Gamespot's Site Mashup

Written By Kom Limpulnam on Kamis, 06 Maret 2014 | 23.26

Gamespot's Site MashupShaq Fu returns -- "This time we won't FU it up!" devs sayDark Souls 2 gets PC release date, dev promises "increased texture resolution"Walking Dead mobile game announced, devs say it's "unlike anything" done beforeXbox One introduces a manual software update for your controllerXbox One external storage aims to be "open"Watch Dogs - Story TrailerPS4 game Killzone: Shadow Fall dev responds to 1080p controversyWatch Dogs release date announced for everything except Wii UGTA 5 "sucked dollars" out of Xbox 360/PS3 market, says EAWhy is Metal Gear Solid's Snake called Solid Snake? Kojima explainsGameStop raises price of PlayStation 4 CameraMario Kart 8 Limited Edition revealed, includes blue shell itemMicrosoft will unveil DirectX 12 later this month at GDC, hints at PC, tablet, phone, and console supportPS4 pricing blunder lets customers buy Killzone: Shadow Fall for 85pEA says don't expect an Xbox 360 or PS3 price drop any time soon

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Thu, 06 Mar 2014 08:23:14 -0800 http://www.gamespot.com/articles/shaq-fu-returns-this-time-we-won-t-fu-it-up-devs-say/1100-6418147/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2449211-shaqfu.jpg" data-ref-id="1300-2449211" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2449211-shaqfu.jpg" data-ref-id="1300-2449211"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2449211-shaqfu.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">The rumors were right. Shaq Fu is coming back. Organizers today launched a <a href="http://www.indiegogo.com/projects/shaq-fu-a-legend-reborn" rel="nofollow" data-ref-id="false">$450,000 Indiegogo campaign for Shaq Fu: A Legend Reborn</a>, a sequel to the <a href="http://www.gamespot.com/shaq-fu/" data-ref-id="false">1994 2D fighting game</a>. The game is coming to PC for $30, though other platforms are being considered as well.</p><p dir="ltr" style="">"This time we won't FU it up!," developer Big Deez Productions said on the Indiegogo website.</p><p dir="ltr" style="">Big Deez Productions is a new studio staffed by developers who worked on franchises like Halo, Max Payne, Battlefield, Killzone, and Street Fighter, among others.</p><p dir="ltr" style="">"We are in partnership with the man, Shaquille O'Neal, an avid gamer himself. We got tired of bowing to the monolithic men with the money and wanted to work with people who care about the quality of the product," the developers said. "We are people with passion that intend to make solid, addictive, kick ass games, without a whiff of BS."</p><p dir="ltr" style="">O'Neal himself is quoted in the game's campaign video as saying, "Alright, I admit it. The first Shaq Fu was [thumbs-down motion] terrible [stabs self with fake sword]. Wait until you see the graphics on this one. I'm back."</p><p dir="ltr" style="">Why launch a crowdfunding campaign when O'Neal obviously has the means to fund the game himself? "The purpose of bringing the game to the public is to see how much interest there is in becoming Shaq's partner and in seeing the game happen," developers said.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2449212-shaqfu1.jpg" data-ref-id="1300-2449212" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2449212-shaqfu1.jpg" data-ref-id="1300-2449212"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2449212-shaqfu1.jpg"></a></figure><p dir="ltr" style=""> </p><p dir="ltr" style="">O'Neal is investing "a lot" of his own time and money into the project, as are developers at Big Deez Productions, they said. Unlike Kickstarter, Indiegogo is not all-or-nothing, so the developers get to keep all funds raised through the campaign. 5 percent of all profits for Shaq Fu: A Legend Reborn will go to the Boys and Girls Club of America.</p><p dir="ltr" style="">As for the game itself, Shaq Fu: A Legend Reborn is described as "Streets of Rage meets Street Fighter meets Devil May Cry." You'll play as O'Neal and learn "hundreds" of moves and battle techniques which you'll use against "thousands" of enemies. The game also will include "cool finishing moves," a co-op mode, and a head-to-head mode.</p><p dir="ltr" style="">Shaq Fu: A Legend Reborn also includes destructible environments, power-ups, and a progression system. There's also a campaign story "worthy of an Oscar" where you'll battle against the "villain for the ages" Black Star Ninja. Be sure to check out the<a href="http://www.indiegogo.com/projects/shaq-fu-a-legend-reborn" rel="nofollow" data-ref-id="false"> Indiegogo campaign</a> for a full list of Shaq Fu: A Legend Reborn features.</p><p dir="ltr" style="">If you back the game at $15, you'll get a digital copy of the game, which will rise in price to $30 at launch. Supporting the project at $25 gets you a copy of the game and every piece of DLC released for the game throughout its entire lifetime. Moving up the ladder, paying $400 gets you access to the game's launch party in either Los Angeles or New York City, while giving $15,000 means you'll be able to play basketball with Shaq at his home. Pay $25,000 and you'll get to have a two-hour dinner with Shaq.</p><p dir="ltr" style="">Finally, Big Deez Productions laid out a roadmap of stretch goals that includes support for platforms like Xbox 360, PlayStation, Wii U, 3DS, PlayStation Vita, Xbox One, and PlayStation 4. You can see the full list of stretch goals below.</p><ul><li dir="ltr">$500,000 - We add a challenge mode!</li><li dir="ltr">$550,000 - Two additional levels and an additional playable character!</li><li dir="ltr">$650,000 - iOS and Android feel the thrill of Shaq Fu!</li><li dir="ltr">$775,000 - Shaq Fu gets the Xbox and PS3 treatment!</li><li dir="ltr">$960,000 - Shaq in your pocket with PS Vita and 3DS versions!</li><li dir="ltr">$1,080,000 - Nintendo lovers get the action on Wii U!</li><li>$1,620,000 - Shaq goes turbo on Xbox One and PS4 platforms!</li></ul><div data-embed-type="video" data-src="http://www.youtube.com/watch?v=GfEqhmkatog" data-width="100%" data-height="100%"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fwww.youtube.com%2Fembed%2FGfEqhmkatog%3Fwmode%3Dopaque%26feature%3Doembed&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DGfEqhmkatog&amp;image=http%3A%2F%2Fi1.ytimg.com%2Fvi%2FGfEqhmkatog%2Fhqdefault.jpg&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=text%2Fhtml&amp;schema=youtube&amp;wmode=opaque" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><div data-embed-type="video" data-src="http://www.youtube.com/watch?v=LzO5OSpwbp8" data-width="100%" data-height="100%"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fwww.youtube.com%2Fembed%2FLzO5OSpwbp8%3Fwmode%3Dopaque%26feature%3Doembed&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DLzO5OSpwbp8&amp;image=http%3A%2F%2Fi1.ytimg.com%2Fvi%2FLzO5OSpwbp8%2Fhqdefault.jpg&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=text%2Fhtml&amp;schema=youtube&amp;wmode=opaque" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a><br /></em></strong></td></tr></tbody></table> Thu, 06 Mar 2014 07:56:00 -0800 http://www.gamespot.com/articles/shaq-fu-returns-this-time-we-won-t-fu-it-up-devs-say/1100-6418147/ http://www.gamespot.com/articles/dark-souls-2-gets-pc-release-date-dev-promises-increased-texture-resolution/1100-6418146/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2449203-darksouls2.jpg" data-ref-id="1300-2449203" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2449203-darksouls2.jpg" data-ref-id="1300-2449203"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2449203-darksouls2.jpg"></a></figure><p dir="ltr" style=""> </p><p dir="ltr" style=""><a href="/dark-souls-ii/" data-ref-id="false">Dark Souls II </a>for PC finally has a release date. From Software's upcoming role-playing game will launch April 25 for PC on Steam and elsewhere, the developer announced today. The Xbox 360 and PlayStation 3 versions of the game will release next week on March 11.</p><p dir="ltr" style="">The PC version of Dark Souls II will feature "increased texture resolution" and an "enhanced frame-rate option," the developer <a href="https://www.facebook.com/darksouls/posts/623765257696522?stream_ref=1" rel="nofollow" data-ref-id="false">said in an update on Facebook</a>. In addition to this, From Software promises that the game's controls have been "perfectly" adapted to mouse and keyboard.</p><p dir="ltr" style="">Preordering Dark Souls II on Steam gets you a digital soundtrack and early access to the Black Armor Weapon Set, as well as the official Dark Souls II artbook in PDF format and the complete Dark Souls II digital comic book.</p><p dir="ltr" style="">The system requirements for Dark Souls II have not been announced. Publisher Bandai Namco announced recently that preorders for the game are<a href="http://www.gamespot.com/articles/dark-souls-2-preorders-50-percent-higher-than-the-original-as-namco-looks-to-attract-a-wider-audience/1100-6418022/" data-ref-id="1100-6418022"> up 50 percent over the 2011 original</a> and that the publisher will invest £1 million ($1.6 million) into marketing the game in the United Kingdom alone.</p><p style="">For more on Dark Souls II, check out <a href="/dark-souls-ii/" data-ref-id="false">GameSpot's previous coverage</a>.</p><div data-embed-type="video" data-ref-id="2300-6417513" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417513/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Thu, 06 Mar 2014 07:22:00 -0800 http://www.gamespot.com/articles/dark-souls-2-gets-pc-release-date-dev-promises-increased-texture-resolution/1100-6418146/ http://www.gamespot.com/articles/walking-dead-mobile-game-announced-devs-say-it-s-unlike-anything-done-before/1100-6418145/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2449197-walking.jpg" data-ref-id="1300-2449197" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2449197-walking.jpg" data-ref-id="1300-2449197"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2449197-walking.jpg"></a></figure><p style=""> </p><p dir="ltr" style=""><em>The Walking Dead</em> is full of life. AMC announced today that it has enlisted <a href="http://www.nextgames.com/" rel="nofollow" data-ref-id="false">Finnish start-up Next Games</a> to create the first mobile game based on the popular TV series developed exclusively for smartphones and tablet devices.</p><p dir="ltr" style="">The untitled game will launch alongside the fifth season of <em>The Walking Dead</em> TV series, though it's unclear when that will be. AMC <a href="http://www.tv.com/shows/the-walking-dead/community/post/amc-renews-the-walking-dead-scott-gimple-showrunner-138306777370/" rel="nofollow" data-ref-id="false">renewed <em>The Walking Dead</em> for a fifth season</a> last fall.</p><p dir="ltr" style="">Next Games was founded in 2013 by a team of design veterans from Rovio (<a href="/angry-birds/" data-ref-id="false">Angry Birds</a>), Supercell (<a href="http://www.gamespot.com/clash-of-clans/" data-ref-id="false">Clash of Clans</a>), and Disney (<a href="/disney-infinity/" data-ref-id="false">Disney Infinity</a>). The studio has not released a game to date, but their talents are strong, according to AMC president Charlie Collier.</p><p dir="ltr" style="">"We chose to team up with Next Games because of their outstanding creative and technical talent, as well as a willingness to re-imagine the unique and compelling world of <em>The Walking Dead</em>, which has built a significant and passionate global fan community," he said.</p><p dir="ltr" style="">Next Games CEO Teemu Huuhtanen said the studio's <em>Walking Dead</em> game will "match the against-all-odds action and moment-to-moment tension of the TV series." It aims to find the "sweet spot" where gameplay and narrative "inform and reinforce one another."</p><p dir="ltr" style="">"Like AMC's <em>The Walking Dead</em> itself, we're not giving away too many details right out the gate, but I can confidently state it's unlike anything we've seen from <em>The Walking Dead</em> franchise on home or mobile gaming hardware before," Huuhtanen said. </p><p dir="ltr" style="">Firm details on the new Walking Dead game for mobiles will be announced in the coming months.</p><p dir="ltr" style="">Though the new <em>Walking Dead</em> game from Next Games will be the first mobile game based on the TV series, it's not the first inspired by Robert Kirkman's comic series. The Walking Dead; Assault, from Skybound LLC, is currently available for<a href="https://itunes.apple.com/us/app/the-walking-dead-assault/id573981310?mt=8" rel="nofollow" data-ref-id="false"> iOS</a> and <a href="https://play.google.com/store/apps/details?id=com.skybound.TWDA" rel="nofollow" data-ref-id="false">Android</a> for $3.</p><p style="">The most recent game inspired by <em>The Walking Dead</em> TV show was Activision's critically panned <a href="/the-walking-dead-survival-instinct/" data-ref-id="false">The Walking Dead: Survival Instinct</a> from Terminal Reality. Meanwhile, TellTale games is currently working on <a href="http://www.gamespot.com/reviews/the-walking-dead-season-two-episode-1-all-that-rem/1900-6415605/" data-ref-id="1900-6415605">The Walking Dead - Season 2</a>, which is based on Kirkman's comics.</p><div data-embed-type="video" data-ref-id="2300-6387207" data-width="100%" data-height="100%"><iframe src="/videos/embed/6387207/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a><br /></em></strong></td></tr></tbody></table> Thu, 06 Mar 2014 06:59:00 -0800 http://www.gamespot.com/articles/walking-dead-mobile-game-announced-devs-say-it-s-unlike-anything-done-before/1100-6418145/ http://www.gamespot.com/articles/xbox-one-introduces-a-manual-software-update-for-your-controller/1100-6418144/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1493/14930800/2449184-controller+update.png" data-ref-id="1300-2449184" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1493/14930800/2449184-controller+update.png" data-ref-id="1300-2449184"><img src="http://static.gamespot.com/uploads/scale_super/1493/14930800/2449184-controller+update.png"></a></figure><p style="">Customers who have purchased the Xbox One Stereo Headset Adapter will be required to manually update their controller, Microsoft has said. That's a first.</p><p dir="ltr" style="">The Stereo Headset Adapter <a href="http://www.gamespot.com/articles/you-ll-have-to-pay-24-99-to-use-your-own-chat-headset-on-xbox-one/1100-6417659/">is a $24.99/£19.99 peripheral</a> that allows Xbox One owners to use their own chat headset with the Xbox One, and will be released next week in time for Titanfall. But owners will also have to do a bit of tinkering to get it working properly.</p><p dir="ltr" style="">Microsoft has detailed a 7-step guide to installing the controller update:</p><ol><li dir="ltr">Make sure your console is on and you're signed in and connected to Xbox Live. (It's important to connect to Xbox Live because your console will need the latest system update, which contains the newest controller software. If you've connected recently, your Xbox One is probably already up to date, but you should connect anyway just to be sure. If your console needs an update, you'll be prompted to install one.)</li><li dir="ltr">Plug the Stereo Headset Adapter into the bottom of your controller.</li><li dir="ltr">Plug in a headset (a headset must be plugged in so the adapter will turn on).</li><li dir="ltr">Plug the big end of the included USB cable into the port on the side of the console.</li><li dir="ltr">Instructions to install the update should automatically be displayed. Follow the instructions, and don't disconnect the USB cable while the update is in progress. (The process can take up to 3 minutes.)</li><li dir="ltr">When the update is complete, unplug the USB cable. If you have additional controllers to update, you can connect them now, one at a time, select the Update another button on the screen, and then follow the steps.</li><li dir="ltr">Press the Xbox button on the wireless controller to turn it on. Your controller is now up-to-date, and you're ready to use your Xbox One Stereo Headset Adapter.</li></ol><p dir="ltr" style="">The controller update <a href="http://www.gamespot.com/articles/microsoft-rolls-out-huge-xbox-one-update-teases-external-storage-support/1100-6418114/">arrives alongside the Xbox One March system update</a>, which adds a refined (not terrible) Party Chat mode and new multiplayer functionality.</p><p dir="ltr" style="">Microsoft is also hinting that future Xbox One updates <a href="http://www.gamespot.com/articles/xbox-one-external-storage-aims-to-be-open/1100-6418143/">will enable support for external storage drives</a>.</p><div data-embed-type="video" data-ref-id="2300-6417494" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417494/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p><p style=""> </p> Thu, 06 Mar 2014 06:33:00 -0800 http://www.gamespot.com/articles/xbox-one-introduces-a-manual-software-update-for-your-controller/1100-6418144/ http://www.gamespot.com/articles/xbox-one-external-storage-aims-to-be-open/1100-6418143/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2449181-xboxonestorage.jpg" data-ref-id="1300-2449181" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2449181-xboxonestorage.jpg" data-ref-id="1300-2449181"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2449181-xboxonestorage.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Though Microsoft's plans for external storage support on the Xbox One remain up in the air, director of product planning Albert Penello said today that the goal is to make it "open."</p><p dir="ltr" style="">"Haven't landed on the specifics. I've learned not to speculate until the plan is baked," Penello <a href="https://twitter.com/albertpenello/status/441470211028312064" rel="nofollow" data-ref-id="false">said to a fan on Twitter</a>. "The intention is to be open…"</p><p dir="ltr" style="">By "open" we have to imagine he means any external hard drive will be supported, though of course this is not confirmed. The Xbox 360 currently <a href="http://www.xbox.com/en-US/storage" rel="nofollow" data-ref-id="false">only supports 32GB USB drives</a>.</p><p dir="ltr" style="">The Xbox One has a 500GB hard drive, which, unlike the PlayStation 4, cannot be replaced and upgraded. Because all Xbox One games must be installed (and file sizes can be up to 40GB), that 500GB drive is no doubt going to become an issue for some gamers down the road.</p><p style="">Microsoft <a href="http://www.gamespot.com/articles/microsoft-rolls-out-huge-xbox-one-update-teases-external-storage-support/1100-6418114/" data-ref-id="1100-6418114">teased this week</a> that external hard drive storage will come to the Xbox One via a future update. "We know external hard drive storage is another big one on your list," Xbox chief product officer Marc Whitten said. "It's on our list too. We're working on that for a future update and will keep you posted."</p><div data-embed-type="video" data-ref-id="2300-6416249" data-width="100%" data-height="100%"><iframe src="/videos/embed/6416249/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Thu, 06 Mar 2014 06:24:00 -0800 http://www.gamespot.com/articles/xbox-one-external-storage-aims-to-be-open/1100-6418143/ http://www.gamespot.com/videos/watch-dogs-story-trailer/2300-6417537/ Corporate espionage, crooked cops, and big explosions; Watch Dogs arrives on May 27. Thu, 06 Mar 2014 06:24:00 -0800 http://www.gamespot.com/videos/watch-dogs-story-trailer/2300-6417537/ http://www.gamespot.com/articles/ps4-game-killzone-shadow-fall-dev-responds-to-1080p-controversy/1100-6418142/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2375301-acrevkillzone+chapter+3+embargo+11-13+6am90.jpg" data-ref-id="1300-2375301" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2375301-acrevkillzone+chapter+3+embargo+11-13+6am90.jpg" data-ref-id="1300-2375301"><img src="http://static.gamespot.com/uploads/scale_super/416/4161502/2375301-acrevkillzone+chapter+3+embargo+11-13+6am90.jpg"></a></figure><p style=""> </p><p dir="ltr" style=""><a href="/killzone-shadow-fall/" data-ref-id="false">Killzone: Shadow Fall</a> developer Guerrilla Games has responded to debate over the game's native resolution and frame-rate, confirming in a <a href="http://www.killzone.com/en_GB/blog/news/2014-03-06_regarding-killzone-shadow-fall-and-1080p.html" rel="nofollow" data-ref-id="2014-03">blog post today</a> that the game does in fact run natively in 1080p at 60fps for both single- and multiplayer.</p><p dir="ltr" style="">The blog post comes, ostensibly, in reaction to a <a href="http://www.eurogamer.net/articles/digitalfoundry-2014-in-theory-1080p30-or-720p60" rel="nofollow" data-ref-id="false">Eurogamer report</a> that found that the Killzone: Shadow Fall multiplayer mode opted for a 960x1080 framebuffer as a means to achieve 60fps. Some fans were miffed by this report, saying Guerrilla Games and Sony hoodwinked them.</p><p dir="ltr" style="">Guerrilla Games explained today that it uses a technique called "temporal reprojection" to combine pixels and motion vectors from multiple lower-resolution frames as a means to reconstruct a full 1080p image.</p><p dir="ltr" style="">"If native means that every part of the pipeline is 1080p then this technique is not native," producer Poria Torkan said. "Games often employ different resolutions in different parts of their rendering pipeline. Most games render particles and ambient occlusion at a lower resolution, while some games even do all lighting at a lower resolution. This is generally still called native 1080p. The technique used in Killzone: Shadow Fall goes further and reconstructs half of the pixels from past frames."</p><p dir="ltr" style="">Torkan said Guerrilla Games is aware of the community's "degree of investment" on this matter and that the conventional terminology may be "too vague" to effectively explain what's actually happening under the hood. He said Guerrilla Games will "do our best" to be more precise with its use of language in the future when addressing its development techniques.</p><p dir="ltr" style="">If you're interested in the technical minutiae of the technology and techniques behind Killzone: Shadow Fall, be sure to <a href="http://www.killzone.com/en_GB/blog/news/2014-03-06_regarding-killzone-shadow-fall-and-1080p.html" rel="nofollow" data-ref-id="2014-03">read Torkan's full blog post</a>. Guerrilla Games will also discuss the game's rendering techniques--including temporal reprojection--during the Game Developers Conference later this month. GameSpot will be in attendance at the show.</p><p dir="ltr" style="">For more on Killzone: Shadow Fall, check out <a href="/killzone-shadow-fall/" data-ref-id="false">GameSpot's review</a>.</p><div data-embed-type="video" data-ref-id="2300-6416088" data-width="100%" data-height="100%"><iframe src="/videos/embed/6416088/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a><br /></em></strong></td></tr></tbody></table> Thu, 06 Mar 2014 05:43:00 -0800 http://www.gamespot.com/articles/ps4-game-killzone-shadow-fall-dev-responds-to-1080p-controversy/1100-6418142/ http://www.gamespot.com/articles/watch-dogs-release-date-announced-for-everything-except-wii-u/1100-6417977/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/536/5360430/2405345-watch_dogs_aiden_pearce_steampipe_hack.jpg" data-ref-id="1300-2405345" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/536/5360430/2405345-watch_dogs_aiden_pearce_steampipe_hack.jpg" data-ref-id="1300-2405345"><img src="http://static.gamespot.com/uploads/scale_super/536/5360430/2405345-watch_dogs_aiden_pearce_steampipe_hack.jpg"></a></figure><p style="">[UPDATE] The May 27 release date for Watch Dogs is now officially confirmed by Ubisoft. That date pertains to the console and PC versions of the game, not Wii U.That version is coming sometime later. </p><p style=""><em>The original story is below.</em></p><p dir="ltr" style="">Ubisoft today announced that its much-touted open-world action game <a href="/watch-dogs/" data-ref-id="false">Watch Dogs</a> will launch on May 27. That date pertains to the Xbox 360, Xbox One, PlayStation 3, PlayStation 4, and PC versions. The Wii U iteration will come sometime later, though a specific date was not mentioned. The news comes from a<a href="http://epix.xbox.com/shaXam/0201/2f/d1/2fd1456f-9cc7-41a0-8db0-0d88e57259de.WMV?v=1#8528_WDOG_STORY_XBOX360_030414.WMV" rel="nofollow" data-ref-id="false"> trailer leaked on Xbox.com</a> [clicking will initiate a download].</p><p dir="ltr" style="">Watch Dogs was originally expected to launch back in November 2013 as a launch title for the Xbox One and PS4. Sony even prepared a special-edition Watch Dogs PS4 launch bundle, which it would later need to rescind.</p><p dir="ltr" style="">But Ubisoft would <a href="http://www.gamespot.com/articles/watch-dogs-delayed-to-spring-2014/1100-6415591/" data-ref-id="1100-6415591">delay the game in October to spring 2014</a>. The delay, Ubisoft said, was an "<a href="http://www.gamespot.com/articles/why-ubisoft-delayed-watch-dogs/1100-6416756/" data-ref-id="1100-6416756">intense decision</a>," but ultimately the right one so the game <a href="http://www.gamespot.com/articles/ubisoft-watch-dogs-delay-allows-game-to-have-far-bigger-potential/1100-6415609/" data-ref-id="1100-6415609">could have expanded appeal</a>, according to CEO Yves Guillemot.</p><p style="">When Watch Dogs does launch, it is <a href="http://www.gamespot.com/articles/watch-dogs-to-sell-around-6-million-units/1100-6411643/" data-ref-id="1100-6411643">expected to sell around 6 million copies</a>, about the same figure as the original Assassin's Creed in 2007. For more on Watch Dogs, check out <a href="http://www.gamespot.com/watch-dogs/" data-ref-id="false">GameSpot's previous coverage</a>.</p><div data-embed-type="video" data-ref-id="2300-6417537" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417537/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Thu, 06 Mar 2014 05:30:00 -0800 http://www.gamespot.com/articles/watch-dogs-release-date-announced-for-everything-except-wii-u/1100-6417977/ http://www.gamespot.com/articles/gta-5-sucked-dollars-out-of-xbox-360-ps3-market-says-ea/1100-6418141/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2449151-gta5trevor.jpg" data-ref-id="1300-2449151" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2449151-gta5trevor.jpg" data-ref-id="1300-2449151"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2449151-gta5trevor.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">The release of <a href="/grand-theft-auto-v/" data-ref-id="false">Grand Theft Auto V</a> in September 2013 was <a href="http://www.gamespot.com/articles/grand-theft-auto-v-sales-reach-1-billion-in-three-days/1100-6414762/" data-ref-id="1100-6414762">so incredibly successful</a> that its arrival "sucked dollars" out of the Xbox 360 and PlayStation 3 market overall, according to Electronic Arts chief financial officer Blake Jorgensen.</p><p dir="ltr" style="">"I don't think anyone anticipated the level of that success," Jorgensen said during the Morgan Stanley Technology, Media &amp;, Telecom Conference in San Francisco. "Fabulous, fabulous product and [it] did extremely well. It did, I think, suck dollars out of the old-generation software market."</p><p dir="ltr" style="">"We expect that market to be challenged just because of the transitions to the new generation and I think it was extra-challenged based on that release," he added. "As reminder, [Rockstar Games] <a href="http://www.gamespot.com/articles/grand-theft-auto-v-delayed-due-september-17/1100-6403200/" data-ref-id="1100-6403200">moved that release from the spring to the fall</a>, so it even changed our expectations again as it got moved."</p><p dir="ltr" style="">What he means is that GTAV was so dominating on Xbox 360 and PS3 (it has <a href="http://www.gamespot.com/articles/grand-theft-auto-5-has-now-shipped-32-5-million-copies/1100-6417498/" data-ref-id="1100-6417498">shipped over 32.5 million copies to date</a>) that gamers spent their money on Rockstar's title instead of maybe <a href="/battlefield-4/" data-ref-id="false">Battlefield 4</a>. It appears this had a real impact on EA's bottom line, as the publisher reported in January that it had lowered its full-year net revenue expectations due to "<a href="http://news.ea.com/press-release/company-news/electronic-arts-reports-q3-fy14-financial-results" rel="nofollow" data-ref-id="false">weakness in current-generation software</a>."</p><p dir="ltr" style="">However, GTAV's <a href="http://www.gamespot.com/articles/grand-theft-auto-v-sales-reach-1-billion-in-three-days/1100-6414762/" data-ref-id="1100-6414762">record-setting release </a>was not disastrous for publishers like EA, however, as <a href="http://www.gamespot.com/articles/ea-battlefield-s-rocky-launch-did-not-damage-the-franchise/1100-6418131/" data-ref-id="1100-6418131">Battlefield 4 has sold very well since launch</a>, Jorgensen said during the talk.</p><div data-embed-type="video" data-ref-id="2300-6415547" data-width="100%" data-height="100%"><iframe src="/videos/embed/6415547/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Thu, 06 Mar 2014 05:05:00 -0800 http://www.gamespot.com/articles/gta-5-sucked-dollars-out-of-xbox-360-ps3-market-says-ea/1100-6418141/ http://www.gamespot.com/articles/why-is-metal-gear-solid-s-snake-called-solid-snake-kojima-explains/1100-6418140/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1493/14930800/2449143-2449142-2906771108-solid.jpg" data-ref-id="1300-2449143" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1493/14930800/2449143-2449142-2906771108-solid.jpg" data-ref-id="1300-2449143"><img src="http://static.gamespot.com/uploads/scale_super/1493/14930800/2449143-2449142-2906771108-solid.jpg"></a><figcaption>Snake looks about as confused as I am.</figcaption></figure><p style="">Just why is Solid Snake called Solid Snake? Contrary to popular belief, series creator Hideo Kojima has said that the name didn't actually come about from Escape from New York star Snake Plissken.</p><p dir="ltr" style="">Kojima wrote on <a href="https://twitter.com/HIDEO_KOJIMA_EN" rel="nofollow">Twitter</a> to explain the code name Snake in the original Metal Gear. "The reason I used Snake as code name in MG was Snake was the most appropriate symbol of living thing that hides his presence and sneaks without any noise."</p><p dir="ltr" style="">"The reason I didn't make any specific snake like cobra, anaconda, viper was because the protagonist is the player," Kojima explained. And what about Solid? "The reason I use Solid was to give opposite impression of soft image," he said.</p><p dir="ltr" style="">Moving on to the other Snake characters in the series, Kojima first explained the thinking behind Solid Snake's cloned brother Liquid Snake in 1998's iconic <a href="/metal-gear-solid/" data-ref-id="false">Metal Gear Solid</a>, created from the DNA of Big Boss--known in prequel title <a href="/metal-gear-solid-3-snake-eater/" data-ref-id="false">Metal Gear Solid 3: Snake Eater</a> as Naked Snake.</p><p dir="ltr" style="">"Like of all endings of any series are, the appearance of strongest enemy was a must in MGS. It's Snake who can surpass the Snake. Thus I brought about 'clone'. Solid vs Liquid. That is MGS."</p><p dir="ltr" style="">Kojima also went on to explain the naming behind Solidus Snake in 2001's <a href="/metal-gear-solid-2-sons-of-liberty/" data-ref-id="false">Metal Gear Solid 2: Sons of Liberty</a>.</p><p dir="ltr" style="">"As to develop sequel, the 3rd snake was needed," he said. "Since both Solid &amp; Liquid express state, means same true state. Naturally the next would be gas, but gas snake is like gas human, not handsome name."</p><p dir="ltr" style="">"So I borrowed from physics terms of "solidus/liquidus". Solidus is not state but implies the boundary of liquid and solid."</p><p dir="ltr" style="">Metal Gear Solid V: Ground Zeroes will be released on March 18. If you want to know more about Big Boss' backstory, <a href="http://www.gamespot.com/articles/what-you-need-to-know-about-metal-gear-solid-before-playing-mgs5-ground-zeroes/1100-6418103/">you can check out GameSpot's primer</a>. You can also read Peter Brown explaining some of the rumours behind the title, <a href="http://www.gamespot.com/articles/metal-gear-solid-5-ground-zeroes-rumor-vs-reality/1100-6418111/">and the reality of the finished game</a>.</p><div data-embed-type="video" data-ref-id="2300-6417532" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417532/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p> Thu, 06 Mar 2014 04:43:00 -0800 http://www.gamespot.com/articles/why-is-metal-gear-solid-s-snake-called-solid-snake-kojima-explains/1100-6418140/ http://www.gamespot.com/articles/gamestop-raises-price-of-playstation-4-camera/1100-6418139/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2449139-pseye.jpg" data-ref-id="1300-2449139" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2449139-pseye.jpg" data-ref-id="1300-2449139"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2449139-pseye.jpg"></a></figure><p style=""> </p><p style="">GameStop has <a href="http://www.gamestop.com/ps4/accessories/playstation-4-camera/109953" rel="nofollow" data-ref-id="false">raised the price of the PlayStation 4 Camera</a>, which is proving difficult to find at most major retailers. The retailer is now selling the accessory for $70, a full $10 above its normal $60 asking price.</p><p dir="ltr" style="">We've reached out to a representative for the Grapevine, Texas company for comment or clarification on the price hike, but have not heard back. The price increase was first reported by <a href="http://www.polygon.com/2014/3/5/5475668/gamestop-hikes-price-on-hard-to-find-playstation-4-camera" rel="nofollow" data-ref-id="false">Polygon</a>.</p><p dir="ltr" style="">The PlayStation 4 Camera is currently sold-out at <a href="http://www.walmart.com/ip/PlayStation-Sony-Camera-PS4-Playstation-4/28802343" rel="nofollow" data-ref-id="false">Wal-Mart</a>, <a href="http://www.target.com/p/playstation-4-camera-playstation-4/-/A-14632007" rel="nofollow" data-ref-id="false">Target</a>, and <a href="http://www.bestbuy.com/site/sony-playstation-camera-for-playstation-4/8245153.p?id=1218866965110&amp;skuId=8245153" rel="nofollow" data-ref-id="false">Best Buy</a>. You can <a href="http://www.amazon.com/gp/offer-listing/B00BGAA3S2/ref=dp_olp_0?ie=UTF8&amp;condition=all" rel="nofollow" data-ref-id="false">buy the peripheral at Amazon</a>, but you'll need to go through a third-party reseller which will charge you upwards of $99. The PlayStation 4 Camera is even <a href="http://store.sony.com/playstation-camera-zid27-PS410040/cat-27-catid-All-PS4-Accessories" rel="nofollow" data-ref-id="false">sold out on Sony's official website</a>.</p><p dir="ltr" style="">Of course, it's possible that GameStop's PlayStation 4 Camera product page features incorrect pricing as the result of a simple mistake, but it's also conceivable that GameStop intentionally raised the price as a reaction to supply and demand.</p><p style="">It wouldn't be the first time GameStop raised the price on rare items, as the retailer also did so for Wii games like <a href="/metroid-prime-trilogy/" data-ref-id="false">Metroid Prime Trilogy</a> and <a href="/xenoblade-chronicles/" data-ref-id="false">Xenoblade Chronicles</a>. Prices for those games have since been reset to normal levels.</p><div data-embed-type="video" data-ref-id="2300-6416104" data-width="100%" data-height="100%"><iframe src="/videos/embed/6416104/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p style=""> </p><p style=""> </p><p style=""> </p><p style=""> </p><p style=""> </p><p style=""> </p><p style=""> </p><p style=""> </p><p style=""> </p><p style=""> </p><p style=""> </p><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a><br /></em></strong></td></tr></tbody></table> Thu, 06 Mar 2014 04:33:00 -0800 http://www.gamespot.com/articles/gamestop-raises-price-of-playstation-4-camera/1100-6418139/ http://www.gamespot.com/articles/mario-kart-8-limited-edition-revealed-includes-blue-shell-item/1100-6418138/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2449132-mk8.jpg" data-ref-id="1300-2449132" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2449132-mk8.jpg" data-ref-id="1300-2449132"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2449132-mk8.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Nintendo today announced a <a href="/mario-kart-8/" data-ref-id="false">Mario Kart 8</a> Limited Edition bundle that includes a copy of the much-anticipated Wii U game and a special Spiny Shell collector's item.</p><p dir="ltr" style="">The announcement was made through a <a href="https://www.youtube.com/watch?feature=player_detailpage&amp;v=tbUcAIEfA6M" rel="nofollow" data-ref-id="false">new video posted to Nintendo's UK YouTube page</a>. Pricing details for the Limited Edition are not available, though the standard game will sell for $60.</p><p dir="ltr" style="">We've reached out to Nintendo for more details about the Mario Kart 8 Limited Edition and will update this story with anything we hear back.</p><p dir="ltr" style="">The Spiny Shell, better known as the Blue Shell, is a Mario Kart super-item that seeks out the player in first place. The item's functionality varies from game to game, though it remains to be seen how it will work in Mario Kart 8.</p><p style="">Mario Kart 8 launches <a href="http://www.gamespot.com/articles/mario-kart-8-gets-release-date-and-7-new-koopa-racers/1100-6417729/" data-ref-id="1100-6417729">May 30 exclusively for Wii U</a>. Nintendo is no doubt hoping the marquee first-party title will help move systems, something Nintendo has struggled to do so far. For more on Mario Kart 8, check out <a href="/mario-kart-8/" data-ref-id="false">GameSpot's previous coverage</a>.</p><div data-embed-type="video" data-src="http://www.youtube.com/watch?v=tbUcAIEfA6M" data-width="100%" data-height="100%"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fwww.youtube.com%2Fembed%2FtbUcAIEfA6M%3Fwmode%3Dopaque%26feature%3Doembed&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DtbUcAIEfA6M&amp;image=http%3A%2F%2Fi1.ytimg.com%2Fvi%2FtbUcAIEfA6M%2Fhqdefault.jpg&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=text%2Fhtml&amp;schema=youtube&amp;wmode=opaque" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a><br /></em></strong></td></tr></tbody></table> Thu, 06 Mar 2014 04:15:00 -0800 http://www.gamespot.com/articles/mario-kart-8-limited-edition-revealed-includes-blue-shell-item/1100-6418138/ http://www.gamespot.com/articles/microsoft-will-unveil-directx-12-later-this-month-at-gdc-hints-at-pc-tablet-phone-and-console-support/1100-6418137/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1493/14930800/2449092-directx+12.jpg" data-ref-id="1300-2449092" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1493/14930800/2449092-directx+12.jpg" data-ref-id="1300-2449092"><img src="http://static.gamespot.com/uploads/scale_super/1493/14930800/2449092-directx+12.jpg"></a></figure><p style="">Microsoft will debut its DirectX 12 API on March 20, at the Game Developers Conference in San Francisco, the company has announced.</p><p dir="ltr" style="">DirectX 12 will feature in a GDC presentation at 10:00 PST on the day, 'DirectX: Evolving Microsoft's Graphics Platform', which will be led by Windows graphics development manager Anju Gosalia.</p><p dir="ltr" style="">"You asked us to bring you even closer to the metal and to do so on an unparalleled assortment of hardware," reads the talk's official description. "You also asked us for better tools so that you can squeeze every last drop of performance out of your PC, tablet, phone, and console."</p><p dir="ltr" style="">"Come learn our plans to deliver," says Microsoft. A picture for the talk also includes logos from AMD, Intel, Nvidia, and Qualcomm.</p><p dir="ltr" style="">DirectX 12 will be the first major update of the API since Microsoft launched DirectX 11 way back in 2008.</p> Thu, 06 Mar 2014 01:46:00 -0800 http://www.gamespot.com/articles/microsoft-will-unveil-directx-12-later-this-month-at-gdc-hints-at-pc-tablet-phone-and-console-support/1100-6418137/ http://www.gamespot.com/articles/ps4-pricing-blunder-lets-customers-buy-killzone-shadow-fall-for-85p/1100-6418136/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1493/14930800/2449076-4805755055-23537.png" data-ref-id="1300-2449076" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1493/14930800/2449076-4805755055-23537.png" data-ref-id="1300-2449076"><img src="http://static.gamespot.com/uploads/scale_super/1493/14930800/2449076-4805755055-23537.png"></a></figure><p style="">PS4 owners in the UK were able to download a full version of <a href="/killzone-shadow-fall/" data-ref-id="false">Killzone: Shadow Fall</a> from the PlayStation Store overnight, after a DLC blunder saw the whole game accidentally being included in an 85p microtransaction.</p><p dir="ltr" style="">Users last night discovered that purchasing the Killzone: Shadow Fall Mercenary Playercard Icon Pack saw the full digital version of the title being delivered alongside it.</p><p dir="ltr" style="">The Mercenary Playcard Icon Pack is designed so that players can customise their Killzone: Shadow Fall multiplayer playercard with 10 of the cast from Vita spin-off <a href="/killzone-mercenary/" data-ref-id="false">Killzone Mercenary</a>, including legendary characters like Anders Benoit, Admiral Alex Grey, and of course the simply unforgettable <em>Helghast soldier</em>.</p><figure data-align="right" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/1493/14930800/2449078-killzone+shadow+fall+85p.jpg" data-ref-id="1300-2449078" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1493/14930800/2449078-killzone+shadow+fall+85p.jpg" data-ref-id="1300-2449078"><img src="http://static.gamespot.com/uploads/scale_medium/1493/14930800/2449078-killzone+shadow+fall+85p.jpg"></a></figure><p dir="ltr" style="">The pricing gaffe was working up until about an hour ago. Attempting to add the icon pack to the basket now returns a message that customers are ineligible to purchase this item.</p><p dir="ltr" style="">Will the game be removed from users' PlayStation Store accounts, or will those who managed to secure the bargain-priced accidental download be allowed to keep it? GameSpot has contacted Sony for more information.</p><p dir="ltr" style="">Sony announced earlier this week that Killzone: Shadow Fall has now sold 2.1 million copies worldwide, which means about <a href="http://www.gamespot.com/articles/playstation-4-crosses-6-million-sales-following-strong-japan-launch/1100-6418086/">a third of the 6 million PlayStation 4 owners</a> have also picked up a copy of the game.</p><p dir="ltr" style="">The multiplayer component of Killzone: Shadow Fall is <a href="http://www.gamespot.com/articles/play-ps4-exclusive-killzone-shadow-fall-free-for-a-week-no-ps-plus-membership-required/1100-6418027/">also being made available for free this week</a>, allowing console owners a chance to sample the title even without an active PlayStation Plus subscription. The promotion ties in <a href="http://www.gamespot.com/articles/ps4-exclusive-killzone-shadow-fall-gets-free-multiplayer-maps/1100-6418134/">with the release of two free multiplayer maps</a>.</p><div data-embed-type="video" data-ref-id="2300-6416088" data-width="100%" data-height="100%"><iframe src="/videos/embed/6416088/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p><p dir="ltr" style=""> </p><p style=""> </p> Thu, 06 Mar 2014 00:45:00 -0800 http://www.gamespot.com/articles/ps4-pricing-blunder-lets-customers-buy-killzone-shadow-fall-for-85p/1100-6418136/ http://www.gamespot.com/articles/ea-says-don-t-expect-an-xbox-360-or-ps3-price-drop-any-time-soon/1100-6418135/ <p dir="ltr" style=""><em>[CORRECTION] This story and headline originally stated Jorgensen's comments were about an upcoming price drop for the Xbox One One and PlayStation 4 instead of Xbox 360 and PlayStation 3. The text and headline have been update to reflect this. </em></p><p dir="ltr" style="">According to EA, we're unlikely to get another Xbox 360 and/or PlayStation 3 console price drop before the holidays. Speaking at the <a href="http://cc.talkpoint.com/morg007/030314a_jw/?entity=74_Q60SVLK" rel="nofollow">Morgan Stanley Technology, Media, &amp; Technology conference</a> in San Francisco, EA chief financial officer Blake Jorgensen said, "At some point [Microsoft and Sony] will most likely bring those prices down, which could expand the marketplace for old-generation software. ... I'm guessing it's probably late in the year or maybe even after next Christmas. I don't know; they've not told us what their plans are but it's probably not any time real soon."</p><div data-embed-type="video" data-ref-id="2300-6417044" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417044/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style="">And in case you were hoping that EA might change their stance on free-to-play mobile gaming, Jorgensen reiterated EA's stance on the importance of free-to-play mobile games. "On the mobile side, that business is growing extremely fast globally, and almost all of that mobile business is done in a free-to-play model. For those who aren't familiar with that: you get the game for free, download it onto your mobile device, and then as you play you're given opportunities to pay for different things along the way and monetize the game that way.</p><p dir="ltr" style="">"I think that model's here to stay. I don't see that there's a paid download model that really lasts much longer, and all of our games are focused on that free-to-play mentality."</p><p dir="ltr" style="">Although EA ran into some controversy recently among hardcore gamers with <a href="http://www.gamespot.com/articles/ea-drops-plants-vs-zombies-2-lawn-mower-microtransaction-tax/1100-6417777/">the microtransaction model in free-to-play mobile game Plants vs. Zombies 2</a> and negative comments from game designer <a href="http://www.gamespot.com/articles/peter-molyneux-on-free-to-play-dungeon-keeper-this-is-ridiculous/1100-6417611/">Peter Molynuex regarding the mobile version of Dungeon Keeper</a>, EA is still looking to expand that payment strategy to other games soon. Jorgen said they plan to use their intellectual properties (IP) like FIFA and Madden "to leverage the mobile business with that IP."</p><p dir="ltr" style="">He said, "It'll be different than the IP that you see on a console. It's a different style of gameplay, typically people are playing with one finger or two fingers on a mobile device. So it'll be extensions of that IP, but IP that we're very comfortable with, that we know well, and that we know that the consumers love. And we think that's a huge growth driver for us in the future."</p><div data-embed-type="video" data-ref-id="2300-6407977" data-width="100%" data-height="100%"><iframe src="/videos/embed/6407977/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><tbody><tr><td><p style="">Justin Haywald is a senior editor at GameSpot, and you can follow him on<a href="https://twitter.com/JustinHaywald" rel="nofollow"> Twitter @JustinHaywald</a></p><p style="">Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></p></td></tr></tbody></table><p style=""> </p><p dir="ltr" style=""> </p> Wed, 05 Mar 2014 23:31:00 -0800 http://www.gamespot.com/articles/ea-says-don-t-expect-an-xbox-360-or-ps3-price-drop-any-time-soon/1100-6418135/

Gamespot's Site MashupShaq Fu returns -- "This time we won't FU it up!" devs sayDark Souls 2 gets PC release date, dev promises "increased texture resolution"Walking Dead mobile game announced, devs say it's "unlike anything" done beforeXbox One introduces a manual software update for your controllerXbox One external storage aims to be "open"Watch Dogs - Story TrailerPS4 game Killzone: Shadow Fall dev responds to 1080p controversyWatch Dogs release date announced for everything except Wii UGTA 5 "sucked dollars" out of Xbox 360/PS3 market, says EAWhy is Metal Gear Solid's Snake called Solid Snake? Kojima explainsGameStop raises price of PlayStation 4 CameraMario Kart 8 Limited Edition revealed, includes blue shell itemMicrosoft will unveil DirectX 12 later this month at GDC, hints at PC, tablet, phone, and console supportPS4 pricing blunder lets customers buy Killzone: Shadow Fall for 85pEA says don't expect an Xbox 360 or PS3 price drop any time soon

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Thu, 06 Mar 2014 08:23:14 -0800 http://www.gamespot.com/articles/shaq-fu-returns-this-time-we-won-t-fu-it-up-devs-say/1100-6418147/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2449211-shaqfu.jpg" data-ref-id="1300-2449211" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2449211-shaqfu.jpg" data-ref-id="1300-2449211"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2449211-shaqfu.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">The rumors were right. Shaq Fu is coming back. Organizers today launched a <a href="http://www.indiegogo.com/projects/shaq-fu-a-legend-reborn" rel="nofollow" data-ref-id="false">$450,000 Indiegogo campaign for Shaq Fu: A Legend Reborn</a>, a sequel to the <a href="http://www.gamespot.com/shaq-fu/" data-ref-id="false">1994 2D fighting game</a>. The game is coming to PC for $30, though other platforms are being considered as well.</p><p dir="ltr" style="">"This time we won't FU it up!," developer Big Deez Productions said on the Indiegogo website.</p><p dir="ltr" style="">Big Deez Productions is a new studio staffed by developers who worked on franchises like Halo, Max Payne, Battlefield, Killzone, and Street Fighter, among others.</p><p dir="ltr" style="">"We are in partnership with the man, Shaquille O'Neal, an avid gamer himself. We got tired of bowing to the monolithic men with the money and wanted to work with people who care about the quality of the product," the developers said. "We are people with passion that intend to make solid, addictive, kick ass games, without a whiff of BS."</p><p dir="ltr" style="">O'Neal himself is quoted in the game's campaign video as saying, "Alright, I admit it. The first Shaq Fu was [thumbs-down motion] terrible [stabs self with fake sword]. Wait until you see the graphics on this one. I'm back."</p><p dir="ltr" style="">Why launch a crowdfunding campaign when O'Neal obviously has the means to fund the game himself? "The purpose of bringing the game to the public is to see how much interest there is in becoming Shaq's partner and in seeing the game happen," developers said.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2449212-shaqfu1.jpg" data-ref-id="1300-2449212" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2449212-shaqfu1.jpg" data-ref-id="1300-2449212"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2449212-shaqfu1.jpg"></a></figure><p dir="ltr" style=""> </p><p dir="ltr" style="">O'Neal is investing "a lot" of his own time and money into the project, as are developers at Big Deez Productions, they said. Unlike Kickstarter, Indiegogo is not all-or-nothing, so the developers get to keep all funds raised through the campaign. 5 percent of all profits for Shaq Fu: A Legend Reborn will go to the Boys and Girls Club of America.</p><p dir="ltr" style="">As for the game itself, Shaq Fu: A Legend Reborn is described as "Streets of Rage meets Street Fighter meets Devil May Cry." You'll play as O'Neal and learn "hundreds" of moves and battle techniques which you'll use against "thousands" of enemies. The game also will include "cool finishing moves," a co-op mode, and a head-to-head mode.</p><p dir="ltr" style="">Shaq Fu: A Legend Reborn also includes destructible environments, power-ups, and a progression system. There's also a campaign story "worthy of an Oscar" where you'll battle against the "villain for the ages" Black Star Ninja. Be sure to check out the<a href="http://www.indiegogo.com/projects/shaq-fu-a-legend-reborn" rel="nofollow" data-ref-id="false"> Indiegogo campaign</a> for a full list of Shaq Fu: A Legend Reborn features.</p><p dir="ltr" style="">If you back the game at $15, you'll get a digital copy of the game, which will rise in price to $30 at launch. Supporting the project at $25 gets you a copy of the game and every piece of DLC released for the game throughout its entire lifetime. Moving up the ladder, paying $400 gets you access to the game's launch party in either Los Angeles or New York City, while giving $15,000 means you'll be able to play basketball with Shaq at his home. Pay $25,000 and you'll get to have a two-hour dinner with Shaq.</p><p dir="ltr" style="">Finally, Big Deez Productions laid out a roadmap of stretch goals that includes support for platforms like Xbox 360, PlayStation, Wii U, 3DS, PlayStation Vita, Xbox One, and PlayStation 4. You can see the full list of stretch goals below.</p><ul><li dir="ltr">$500,000 - We add a challenge mode!</li><li dir="ltr">$550,000 - Two additional levels and an additional playable character!</li><li dir="ltr">$650,000 - iOS and Android feel the thrill of Shaq Fu!</li><li dir="ltr">$775,000 - Shaq Fu gets the Xbox and PS3 treatment!</li><li dir="ltr">$960,000 - Shaq in your pocket with PS Vita and 3DS versions!</li><li dir="ltr">$1,080,000 - Nintendo lovers get the action on Wii U!</li><li>$1,620,000 - Shaq goes turbo on Xbox One and PS4 platforms!</li></ul><div data-embed-type="video" data-src="http://www.youtube.com/watch?v=GfEqhmkatog" data-width="100%" data-height="100%"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fwww.youtube.com%2Fembed%2FGfEqhmkatog%3Fwmode%3Dopaque%26feature%3Doembed&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DGfEqhmkatog&amp;image=http%3A%2F%2Fi1.ytimg.com%2Fvi%2FGfEqhmkatog%2Fhqdefault.jpg&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=text%2Fhtml&amp;schema=youtube&amp;wmode=opaque" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><div data-embed-type="video" data-src="http://www.youtube.com/watch?v=LzO5OSpwbp8" data-width="100%" data-height="100%"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fwww.youtube.com%2Fembed%2FLzO5OSpwbp8%3Fwmode%3Dopaque%26feature%3Doembed&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DLzO5OSpwbp8&amp;image=http%3A%2F%2Fi1.ytimg.com%2Fvi%2FLzO5OSpwbp8%2Fhqdefault.jpg&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=text%2Fhtml&amp;schema=youtube&amp;wmode=opaque" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a><br /></em></strong></td></tr></tbody></table> Thu, 06 Mar 2014 07:56:00 -0800 http://www.gamespot.com/articles/shaq-fu-returns-this-time-we-won-t-fu-it-up-devs-say/1100-6418147/ http://www.gamespot.com/articles/dark-souls-2-gets-pc-release-date-dev-promises-increased-texture-resolution/1100-6418146/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2449203-darksouls2.jpg" data-ref-id="1300-2449203" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2449203-darksouls2.jpg" data-ref-id="1300-2449203"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2449203-darksouls2.jpg"></a></figure><p dir="ltr" style=""> </p><p dir="ltr" style=""><a href="/dark-souls-ii/" data-ref-id="false">Dark Souls II </a>for PC finally has a release date. From Software's upcoming role-playing game will launch April 25 for PC on Steam and elsewhere, the developer announced today. The Xbox 360 and PlayStation 3 versions of the game will release next week on March 11.</p><p dir="ltr" style="">The PC version of Dark Souls II will feature "increased texture resolution" and an "enhanced frame-rate option," the developer <a href="https://www.facebook.com/darksouls/posts/623765257696522?stream_ref=1" rel="nofollow" data-ref-id="false">said in an update on Facebook</a>. In addition to this, From Software promises that the game's controls have been "perfectly" adapted to mouse and keyboard.</p><p dir="ltr" style="">Preordering Dark Souls II on Steam gets you a digital soundtrack and early access to the Black Armor Weapon Set, as well as the official Dark Souls II artbook in PDF format and the complete Dark Souls II digital comic book.</p><p dir="ltr" style="">The system requirements for Dark Souls II have not been announced. Publisher Bandai Namco announced recently that preorders for the game are<a href="http://www.gamespot.com/articles/dark-souls-2-preorders-50-percent-higher-than-the-original-as-namco-looks-to-attract-a-wider-audience/1100-6418022/" data-ref-id="1100-6418022"> up 50 percent over the 2011 original</a> and that the publisher will invest £1 million ($1.6 million) into marketing the game in the United Kingdom alone.</p><p style="">For more on Dark Souls II, check out <a href="/dark-souls-ii/" data-ref-id="false">GameSpot's previous coverage</a>.</p><div data-embed-type="video" data-ref-id="2300-6417513" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417513/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Thu, 06 Mar 2014 07:22:00 -0800 http://www.gamespot.com/articles/dark-souls-2-gets-pc-release-date-dev-promises-increased-texture-resolution/1100-6418146/ http://www.gamespot.com/articles/walking-dead-mobile-game-announced-devs-say-it-s-unlike-anything-done-before/1100-6418145/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2449197-walking.jpg" data-ref-id="1300-2449197" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2449197-walking.jpg" data-ref-id="1300-2449197"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2449197-walking.jpg"></a></figure><p style=""> </p><p dir="ltr" style=""><em>The Walking Dead</em> is full of life. AMC announced today that it has enlisted <a href="http://www.nextgames.com/" rel="nofollow" data-ref-id="false">Finnish start-up Next Games</a> to create the first mobile game based on the popular TV series developed exclusively for smartphones and tablet devices.</p><p dir="ltr" style="">The untitled game will launch alongside the fifth season of <em>The Walking Dead</em> TV series, though it's unclear when that will be. AMC <a href="http://www.tv.com/shows/the-walking-dead/community/post/amc-renews-the-walking-dead-scott-gimple-showrunner-138306777370/" rel="nofollow" data-ref-id="false">renewed <em>The Walking Dead</em> for a fifth season</a> last fall.</p><p dir="ltr" style="">Next Games was founded in 2013 by a team of design veterans from Rovio (<a href="/angry-birds/" data-ref-id="false">Angry Birds</a>), Supercell (<a href="http://www.gamespot.com/clash-of-clans/" data-ref-id="false">Clash of Clans</a>), and Disney (<a href="/disney-infinity/" data-ref-id="false">Disney Infinity</a>). The studio has not released a game to date, but their talents are strong, according to AMC president Charlie Collier.</p><p dir="ltr" style="">"We chose to team up with Next Games because of their outstanding creative and technical talent, as well as a willingness to re-imagine the unique and compelling world of <em>The Walking Dead</em>, which has built a significant and passionate global fan community," he said.</p><p dir="ltr" style="">Next Games CEO Teemu Huuhtanen said the studio's <em>Walking Dead</em> game will "match the against-all-odds action and moment-to-moment tension of the TV series." It aims to find the "sweet spot" where gameplay and narrative "inform and reinforce one another."</p><p dir="ltr" style="">"Like AMC's <em>The Walking Dead</em> itself, we're not giving away too many details right out the gate, but I can confidently state it's unlike anything we've seen from <em>The Walking Dead</em> franchise on home or mobile gaming hardware before," Huuhtanen said. </p><p dir="ltr" style="">Firm details on the new Walking Dead game for mobiles will be announced in the coming months.</p><p dir="ltr" style="">Though the new <em>Walking Dead</em> game from Next Games will be the first mobile game based on the TV series, it's not the first inspired by Robert Kirkman's comic series. The Walking Dead; Assault, from Skybound LLC, is currently available for<a href="https://itunes.apple.com/us/app/the-walking-dead-assault/id573981310?mt=8" rel="nofollow" data-ref-id="false"> iOS</a> and <a href="https://play.google.com/store/apps/details?id=com.skybound.TWDA" rel="nofollow" data-ref-id="false">Android</a> for $3.</p><p style="">The most recent game inspired by <em>The Walking Dead</em> TV show was Activision's critically panned <a href="/the-walking-dead-survival-instinct/" data-ref-id="false">The Walking Dead: Survival Instinct</a> from Terminal Reality. Meanwhile, TellTale games is currently working on <a href="http://www.gamespot.com/reviews/the-walking-dead-season-two-episode-1-all-that-rem/1900-6415605/" data-ref-id="1900-6415605">The Walking Dead - Season 2</a>, which is based on Kirkman's comics.</p><div data-embed-type="video" data-ref-id="2300-6387207" data-width="100%" data-height="100%"><iframe src="/videos/embed/6387207/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a><br /></em></strong></td></tr></tbody></table> Thu, 06 Mar 2014 06:59:00 -0800 http://www.gamespot.com/articles/walking-dead-mobile-game-announced-devs-say-it-s-unlike-anything-done-before/1100-6418145/ http://www.gamespot.com/articles/xbox-one-introduces-a-manual-software-update-for-your-controller/1100-6418144/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1493/14930800/2449184-controller+update.png" data-ref-id="1300-2449184" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1493/14930800/2449184-controller+update.png" data-ref-id="1300-2449184"><img src="http://static.gamespot.com/uploads/scale_super/1493/14930800/2449184-controller+update.png"></a></figure><p style="">Customers who have purchased the Xbox One Stereo Headset Adapter will be required to manually update their controller, Microsoft has said. That's a first.</p><p dir="ltr" style="">The Stereo Headset Adapter <a href="http://www.gamespot.com/articles/you-ll-have-to-pay-24-99-to-use-your-own-chat-headset-on-xbox-one/1100-6417659/">is a $24.99/£19.99 peripheral</a> that allows Xbox One owners to use their own chat headset with the Xbox One, and will be released next week in time for Titanfall. But owners will also have to do a bit of tinkering to get it working properly.</p><p dir="ltr" style="">Microsoft has detailed a 7-step guide to installing the controller update:</p><ol><li dir="ltr">Make sure your console is on and you're signed in and connected to Xbox Live. (It's important to connect to Xbox Live because your console will need the latest system update, which contains the newest controller software. If you've connected recently, your Xbox One is probably already up to date, but you should connect anyway just to be sure. If your console needs an update, you'll be prompted to install one.)</li><li dir="ltr">Plug the Stereo Headset Adapter into the bottom of your controller.</li><li dir="ltr">Plug in a headset (a headset must be plugged in so the adapter will turn on).</li><li dir="ltr">Plug the big end of the included USB cable into the port on the side of the console.</li><li dir="ltr">Instructions to install the update should automatically be displayed. Follow the instructions, and don't disconnect the USB cable while the update is in progress. (The process can take up to 3 minutes.)</li><li dir="ltr">When the update is complete, unplug the USB cable. If you have additional controllers to update, you can connect them now, one at a time, select the Update another button on the screen, and then follow the steps.</li><li dir="ltr">Press the Xbox button on the wireless controller to turn it on. Your controller is now up-to-date, and you're ready to use your Xbox One Stereo Headset Adapter.</li></ol><p dir="ltr" style="">The controller update <a href="http://www.gamespot.com/articles/microsoft-rolls-out-huge-xbox-one-update-teases-external-storage-support/1100-6418114/">arrives alongside the Xbox One March system update</a>, which adds a refined (not terrible) Party Chat mode and new multiplayer functionality.</p><p dir="ltr" style="">Microsoft is also hinting that future Xbox One updates <a href="http://www.gamespot.com/articles/xbox-one-external-storage-aims-to-be-open/1100-6418143/">will enable support for external storage drives</a>.</p><div data-embed-type="video" data-ref-id="2300-6417494" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417494/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p><p style=""> </p> Thu, 06 Mar 2014 06:33:00 -0800 http://www.gamespot.com/articles/xbox-one-introduces-a-manual-software-update-for-your-controller/1100-6418144/ http://www.gamespot.com/articles/xbox-one-external-storage-aims-to-be-open/1100-6418143/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2449181-xboxonestorage.jpg" data-ref-id="1300-2449181" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2449181-xboxonestorage.jpg" data-ref-id="1300-2449181"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2449181-xboxonestorage.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Though Microsoft's plans for external storage support on the Xbox One remain up in the air, director of product planning Albert Penello said today that the goal is to make it "open."</p><p dir="ltr" style="">"Haven't landed on the specifics. I've learned not to speculate until the plan is baked," Penello <a href="https://twitter.com/albertpenello/status/441470211028312064" rel="nofollow" data-ref-id="false">said to a fan on Twitter</a>. "The intention is to be open…"</p><p dir="ltr" style="">By "open" we have to imagine he means any external hard drive will be supported, though of course this is not confirmed. The Xbox 360 currently <a href="http://www.xbox.com/en-US/storage" rel="nofollow" data-ref-id="false">only supports 32GB USB drives</a>.</p><p dir="ltr" style="">The Xbox One has a 500GB hard drive, which, unlike the PlayStation 4, cannot be replaced and upgraded. Because all Xbox One games must be installed (and file sizes can be up to 40GB), that 500GB drive is no doubt going to become an issue for some gamers down the road.</p><p style="">Microsoft <a href="http://www.gamespot.com/articles/microsoft-rolls-out-huge-xbox-one-update-teases-external-storage-support/1100-6418114/" data-ref-id="1100-6418114">teased this week</a> that external hard drive storage will come to the Xbox One via a future update. "We know external hard drive storage is another big one on your list," Xbox chief product officer Marc Whitten said. "It's on our list too. We're working on that for a future update and will keep you posted."</p><div data-embed-type="video" data-ref-id="2300-6416249" data-width="100%" data-height="100%"><iframe src="/videos/embed/6416249/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Thu, 06 Mar 2014 06:24:00 -0800 http://www.gamespot.com/articles/xbox-one-external-storage-aims-to-be-open/1100-6418143/ http://www.gamespot.com/videos/watch-dogs-story-trailer/2300-6417537/ Corporate espionage, crooked cops, and big explosions; Watch Dogs arrives on May 27. Thu, 06 Mar 2014 06:24:00 -0800 http://www.gamespot.com/videos/watch-dogs-story-trailer/2300-6417537/ http://www.gamespot.com/articles/ps4-game-killzone-shadow-fall-dev-responds-to-1080p-controversy/1100-6418142/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2375301-acrevkillzone+chapter+3+embargo+11-13+6am90.jpg" data-ref-id="1300-2375301" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2375301-acrevkillzone+chapter+3+embargo+11-13+6am90.jpg" data-ref-id="1300-2375301"><img src="http://static.gamespot.com/uploads/scale_super/416/4161502/2375301-acrevkillzone+chapter+3+embargo+11-13+6am90.jpg"></a></figure><p style=""> </p><p dir="ltr" style=""><a href="/killzone-shadow-fall/" data-ref-id="false">Killzone: Shadow Fall</a> developer Guerrilla Games has responded to debate over the game's native resolution and frame-rate, confirming in a <a href="http://www.killzone.com/en_GB/blog/news/2014-03-06_regarding-killzone-shadow-fall-and-1080p.html" rel="nofollow" data-ref-id="2014-03">blog post today</a> that the game does in fact run natively in 1080p at 60fps for both single- and multiplayer.</p><p dir="ltr" style="">The blog post comes, ostensibly, in reaction to a <a href="http://www.eurogamer.net/articles/digitalfoundry-2014-in-theory-1080p30-or-720p60" rel="nofollow" data-ref-id="false">Eurogamer report</a> that found that the Killzone: Shadow Fall multiplayer mode opted for a 960x1080 framebuffer as a means to achieve 60fps. Some fans were miffed by this report, saying Guerrilla Games and Sony hoodwinked them.</p><p dir="ltr" style="">Guerrilla Games explained today that it uses a technique called "temporal reprojection" to combine pixels and motion vectors from multiple lower-resolution frames as a means to reconstruct a full 1080p image.</p><p dir="ltr" style="">"If native means that every part of the pipeline is 1080p then this technique is not native," producer Poria Torkan said. "Games often employ different resolutions in different parts of their rendering pipeline. Most games render particles and ambient occlusion at a lower resolution, while some games even do all lighting at a lower resolution. This is generally still called native 1080p. The technique used in Killzone: Shadow Fall goes further and reconstructs half of the pixels from past frames."</p><p dir="ltr" style="">Torkan said Guerrilla Games is aware of the community's "degree of investment" on this matter and that the conventional terminology may be "too vague" to effectively explain what's actually happening under the hood. He said Guerrilla Games will "do our best" to be more precise with its use of language in the future when addressing its development techniques.</p><p dir="ltr" style="">If you're interested in the technical minutiae of the technology and techniques behind Killzone: Shadow Fall, be sure to <a href="http://www.killzone.com/en_GB/blog/news/2014-03-06_regarding-killzone-shadow-fall-and-1080p.html" rel="nofollow" data-ref-id="2014-03">read Torkan's full blog post</a>. Guerrilla Games will also discuss the game's rendering techniques--including temporal reprojection--during the Game Developers Conference later this month. GameSpot will be in attendance at the show.</p><p dir="ltr" style="">For more on Killzone: Shadow Fall, check out <a href="/killzone-shadow-fall/" data-ref-id="false">GameSpot's review</a>.</p><div data-embed-type="video" data-ref-id="2300-6416088" data-width="100%" data-height="100%"><iframe src="/videos/embed/6416088/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a><br /></em></strong></td></tr></tbody></table> Thu, 06 Mar 2014 05:43:00 -0800 http://www.gamespot.com/articles/ps4-game-killzone-shadow-fall-dev-responds-to-1080p-controversy/1100-6418142/ http://www.gamespot.com/articles/watch-dogs-release-date-announced-for-everything-except-wii-u/1100-6417977/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/536/5360430/2405345-watch_dogs_aiden_pearce_steampipe_hack.jpg" data-ref-id="1300-2405345" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/536/5360430/2405345-watch_dogs_aiden_pearce_steampipe_hack.jpg" data-ref-id="1300-2405345"><img src="http://static.gamespot.com/uploads/scale_super/536/5360430/2405345-watch_dogs_aiden_pearce_steampipe_hack.jpg"></a></figure><p style="">[UPDATE] The May 27 release date for Watch Dogs is now officially confirmed by Ubisoft. That date pertains to the console and PC versions of the game, not Wii U.That version is coming sometime later. </p><p style=""><em>The original story is below.</em></p><p dir="ltr" style="">Ubisoft today announced that its much-touted open-world action game <a href="/watch-dogs/" data-ref-id="false">Watch Dogs</a> will launch on May 27. That date pertains to the Xbox 360, Xbox One, PlayStation 3, PlayStation 4, and PC versions. The Wii U iteration will come sometime later, though a specific date was not mentioned. The news comes from a<a href="http://epix.xbox.com/shaXam/0201/2f/d1/2fd1456f-9cc7-41a0-8db0-0d88e57259de.WMV?v=1#8528_WDOG_STORY_XBOX360_030414.WMV" rel="nofollow" data-ref-id="false"> trailer leaked on Xbox.com</a> [clicking will initiate a download].</p><p dir="ltr" style="">Watch Dogs was originally expected to launch back in November 2013 as a launch title for the Xbox One and PS4. Sony even prepared a special-edition Watch Dogs PS4 launch bundle, which it would later need to rescind.</p><p dir="ltr" style="">But Ubisoft would <a href="http://www.gamespot.com/articles/watch-dogs-delayed-to-spring-2014/1100-6415591/" data-ref-id="1100-6415591">delay the game in October to spring 2014</a>. The delay, Ubisoft said, was an "<a href="http://www.gamespot.com/articles/why-ubisoft-delayed-watch-dogs/1100-6416756/" data-ref-id="1100-6416756">intense decision</a>," but ultimately the right one so the game <a href="http://www.gamespot.com/articles/ubisoft-watch-dogs-delay-allows-game-to-have-far-bigger-potential/1100-6415609/" data-ref-id="1100-6415609">could have expanded appeal</a>, according to CEO Yves Guillemot.</p><p style="">When Watch Dogs does launch, it is <a href="http://www.gamespot.com/articles/watch-dogs-to-sell-around-6-million-units/1100-6411643/" data-ref-id="1100-6411643">expected to sell around 6 million copies</a>, about the same figure as the original Assassin's Creed in 2007. For more on Watch Dogs, check out <a href="http://www.gamespot.com/watch-dogs/" data-ref-id="false">GameSpot's previous coverage</a>.</p><div data-embed-type="video" data-ref-id="2300-6417537" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417537/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Thu, 06 Mar 2014 05:30:00 -0800 http://www.gamespot.com/articles/watch-dogs-release-date-announced-for-everything-except-wii-u/1100-6417977/ http://www.gamespot.com/articles/gta-5-sucked-dollars-out-of-xbox-360-ps3-market-says-ea/1100-6418141/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2449151-gta5trevor.jpg" data-ref-id="1300-2449151" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2449151-gta5trevor.jpg" data-ref-id="1300-2449151"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2449151-gta5trevor.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">The release of <a href="/grand-theft-auto-v/" data-ref-id="false">Grand Theft Auto V</a> in September 2013 was <a href="http://www.gamespot.com/articles/grand-theft-auto-v-sales-reach-1-billion-in-three-days/1100-6414762/" data-ref-id="1100-6414762">so incredibly successful</a> that its arrival "sucked dollars" out of the Xbox 360 and PlayStation 3 market overall, according to Electronic Arts chief financial officer Blake Jorgensen.</p><p dir="ltr" style="">"I don't think anyone anticipated the level of that success," Jorgensen said during the Morgan Stanley Technology, Media &amp;, Telecom Conference in San Francisco. "Fabulous, fabulous product and [it] did extremely well. It did, I think, suck dollars out of the old-generation software market."</p><p dir="ltr" style="">"We expect that market to be challenged just because of the transitions to the new generation and I think it was extra-challenged based on that release," he added. "As reminder, [Rockstar Games] <a href="http://www.gamespot.com/articles/grand-theft-auto-v-delayed-due-september-17/1100-6403200/" data-ref-id="1100-6403200">moved that release from the spring to the fall</a>, so it even changed our expectations again as it got moved."</p><p dir="ltr" style="">What he means is that GTAV was so dominating on Xbox 360 and PS3 (it has <a href="http://www.gamespot.com/articles/grand-theft-auto-5-has-now-shipped-32-5-million-copies/1100-6417498/" data-ref-id="1100-6417498">shipped over 32.5 million copies to date</a>) that gamers spent their money on Rockstar's title instead of maybe <a href="/battlefield-4/" data-ref-id="false">Battlefield 4</a>. It appears this had a real impact on EA's bottom line, as the publisher reported in January that it had lowered its full-year net revenue expectations due to "<a href="http://news.ea.com/press-release/company-news/electronic-arts-reports-q3-fy14-financial-results" rel="nofollow" data-ref-id="false">weakness in current-generation software</a>."</p><p dir="ltr" style="">However, GTAV's <a href="http://www.gamespot.com/articles/grand-theft-auto-v-sales-reach-1-billion-in-three-days/1100-6414762/" data-ref-id="1100-6414762">record-setting release </a>was not disastrous for publishers like EA, however, as <a href="http://www.gamespot.com/articles/ea-battlefield-s-rocky-launch-did-not-damage-the-franchise/1100-6418131/" data-ref-id="1100-6418131">Battlefield 4 has sold very well since launch</a>, Jorgensen said during the talk.</p><div data-embed-type="video" data-ref-id="2300-6415547" data-width="100%" data-height="100%"><iframe src="/videos/embed/6415547/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Thu, 06 Mar 2014 05:05:00 -0800 http://www.gamespot.com/articles/gta-5-sucked-dollars-out-of-xbox-360-ps3-market-says-ea/1100-6418141/ http://www.gamespot.com/articles/why-is-metal-gear-solid-s-snake-called-solid-snake-kojima-explains/1100-6418140/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1493/14930800/2449143-2449142-2906771108-solid.jpg" data-ref-id="1300-2449143" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1493/14930800/2449143-2449142-2906771108-solid.jpg" data-ref-id="1300-2449143"><img src="http://static.gamespot.com/uploads/scale_super/1493/14930800/2449143-2449142-2906771108-solid.jpg"></a><figcaption>Snake looks about as confused as I am.</figcaption></figure><p style="">Just why is Solid Snake called Solid Snake? Contrary to popular belief, series creator Hideo Kojima has said that the name didn't actually come about from Escape from New York star Snake Plissken.</p><p dir="ltr" style="">Kojima wrote on <a href="https://twitter.com/HIDEO_KOJIMA_EN" rel="nofollow">Twitter</a> to explain the code name Snake in the original Metal Gear. "The reason I used Snake as code name in MG was Snake was the most appropriate symbol of living thing that hides his presence and sneaks without any noise."</p><p dir="ltr" style="">"The reason I didn't make any specific snake like cobra, anaconda, viper was because the protagonist is the player," Kojima explained. And what about Solid? "The reason I use Solid was to give opposite impression of soft image," he said.</p><p dir="ltr" style="">Moving on to the other Snake characters in the series, Kojima first explained the thinking behind Solid Snake's cloned brother Liquid Snake in 1998's iconic <a href="/metal-gear-solid/" data-ref-id="false">Metal Gear Solid</a>, created from the DNA of Big Boss--known in prequel title <a href="/metal-gear-solid-3-snake-eater/" data-ref-id="false">Metal Gear Solid 3: Snake Eater</a> as Naked Snake.</p><p dir="ltr" style="">"Like of all endings of any series are, the appearance of strongest enemy was a must in MGS. It's Snake who can surpass the Snake. Thus I brought about 'clone'. Solid vs Liquid. That is MGS."</p><p dir="ltr" style="">Kojima also went on to explain the naming behind Solidus Snake in 2001's <a href="/metal-gear-solid-2-sons-of-liberty/" data-ref-id="false">Metal Gear Solid 2: Sons of Liberty</a>.</p><p dir="ltr" style="">"As to develop sequel, the 3rd snake was needed," he said. "Since both Solid &amp; Liquid express state, means same true state. Naturally the next would be gas, but gas snake is like gas human, not handsome name."</p><p dir="ltr" style="">"So I borrowed from physics terms of "solidus/liquidus". Solidus is not state but implies the boundary of liquid and solid."</p><p dir="ltr" style="">Metal Gear Solid V: Ground Zeroes will be released on March 18. If you want to know more about Big Boss' backstory, <a href="http://www.gamespot.com/articles/what-you-need-to-know-about-metal-gear-solid-before-playing-mgs5-ground-zeroes/1100-6418103/">you can check out GameSpot's primer</a>. You can also read Peter Brown explaining some of the rumours behind the title, <a href="http://www.gamespot.com/articles/metal-gear-solid-5-ground-zeroes-rumor-vs-reality/1100-6418111/">and the reality of the finished game</a>.</p><div data-embed-type="video" data-ref-id="2300-6417532" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417532/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p> Thu, 06 Mar 2014 04:43:00 -0800 http://www.gamespot.com/articles/why-is-metal-gear-solid-s-snake-called-solid-snake-kojima-explains/1100-6418140/ http://www.gamespot.com/articles/gamestop-raises-price-of-playstation-4-camera/1100-6418139/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2449139-pseye.jpg" data-ref-id="1300-2449139" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2449139-pseye.jpg" data-ref-id="1300-2449139"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2449139-pseye.jpg"></a></figure><p style=""> </p><p style="">GameStop has <a href="http://www.gamestop.com/ps4/accessories/playstation-4-camera/109953" rel="nofollow" data-ref-id="false">raised the price of the PlayStation 4 Camera</a>, which is proving difficult to find at most major retailers. The retailer is now selling the accessory for $70, a full $10 above its normal $60 asking price.</p><p dir="ltr" style="">We've reached out to a representative for the Grapevine, Texas company for comment or clarification on the price hike, but have not heard back. The price increase was first reported by <a href="http://www.polygon.com/2014/3/5/5475668/gamestop-hikes-price-on-hard-to-find-playstation-4-camera" rel="nofollow" data-ref-id="false">Polygon</a>.</p><p dir="ltr" style="">The PlayStation 4 Camera is currently sold-out at <a href="http://www.walmart.com/ip/PlayStation-Sony-Camera-PS4-Playstation-4/28802343" rel="nofollow" data-ref-id="false">Wal-Mart</a>, <a href="http://www.target.com/p/playstation-4-camera-playstation-4/-/A-14632007" rel="nofollow" data-ref-id="false">Target</a>, and <a href="http://www.bestbuy.com/site/sony-playstation-camera-for-playstation-4/8245153.p?id=1218866965110&amp;skuId=8245153" rel="nofollow" data-ref-id="false">Best Buy</a>. You can <a href="http://www.amazon.com/gp/offer-listing/B00BGAA3S2/ref=dp_olp_0?ie=UTF8&amp;condition=all" rel="nofollow" data-ref-id="false">buy the peripheral at Amazon</a>, but you'll need to go through a third-party reseller which will charge you upwards of $99. The PlayStation 4 Camera is even <a href="http://store.sony.com/playstation-camera-zid27-PS410040/cat-27-catid-All-PS4-Accessories" rel="nofollow" data-ref-id="false">sold out on Sony's official website</a>.</p><p dir="ltr" style="">Of course, it's possible that GameStop's PlayStation 4 Camera product page features incorrect pricing as the result of a simple mistake, but it's also conceivable that GameStop intentionally raised the price as a reaction to supply and demand.</p><p style="">It wouldn't be the first time GameStop raised the price on rare items, as the retailer also did so for Wii games like <a href="/metroid-prime-trilogy/" data-ref-id="false">Metroid Prime Trilogy</a> and <a href="/xenoblade-chronicles/" data-ref-id="false">Xenoblade Chronicles</a>. Prices for those games have since been reset to normal levels.</p><div data-embed-type="video" data-ref-id="2300-6416104" data-width="100%" data-height="100%"><iframe src="/videos/embed/6416104/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p style=""> </p><p style=""> </p><p style=""> </p><p style=""> </p><p style=""> </p><p style=""> </p><p style=""> </p><p style=""> </p><p style=""> </p><p style=""> </p><p style=""> </p><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a><br /></em></strong></td></tr></tbody></table> Thu, 06 Mar 2014 04:33:00 -0800 http://www.gamespot.com/articles/gamestop-raises-price-of-playstation-4-camera/1100-6418139/ http://www.gamespot.com/articles/mario-kart-8-limited-edition-revealed-includes-blue-shell-item/1100-6418138/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2449132-mk8.jpg" data-ref-id="1300-2449132" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2449132-mk8.jpg" data-ref-id="1300-2449132"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2449132-mk8.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Nintendo today announced a <a href="/mario-kart-8/" data-ref-id="false">Mario Kart 8</a> Limited Edition bundle that includes a copy of the much-anticipated Wii U game and a special Spiny Shell collector's item.</p><p dir="ltr" style="">The announcement was made through a <a href="https://www.youtube.com/watch?feature=player_detailpage&amp;v=tbUcAIEfA6M" rel="nofollow" data-ref-id="false">new video posted to Nintendo's UK YouTube page</a>. Pricing details for the Limited Edition are not available, though the standard game will sell for $60.</p><p dir="ltr" style="">We've reached out to Nintendo for more details about the Mario Kart 8 Limited Edition and will update this story with anything we hear back.</p><p dir="ltr" style="">The Spiny Shell, better known as the Blue Shell, is a Mario Kart super-item that seeks out the player in first place. The item's functionality varies from game to game, though it remains to be seen how it will work in Mario Kart 8.</p><p style="">Mario Kart 8 launches <a href="http://www.gamespot.com/articles/mario-kart-8-gets-release-date-and-7-new-koopa-racers/1100-6417729/" data-ref-id="1100-6417729">May 30 exclusively for Wii U</a>. Nintendo is no doubt hoping the marquee first-party title will help move systems, something Nintendo has struggled to do so far. For more on Mario Kart 8, check out <a href="/mario-kart-8/" data-ref-id="false">GameSpot's previous coverage</a>.</p><div data-embed-type="video" data-src="http://www.youtube.com/watch?v=tbUcAIEfA6M" data-width="100%" data-height="100%"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fwww.youtube.com%2Fembed%2FtbUcAIEfA6M%3Fwmode%3Dopaque%26feature%3Doembed&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DtbUcAIEfA6M&amp;image=http%3A%2F%2Fi1.ytimg.com%2Fvi%2FtbUcAIEfA6M%2Fhqdefault.jpg&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=text%2Fhtml&amp;schema=youtube&amp;wmode=opaque" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a><br /></em></strong></td></tr></tbody></table> Thu, 06 Mar 2014 04:15:00 -0800 http://www.gamespot.com/articles/mario-kart-8-limited-edition-revealed-includes-blue-shell-item/1100-6418138/ http://www.gamespot.com/articles/microsoft-will-unveil-directx-12-later-this-month-at-gdc-hints-at-pc-tablet-phone-and-console-support/1100-6418137/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1493/14930800/2449092-directx+12.jpg" data-ref-id="1300-2449092" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1493/14930800/2449092-directx+12.jpg" data-ref-id="1300-2449092"><img src="http://static.gamespot.com/uploads/scale_super/1493/14930800/2449092-directx+12.jpg"></a></figure><p style="">Microsoft will debut its DirectX 12 API on March 20, at the Game Developers Conference in San Francisco, the company has announced.</p><p dir="ltr" style="">DirectX 12 will feature in a GDC presentation at 10:00 PST on the day, 'DirectX: Evolving Microsoft's Graphics Platform', which will be led by Windows graphics development manager Anju Gosalia.</p><p dir="ltr" style="">"You asked us to bring you even closer to the metal and to do so on an unparalleled assortment of hardware," reads the talk's official description. "You also asked us for better tools so that you can squeeze every last drop of performance out of your PC, tablet, phone, and console."</p><p dir="ltr" style="">"Come learn our plans to deliver," says Microsoft. A picture for the talk also includes logos from AMD, Intel, Nvidia, and Qualcomm.</p><p dir="ltr" style="">DirectX 12 will be the first major update of the API since Microsoft launched DirectX 11 way back in 2008.</p> Thu, 06 Mar 2014 01:46:00 -0800 http://www.gamespot.com/articles/microsoft-will-unveil-directx-12-later-this-month-at-gdc-hints-at-pc-tablet-phone-and-console-support/1100-6418137/ http://www.gamespot.com/articles/ps4-pricing-blunder-lets-customers-buy-killzone-shadow-fall-for-85p/1100-6418136/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1493/14930800/2449076-4805755055-23537.png" data-ref-id="1300-2449076" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1493/14930800/2449076-4805755055-23537.png" data-ref-id="1300-2449076"><img src="http://static.gamespot.com/uploads/scale_super/1493/14930800/2449076-4805755055-23537.png"></a></figure><p style="">PS4 owners in the UK were able to download a full version of <a href="/killzone-shadow-fall/" data-ref-id="false">Killzone: Shadow Fall</a> from the PlayStation Store overnight, after a DLC blunder saw the whole game accidentally being included in an 85p microtransaction.</p><p dir="ltr" style="">Users last night discovered that purchasing the Killzone: Shadow Fall Mercenary Playercard Icon Pack saw the full digital version of the title being delivered alongside it.</p><p dir="ltr" style="">The Mercenary Playcard Icon Pack is designed so that players can customise their Killzone: Shadow Fall multiplayer playercard with 10 of the cast from Vita spin-off <a href="/killzone-mercenary/" data-ref-id="false">Killzone Mercenary</a>, including legendary characters like Anders Benoit, Admiral Alex Grey, and of course the simply unforgettable <em>Helghast soldier</em>.</p><figure data-align="right" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/1493/14930800/2449078-killzone+shadow+fall+85p.jpg" data-ref-id="1300-2449078" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1493/14930800/2449078-killzone+shadow+fall+85p.jpg" data-ref-id="1300-2449078"><img src="http://static.gamespot.com/uploads/scale_medium/1493/14930800/2449078-killzone+shadow+fall+85p.jpg"></a></figure><p dir="ltr" style="">The pricing gaffe was working up until about an hour ago. Attempting to add the icon pack to the basket now returns a message that customers are ineligible to purchase this item.</p><p dir="ltr" style="">Will the game be removed from users' PlayStation Store accounts, or will those who managed to secure the bargain-priced accidental download be allowed to keep it? GameSpot has contacted Sony for more information.</p><p dir="ltr" style="">Sony announced earlier this week that Killzone: Shadow Fall has now sold 2.1 million copies worldwide, which means about <a href="http://www.gamespot.com/articles/playstation-4-crosses-6-million-sales-following-strong-japan-launch/1100-6418086/">a third of the 6 million PlayStation 4 owners</a> have also picked up a copy of the game.</p><p dir="ltr" style="">The multiplayer component of Killzone: Shadow Fall is <a href="http://www.gamespot.com/articles/play-ps4-exclusive-killzone-shadow-fall-free-for-a-week-no-ps-plus-membership-required/1100-6418027/">also being made available for free this week</a>, allowing console owners a chance to sample the title even without an active PlayStation Plus subscription. The promotion ties in <a href="http://www.gamespot.com/articles/ps4-exclusive-killzone-shadow-fall-gets-free-multiplayer-maps/1100-6418134/">with the release of two free multiplayer maps</a>.</p><div data-embed-type="video" data-ref-id="2300-6416088" data-width="100%" data-height="100%"><iframe src="/videos/embed/6416088/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p><p dir="ltr" style=""> </p><p style=""> </p> Thu, 06 Mar 2014 00:45:00 -0800 http://www.gamespot.com/articles/ps4-pricing-blunder-lets-customers-buy-killzone-shadow-fall-for-85p/1100-6418136/ http://www.gamespot.com/articles/ea-says-don-t-expect-an-xbox-360-or-ps3-price-drop-any-time-soon/1100-6418135/ <p dir="ltr" style=""><em>[CORRECTION] This story and headline originally stated Jorgensen's comments were about an upcoming price drop for the Xbox One One and PlayStation 4 instead of Xbox 360 and PlayStation 3. The text and headline have been update to reflect this. </em></p><p dir="ltr" style="">According to EA, we're unlikely to get another Xbox 360 and/or PlayStation 3 console price drop before the holidays. Speaking at the <a href="http://cc.talkpoint.com/morg007/030314a_jw/?entity=74_Q60SVLK" rel="nofollow">Morgan Stanley Technology, Media, &amp; Technology conference</a> in San Francisco, EA chief financial officer Blake Jorgensen said, "At some point [Microsoft and Sony] will most likely bring those prices down, which could expand the marketplace for old-generation software. ... I'm guessing it's probably late in the year or maybe even after next Christmas. I don't know; they've not told us what their plans are but it's probably not any time real soon."</p><div data-embed-type="video" data-ref-id="2300-6417044" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417044/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style="">And in case you were hoping that EA might change their stance on free-to-play mobile gaming, Jorgensen reiterated EA's stance on the importance of free-to-play mobile games. "On the mobile side, that business is growing extremely fast globally, and almost all of that mobile business is done in a free-to-play model. For those who aren't familiar with that: you get the game for free, download it onto your mobile device, and then as you play you're given opportunities to pay for different things along the way and monetize the game that way.</p><p dir="ltr" style="">"I think that model's here to stay. I don't see that there's a paid download model that really lasts much longer, and all of our games are focused on that free-to-play mentality."</p><p dir="ltr" style="">Although EA ran into some controversy recently among hardcore gamers with <a href="http://www.gamespot.com/articles/ea-drops-plants-vs-zombies-2-lawn-mower-microtransaction-tax/1100-6417777/">the microtransaction model in free-to-play mobile game Plants vs. Zombies 2</a> and negative comments from game designer <a href="http://www.gamespot.com/articles/peter-molyneux-on-free-to-play-dungeon-keeper-this-is-ridiculous/1100-6417611/">Peter Molynuex regarding the mobile version of Dungeon Keeper</a>, EA is still looking to expand that payment strategy to other games soon. Jorgen said they plan to use their intellectual properties (IP) like FIFA and Madden "to leverage the mobile business with that IP."</p><p dir="ltr" style="">He said, "It'll be different than the IP that you see on a console. It's a different style of gameplay, typically people are playing with one finger or two fingers on a mobile device. So it'll be extensions of that IP, but IP that we're very comfortable with, that we know well, and that we know that the consumers love. And we think that's a huge growth driver for us in the future."</p><div data-embed-type="video" data-ref-id="2300-6407977" data-width="100%" data-height="100%"><iframe src="/videos/embed/6407977/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><tbody><tr><td><p style="">Justin Haywald is a senior editor at GameSpot, and you can follow him on<a href="https://twitter.com/JustinHaywald" rel="nofollow"> Twitter @JustinHaywald</a></p><p style="">Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></p></td></tr></tbody></table><p style=""> </p><p dir="ltr" style=""> </p> Wed, 05 Mar 2014 23:31:00 -0800 http://www.gamespot.com/articles/ea-says-don-t-expect-an-xbox-360-or-ps3-price-drop-any-time-soon/1100-6418135/


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