%2F%2Fi1.ytimg.com%2Fvi%2FpR_mdOz3j7g%2Fhqdefault.jpg&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=text%2Fhtml&amp;schema=youtube" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Tue, 01 Apr 2014 06:43:00 -0700 http://www.gamespot.com/articles/halo-co-creator-raises-5-million-to-make-mobile-games-for-core-gamers/1100-6418689/ http://www.gamespot.com/articles/xbox-live-users-spend-5-hours-per-day-on-xbox-one-how-much-time-do-you-spend/1100-6418688/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2492775-xb1.jpg" data-ref-id="1300-2492775" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2492775-xb1.jpg" data-ref-id="1300-2492775"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2492775-xb1.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Microsoft today announced in a <a href="http://news.xbox.com/2014/04/ent-twitch-record-breaking-numbers" rel="nofollow" data-ref-id="false">blog post on the Xbox Wire </a>that Xbox Live members worldwide are spending an average of five hours per day on Xbox One using apps, playing games, and watching TV. Microsoft didn't say which category is the most popular, but on Xbox 360, gamers <a href="http://www.gamespot.com/articles/hbo-xfinity-mlb-apps-hit-xbox-live/1100-6368252/" data-ref-id="1100-6368252">spent more time with entertainment apps than they did playing online games</a>.</p><p dir="ltr" style="">Helping drive Xbox One usage, Microsoft said, is the new Twitch app, which<a href="http://www.gamespot.com/articles/xbox-one-finally-gets-twitch-streaming-on-march-11-right-in-time-for-titanfall/1100-6417945/" data-ref-id="1100-6417945"> launched last month</a> alongside Respawn Entertainment's multiplayer shooter <a href="/titanfall/" data-ref-id="false">Titanfall</a>. Since launch, users have broadcast nearly 23 million minutes of content, which includes 2.7 million minutes broadcast on March 10-12--that's the most ever for a Twitch console app on its first day.</p><p dir="ltr" style="">In addition, 30 percent of all Twitch unique broadcasters were broadcasting from Xbox One during the app's first day, Microsoft said. For its first week, the Twitch app on Xbox One attracted 108,000 unique users, making up 22 percent of Twitch's unique broadcasters in the same period of time.</p><p dir="ltr" style="">This level of usage is far and away better than "another console," Microsoft said, likely referring to the Twitch app for PlayStation 4. "It took another console a month to achieve what the Twitch app on Xbox One did within its first week," Microsoft said.</p><p dir="ltr" style="">As you might have guessed, Titanfall is the most broadcast game on Twitch using Xbox One, with more than 10 million minutes being streamed through the system to date.</p><p style="">"Microsoft has a put a lot of time and effort into ensuring their Twitch integration would be a robust experience, and based on the amount of Xbox One owners streaming from their living rooms, the move paid off," Twitch COO Kevin Lin said in a statement. "This high rate of adoption for our console integrations has elevated our role in the entertainment industry. People go to Hulu to watch TV, Netflix to watch movies, and now they go to Twitch to watch and broadcast video games. We're really fortunate for such a passionate and progressive community who made this all possible."</p><div data-embed-type="video" data-ref-id="2300-6417693" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417693/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Tue, 01 Apr 2014 06:17:00 -0700 http://www.gamespot.com/articles/xbox-live-users-spend-5-hours-per-day-on-xbox-one-how-much-time-do-you-spend/1100-6418688/ http://www.gamespot.com/articles/gamestop-announces-ps3-to-ps4-upgrade-offer-for-mlb-14-the-show/1100-6418685/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2492759-mlbtheshow.jpg" data-ref-id="1300-2492759" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2492759-mlbtheshow.jpg" data-ref-id="1300-2492759"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2492759-mlbtheshow.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">GameStop today announced a special PlayStation 3-to-PlayStation 4 upgrade offer for Sony's Major League Baseball game <a href="/mlb-14-the-show/" data-ref-id="false">MLB 14: The Show</a>. If you're a PowerUp Rewards member, you can get the PS4 version for $20 when you trade in the PS3 version, provided it was purchased at GameStop.</p><p dir="ltr" style="">A membership to GameStop's PowerUp Rewards program is free. Sony has not announced any kind of upgrade offer for MLB 14: The Show to date.</p><p dir="ltr" style="">The PS3 and PlayStation Vita versions of MLB 14: The Show are available today (that's no April Fool's joke), while the PS4 iteration launches on May 6. If you had an exsiting preorder for the PS3, PS Vita, and PS4 versions of the game, you'll receive $20 worth of in-game currency for MLB 14: The Show.</p><p dir="ltr" style="">In addition, GameStop is holding a special trade-in promotion surrounding MLB 14: The Show. Any trades (games, consoles, smartphones, tablets, accessories) applied to the purchase of MLB 14: The Show will receive a 30 percent in-store credit bonus. PowerUp Rewards Pro members ($15/year) will earn 10 percent more, for a total of 40 percent extra credit.</p><p dir="ltr" style="">Finally, GameStop is launching an "MLB Mondays" promotion through its website where it will host new information, trailers, and gameplay videos for MLB 14: The Show every Monday leading up to the PS4 release on May 6. You can <a href="http://www.gamestop.com/collection/mlb-14-the-show" rel="nofollow" data-ref-id="false">check out the landing page on GameStop's website for more</a>.</p><p dir="ltr" style="">MLB 14: The Show is not the only professional baseball game in town this year. Though the <a href="http://www.gamespot.com/articles/mlb-2k-series-is-finished/1100-6416967/" data-ref-id="1100-6416967">MLB 2K series is no more</a>, Major League Baseball itself is working on a <a href="http://www.gamespot.com/articles/r-b-i-baseball-franchise-revived-for-xbox-one-ps4/1100-6417137/" data-ref-id="1100-6417137">new entry in the R.B.I. Baseball series</a> coming later this spring to consoles, PC, and mobile.</p><div data-embed-type="video" data-ref-id="2300-6415909" data-width="100%" data-height="100%"><iframe src="/videos/embed/6415909/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Tue, 01 Apr 2014 06:15:00 -0700 http://www.gamespot.com/articles/gamestop-announces-ps3-to-ps4-upgrade-offer-for-mlb-14-the-show/1100-6418685/ http://www.gamespot.com/articles/xbox-s-phil-spencer-biggest-request-i-get-is-to-bring-back-shenmue/1100-6418687/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2492767-shenmue.jpg" data-ref-id="1300-2492767" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2492767-shenmue.jpg" data-ref-id="1300-2492767"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2492767-shenmue.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">The most repeated request new <a href="http://www.gamespot.com/articles/microsoft-boss-phil-spencer-gets-a-promotion-to-head-of-xbox-promises-incredible-new-chapter-for-gaming/1100-6418670/" data-ref-id="1100-6418670">Head of Xbox Phil Spencer</a> hears from Xbox owners is for a new entry in Sega and Yu Suzuki's Shenmue series.</p><p dir="ltr" style="">"The big Shenmue contingency," Spencer said with a laugh in an interview with <a href="http://www.polygon.com/2014/3/31/5566946/xbox-one-new-head-of-xbox-phil-spencer-gaming-first" rel="nofollow" data-ref-id="false">Polygon</a>. This group of gamers has "definitely" gathered his attention, the report states.</p><p dir="ltr" style="">Don't expect a new Shenmue from Microsoft anytime soon, however. Spencer <a href="https://twitter.com/XboxP3/status/429479278292385792" rel="nofollow" data-ref-id="false">said on Twitter in February</a> that it's not going to happen. "I know there is lots of Shenmue love out there, but it's a Sega game. We can't build it," he said at the time.</p><p dir="ltr" style="">The cult series, originally planned as a trilogy for the Dreamcast and left unfinished after the second game, has not been seen since the release of <a href="http://www.gamespot.com/shenmue-ii/" data-ref-id="false">Shenmue II</a> on the original Xbox in 2002. In November, Sega confirmed that a <a href="http://www.gamespot.com/articles/sega-confirms-shenmue-3-trademark-a-fake/1100-6416487/" data-ref-id="1100-6416487">mysterious Shenmue 3 trademark was actually a fake</a>.</p><p dir="ltr" style="">Suzuki gave a Shenmue postmortem talk at GDC last month. You can watch it below.</p><p dir="ltr" style="">Though a new Shenmue game doesn't sound likely, Spencer said that Microsoft will have the "best lineup of content in a long time" in store for E3 in June. It's this content that Spencer no doubt hopes will <a href="http://www.gamespot.com/articles/playstation-4-crosses-6-million-sales-following-strong-japan-launch/1100-6418086/" data-ref-id="1100-6418086">help the Xbox One catch up to Sony's PlayStation 4</a>.</p><p style="">"We're early on in the console generation, and obviously Sony's having a great launch," he said. "Console gaming is doing incredibly well right now. Six months ago, everybody wondered if console gaming was dead... but this is a long, multi-year generation and my fundamental belief is that great games create the best platforms."</p><div data-embed-type="video" data-ref-id="2300-6417813" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417813/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Tue, 01 Apr 2014 05:51:00 -0700 http://www.gamespot.com/articles/xbox-s-phil-spencer-biggest-request-i-get-is-to-bring-back-shenmue/1100-6418687/ http://www.gamespot.com/articles/elder-scrolls-online-s-subscription-based-model-is-the-right-decision/1100-6418686/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/mig/2/0/0/9/2052009-669684_20130822_002.jpg" data-ref-id="1300-2052009" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/mig/2/0/0/9/2052009-669684_20130822_002.jpg" data-ref-id="1300-2052009"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/mig/2/0/0/9/2052009-669684_20130822_002.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">In a new interview with <a href="http://games.on.net/2014/04/elder-scrolls-online-pete-hines-says-sub-model-only-fails-if-youre-not-getting-your-moneys-worth/" rel="nofollow" data-ref-id="false">Games.On</a>, Bethesda marketing executive Pete Hines defended <a href="/the-elder-scrolls-online/" data-ref-id="false">The Elder Scrolls Online</a>'s subscription fee, saying it was the "right decision" for the MMORPG. Recalling the decision to make The Elder Scrolls Online subscription-based instead of free-to-play, Hines said it was a "mutual" choice between publisher Bethesda and developer Zenimax Online Studios.</p><p dir="ltr" style="">Though Hines said he's feeling some trepidation around the decision to make The Elder Scrolls Online a subscription-based game, he ultimately believes that "it's the right decision for the right reasons." The Elder Scrolls Online's success or failure will come down to the game making a strong enough argument to lead players to pay $15 month beyond the free 30 days, Hines said.</p><p dir="ltr" style="">"If we're providing the kind of content people want to see where they're like 'This is awesome, I'm having a blast, this new stuff is totally worth it and I'm having fun', then the subscription totally works," he said. "If we're putting out stuff that doesn't make a case for it then we have a problem on our hands and we have failed to meet that value proposition."</p><p dir="ltr" style="">Hines stressed that it's not the distinction between free-to-play vs. paid that determines an MMO's success or failure, but rather whether or not players feel they are getting their money's worth. "If yes, then they don't have a problem with it. If no, then they have a problem with it," he said.</p><p dir="ltr" style="">MMOs like <a href="/star-wars-the-old-republic/" data-ref-id="false">Star Wars: The Old Republic</a> and <a href="http://www.gamespot.com/articles/lord-of-the-rings-online-to-go-free-to-play/1100-6264551/" data-ref-id="1100-6264551">Lord of the Rings Online</a> started out with a subscription model and later transitioned to free-to-play. One analyst believes<a href="http://www.gamespot.com/articles/elder-scrolls-online-will-eventually-be-free-to-play-analyst/1100-6375882/" data-ref-id="1100-6375882"> the same will be true for The Elder Scrolls Online</a>.</p><p dir="ltr" style="">Speaking with GameSpot earlier this month, Hines <a href="http://www.gamespot.com/articles/elder-scrolls-online-defends-subscription-fee-with-regular-significant-content/1100-6418221/" data-ref-id="1100-6418221">defended The Elder Scrolls Online's subscription-based model</a>, saying players can expect meaningful content updates delivered on a regular basis. The Elder Scrolls Online launches this Friday, April 4, for PC. The Xbox One and PlayStation 4 versions will arrive this summer.</p><p dir="ltr" style=""><em>Disclosure: CBS CEO Leslie Moonves is a member of the Zenimax Media Board of Directors.</em></p><div data-embed-type="video" data-ref-id="2300-6417107" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417107/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Tue, 01 Apr 2014 05:22:00 -0700 http://www.gamespot.com/articles/elder-scrolls-online-s-subscription-based-model-is-the-right-decision/1100-6418686/ http://www.gamespot.com/articles/xbox-one-s-controversial-indie-launch-parity-clause-will-continue/1100-6418684/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2492752-xb1ps4.jpg" data-ref-id="1300-2492752" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2492752-xb1ps4.jpg" data-ref-id="1300-2492752"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2492752-xb1ps4.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">The Xbox One's controversial "launch parity" clause for indie games--which requires games launch on Xbox One the same day they do on other platforms like the PlayStation 4 or PC--is here to stay. Xbox boss Phil Harrison told <a href="http://www.edge-online.com/news/indies-praise-self-publishing-on-xbox-one-but-microsoft-must-drop-its-launch-parity-policy/" rel="nofollow" data-ref-id="false"><em>Edge</em></a> in a new interview that Microsoft's stance that it will review publishing agreements on a<a href="http://www.gamespot.com/articles/xbox-one-indie-games-launching-alongside-ps4-pc-requirement-looked-at-on-a-case-by-case-basis/1100-6418225/" data-ref-id="1100-6418225"> case-by-case basis</a> is not changing in the immediate future.</p><p dir="ltr" style="">Microsoft's indie program, ID@Xbox, has drawn the praise of many developers, but some see the launch parity clause as thorny issue. "I can only speak for us personally, but simultaneously shipping is pretty challenging; you need a little bit more time and a bigger team," <a href="/super-t-i-m-e-force/" data-ref-id="false">Super Time Force</a> developer Capybara Games president Nathan Vella told the site. "I do think that it's not ideal."</p><p dir="ltr" style="">At the end of the day, however, Harrison said he <a href="http://www.gamespot.com/articles/sony-fires-off-another-shot-at-xbox-policies/1100-6418280/" data-ref-id="1100-6418280">laughed when Sony's Adam Boyes took a shot at this policy</a> and claimed there are more great games now than perhaps ever before, regardless of which platform you're playing on.</p><p dir="ltr" style="">"Taking aside competitive positioning and all of that, the winners in all of this are game players," Harrison said. "There are more games coming out for these platforms, there are more developers creating for these platforms, there are more fresh minds coming into our industry than any time in recent memory. And that's so, so important to the future of our industry."</p><p dir="ltr" style="">Finally, though Harrison wouldn't say if Microsoft is considering dropping the launch parity clause, he made it clear that bringing great games to the Xbox One is Microsoft's main focus.</p><p style="">"What I would say is that everybody in our program, whether it's a developer or people on the platform side working with [ID@Xbox boss Chris Charla] is committed to making sure the best games are on Xbox One," he said. "That's our job, basically, if you boil it all down to the essence of what a game platform is, it's to make sure that the biggest, best, most exciting, most creative games are on your platform and we are working super hard to make that happen."</p><p style="">Yesterday, Microsoft <a href="http://www.gamespot.com/articles/microsoft-boss-phil-spencer-gets-a-promotion-to-head-of-xbox-promises-incredible-new-chapter-for-gaming/1100-6418670/" data-ref-id="1100-6418670">promoted Phil Spencer to Head of Xbox</a>, where he will oversee the entire Xbox platform. He has <a href="http://www.gamespot.com/articles/new-xbox-one-boss-pledges-to-support-core-gamers/1100-6418674/" data-ref-id="1100-6418674">pledged to support core gamers</a> going forward.</p><div data-embed-type="video" data-ref-id="2300-6413243" data-width="100%" data-height="100%"><iframe src="/videos/embed/6413243/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Tue, 01 Apr 2014 04:33:00 -0700 http://www.gamespot.com/articles/xbox-one-s-controversial-indie-launch-parity-clause-will-continue/1100-6418684/ http://www.gamespot.com/articles/following-facebook-s-2bn-oculus-acquisition-star-citizen-creator-says-he-won-t-sell-to-a-bigger-company/1100-6418683/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/mig/3/3/9/0/2013390-684995_20121009_029.jpg" data-ref-id="1300-2013390" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/mig/3/3/9/0/2013390-684995_20121009_029.jpg" data-ref-id="1300-2013390"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/mig/3/3/9/0/2013390-684995_20121009_029.jpg"></a></figure><p style=""><a href="/star-citizen/" data-ref-id="false">Star Citizen</a> has now <a href="http://www.gamespot.com/articles/star-citizen-reaches-41-million-in-funding-now-getting-procedurally-generated-content/1100-6418669/" data-ref-id="1100-6418669">raised over $41 million from public donations</a>, and has the world record for the most money raised through crowdfunding. In the <a href="http://www.gamespot.com/articles/facebook-buys-oculus-rift-company-in-a-massive-deal-worth-an-estimated-2-billion/1100-6418540/" data-ref-id="1100-6418540">wake of Facebook acquiring Oculus Rift for $2 billion last week</a>, many people have asked Star Citizen boss Chris Roberts if he intends to sell to a bigger company.</p><p dir="ltr" style="">The answer? "Don't worry!"</p><p dir="ltr" style="">"We have no plans nor interest in following this path," <a href="https://robertsspaceindustries.com/comm-link/transmission/13783-Letter-From-The-Chairman-41-Million" rel="nofollow" data-ref-id="false">wrote Roberts in an update</a>. "We don't need to go to anyone with deep pockets to make our dream a reality. To mass-produce hardware like the Rift, you need an outlay of hundreds of millions of dollars. Luckily our ships are digital so we have hardly any cost of goods, just the cost of developing the universe of Star Citizen and running servers that Star Citizen's universe will be simulated on. Thanks to the generosity of the Star Citizen community we have these two things covered."</p><p dir="ltr" style="">"I'm having way too much fun building the universe of my dreams for everyone to adventure in! I've been down the big company acquisition route twice before and there's a reason I am making Star Citizen totally independently!"</p><p dir="ltr" style="">Roberts also spoke out to defend Oculus from claims of selling out following the $2bn acquisition, and continued to pledge his support to the fledgling VR headset.</p><p dir="ltr" style="">"From the moment I first saw the Rift, I knew it was something special. I can tell you firsthand that the team behind the headset has a true passion for making VR tomorrow's standard."</p><p dir="ltr" style="">"In order for the Rift to succeed, it really needed a lot more funding than it has raised from its past two VC rounds. Hardware is expensive: it's one thing to perfect the technology, but before you can sell a single Rift, you need to spend hundreds of millions on manufacturing and building a supply chain if you intend to make the Rift (and Virtual Reality) relevant for the mass market. Microsoft invested well over a billion dollars just to launch the Xbox One this fall! My hope is that Facebook's funding will let Oculus compete with much bigger companies and deliver an attractively priced consumer headset at the scale needed for mass market adoption without the loss of the incredible passion that convinced me to back the project. I haven't heard or seen anything to the contrary so until I do we are fully committed to supporting the Rift."</p><p dir="ltr" style="">Star Citizen is currently due to launch in full sometime in 2015.</p><div data-embed-type="video" data-ref-id="2300-6413645" data-width="100%" data-height="100%"><iframe src="/videos/embed/6413645/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Martin Gaston is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/squidmania" rel="nofollow" data-ref-id="false"> Twitter @squidmania</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Tue, 01 Apr 2014 04:00:00 -0700 http://www.gamespot.com/articles/following-facebook-s-2bn-oculus-acquisition-star-citizen-creator-says-he-won-t-sell-to-a-bigger-company/1100-6418683/ http://www.gamespot.com/articles/valve-announces-dates-for-dota-2-tournament-the-international-2014/1100-6418682/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/mig/6/7/0/5/2046705-610657_20130718_007.jpg" data-ref-id="1300-2046705" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/mig/6/7/0/5/2046705-610657_20130718_007.jpg" data-ref-id="1300-2046705"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/mig/6/7/0/5/2046705-610657_20130718_007.jpg"></a><figcaption>Dota 2 is the best game. The best.</figcaption></figure><p style="">Valve has announced the 2014 details for its annual <a href="/dota-2/" data-ref-id="false">Dota 2</a> tournament The International, which is now in its fourth year.</p><p dir="ltr" style="">The four-day event will now take place starting July 18 at the KeyArena in Seattle. Tickets will be sold starting Friday April 4 at 15:00 PT, with a four-day ticket going for $99, floor seating $199, and $499 for a VIP ticket.</p><p dir="ltr" style="">Six days of playoffs will begin on July 8, which VIP ticket holders can also attend, and the big spenders will also get access to an exclusive meet and greet and Valve's (presumably opulent) after party.</p><p dir="ltr" style="">Don't fancy making the trip to Seattle? Valve will also be airing the games live online and through Dota 2's magnificent in-game client.</p><p dir="ltr" style="">11 teams will compete in the tournament this year, with four regional qualifiers taking place from May 12 through May 25. Alongside the invited teams, the winner of each regional qualifier will secure a guaranteed place in the finals, and the four runners-up will compete for the final slot in the tournament.</p><p dir="ltr" style="">Valve says it will shortly announce details about a Compendium for this year's tournament. Last year the company released the 2013 Compendium as a digital interactive programme for the competition, which also boosted the total prize pool to $2.8 million.</p><p dir="ltr" style="">Swedish pro team Alliance scooped up the biggest slice of the prize pie last year, $1.4 million, after beating Na'Vi in a thrilling best-of-five final. Just don't talk about fountain hooks.</p><div data-embed-type="video" data-ref-id="2300-6411632" data-width="100%" data-height="100%"><iframe src="/videos/embed/6411632/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p> Tue, 01 Apr 2014 01:30:00 -0700 http://www.gamespot.com/articles/valve-announces-dates-for-dota-2-tournament-the-international-2014/1100-6418682/

Gamespot's Site MashupXbox One DVR control and OneGuide coming to SmartGlass2014 FIFA World Cup Brazil demo is out now, event still not taking place until JuneApril Fool's Day prank makes Guild Wars 2 characters have huge headsDark Souls 2 patch will introduce new item to reduce the difficulty for newcomersUbisoft won't say if Watch Dogs runs in 1080p on PS4 and Xbox OneFez 2 is back on, Phil Fish says on April Fool's Day"I genuinely worry about the future of Microsoft," says Epic Games founderHalo co-creator raises $5 million to make "mobile games for core gamers"Xbox Live users spend 5 hours per day on Xbox One -- How much time do you spend?GameStop announces PS3-to-PS4 upgrade offer for MLB 14: The ShowXbox's Phil Spencer: Biggest request I get is to bring back ShenmueElder Scrolls Online's subscription-based model is the "right decision"Xbox One's controversial indie "launch parity" clause will continueFollowing Facebook's $2bn Oculus acquisition, Star Citizen creator says he won't sell to a bigger companyValve announces dates for Dota 2 tournament The International 2014

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Tue, 01 Apr 2014 09:02:37 -0700 http://www.gamespot.com/articles/xbox-one-dvr-control-and-oneguide-coming-to-smartglass/1100-6418695/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2492812-smartglass.png" data-ref-id="1300-2492812" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2492812-smartglass.png" data-ref-id="1300-2492812"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2492812-smartglass.png"></a><figcaption>The OneGuide UI for SmartGlass</figcaption></figure><p style=""> </p><p dir="ltr" style="">In a <a href="http://news.xbox.com/2014/04/ent-xbox-one-tv-tools-and-smartglass" rel="nofollow" data-ref-id="false">blog post on the Xbox Wire</a>, Microsoft today announced a series of updates for its Xbox SmartGlass and Xbox Video services that the company hopes will improve the "all-in-one" nature of the Xbox One.</p><p dir="ltr" style="">First, Microsoft is adding a range of new SmartGlass features that promise to make it easier for users to navigate various Xbox One applications and services. With the latest Xbox One SmartGlass update, you can, per Microsoft's words:</p><ul><li>Navigate game options so you can quickly get to the full list of Achievements, challenges, and game clips without jumping through multiple screens.</li><li>View recent players to find people you recently gamed with, easily add them as a friend, or issue a rematch challenge.</li><li>Sort the Friends list by online status for a quick view of what your friends are doing.</li><li>View your Activity Feed in a way that matches the view on your console.</li><li>Launch an app in Snap from your mobile device, and when you're done, simply unsnap it.</li><li>Receive Xbox Live messaging alerts on your mobile device, making it easier to stay in touch with friends when you're on the go.</li></ul><p dir="ltr" style="">You can download the <a href="https://itunes.apple.com/us/app/xbox-one-smartglass/id736179781?mt=8" rel="nofollow" data-ref-id="false">free Xbox One SmartGlass app for iOS</a> and <a href="https://play.google.com/store/apps/details?id=com.microsoft.xboxone.smartglass" rel="nofollow" data-ref-id="false">Android </a>today.</p><p dir="ltr" style="">Microsoft is also allowing select Xbox Live users in the United States, Europe, and Canada try out new OneGuide features that are "designed to improve the TV experience" on Xbox One. Users chosen to participate in the beta will see:</p><ul><li>An enhanced TV watching experience (that's already available in the U.S.), which sees TV listings added to OneGuide, alongside Favorites and App Channels. This will work for people in Europe and Canada who have their TV connected to Xbox One via HDMI-in.</li><li>More control over Xbox One, their TV, and set-top box, including setting new recordings and watching recorded content from their DVR, all from a tablet or smart phone. Xbox SmartGlass also adds a cool new feature to show the most recently-watched channels.</li><li>New Kinect voice commands in Europe and Canada (already available in the U.S.) which let you control your set-top box and other AV equipment.</li></ul><p dir="ltr" style="">These features will be released publicly later in the year, Microsoft said.</p><p dir="ltr" style="">Switching to Xbox Video, beginning this week users can rent or buy a movie from Xbox Video, start watching on one screen and then pick up exactly where they left off on another. This feature is coming later to Windows Phone 8 and XboxVideo.com users.</p><div data-embed-type="video" data-ref-id="2300-6408651" data-width="854" data-height="480"><iframe src="/videos/embed/6408651/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a><br /></em></strong></td></tr></tbody></table> Tue, 01 Apr 2014 08:44:00 -0700 http://www.gamespot.com/articles/xbox-one-dvr-control-and-oneguide-coming-to-smartglass/1100-6418695/ http://www.gamespot.com/articles/2014-fifa-world-cup-brazil-demo-is-out-now-event-still-not-taking-place-until-june/1100-6418694/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/536/5360430/2448137-easports2014fifaworldcupbrazil_netherlands_lineup.jpg" data-ref-id="1300-2448137" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/536/5360430/2448137-easports2014fifaworldcupbrazil_netherlands_lineup.jpg" data-ref-id="1300-2448137"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/536/5360430/2448137-easports2014fifaworldcupbrazil_netherlands_lineup.jpg"></a></figure><p style="">EA has released a demo for its upcoming football/soccer World Cup tie-in <a href="/2014-fifa-world-cup-brazil/" data-ref-id="false">2014 FIFA World Cup Brazil</a>.</p><p dir="ltr" style="">The demo allows you to play as Mexico, Brazil, USA, England, Australia, Japan, New Zealand, or Ivory Coast in the game's Kick Off mode. It weighs in at 1.7GB on PS3 and a slightly slimmer 1.66GB on Xbox 360, where you'll be to be an Xbox Live Gold subscriber in order to get it.</p><p dir="ltr" style="">The full game comes out for Xbox 360 and PlayStation 3 on April 17, far in advance of the actual tournament which kicks off on June 12.</p><p dir="ltr" style="">"With gameplay and game mode alterations that only the most hardened of subscribers ever recognise," <a href="http://www.gamespot.com/articles/is-2014-fifa-world-cup-brazil-one-football-game-too-many/1100-6418069/">said GameSpot freelancer John Robertson in his recent preview of the title</a>, "is EA justified in releasing tweaked editions of what is essentially the same game every annum?"</p><div data-embed-type="video" data-ref-id="2300-6417745" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417745/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Martin Gaston is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/squidmania" rel="nofollow" data-ref-id="false"> Twitter @squidmania</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Tue, 01 Apr 2014 08:42:00 -0700 http://www.gamespot.com/articles/2014-fifa-world-cup-brazil-demo-is-out-now-event-still-not-taking-place-until-june/1100-6418694/ http://www.gamespot.com/articles/april-fool-s-day-prank-makes-guild-wars-2-characters-have-huge-heads/1100-6418693/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2492793-gw2.jpg" data-ref-id="1300-2492793" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2492793-gw2.jpg" data-ref-id="1300-2492793"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2492793-gw2.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Did you log into <a href="/guild-wars-2/" data-ref-id="false">Guild Wars 2</a> today and find something a little...off with the characters in Tyria? No reason to worry, as developer ArenaNet deliberately increased the head size for all characters 200 percent to effectively turn them into bobble-heads as an April Fool's Day prank</p><p style="">"Unnamed studies indicate that MMO players feel more emotionally engaged with characters that have heads, which is why every character in Guild Wars 2 has one," ArenaNet says. "If players like characters that have heads, logic dictates that they'll love characters with freakishly large heads…"</p><p style="">Check out the Vine below for the insanity going on inside Guild Wars 2 right now. </p><div data-embed-type="html"><iframe class="vine-embed" src="https://vine.co/v/Mep6eZjhWeY/embed/simple" height="600" width="600"></iframe><script charset="utf-8" type="text/javascript" src="//platform.vine.co/static/scripts/embed.js" async=""></script></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Tue, 01 Apr 2014 08:20:00 -0700 http://www.gamespot.com/articles/april-fool-s-day-prank-makes-guild-wars-2-characters-have-huge-heads/1100-6418693/ http://www.gamespot.com/articles/dark-souls-2-patch-will-introduce-new-item-to-reduce-the-difficulty-for-newcomers/1100-6418680/ <div data-embed-type="video" data-ref-id="2300-6417601" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417601/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">While the <a href="/dark-souls-ii/" data-ref-id="false">Dark Souls</a> series may be known for its extreme difficulty, developer From Software is hoping to make the game slightly more accessible for players who want a more gentle introduction to the world of Drangleic. According to an update on the game's <a href="http://info.darksouls.jp/other/pc/information_detail/2014-03-28-01.html" rel="nofollow">official Japanese website</a>, a patch later this month will introduce a new effigy: the Bonfire Sybaritic.</p><p style="">Players who use the Sybaritic will receive fewer souls while playing, but should find enemies easier to kill. They'll also maintain full health while in a Hollowed state and use less stamina while blocking and attacking.</p><figure data-align="right" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1534/15343359/2492644-8991003763-img_a.jpg" data-ref-id="1300-2492644" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1534/15343359/2492644-8991003763-img_a.jpg" data-ref-id="1300-2492644"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_small/1534/15343359/2492644-8991003763-img_a.jpg"></a></figure><p style="">The game's designer, Hidetaka Miyazaki, writes that this update will not affect players who want their core experience to remain unchanged. "While the majority of our fans prefer the intense difficulty of [Dark Souls II], fan feedback and user testing have revealed that it's also the biggest barrier to bringing new players into the experience. We wanted to introduce an item that makes the game more manageable for newcomers."</p><p style="">Players can purchase the Sybaritic for 500 souls from a merchant in Majula at the very beginning of the game, though the first one is free. "We hope new players will use this as a chance to get better at the game," Miyazaki writes. "After getting accustomed to the gameplay and exploration, they can then increase the difficulty at any time back to normal by burning one Bonfire Ascetic." According to the post, the Bonfire Sybaritic is able to nullify the effects of the previously irreversible Bonfire Ascetic.</p><p style="">The patch is set to release later this month in Japan, and it will also introduce minor bug fixes and some texture loading improvements to the 360 and PS3 versions of the game. No details are provided in the post on when the patch will come to the West, but if you're looking to get a head start in Dark Souls II and need a little help in the meantime, check out GameSpot's <a href="http://www.gamespot.com/articles/which-dark-souls-2-class-is-best-for-you/1100-6418247/">guide to choosing a starting class</a> as well as <a href="http://www.gamespot.com/articles/30-items-you-should-collect-in-dark-souls-2-before-your-first-fight/1100-6418218/">30 items you can find in the game before your first fight</a>.</p><table data-max-width="true"><tbody><tr><td><p style=""><strong>Justin Haywald is a senior editor at GameSpot, and you can follow him on<a href="https://twitter.com/JustinHaywald" rel="nofollow"> Twitter @JustinHaywald</a>. Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></strong></p></td></tr></tbody></table> Tue, 01 Apr 2014 08:00:00 -0700 http://www.gamespot.com/articles/dark-souls-2-patch-will-introduce-new-item-to-reduce-the-difficulty-for-newcomers/1100-6418680/ http://www.gamespot.com/articles/ubisoft-won-t-say-if-watch-dogs-runs-in-1080p-on-ps4-and-xbox-one/1100-6418692/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/536/5360430/2449259-watch_dogs_being_hacked.png" data-ref-id="1300-2449259" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/536/5360430/2449259-watch_dogs_being_hacked.png" data-ref-id="1300-2449259"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/536/5360430/2449259-watch_dogs_being_hacked.png"></a></figure><p style=""> </p><p dir="ltr" style="">Will open-world action game <a href="/watch-dogs/" data-ref-id="false">Watch Dogs</a> run in 1080p on Xbox One and PlayStation 4? Fans want to know, but Ubisoft isn't prepared to confirm just yet. Writing on Twitter today, creative director Jonathan Morin <a href="https://twitter.com/Design_Cave/status/450838370416332801" rel="nofollow" data-ref-id="false">said</a> "resolution [is] still being finalized on both PS4/Xbox One…"</p><p dir="ltr" style="">Unconfirmed reports previously suggested that the PS4 version of Watch Dogs would run in 1080p while the Xbox One iteration would perform at something below that level. If this ends up being the case, it <a href="http://www.gamespot.com/articles/infinity-ward-cod-ghosts-is-720p-on-xbox-one-1080p-on-ps4/1100-6415873/" data-ref-id="1100-6415873">won't be the first time a multiplatform title has been visually superior on Sony's console</a>.</p><p dir="ltr" style="">Morin was, however, prepared to answer a question regarding Watch Dogs' frame-rate. He said that the PS4 version's frame-rate is currently "<a href="https://twitter.com/Design_Cave/status/450835471430856704" rel="nofollow" data-ref-id="false">very stable/constant</a>." He didn't say anything about the frame-rate for the Xbox One version of Watch Dogs.</p><p dir="ltr" style="">Morin also revealed a smorgasbord of other Watch Dogs details through his Twitter account, the most interesting of which are listed below.</p><ul><li dir="ltr">"Normal" enemies will go down easily (2-3 bullets, or 1 in the case of a headshot).</li><li dir="ltr">If you join invade someone else's game, chases can last for 20-30 minutes if both players are highly skilled.</li><li dir="ltr">There won't be any microtransactions.</li><li dir="ltr">Recommended PC specs are not yet finalized.</li><li dir="ltr">Won't feature "unnecessary gore" for takedowns. "Blood spatter is in there, but don't expect heads blowing up."</li></ul><p dir="ltr" style="">Watch Dogs launches <a href="http://www.gamespot.com/articles/watch-dogs-release-date-announced-for-everything-except-wii-u/1100-6417977/" data-ref-id="1100-6417977">May 27</a> for Xbox 360, Xbox One, PlayStation 3, PlayStation 4, and PC. The Wii U version, which is <a href="http://www.gamespot.com/articles/watch-dogs-for-wii-u-definitely-not-canceled/1100-6418164/" data-ref-id="1100-6418164">definitely not canceled</a>, launches sometime later.</p><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Tue, 01 Apr 2014 07:54:00 -0700 http://www.gamespot.com/articles/ubisoft-won-t-say-if-watch-dogs-runs-in-1080p-on-ps4-and-xbox-one/1100-6418692/ http://www.gamespot.com/articles/fez-2-is-back-on-phil-fish-says-on-april-fool-s-day/1100-6418691/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2492786-fez.jpg" data-ref-id="1300-2492786" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2492786-fez.jpg" data-ref-id="1300-2492786"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2492786-fez.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">The canceled<a href="/fez/" data-ref-id="false"> Fez</a> sequel is back in development, creator Phil Fish said today on Twitter. Today is <a href="http://www.gamespot.com/articles/don-t-be-fooled-video-game-april-fools-2014-joke-round-up/1100-6418679/" data-ref-id="1100-6418679">April Fool's Day</a>, so it's entirely <del>plausible</del> likely that Fish is only kidding around.</p><p dir="ltr" style="">"I'm back! Fez II is back on!" Fish <a href="https://twitter.com/PHIL_FISH/status/450999474731880448" rel="nofollow" data-ref-id="false">exclaimed on Twitter today</a>. The tweet has been retweeted more than 500 times so far.</p><p dir="ltr" style="">Fish announced last summer that he had <a href="http://www.gamespot.com/articles/fez-ii-canceled/1100-6412138/" data-ref-id="1100-6412138">canceled Fez II</a> and was quitting the video game industry altogether. "I am done. I take the money and I run," Fish said at the time. "This is as much as I can stomach. This is isn't the result of any one thing, but the end of a long, bloody campaign. You win."</p><p dir="ltr" style="">The original Fez, available today on Xbox 360, PC, PlayStation 3, PlayStation 4, and PlayStation Vita, has <a href="http://www.gamespot.com/articles/indie-hit-fez-has-now-sold-1-million-copies/1100-6416622/" data-ref-id="1100-6416622">sold over 1 million copies</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Tue, 01 Apr 2014 07:25:00 -0700 http://www.gamespot.com/articles/fez-2-is-back-on-phil-fish-says-on-april-fool-s-day/1100-6418691/ http://www.gamespot.com/articles/i-genuinely-worry-about-the-future-of-microsoft-says-epic-games-founder/1100-6418690/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2492781-windows8.jpg" data-ref-id="1300-2492781" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2492781-windows8.jpg" data-ref-id="1300-2492781"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2492781-windows8.jpg"></a></figure><p style=""> </p><p dir="ltr" style=""><a href="/dayz/" data-ref-id="false">DayZ</a> creator Dean Hall is not the only developer who is <a href="http://www.gamespot.com/articles/16-fascinating-discoveries-from-dayz-creator-s-ama/1100-6417295/" data-ref-id="1100-6417295">not terribly pleased with Microsoft and Windows 8</a>. Speaking with <a href="http://www.polygon.com/2014/4/1/5568378/epic-games-ceo-tim-sweeney-unreal-engine-vr-oculus-rift" rel="nofollow" data-ref-id="false">Polygon</a>, Epic Games founder Tim Sweeney said he's concerned about the "closed" nature of Microsoft's latest operating system.</p><p dir="ltr" style="">"I genuinely worry about the future of Microsoft," Sweeney said. "They've locked down this Windows 8. They say future app developers should focus there, but you can only ship that with Microsoft's permission and Microsoft's approval through Microsoft's store. And that sucks compared to the open nature of the PC platform before…"</p><p dir="ltr" style="">On the other hand, Sweeney praised <a href="http://www.gamespot.com/articles/valve-steam-machine-roundup-prices-images-and-full-specs-revealed/1100-6416968/" data-ref-id="1100-6416968">Valve's line of Steam Machines</a>, describing the product line as the "most open high-end gaming platform ever."</p><p dir="ltr" style="">But Sweeney isn't ready to write Microsoft off entirely in the PC gaming space. He said he's hopeful, due in part to the <a href="http://www.gamespot.com/articles/meet-satya-nadella-the-new-microsoft-ceo/1100-6417513/" data-ref-id="1100-6417513">recent senior management shakeup</a>, that Microsoft will become more "open" as it relates to developing for the Windows platform. If they don't, Linux and Steam OS are a good backup plan, he said.</p><p dir="ltr" style="">"I sense kind of a renaissance at MS in the last six months," Sweeney said. "Talking to the DirectX team for example, they're making some brilliant decisions on <a href="http://www.gamespot.com/articles/microsoft-reveals-direct-x12-promises-major-improvements-for-xbox-one-and-pc-developers/1100-6418438/" data-ref-id="1100-6418438">DirectX 12</a> to make it more efficient and more open than ever before. You just generally sense a momentum to be more open with the community and more broad with their Windows strategy. I'm hoping that takes root."</p><p dir="ltr" style="">Also in Polygon's interview, Sweeney said the virtual reality market is going to explode in popularity and prominence over time. "We're doing a huge amount of research in VR, working with Oculus kits," he said. "We see this as a technology that will influence every game and every platform."</p><p dir="ltr" style="">Sweeney went as far to say that virtual reality technology, like the <a href="http://www.gamespot.com/articles/everything-you-need-to-know-about-facebook-buying-oculus-for-2-billion/1100-6418636/" data-ref-id="1100-6418636">Facebook-owned Oculus Rift</a> or <a href="http://www.gamespot.com/articles/sony-announces-ps4-virtual-reality-initiative-project-morpheus/1100-6418391/" data-ref-id="1100-6418391">Sony's Project Morpheus</a>, are going to revolutionize the world in a more meaningful way than smartphones did.</p><p style="">"It's technology that I think will completely change the world," Sweeney said. "I think It's going to be a bigger phenomenon than smartphones. You have to put it in perspective and realize we're in maybe the [first-generation] iPhone stage right now where you have this really cool device, but it has some real flaws that prevents it from being a pervasive device for everyone. There might be an audience for 10 million users of the current tech, but as it improves with each generation, the audience is going to keep growing until eventually you're going to reach a critical point where you can put on one of these devices and have an experience that is effectively indistinguishable from reality."</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Tue, 01 Apr 2014 07:09:00 -0700 http://www.gamespot.com/articles/i-genuinely-worry-about-the-future-of-microsoft-says-epic-games-founder/1100-6418690/ http://www.gamespot.com/articles/halo-co-creator-raises-5-million-to-make-mobile-games-for-core-gamers/1100-6418689/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2492778-midnight.png" data-ref-id="1300-2492778" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2492778-midnight.png" data-ref-id="1300-2492778"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2492778-midnight.png"></a></figure><p style=""> </p><p dir="ltr" style="">Industrial Toys, the indie studio <a href="http://www.gamespot.com/articles/bungie-founder-discusses-new-mobile-game-studio/1100-6351200/" data-ref-id="1100-6351200">founded by Halo co-creator Alex Seropian</a>, has raised $5 million in a round of venture capital funding from <a href="http://www.accel.com/" rel="nofollow" data-ref-id="false">Accel Partners</a> to help launch Midnight Star, its mobile game designed for core gamers. The investment was announced through various media interviews.</p><p dir="ltr" style="">Accel Partners previously invested in Angry Birds developer Rovio and Clash of Clans creator Supercell. Now the firm is hoping that its bet on Seropian, whose Halo series has sold more than 50 million copies to date, is onto something lucrative with free-to-play game Midnight Star.</p><p dir="ltr" style="">"Our plan is to build something with a permanence to it," Seropian told <a href="http://venturebeat.com/2014/03/31/halo-game-creator-raises-5m-for-industrial-toys-game-startup/" rel="nofollow" data-ref-id="false">VentureBeat</a>. "It seems obvious to us that core gamers will move to mobile."</p><p dir="ltr" style="">For its part, Accel Partners' Vas Natarajan said that Seropian and Industrial Toys "have a vision and focus on quality. They made their first product on a scrappy budget, but it is going to be very polished."</p><p dir="ltr" style="">Midnight Star, which <a href="http://www.gamespot.com/articles/system-of-a-down-frontman-talks-about-what-it-s-like-to-make-music-for-a-video-game/1100-6417766/" data-ref-id="1100-6417766">features music from System of a Down frontman Serj Tankian</a>, is expected to launch this summer.</p><p dir="ltr" style="">Seropian founded Bungie Studios in 1991 and was instrumental in the development of <a href="/halo-combat-evolved/" data-ref-id="false">Halo: Combat Evolved</a>, the first entry in the now-mammoth shooter series. Seropian later left Bungie and <a href="http://www.gamespot.com/articles/halo-creator-founds-new-game-studio/1100-6094537/">formed Wideload Games in 2004</a>, which Disney <a href="http://www.gamespot.com/articles/disney-hauls-off-wideload-hires-halo-cocreator-seropian/1100-6216969/">purchased in 2009</a>.</p><p style="">With that acquisition, Seropian was promoted to senior vice president and general manager of core games at Disney Interactive, the position he departed from <a href="http://www.gamespot.com/articles/bungie-studios-founder-leaves-disney-interactive/1100-6349994/" data-ref-id="1100-6349994">in 2012</a> to establish Industrial Toys. You can read more about Industrial Toys in <a href="http://www.gamespot.com/articles/bungie-founder-discusses-new-mobile-game-studio/1100-6351200/" data-ref-id="1100-6351200">our interview with Seropian</a>.</p><div data-embed-type="video" data-src="http://www.youtube.com/watch?v=pR_mdOz3j7g" data-width="100%" data-height="100%"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fwww.youtube.com%2Fembed%2FpR_mdOz3j7g%3Fwmode%3Dopaque%26feature%3Doembed&amp;wmode=opaque&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DpR_mdOz3j7g&amp;image=http%3A%2F%2Fi1.ytimg.com%2Fvi%2FpR_mdOz3j7g%2Fhqdefault.jpg&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=text%2Fhtml&amp;schema=youtube" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Tue, 01 Apr 2014 06:43:00 -0700 http://www.gamespot.com/articles/halo-co-creator-raises-5-million-to-make-mobile-games-for-core-gamers/1100-6418689/ http://www.gamespot.com/articles/xbox-live-users-spend-5-hours-per-day-on-xbox-one-how-much-time-do-you-spend/1100-6418688/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2492775-xb1.jpg" data-ref-id="1300-2492775" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2492775-xb1.jpg" data-ref-id="1300-2492775"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2492775-xb1.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Microsoft today announced in a <a href="http://news.xbox.com/2014/04/ent-twitch-record-breaking-numbers" rel="nofollow" data-ref-id="false">blog post on the Xbox Wire </a>that Xbox Live members worldwide are spending an average of five hours per day on Xbox One using apps, playing games, and watching TV. Microsoft didn't say which category is the most popular, but on Xbox 360, gamers <a href="http://www.gamespot.com/articles/hbo-xfinity-mlb-apps-hit-xbox-live/1100-6368252/" data-ref-id="1100-6368252">spent more time with entertainment apps than they did playing online games</a>.</p><p dir="ltr" style="">Helping drive Xbox One usage, Microsoft said, is the new Twitch app, which<a href="http://www.gamespot.com/articles/xbox-one-finally-gets-twitch-streaming-on-march-11-right-in-time-for-titanfall/1100-6417945/" data-ref-id="1100-6417945"> launched last month</a> alongside Respawn Entertainment's multiplayer shooter <a href="/titanfall/" data-ref-id="false">Titanfall</a>. Since launch, users have broadcast nearly 23 million minutes of content, which includes 2.7 million minutes broadcast on March 10-12--that's the most ever for a Twitch console app on its first day.</p><p dir="ltr" style="">In addition, 30 percent of all Twitch unique broadcasters were broadcasting from Xbox One during the app's first day, Microsoft said. For its first week, the Twitch app on Xbox One attracted 108,000 unique users, making up 22 percent of Twitch's unique broadcasters in the same period of time.</p><p dir="ltr" style="">This level of usage is far and away better than "another console," Microsoft said, likely referring to the Twitch app for PlayStation 4. "It took another console a month to achieve what the Twitch app on Xbox One did within its first week," Microsoft said.</p><p dir="ltr" style="">As you might have guessed, Titanfall is the most broadcast game on Twitch using Xbox One, with more than 10 million minutes being streamed through the system to date.</p><p style="">"Microsoft has a put a lot of time and effort into ensuring their Twitch integration would be a robust experience, and based on the amount of Xbox One owners streaming from their living rooms, the move paid off," Twitch COO Kevin Lin said in a statement. "This high rate of adoption for our console integrations has elevated our role in the entertainment industry. People go to Hulu to watch TV, Netflix to watch movies, and now they go to Twitch to watch and broadcast video games. We're really fortunate for such a passionate and progressive community who made this all possible."</p><div data-embed-type="video" data-ref-id="2300-6417693" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417693/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Tue, 01 Apr 2014 06:17:00 -0700 http://www.gamespot.com/articles/xbox-live-users-spend-5-hours-per-day-on-xbox-one-how-much-time-do-you-spend/1100-6418688/ http://www.gamespot.com/articles/gamestop-announces-ps3-to-ps4-upgrade-offer-for-mlb-14-the-show/1100-6418685/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2492759-mlbtheshow.jpg" data-ref-id="1300-2492759" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2492759-mlbtheshow.jpg" data-ref-id="1300-2492759"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2492759-mlbtheshow.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">GameStop today announced a special PlayStation 3-to-PlayStation 4 upgrade offer for Sony's Major League Baseball game <a href="/mlb-14-the-show/" data-ref-id="false">MLB 14: The Show</a>. If you're a PowerUp Rewards member, you can get the PS4 version for $20 when you trade in the PS3 version, provided it was purchased at GameStop.</p><p dir="ltr" style="">A membership to GameStop's PowerUp Rewards program is free. Sony has not announced any kind of upgrade offer for MLB 14: The Show to date.</p><p dir="ltr" style="">The PS3 and PlayStation Vita versions of MLB 14: The Show are available today (that's no April Fool's joke), while the PS4 iteration launches on May 6. If you had an exsiting preorder for the PS3, PS Vita, and PS4 versions of the game, you'll receive $20 worth of in-game currency for MLB 14: The Show.</p><p dir="ltr" style="">In addition, GameStop is holding a special trade-in promotion surrounding MLB 14: The Show. Any trades (games, consoles, smartphones, tablets, accessories) applied to the purchase of MLB 14: The Show will receive a 30 percent in-store credit bonus. PowerUp Rewards Pro members ($15/year) will earn 10 percent more, for a total of 40 percent extra credit.</p><p dir="ltr" style="">Finally, GameStop is launching an "MLB Mondays" promotion through its website where it will host new information, trailers, and gameplay videos for MLB 14: The Show every Monday leading up to the PS4 release on May 6. You can <a href="http://www.gamestop.com/collection/mlb-14-the-show" rel="nofollow" data-ref-id="false">check out the landing page on GameStop's website for more</a>.</p><p dir="ltr" style="">MLB 14: The Show is not the only professional baseball game in town this year. Though the <a href="http://www.gamespot.com/articles/mlb-2k-series-is-finished/1100-6416967/" data-ref-id="1100-6416967">MLB 2K series is no more</a>, Major League Baseball itself is working on a <a href="http://www.gamespot.com/articles/r-b-i-baseball-franchise-revived-for-xbox-one-ps4/1100-6417137/" data-ref-id="1100-6417137">new entry in the R.B.I. Baseball series</a> coming later this spring to consoles, PC, and mobile.</p><div data-embed-type="video" data-ref-id="2300-6415909" data-width="100%" data-height="100%"><iframe src="/videos/embed/6415909/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Tue, 01 Apr 2014 06:15:00 -0700 http://www.gamespot.com/articles/gamestop-announces-ps3-to-ps4-upgrade-offer-for-mlb-14-the-show/1100-6418685/ http://www.gamespot.com/articles/xbox-s-phil-spencer-biggest-request-i-get-is-to-bring-back-shenmue/1100-6418687/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2492767-shenmue.jpg" data-ref-id="1300-2492767" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2492767-shenmue.jpg" data-ref-id="1300-2492767"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2492767-shenmue.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">The most repeated request new <a href="http://www.gamespot.com/articles/microsoft-boss-phil-spencer-gets-a-promotion-to-head-of-xbox-promises-incredible-new-chapter-for-gaming/1100-6418670/" data-ref-id="1100-6418670">Head of Xbox Phil Spencer</a> hears from Xbox owners is for a new entry in Sega and Yu Suzuki's Shenmue series.</p><p dir="ltr" style="">"The big Shenmue contingency," Spencer said with a laugh in an interview with <a href="http://www.polygon.com/2014/3/31/5566946/xbox-one-new-head-of-xbox-phil-spencer-gaming-first" rel="nofollow" data-ref-id="false">Polygon</a>. This group of gamers has "definitely" gathered his attention, the report states.</p><p dir="ltr" style="">Don't expect a new Shenmue from Microsoft anytime soon, however. Spencer <a href="https://twitter.com/XboxP3/status/429479278292385792" rel="nofollow" data-ref-id="false">said on Twitter in February</a> that it's not going to happen. "I know there is lots of Shenmue love out there, but it's a Sega game. We can't build it," he said at the time.</p><p dir="ltr" style="">The cult series, originally planned as a trilogy for the Dreamcast and left unfinished after the second game, has not been seen since the release of <a href="http://www.gamespot.com/shenmue-ii/" data-ref-id="false">Shenmue II</a> on the original Xbox in 2002. In November, Sega confirmed that a <a href="http://www.gamespot.com/articles/sega-confirms-shenmue-3-trademark-a-fake/1100-6416487/" data-ref-id="1100-6416487">mysterious Shenmue 3 trademark was actually a fake</a>.</p><p dir="ltr" style="">Suzuki gave a Shenmue postmortem talk at GDC last month. You can watch it below.</p><p dir="ltr" style="">Though a new Shenmue game doesn't sound likely, Spencer said that Microsoft will have the "best lineup of content in a long time" in store for E3 in June. It's this content that Spencer no doubt hopes will <a href="http://www.gamespot.com/articles/playstation-4-crosses-6-million-sales-following-strong-japan-launch/1100-6418086/" data-ref-id="1100-6418086">help the Xbox One catch up to Sony's PlayStation 4</a>.</p><p style="">"We're early on in the console generation, and obviously Sony's having a great launch," he said. "Console gaming is doing incredibly well right now. Six months ago, everybody wondered if console gaming was dead... but this is a long, multi-year generation and my fundamental belief is that great games create the best platforms."</p><div data-embed-type="video" data-ref-id="2300-6417813" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417813/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Tue, 01 Apr 2014 05:51:00 -0700 http://www.gamespot.com/articles/xbox-s-phil-spencer-biggest-request-i-get-is-to-bring-back-shenmue/1100-6418687/ http://www.gamespot.com/articles/elder-scrolls-online-s-subscription-based-model-is-the-right-decision/1100-6418686/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/mig/2/0/0/9/2052009-669684_20130822_002.jpg" data-ref-id="1300-2052009" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/mig/2/0/0/9/2052009-669684_20130822_002.jpg" data-ref-id="1300-2052009"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/mig/2/0/0/9/2052009-669684_20130822_002.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">In a new interview with <a href="http://games.on.net/2014/04/elder-scrolls-online-pete-hines-says-sub-model-only-fails-if-youre-not-getting-your-moneys-worth/" rel="nofollow" data-ref-id="false">Games.On</a>, Bethesda marketing executive Pete Hines defended <a href="/the-elder-scrolls-online/" data-ref-id="false">The Elder Scrolls Online</a>'s subscription fee, saying it was the "right decision" for the MMORPG. Recalling the decision to make The Elder Scrolls Online subscription-based instead of free-to-play, Hines said it was a "mutual" choice between publisher Bethesda and developer Zenimax Online Studios.</p><p dir="ltr" style="">Though Hines said he's feeling some trepidation around the decision to make The Elder Scrolls Online a subscription-based game, he ultimately believes that "it's the right decision for the right reasons." The Elder Scrolls Online's success or failure will come down to the game making a strong enough argument to lead players to pay $15 month beyond the free 30 days, Hines said.</p><p dir="ltr" style="">"If we're providing the kind of content people want to see where they're like 'This is awesome, I'm having a blast, this new stuff is totally worth it and I'm having fun', then the subscription totally works," he said. "If we're putting out stuff that doesn't make a case for it then we have a problem on our hands and we have failed to meet that value proposition."</p><p dir="ltr" style="">Hines stressed that it's not the distinction between free-to-play vs. paid that determines an MMO's success or failure, but rather whether or not players feel they are getting their money's worth. "If yes, then they don't have a problem with it. If no, then they have a problem with it," he said.</p><p dir="ltr" style="">MMOs like <a href="/star-wars-the-old-republic/" data-ref-id="false">Star Wars: The Old Republic</a> and <a href="http://www.gamespot.com/articles/lord-of-the-rings-online-to-go-free-to-play/1100-6264551/" data-ref-id="1100-6264551">Lord of the Rings Online</a> started out with a subscription model and later transitioned to free-to-play. One analyst believes<a href="http://www.gamespot.com/articles/elder-scrolls-online-will-eventually-be-free-to-play-analyst/1100-6375882/" data-ref-id="1100-6375882"> the same will be true for The Elder Scrolls Online</a>.</p><p dir="ltr" style="">Speaking with GameSpot earlier this month, Hines <a href="http://www.gamespot.com/articles/elder-scrolls-online-defends-subscription-fee-with-regular-significant-content/1100-6418221/" data-ref-id="1100-6418221">defended The Elder Scrolls Online's subscription-based model</a>, saying players can expect meaningful content updates delivered on a regular basis. The Elder Scrolls Online launches this Friday, April 4, for PC. The Xbox One and PlayStation 4 versions will arrive this summer.</p><p dir="ltr" style=""><em>Disclosure: CBS CEO Leslie Moonves is a member of the Zenimax Media Board of Directors.</em></p><div data-embed-type="video" data-ref-id="2300-6417107" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417107/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Tue, 01 Apr 2014 05:22:00 -0700 http://www.gamespot.com/articles/elder-scrolls-online-s-subscription-based-model-is-the-right-decision/1100-6418686/ http://www.gamespot.com/articles/xbox-one-s-controversial-indie-launch-parity-clause-will-continue/1100-6418684/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2492752-xb1ps4.jpg" data-ref-id="1300-2492752" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2492752-xb1ps4.jpg" data-ref-id="1300-2492752"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2492752-xb1ps4.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">The Xbox One's controversial "launch parity" clause for indie games--which requires games launch on Xbox One the same day they do on other platforms like the PlayStation 4 or PC--is here to stay. Xbox boss Phil Harrison told <a href="http://www.edge-online.com/news/indies-praise-self-publishing-on-xbox-one-but-microsoft-must-drop-its-launch-parity-policy/" rel="nofollow" data-ref-id="false"><em>Edge</em></a> in a new interview that Microsoft's stance that it will review publishing agreements on a<a href="http://www.gamespot.com/articles/xbox-one-indie-games-launching-alongside-ps4-pc-requirement-looked-at-on-a-case-by-case-basis/1100-6418225/" data-ref-id="1100-6418225"> case-by-case basis</a> is not changing in the immediate future.</p><p dir="ltr" style="">Microsoft's indie program, ID@Xbox, has drawn the praise of many developers, but some see the launch parity clause as thorny issue. "I can only speak for us personally, but simultaneously shipping is pretty challenging; you need a little bit more time and a bigger team," <a href="/super-t-i-m-e-force/" data-ref-id="false">Super Time Force</a> developer Capybara Games president Nathan Vella told the site. "I do think that it's not ideal."</p><p dir="ltr" style="">At the end of the day, however, Harrison said he <a href="http://www.gamespot.com/articles/sony-fires-off-another-shot-at-xbox-policies/1100-6418280/" data-ref-id="1100-6418280">laughed when Sony's Adam Boyes took a shot at this policy</a> and claimed there are more great games now than perhaps ever before, regardless of which platform you're playing on.</p><p dir="ltr" style="">"Taking aside competitive positioning and all of that, the winners in all of this are game players," Harrison said. "There are more games coming out for these platforms, there are more developers creating for these platforms, there are more fresh minds coming into our industry than any time in recent memory. And that's so, so important to the future of our industry."</p><p dir="ltr" style="">Finally, though Harrison wouldn't say if Microsoft is considering dropping the launch parity clause, he made it clear that bringing great games to the Xbox One is Microsoft's main focus.</p><p style="">"What I would say is that everybody in our program, whether it's a developer or people on the platform side working with [ID@Xbox boss Chris Charla] is committed to making sure the best games are on Xbox One," he said. "That's our job, basically, if you boil it all down to the essence of what a game platform is, it's to make sure that the biggest, best, most exciting, most creative games are on your platform and we are working super hard to make that happen."</p><p style="">Yesterday, Microsoft <a href="http://www.gamespot.com/articles/microsoft-boss-phil-spencer-gets-a-promotion-to-head-of-xbox-promises-incredible-new-chapter-for-gaming/1100-6418670/" data-ref-id="1100-6418670">promoted Phil Spencer to Head of Xbox</a>, where he will oversee the entire Xbox platform. He has <a href="http://www.gamespot.com/articles/new-xbox-one-boss-pledges-to-support-core-gamers/1100-6418674/" data-ref-id="1100-6418674">pledged to support core gamers</a> going forward.</p><div data-embed-type="video" data-ref-id="2300-6413243" data-width="100%" data-height="100%"><iframe src="/videos/embed/6413243/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Tue, 01 Apr 2014 04:33:00 -0700 http://www.gamespot.com/articles/xbox-one-s-controversial-indie-launch-parity-clause-will-continue/1100-6418684/ http://www.gamespot.com/articles/following-facebook-s-2bn-oculus-acquisition-star-citizen-creator-says-he-won-t-sell-to-a-bigger-company/1100-6418683/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/mig/3/3/9/0/2013390-684995_20121009_029.jpg" data-ref-id="1300-2013390" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/mig/3/3/9/0/2013390-684995_20121009_029.jpg" data-ref-id="1300-2013390"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/mig/3/3/9/0/2013390-684995_20121009_029.jpg"></a></figure><p style=""><a href="/star-citizen/" data-ref-id="false">Star Citizen</a> has now <a href="http://www.gamespot.com/articles/star-citizen-reaches-41-million-in-funding-now-getting-procedurally-generated-content/1100-6418669/" data-ref-id="1100-6418669">raised over $41 million from public donations</a>, and has the world record for the most money raised through crowdfunding. In the <a href="http://www.gamespot.com/articles/facebook-buys-oculus-rift-company-in-a-massive-deal-worth-an-estimated-2-billion/1100-6418540/" data-ref-id="1100-6418540">wake of Facebook acquiring Oculus Rift for $2 billion last week</a>, many people have asked Star Citizen boss Chris Roberts if he intends to sell to a bigger company.</p><p dir="ltr" style="">The answer? "Don't worry!"</p><p dir="ltr" style="">"We have no plans nor interest in following this path," <a href="https://robertsspaceindustries.com/comm-link/transmission/13783-Letter-From-The-Chairman-41-Million" rel="nofollow" data-ref-id="false">wrote Roberts in an update</a>. "We don't need to go to anyone with deep pockets to make our dream a reality. To mass-produce hardware like the Rift, you need an outlay of hundreds of millions of dollars. Luckily our ships are digital so we have hardly any cost of goods, just the cost of developing the universe of Star Citizen and running servers that Star Citizen's universe will be simulated on. Thanks to the generosity of the Star Citizen community we have these two things covered."</p><p dir="ltr" style="">"I'm having way too much fun building the universe of my dreams for everyone to adventure in! I've been down the big company acquisition route twice before and there's a reason I am making Star Citizen totally independently!"</p><p dir="ltr" style="">Roberts also spoke out to defend Oculus from claims of selling out following the $2bn acquisition, and continued to pledge his support to the fledgling VR headset.</p><p dir="ltr" style="">"From the moment I first saw the Rift, I knew it was something special. I can tell you firsthand that the team behind the headset has a true passion for making VR tomorrow's standard."</p><p dir="ltr" style="">"In order for the Rift to succeed, it really needed a lot more funding than it has raised from its past two VC rounds. Hardware is expensive: it's one thing to perfect the technology, but before you can sell a single Rift, you need to spend hundreds of millions on manufacturing and building a supply chain if you intend to make the Rift (and Virtual Reality) relevant for the mass market. Microsoft invested well over a billion dollars just to launch the Xbox One this fall! My hope is that Facebook's funding will let Oculus compete with much bigger companies and deliver an attractively priced consumer headset at the scale needed for mass market adoption without the loss of the incredible passion that convinced me to back the project. I haven't heard or seen anything to the contrary so until I do we are fully committed to supporting the Rift."</p><p dir="ltr" style="">Star Citizen is currently due to launch in full sometime in 2015.</p><div data-embed-type="video" data-ref-id="2300-6413645" data-width="100%" data-height="100%"><iframe src="/videos/embed/6413645/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Martin Gaston is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/squidmania" rel="nofollow" data-ref-id="false"> Twitter @squidmania</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Tue, 01 Apr 2014 04:00:00 -0700 http://www.gamespot.com/articles/following-facebook-s-2bn-oculus-acquisition-star-citizen-creator-says-he-won-t-sell-to-a-bigger-company/1100-6418683/ http://www.gamespot.com/articles/valve-announces-dates-for-dota-2-tournament-the-international-2014/1100-6418682/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/mig/6/7/0/5/2046705-610657_20130718_007.jpg" data-ref-id="1300-2046705" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/mig/6/7/0/5/2046705-610657_20130718_007.jpg" data-ref-id="1300-2046705"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/mig/6/7/0/5/2046705-610657_20130718_007.jpg"></a><figcaption>Dota 2 is the best game. The best.</figcaption></figure><p style="">Valve has announced the 2014 details for its annual <a href="/dota-2/" data-ref-id="false">Dota 2</a> tournament The International, which is now in its fourth year.</p><p dir="ltr" style="">The four-day event will now take place starting July 18 at the KeyArena in Seattle. Tickets will be sold starting Friday April 4 at 15:00 PT, with a four-day ticket going for $99, floor seating $199, and $499 for a VIP ticket.</p><p dir="ltr" style="">Six days of playoffs will begin on July 8, which VIP ticket holders can also attend, and the big spenders will also get access to an exclusive meet and greet and Valve's (presumably opulent) after party.</p><p dir="ltr" style="">Don't fancy making the trip to Seattle? Valve will also be airing the games live online and through Dota 2's magnificent in-game client.</p><p dir="ltr" style="">11 teams will compete in the tournament this year, with four regional qualifiers taking place from May 12 through May 25. Alongside the invited teams, the winner of each regional qualifier will secure a guaranteed place in the finals, and the four runners-up will compete for the final slot in the tournament.</p><p dir="ltr" style="">Valve says it will shortly announce details about a Compendium for this year's tournament. Last year the company released the 2013 Compendium as a digital interactive programme for the competition, which also boosted the total prize pool to $2.8 million.</p><p dir="ltr" style="">Swedish pro team Alliance scooped up the biggest slice of the prize pie last year, $1.4 million, after beating Na'Vi in a thrilling best-of-five final. Just don't talk about fountain hooks.</p><div data-embed-type="video" data-ref-id="2300-6411632" data-width="100%" data-height="100%"><iframe src="/videos/embed/6411632/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p> Tue, 01 Apr 2014 01:30:00 -0700 http://www.gamespot.com/articles/valve-announces-dates-for-dota-2-tournament-the-international-2014/1100-6418682/


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