Gamespot's Site Mashup

Written By Kom Limpulnam on Kamis, 20 Maret 2014 | 23.25

Gamespot's Site MashupFollowing Xbox, Sony announces first original TV show for PlayStationMetal Gear Solid 5: Ground Zeroes censored in JapanReport: Titanfall 2 won't be exclusive to Microsoft platformsCall of Duty: Ghosts Onslaught DLC free to try this weekend, but only on Xbox One and 360PS4-exclusive Driveclub did experiment with virtual reality, but that's not why it was delayedWolfenstein: The New Order - Train to Berlin GameplayInfamous: Second Son ReviewInFamous Second Son Gameplay - Destroy D.U.P. Mobile CommandPS4's Project Morpheus VR device won't launch in 2014, $1000 price point unlikelyCrytek undercuts Unreal Engine 4 with $10 CryEngine subscriptionTitanfall PC to get 4K, SLI, and TXAA supportNo new Unreal Tournament planned for UE4, Epic says.Here's how to get your five free FIFA Ultimate Team card packsAnimal Crossing: New Leaf was developed by an even mix of men and womenTechnology Will Not Save You in Alien: Isolation

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Thu, 20 Mar 2014 08:49:57 -0700 http://www.gamespot.com/articles/following-xbox-sony-announces-first-original-tv-show-for-playstation/1100-6418431/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2477584-ps4update.jpg" data-ref-id="1300-2477584" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2477584-ps4update.jpg" data-ref-id="1300-2477584"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2477584-ps4update.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">At E3 2013 last summer, Sony announced that Sony Pictures was <a href="http://www.gamespot.com/articles/sony-pictures-bringing-original-programming-to-ps4/1100-6409666/" data-ref-id="1100-6409666">developing original programming for PlayStation</a>, though it wasn't clear what form this would take. Now, <a href="http://www.deadline.com/2014/03/sony-pictures-tv-to-produce-drama-series-powers-for-playstation/?utm_source=dlvr.it&amp;utm_medium=twitter" rel="nofollow" data-ref-id="false">Deadline</a> reports that the first show developed for PlayStation consoles is an hour-long drama called <em>Powers</em>.</p><p dir="ltr" style="">Based on the graphic novel by Brian Michael Bendis and Michael Avon Oeming, <em>Powers</em> has been gestating for a long time now, Deadline says. It's even been through several incarnations at <em>Sons of Anarchy</em> network FX.</p><p dir="ltr" style=""><em>Powers</em> combines the genres of superhero fantasy, crime noir, and police procedural and is said to span around 10 episodes. The people that make up the world have superhuman abilities and "all of those powers are just another catalyst for mayhem and murder."</p><p dir="ltr" style="">More specifically, <em>Powers</em> follows detective Christian Walker, who is charged with protecting humans and investigating cases involving super-human men and women known as "powers."</p><p dir="ltr" style="">A launch date for Powers was not announced. Deadline describes the series as "of premium cable quality."</p><p style="">Meanwhile, Sony competitor Microsoft is currently working on multiple shows for Xbox, including a <a href="http://www.gamespot.com/articles/halo-tv-show-won-t-be-filler-microsoft-says/1100-6416982/" data-ref-id="1100-6416982">Halo program produced by Steven Spielberg</a> and a <a href="http://www.gamespot.com/articles/first-original-xbox-shows-launching-in-2014-microsoft-hires-amc-exec/1100-6416732/" data-ref-id="1100-6416732">documentary series about Atari's famously failed video game E.T. The Extra Terrestrial</a>.</p><p style="">Microsoft is also working on a <a href="http://www.gamespot.com/articles/alan-wake-will-return-when-the-time-is-right/1100-6408824/" data-ref-id="1100-6408824">tie-in show for Xbox One game Quantum Break</a> and a show <a href="http://www.gamespot.com/articles/microsoft-greenlights-unscripted-soccer-show-for-xbox-report/1100-6415598/" data-ref-id="1100-6415598">based on this summer's World Cup</a>. </p><div data-embed-type="video" data-ref-id="2300-6417843" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417843/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Thu, 20 Mar 2014 08:25:00 -0700 http://www.gamespot.com/articles/following-xbox-sony-announces-first-original-tv-show-for-playstation/1100-6418431/ http://www.gamespot.com/articles/metal-gear-solid-5-ground-zeroes-censored-in-japan/1100-6418430/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/536/5360430/2449470-mgsvgz_ss_bc_title_ps4_2.png" data-ref-id="1300-2449470" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/536/5360430/2449470-mgsvgz_ss_bc_title_ps4_2.png" data-ref-id="1300-2449470"><img src="http://static.gamespot.com/uploads/scale_super/536/5360430/2449470-mgsvgz_ss_bc_title_ps4_2.png"></a></figure><p style=""> </p><p dir="ltr" style=""><ins><strong><em>This post contains what could be considered spoilers about Ground Zeroes.</em></strong></ins></p><p dir="ltr" style="">The Japanese version of <a href="http://www.gamespot.com/metal-gear-solid-ground-zeroes/" data-ref-id="false">Metal Gear Solid V: Ground Zeroes</a> has been censored, series creator Hideo Kojima said in an interview with <em>Weekly Famitsu</em> (translated by <a href="http://kotaku.com/the-new-metal-gear-solid-game-was-censored-for-japan-1547859760?utm_campaign=Socialflow_Kotaku_Twitter&amp;utm_source=Kotaku_Twitter&amp;utm_medium=Socialflow" rel="nofollow" data-ref-id="false">Kotaku</a>).</p><p dir="ltr" style="">The censorship was handed down by Japanese video game ratings board Computer Entertainment Ratings Organization "CERO."</p><p dir="ltr" style="">"That part got flagged by CERO so the production was changed that way, but in the North American version [of Ground Zeroes] you can see everything," Kojima said about the censorship. </p><p dir="ltr" style="">It's unclear which specific scene Kojima is referring to, though Ground Zeroes does contain some depictions of waterboarding and other means of torture.</p><p dir="ltr" style="">Defending his <a href="http://www.gamespot.com/articles/games-will-never-be-considered-culture-if-they-don-t-broach-sensitive-subjects-kojima-says/1100-6418120/" data-ref-id="1100-6418120">artistic vision earlier this month</a>, Kojima said games will never be considered culture if they don't broach sensitive subjects.</p><p dir="ltr" style="">"If we don't cross that line, if we don't make attempts to express what we really want to express, games will only be games," Kojima said at the time. "If we don't try to go beyond that, we won't be able to achieve what movies or novels have achieved. I didn't want to stay away from these things that could be considered sensitive. If we don't go that far, games will never be considered as culture."</p><p style="">For more on Metal Gear Solid V: Ground Zeroes, check out <a href="http://www.gamespot.com/reviews/metal-gear-solid-5-ground-zeroes-review/1900-6415701/" data-ref-id="1900-6415701">GameSpot's review</a>.</p><div data-embed-type="video" data-ref-id="2300-6417769" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417769/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Thu, 20 Mar 2014 07:59:00 -0700 http://www.gamespot.com/articles/metal-gear-solid-5-ground-zeroes-censored-in-japan/1100-6418430/ http://www.gamespot.com/articles/report-titanfall-2-won-t-be-exclusive-to-microsoft-platforms/1100-6418429/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1365/13658182/2451775-titanfall+screen+6.jpg" data-ref-id="1300-2451775" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1365/13658182/2451775-titanfall+screen+6.jpg" data-ref-id="1300-2451775"><img src="http://static.gamespot.com/uploads/scale_super/1365/13658182/2451775-titanfall+screen+6.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Yesterday, a GameSpot source told us that Electronic Arts had <a href="http://www.gamespot.com/articles/report-ea-secures-rights-to-titanfall-2/1100-6418404/" data-ref-id="1100-6418404">landed the rights</a> to publish a sequel to this month's multiplayer shooter<a href="/titanfall/" data-ref-id="false"> Titanfall</a>. Now, sources have informed <a href="http://www.polygon.com/2014/3/19/5526942/report-ea-lands-deal-for-titanfall-2-sequel-wont-be-microsoft" rel="nofollow" data-ref-id="false">Polygon</a> that Titanfall 2 will not be exclusive to Microsoft platforms.</p><p dir="ltr" style="">Titanfall is currently exclusive to Xbox One and PC; the Xbox 360 version is <a href="http://www.gamespot.com/articles/titanfall-on-xbox-360-gets-another-delay/1100-6418398/" data-ref-id="1100-6418398">due out on April 8</a>. EA has not commented on the rumors.</p><p dir="ltr" style="">That a sequel to Titanfall is in development and that it will see a release across multiple competing platforms is not much of a surprise. <a href="http://www.gamespot.com/articles/ea-titanfall-will-remain-exclusive-to-xbox-pc/1100-6415844/" data-ref-id="1100-6415844">Asked in October</a> if Respawn Entertainment would make a PlayStation 4 game some day, cofounder Vince Zampella said, "Of course we will, just not the first Titanfall."</p><p dir="ltr" style="">For more on Titanfall, be sure to check out <a href="http://www.gamespot.com/reviews/titanfall-review/1900-6415690/" data-ref-id="1900-6415690">GameSpot's review</a> and <a href="http://www.gamespot.com/articles/titanfall-review-roundup/1100-6418212/" data-ref-id="1100-6418212">what other critics are saying</a>.</p><div data-embed-type="video" data-ref-id="2300-6417583" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417583/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Thu, 20 Mar 2014 07:37:00 -0700 http://www.gamespot.com/articles/report-titanfall-2-won-t-be-exclusive-to-microsoft-platforms/1100-6418429/ http://www.gamespot.com/articles/call-of-duty-ghosts-onslaught-dlc-free-to-try-this-weekend-but-only-on-xbox-one-and-360/1100-6418428/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1197/11970954/2369167-cod+ghosts_maniac+blindside.jpg" data-ref-id="1300-2369167" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1197/11970954/2369167-cod+ghosts_maniac+blindside.jpg" data-ref-id="1300-2369167"><img src="http://static.gamespot.com/uploads/scale_super/1197/11970954/2369167-cod+ghosts_maniac+blindside.jpg"></a></figure><p style=""><a href="/call-of-duty-ghosts/" data-ref-id="false">Call of Duty: Ghosts</a> will offer up its recently released Onslaught DLC for free this weekend, offering players on Microsoft consoles a chance to sample its four extra maps without having to pay anything. Activision would probably quite like it you did purchase the pack eventually, however.</p><p dir="ltr" style="">Activision will release a trial version of the Onslaught DLC as a download on Friday, March 21, which will be playable until Monday. It contains all four of the new maps-- Fog, Bay View, Containment, and Ignition--and the Maverick dual assault rifle/sniper rifle.</p><p dir="ltr" style="">Fans of the co-op alien-fighting Extinction campaign, <a href="http://www.gamespot.com/reviews/call-of-duty-ghosts-review/1900-6415523/" data-ref-id="1900-6415523">such as GameSpot's Shaun McInnis</a>, will also be able to play the first chapter of the four-part DLC campaign.</p><p dir="ltr" style="">The offer is only available for Xbox One and Xbox 360, as Activision and Microsoft have an exclusivity deal. Activision says other platforms will get a shot at the free weekend at a later date.</p><div data-embed-type="video" data-ref-id="2300-6415912" data-width="100%" data-height="100%"><iframe src="/videos/embed/6415912/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Martin Gaston is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/squidmania" rel="nofollow" data-ref-id="false"> Twitter @squidmania</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Thu, 20 Mar 2014 07:34:00 -0700 http://www.gamespot.com/articles/call-of-duty-ghosts-onslaught-dlc-free-to-try-this-weekend-but-only-on-xbox-one-and-360/1100-6418428/ http://www.gamespot.com/articles/ps4-exclusive-driveclub-did-experiment-with-virtual-reality-but-that-s-not-why-it-was-delayed/1100-6418417/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/mig/1/3/6/7/2051367-704524_20130820_005.jpg" data-ref-id="1300-2051367" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/mig/1/3/6/7/2051367-704524_20130820_005.jpg" data-ref-id="1300-2051367"><img src="http://static.gamespot.com/uploads/scale_super/mig/1/3/6/7/2051367-704524_20130820_005.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">The <a href="http://www.gamespot.com/articles/driveclub-delayed-to-early-2014-sony-confirms/1100-6415646/" data-ref-id="1100-6415646">delay of PlayStation 4-exclusive racing game Driveclub to spring 2014</a> had nothing to do with the fact that developer Evolution Studios was experimenting with a virtual reality version of the game. PlayStation president of Worldwide Studios Shuhei Yoshida told GameSpot today that rumors to that effect are false.</p><p dir="ltr" style="">"There's a rumor about the reason of the pushback of Driveclub was to make it Morpheus compatible...that's totally untrue," Yoshida said.</p><p dir="ltr" style="">Yoshida also discussed the virtual reality version of Driveclub that Evolution Studios made using what is <a href="http://www.gamespot.com/articles/sony-announces-ps4-virtual-reality-initiative-project-morpheus/1100-6418391/" data-ref-id="1100-6418391">now known as Project Morpheus</a>. When trying it for himself during a trip to their UK office, he said it worked well when driving at low speeds. He explained that he was able to look around the world and enjoy its scenery.</p><p dir="ltr" style="">However, when he put his foot on the gas, so to speak, the experience fell apart and he began to feel the effects of motion sickness, he said. "It's kind of difficult and sickening," Yoshida said about his experiences at this level.</p><p dir="ltr" style="">Right now, Evolution Studio is "not working on Morpheus at all," and is instead putting "all the effort" into finishing the game.</p><p dir="ltr" style="">Explaining the Driveclub delay in October 2013, Yoshida said, "the extra time we're giving the team means the visuals and overall experience are only going to get better. We can assure you that it will be worth the wait."</p><div data-embed-type="video" data-ref-id="2300-6417843" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417843/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Thu, 20 Mar 2014 07:15:00 -0700 http://www.gamespot.com/articles/ps4-exclusive-driveclub-did-experiment-with-virtual-reality-but-that-s-not-why-it-was-delayed/1100-6418417/ http://www.gamespot.com/videos/wolfenstein-the-new-order-train-to-berlin-gameplay/2300-6417849/ All aboard the train the Berlin in this gameplay from Wolfenstein: The New Order. Just make sure you've got a ticket. Thu, 20 Mar 2014 07:00:00 -0700 http://www.gamespot.com/videos/wolfenstein-the-new-order-train-to-berlin-gameplay/2300-6417849/ http://www.gamespot.com/reviews/infamous-second-son-review/1900-6415705/ <p style="">Seattle is a police state. Department of Unified Protection director Brooke Augustine has set her fascist government organization loose on the God-fearing populace, abusing her power to round up those with mutant abilities. Unmanned drones patrol the skies, invasive checkpoints detain suspected bio-terrorists, and high-tech surveillance cameras monitor everyone's actions. It's a city built upon fear. The citizens willingly accept their new overlords because so many are scared of their friends and neighbors who are now imbued with superpowers. So when protagonist Delsin Rowe finds that he is able to absorb others' powers, he enters a society ready to pour their hatred upon him. Do you fight those who loathe you? Or free Seattle from the shackles of an oppressive dictatorship?</p><p style="">The world of Infamous: Second Son plays upon the recent changes that have taken place within our own society. By offering an exaggerated viewpoint of the safety-over-freedom measures that are now a part of our daily lives, we see how dangerous such a path could be, and how few people rise up if their lives remain comfortable. It's an intriguing setup, but one that fails to stir a strong emotional response. The binary morality doesn't show a balanced angle that could have made you sympathize with the government's actions, even if you disagree with how those rules are enacted, and that one-sided viewpoint turns what should be a hard-hitting situation into one that's difficult to relate to.</p><div data-height="100%" data-width="100%" data-ref-id="2300-6417840" data-embed-type="video"><iframe src="/videos/embed/6417840/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p style="">You see the situation through the eyes of Delsin. His youth was spent spray painting cartoonish doodles while avoiding the wrath of his older brother, Reggie, a police officer with a firm belief in what's right and what's illegal. Delsin's immaturity is immediately an annoyance as he spouts terrible one-liners while shirking any responsibility. During the first hour of Second Son, you're stuck watching cutscene after cutscene establish the fiction, and that uneven pacing feels like shackles preventing you from exploring this gorgeous world. However, once you're set loose in Seattle, the narrative problems that haunted the early moments fade into the background as you flex your elemental muscles.</p><blockquote data-size="medium" data-align="right"><p style="">Once you're set loose in Seattle, the narrative problems that haunted the early moments fade into the background.</p></blockquote><p style="">Delsin has a run-in with the escaped conduit Hank, who has smoke coursing through his veins. That chance meeting transforms Delsin from just another forgotten screw-up into the potential savior of a beautiful metropolis. Through the power of smoke, you can turn into a translucent wisp at a moment's notice. Float through air vents to propel yourself from the rain-drenched streets to the striking rooftops or drift like an ethereal shadow among the citizens compelled to fear you. The empowering sense of freedom worms its way into your heart once you realize your unbelievable potential. The slow-paced, methodical movement that defined the two earlier Infamous games has been stripped away here, replaced by a frenetic speed that has you rushing through this open world like a sentient lightning bolt.</p><p style="">Fights are structured for you to take advantage of your extraordinary abilities. Snipers perch upon billboards, armored vans carry reinforcements, and helicopters patrol the skies. Troops are imbued with cement powers to complement their standard arsenal. They construct concrete walls and dive upon you with deadly might, so standing still is an easy way for you to meet a quick end. So you show off your quick feet, drifting into and out of fights, peppering aggressors with flaming missiles while you dance just out of their deadly strikes. Take too much damage, and your view becomes oversaturated while an angelic voice scores the soundtrack of your death. Unlike in previous Infamous games, your health regenerates over time, so knowing when to seek shelter and when to stay aggressive forces you to fight thoughtfully.</p><figure data-ref-id="1300-2467038" data-img-src="http://static.gamespot.com/uploads/original/725/7253563/2467038-infamous+second+son+-+06%29+in+pursuit+of+neon+-+2014-03-13+05-04-1813.jpg" data-size="large" data-align="center" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/725/7253563/2467038-infamous+second+son+-+06%29+in+pursuit+of+neon+-+2014-03-13+05-04-1813.jpg" data-ref-id="1300-2467038"><img src="http://static.gamespot.com/uploads/scale_super/725/7253563/2467038-infamous+second+son+-+06%29+in+pursuit+of+neon+-+2014-03-13+05-04-1813.jpg"></a><figcaption>Like a neon flash through Seattle.</figcaption></figure><p style="">Second Son has a binary morality system that mirrors the black-and-white decision making from the previous games. If you're a callous jerk, for instance, you can choose to forsake your Native American heritage to avoid punitive measures from Augustine. If you'd rather sleep with a sound conscience, take responsibility for your actions so your tribe doesn't suffer. Without a moral gray area, these choices filter reality through a cartoonish prism where only pure good and unadulterated evil exist. Though these extreme decisions feel totally disconnected from reality, the manner in which this dichotomy exists within the framework of combat adds serious weight to your every action.</p><blockquote data-size="medium" data-align="left"><p style="">The empowering sense of freedom worms its way into your heart once you realize your unbelievable potential.</p></blockquote><p style="">Delsin earns a single-use, screen-clearing attack no matter which side of the morality coin you fall on. When you play as a hero, you must tread with a light touch. You need to subdue enemies with smoke handcuffs instead of killing them off, and make sure you direct your attacks away from ordinary citizens. If you fail to follow these basic rules, your chain breaks, and your chance to use your most powerful attack disappears. On the villainous side, chaos is the key to earning that most treasured of prizes. Not only must you kill every attacker, but you must do so as quickly as possible. If you spend too much time between conquests, your multiplier disappears, so you must act as aggressively as possible, indiscriminately exterminating anyone who moves.</p><p style="">Such opposing play styles better communicated who my Delsin was than the many tired cutscenes that encompass the rest of the narrative. During my first playthrough, I was as good as possible, so I fought with a methodical, thoughtful air that made me consider each flaming missile that I lobbed. I used restraint. When my health diminished, I hid in the shadows so as not to succumb to the angry forces. After a hectic victory, I would look upon the battlefield with wry satisfaction. My enemies lay prone before me, chained to the ground, left to think about the path they had chosen. I was both victorious and righteous. The citizenry recognized my efforts, and celebrated me when I walked the streets. I was a hero in action and word, and their fears of the unknown slowly dissipated.</p><figure data-ref-id="1300-2467259" data-img-src="http://static.gamespot.com/uploads/original/725/7253563/2467259-infamous+second+son+-+07%29+it%27s+always+raining+in+seattle+-+2014-03-14+10-45-0225.jpg" data-size="large" data-align="center" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/725/7253563/2467259-infamous+second+son+-+07%29+it%27s+always+raining+in+seattle+-+2014-03-14+10-45-0225.jpg" data-ref-id="1300-2467259"><img src="http://static.gamespot.com/uploads/scale_super/725/7253563/2467259-infamous+second+son+-+07%29+it%27s+always+raining+in+seattle+-+2014-03-14+10-45-0225.jpg"></a><figcaption>Chaining enemies to the ground with element number 10.</figcaption></figure><p style="">It was during my second time through that I took the evil route and realized the extent of my extraordinary powers. No longer did I hold back. When an armored van would arrive, I would immediately toss missiles toward it, unconcerned about the collateral damage that would result. Overwhelmed enemies would surrender, desperate for respite, and as they walked toward me with arms raised above their heads, I would maniacally laugh as I lit their heads on fire. When bullets pierced me from every direction, I would grow angry, becoming even more reckless as I desperately tried to fill my kill quota. No one was safe when my Delsin was around. And the citizens who were taught to fear me yelled hateful remarks as I walked through the streets. The dumb ones, at least. I killed my share of loose-lipped normals.</p><p style="">Combat strikes a happy balance between the slow-paced affairs of the first <a href="/infamous/" data-ref-id="false">Infamous</a> and the overly chaotic endeavors of <a href="/infamous-2/" data-ref-id="false">Infamous 2</a>. Second Son offers speed with a purpose. So fine-tuned are your actions that you move with blinding speed and yet are always aware of your surroundings. Ensuring the action stays hectic without becoming overbearing is an extraordinary accomplishment, so much so that I happily played through twice only to still remain hungry for more. As I sprinted up the sides of buildings and called in explosive strikes, Second Son felt less like another Infamous and more like a new entry in the <a href="/prototype-2/" data-ref-id="false">Prototype</a> franchise. It's so fast, so frenetic, and so gloriously over the top that it makes the old days of Cole McGrath slowly climbing buildings seem like a distant memory.</p><blockquote data-size="large" data-align="center"><p style="">The citizens who were taught to fear me yelled hateful remarks as I walked through the streets.</p></blockquote><p style="">Delsin gains access to more powers beyond the smoke you start off with, and each transforms both the action and locomotion in interesting ways. You might employ a slow-motion effect to corral your enemies in a precise manner, or mix stealth into your explosive encounters to keep enemies guessing, and such twists ensure that each showdown keeps you thinking up new tactics as you revel in the destructive glory. Sadly, the powers don't branch in interesting ways depending on your moral choices, so though combat plays out in different ways, the weapons you use are nearly identical.</p><figure data-ref-id="1300-2467550" data-img-src="http://static.gamespot.com/uploads/original/725/7253563/2467550-infamous+second+son+-+03%29+core+relays+-+2014-03-13+12-50-3162.jpg" data-size="medium" data-align="right" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/725/7253563/2467550-infamous+second+son+-+03%29+core+relays+-+2014-03-13+12-50-3162.jpg" data-ref-id="1300-2467550"><img src="http://static.gamespot.com/uploads/scale_medium/725/7253563/2467550-infamous+second+son+-+03%29+core+relays+-+2014-03-13+12-50-3162.jpg"></a><figcaption>Somewhere in Seattle hides a mural commemorating Sucker Punch's past.</figcaption></figure><p style="">Missions present scenarios that urge you to fight in inventive ways. The myriad ways in which you flex your combat prowess left me glued to the screen as I eagerly overcame every roadblock in my way. Bosses mirror the brilliance of the normal forays by compelling you to move with speed and precision as you mount a hellacious counterattack. Fights stretch on longer than I expected, but instead of being tedious wars of attrition, they instead kept me riveted as I tried to perfect my craft. Standing up to my overpowered foes for these long battles felt like a victory well earned, and I was happy with the assortment of bosses on offer through the course of this adventure.</p><p style="">Second Son has top-notch combat that expertly melds substance with style. But despite the speed that separates this from previous games in the franchise, there's a feeling of familiarity that's impossible to shake. The Seattle in Second Son offers a stark contrast to the direction recent open-world games have taken. This is not a living, breathing world that you inhabit. Rather, it's a playground for you to go nuts in. The people who populate the world exist only for your benefit, so it never feels like a real city. It's an anachronistic return to what sandbox games used to be, and represents an approach that I still enjoy more than the serious options that populate store shelves. Still, I couldn't help yearning for more concrete improvements to what I've already experienced. The cutting-edge visuals are laid over a decade-old formula that is still fun though sadly showing its age.</p><p style="">That certainly didn't prevent me from getting 100 percent on both a good and an evil playthrough. Side missions nicely complement your story efforts so you have plenty of reason to wander if you want to spend more time in pristine Seattle. Second Son is not the tedious collect-a-thon that many open-world games are. Extra activities are clearly labeled on the map, so instead of wandering aimlessly around the rainy streets, you focus on maximizing your enjoyment. My favorite detour was spray painting inspiring messages on walls. Sure, the act of tilting the motion-enabled controller at the stencils was hardly thrilling, but seeing what artistic propaganda Delsin cooked up was always a treat.</p><figure data-ref-id="1300-2467951" data-img-src="http://static.gamespot.com/uploads/original/725/7253563/2467951-infamous+second+son+-+03%29+core+relays+-+2014-03-13+12-50-3143.jpg" data-size="medium" data-align="left" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/725/7253563/2467951-infamous+second+son+-+03%29+core+relays+-+2014-03-13+12-50-3143.jpg" data-ref-id="1300-2467951"><img src="http://static.gamespot.com/uploads/scale_medium/725/7253563/2467951-infamous+second+son+-+03%29+core+relays+-+2014-03-13+12-50-3143.jpg"></a><figcaption>The view from above is as dizzying as it is breathtaking.</figcaption></figure><p style=""> </p><p style="">Creating graffiti isn't the only way an unusual control scheme is used. During context-sensitive situations, you must manipulate the touchpad, and though this sounds incredibly gimmicky, it actually added to my immersion. Swiping to open a door to free those suspected of being conduits engaged me more than pushing a button could, as did holding my thumbs firmly on the pad as Delsin grabbed a generator he was trying to destroy. Employing controls different from the norm is always a tricky endeavor, and Sucker Punch did a great job of ensuring these little moments added to the experience rather than distracting from your actions.</p><p style="">Second Son focuses on pure enjoyment. It communicates that through the excellent combat that forces you to concoct crazy tactics to overthrow the invading forces. It draws you in further through its incredible visuals that not only hint at the PlayStation 4's impressive power, but employ a sensible artistic touch that makes Seattle a place you want to explore. It uses a complementary score to underline dramatic moments, and the sound effects pop with flair. And yet, for all of the elements in which Second Son excels, the narrative fails to carry its share of the weight. Still, don't become mired in the negativity as Delsin so often does. Instead, just laugh at the cheesy dialogue and chortle at how extreme the morality system is. Second Son is a great game that knows exactly what it is, and sucks you in with its unfiltered fun.</p> Thu, 20 Mar 2014 07:00:00 -0700 http://www.gamespot.com/reviews/infamous-second-son-review/1900-6415705/ http://www.gamespot.com/videos/infamous-second-son-gameplay-destroy-d-u-p-mobile-/2300-6417840/ Take out the D.U.P. Mobile Command and use your special move to take out anyone who stands in your way in this clip from inFAMOUS Second Son. Thu, 20 Mar 2014 07:00:00 -0700 http://www.gamespot.com/videos/infamous-second-son-gameplay-destroy-d-u-p-mobile-/2300-6417840/ http://www.gamespot.com/articles/ps4-s-project-morpheus-vr-device-won-t-launch-in-2014-1000-price-point-unlikely/1100-6418418/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2470560-projectmorpheus.jpg" data-ref-id="1300-2470560" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2470560-projectmorpheus.jpg" data-ref-id="1300-2470560"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2470560-projectmorpheus.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Sony has ruled out a 2014 launch for its <a href="http://www.gamespot.com/articles/sony-announces-ps4-virtual-reality-initiative-project-morpheus/1100-6418391/" data-ref-id="1100-6418391">virtual reality headset Project Morpheus</a>. PlayStation president of Worldwide Studios Shuhei Yoshida told GameSpot today that this won't happen because Sony engineers are continuing to iterate on the device and they won't have a feature-complete version ready anytime soon.</p><p dir="ltr" style="">We asked Yoshida directly if a 2014 launch date for Project Morpheus had been ruled out and his response was: "Yes. That we can say comfortably because we are still making changes to the hardware."</p><p dir="ltr" style="">The current iteration of the Project Morpheus headset is a non-final prototype. Sony has pledged to continue to improve the device over time to boost its ability to deliver a feeling of "presence." However, the company has not laid out a specific roadmap for what changes are the highest priority.</p><p dir="ltr" style="">Oculus VR is also keeping the release date for the Oculus Rift consumer version under wraps. A <a href="http://www.gamespot.com/articles/we-truly-believe-virtual-reality-will-change-the-world-oculus-rift-devs-say/1100-6418402/" data-ref-id="1100-6418402">second iteration of the development kit will launch this summer</a>, with the consumer version to follow, though it's not clear when that will be.</p><figure data-align="left" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2470576-morpheuspeter.jpg" data-ref-id="1300-2470576" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2470576-morpheuspeter.jpg" data-ref-id="1300-2470576"><img src="http://static.gamespot.com/uploads/scale_small/1179/11799911/2470576-morpheuspeter.jpg"></a><figcaption>GameSpot editor Peter Brown trying out Project Morpheus today at GDC</figcaption></figure><p dir="ltr" style=""> </p><p dir="ltr" style="">Also in our interview with Yoshida today, the PlayStation executive addressed the matter of pricing for Project Morpheus. He wasn't ready to talk firm pricing plans, but he did say that you won't have to spend $1000 to get your hands on the device, as is the case with <a href="http://store.sony.com/WFS/SNYUS/en_US/-/USD/wearable-hdtv-2d-3d-virtual-7.1-surround-sound-zid27-HMZT3W/cat-27-catid-3D-Personal-Viewer" rel="nofollow" data-ref-id="false">Sony's HMZ head-mounted display line</a>.</p><p dir="ltr" style="">According to Yoshida, the HMZ line is priced in such a way that Sony makes money on every unit sold. This model doesn't normally apply to game hardware, though, as consoles are often sold at or below cost, and become profitable with the sale of games, accessories, and services.</p><p dir="ltr" style="">Yoshida said Sony often prices its gaming hardware lower than other non-gaming Sony devices and explained that he doesn't expect this to change with Project Morpheus. As such, Yoshida explained that a $1000 price point "doesn't necessarily indicate the pricing that we're gonna have" for Project Morpheus.</p><p dir="ltr" style="">As for the competition, Oculus Rift creator Palmer Luckey<a href="http://www.gamespot.com/articles/oculus-rift-will-be-affordable-says-creator/1100-6418068/" data-ref-id="1100-6418068"> said this month</a> that the device will be "affordable" because he doesn't want it to be a "rich person's toy."</p><p dir="ltr" style=""><em>Check back in the days ahead for even more GameSpot coverage of Project Morpheus, including a breakdown of the differences between Sony's device and Oculus Rift.</em></p><div data-embed-type="video" data-ref-id="2300-6417843" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417843/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Thu, 20 Mar 2014 07:00:00 -0700 http://www.gamespot.com/articles/ps4-s-project-morpheus-vr-device-won-t-launch-in-2014-1000-price-point-unlikely/1100-6418418/ http://www.gamespot.com/articles/crytek-undercuts-unreal-engine-4-with-10-cryengine-subscription/1100-6418427/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/536/5360430/2440326-dlc2-map-obelisk.png" data-ref-id="1300-2440326" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/536/5360430/2440326-dlc2-map-obelisk.png" data-ref-id="1300-2440326"><img src="http://static.gamespot.com/uploads/scale_super/536/5360430/2440326-dlc2-map-obelisk.png"></a></figure><p style="">Hot on the heels of <a href="http://www.gamespot.com/articles/epic-opens-up-their-unreal-development-tools-to-everyone-with-a-19-subscription-service/1100-6418407/">Epic announcing a $19 monthly subscription for Unreal Engine 4</a>, <a href="/crysis-3/" data-ref-id="false">Crysis</a> and <a href="/ryse-son-of-rome/" data-ref-id="false">Ryse</a> developer Crytek has revealed that developers will be able to license its CryEngine for $9.90 a month per user.</p><p dir="ltr" style="">Unlike Unreal Engine 4, which asks for 5 percent of revenue made from selling the game, Crytek says that its CryEngine subscription will not require any royalty payments.</p><p dir="ltr" style="">"When we announced the new CryEngine, this was our first step towards creating an engine as a service. We are happy to announce now that the latest update of CryEngine will soon be available to all developers on a subscription basis. We are really excited to make CryEngine available to hundreds of thousands of developers working with Crytek to make awesome games," said Crytek's Carl Jones.</p><p dir="ltr" style="">CryEngine is <a href="http://www.cryengine.com/get-cryengine/free-sdk" rel="nofollow">already available for free</a> for those developing software for non-commercial use, but those wanting access to the engine's new features will also need to subscribe to the new plan. </p><div data-embed-type="video" data-ref-id="2300-6416290" data-width="100%" data-height="100%"><iframe src="/videos/embed/6416290/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p><p style=""> </p> Thu, 20 Mar 2014 04:55:00 -0700 http://www.gamespot.com/articles/crytek-undercuts-unreal-engine-4-with-10-cryengine-subscription/1100-6418427/ http://www.gamespot.com/articles/titanfall-pc-to-get-4k-sli-and-txaa-support/1100-6418426/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1365/13658182/2451772-titanfall+screen+2.jpg" data-ref-id="1300-2451772" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1365/13658182/2451772-titanfall+screen+2.jpg" data-ref-id="1300-2451772"><img src="http://static.gamespot.com/uploads/scale_super/1365/13658182/2451772-titanfall+screen+2.jpg"></a></figure><p style="">Respawn's mech-based shooter <a href="/titanfall/" data-ref-id="false">Titanfall</a> will soon be playable in 4K on PC according to a <a href="http://blogs.nvidia.com/blog/2014/03/19/titanfall/" rel="nofollow" data-ref-id="false">recent blog post from GPU-maker Nvidia</a>. The game currently crashes to the desktop with a "Resolution Unsupported?" message when attempting to run it at 4K's 3840x2160 pixel resolution.</p><p style="">Helping to push those extra pixels is upcoming SLI support. As GameSpot found out in its <a href="http://www.gamespot.com/articles/nvidia-gtx-780-ti-review-a-powerful-gpu-with-a-price-to-match/1100-6416004/" data-ref-id="1100-6416004">review of the GTX 780 Ti</a>, a SLI setup is all but mandatory for 60fps gameplay at 4K.</p><p style="">In addition to 4K and SLI, Titanfall is also set to support a pair of Nvidia's GameWorks technologies. The first is temporal anti-aliasing (TXAA), which combines multi-sample anti-aliasing, post processing, and NVIDIA-designed filters for a smoother image. The second is Horizon Based Ambient Occlusion+ (HBAO+), which creates more lifelike shadows.</p><p style="">No date was given for when the updates will arrive. For more on Titanfall, check out <a href="http://www.gamespot.com/reviews/titanfall-review/1900-6415690/" data-ref-id="1900-6415690">GameSpot's review</a>.</p><div data-embed-type="video" data-ref-id="2300-6417583" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417583/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p style=""> </p> Thu, 20 Mar 2014 04:46:00 -0700 http://www.gamespot.com/articles/titanfall-pc-to-get-4k-sli-and-txaa-support/1100-6418426/ http://www.gamespot.com/articles/no-new-unreal-tournament-planned-for-ue4-epic-says/1100-6418425/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/mig/6/2/5/6/806256-dlx_6173876_20070709_001.jpg" data-ref-id="1300-806256" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/mig/6/2/5/6/806256-dlx_6173876_20070709_001.jpg" data-ref-id="1300-806256"><img src="http://static.gamespot.com/uploads/scale_super/mig/6/2/5/6/806256-dlx_6173876_20070709_001.jpg"></a></figure><p style="">Don't warm up your translocator just yet: Epic Games has said it's not currently developing a new <a href="/unreal-tournament/" data-ref-id="false">Unreal Tournament</a> game, nor does it have any plans to.</p><p dir="ltr" style="">"We're not [planning on] shipping an Unreal Tournament game," said Epic boss Tim Sweeney said at a panel during GDC 2014, <a href="http://www.computerandvideogames.com/454760/no-unreal-tournament-games-in-the-works-says-epic-boss/" rel="nofollow">reported by CVG</a>.</p><p dir="ltr" style="">"We have a lot of nostalgia for the game," added Sweeney, "but we're actually not developing anything in the Unreal game universe at all at the moment."</p><p dir="ltr" style="">What is Epic currently working on, then? "We've announced Fortnite... That's a game we'll be talking about later."</p><p dir="ltr" style="">Later as in, this week? "We don't have anything to show you here at GDC." Oh well.</p><p dir="ltr" style="">"There are several other projects that aren't announced yet that are being developed with Unreal Engine 4," Sweeney also said.</p><p style="">Epic's big announcement for GDC 2014 was that it is unveiling a new licensing model for Unreal Engine 4, <a href="http://www.gamespot.com/articles/epic-opens-up-their-unreal-development-tools-to-everyone-with-a-19-subscription-service/1100-6418407/">allowing developers to subscribe for $19 a month</a>.</p><div data-embed-type="video" data-ref-id="2300-6403260" data-width="100%" data-height="100%"><iframe src="/videos/embed/6403260/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p> Thu, 20 Mar 2014 04:35:00 -0700 http://www.gamespot.com/articles/no-new-unreal-tournament-planned-for-ue4-epic-says/1100-6418425/ http://www.gamespot.com/articles/here-s-how-to-get-your-five-free-fifa-ultimate-team-card-packs/1100-6418424/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1197/11970954/2369198-fut14_legends_xboxone_42players.jpg" data-ref-id="1300-2369198" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1197/11970954/2369198-fut14_legends_xboxone_42players.jpg" data-ref-id="1300-2369198"><img src="http://static.gamespot.com/uploads/scale_super/1197/11970954/2369198-fut14_legends_xboxone_42players.jpg"></a></figure><p style="">EA has decided to shower <a href="/fifa-14/" data-ref-id="false">FIFA Ultimate Team</a> players in a frenzy of free cards to celebrate its fifth birthday.</p><p dir="ltr" style=""><a href="http://www.eurogamer.net/articles/2014-03-20-ea-celebrates-ultimate-teams-birthday-by-giving-away-free-packs" rel="nofollow">Reported by Eurogamer</a>, players can now login to the game on PC or console and scoop up five Gold Rare packs for free by clicking on the anniversary banner, though the cards you get this way can't be traded with other players. The free cards aren't available on the FUT web app, though that's also giving away daily gifts from now until Monday.</p><p dir="ltr" style="">Alongside the announcement, EA has also said that 64 percent of FIFA players also play FIFA Ultimate Team, and that there have been 725 million matches played within FIFA 14 Ultimate Team so far, and 1.46 billion transfers listed in the game since September 2013.</p><p dir="ltr" style="">Ultimate Team was first released as downloadable content for FIFA 09, but has now become a runaway success that forms a core part of EA's annual FIFA releases.</p><p dir="ltr" style="">Here's EA's trendy infographic with all sorts of Ultimate Team trivia:</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1493/14930800/2477518-fut_5year_infographic_final.jpg" data-ref-id="1300-2477518" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1493/14930800/2477518-fut_5year_infographic_final.jpg" data-ref-id="1300-2477518"><img src="http://static.gamespot.com/uploads/scale_super/1493/14930800/2477518-fut_5year_infographic_final.jpg"></a></figure><div data-embed-type="video" data-ref-id="2300-6414857" data-width="100%" data-height="100%"><iframe src="/videos/embed/6414857/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p> Thu, 20 Mar 2014 04:03:00 -0700 http://www.gamespot.com/articles/here-s-how-to-get-your-five-free-fifa-ultimate-team-card-packs/1100-6418424/ http://www.gamespot.com/articles/animal-crossing-new-leaf-was-developed-by-an-even-mix-of-men-and-women/1100-6418423/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/mig/8/0/3/7/2028037-997811_20130214_004.jpg" data-ref-id="1300-2028037" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/mig/8/0/3/7/2028037-997811_20130214_004.jpg" data-ref-id="1300-2028037"><img src="http://static.gamespot.com/uploads/scale_super/mig/8/0/3/7/2028037-997811_20130214_004.jpg"></a></figure><p style="">Barnstorming 3DS success <a href="/animal-crossing-new-leaf/" data-ref-id="false">Animal Crossing: New Leaf</a> had a 50/50 gender split across its development team, and leading members from the studio have spoken about how that had a positive effect on the creation of the well-received title.</p><p dir="ltr" style="">"As a woman on the team, I always felt welcome, and never felt awkward," said director Aya Kyogoku during a GDC 2014 talk examining the game, attended by <a href="http://www.eurogamer.net/articles/2014-03-19-animal-crossing-new-leafs-development-team-had-an-even-gender-split" rel="nofollow">Eurogamer</a>.</p><p dir="ltr" style="">Kyogoku also added that everyone in the team was invited to participate in discussions about all aspects of the game's design. "It opened us up to a variety of tastes and likings," said Kyogoku.</p><p dir="ltr" style="">"Male and females and a variety of ages participated. We were able to leverage our diverse team, which couldn't be possible if one person was making all the decisions."</p><p dir="ltr" style="">It also sounds like the development of Animal Crossing, a series famous for its incredibly broad appeal, was as intoxicatingly pleasant as in the game itself. Kyogoku recalled that members of the development team would regularly go on group barbeques, and would also make cakes themed around the game and bring them into the office. The upside of all this, according to Kyogoku, is that the team remained in good spirits towards the end of development--the notoriously difficult 'crunch' period.</p><p dir="ltr" style="">Maybe the good times are infectious? Let's collectively work out how to bake a Tom Nook cake.</p><p dir="ltr" style="">Nintendo has said that Animal Crossing: New Leaf sold 7.3 million units by the end of 2013.</p><div data-embed-type="video" data-ref-id="2300-6410481" data-width="100%" data-height="100%"><iframe src="/videos/embed/6410481/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p><p style=""> </p> Thu, 20 Mar 2014 03:00:00 -0700 http://www.gamespot.com/articles/animal-crossing-new-leaf-was-developed-by-an-even-mix-of-men-and-women/1100-6418423/ http://www.gamespot.com/videos/technology-will-not-save-you-in-alien-isolation/2300-6417848/ Alien: Isolation sticks to its roots by scaring the crap out of you Wed, 19 Mar 2014 23:39:00 -0700 http://www.gamespot.com/videos/technology-will-not-save-you-in-alien-isolation/2300-6417848/

Gamespot's Site MashupFollowing Xbox, Sony announces first original TV show for PlayStationMetal Gear Solid 5: Ground Zeroes censored in JapanReport: Titanfall 2 won't be exclusive to Microsoft platformsCall of Duty: Ghosts Onslaught DLC free to try this weekend, but only on Xbox One and 360PS4-exclusive Driveclub did experiment with virtual reality, but that's not why it was delayedWolfenstein: The New Order - Train to Berlin GameplayInfamous: Second Son ReviewInFamous Second Son Gameplay - Destroy D.U.P. Mobile CommandPS4's Project Morpheus VR device won't launch in 2014, $1000 price point unlikelyCrytek undercuts Unreal Engine 4 with $10 CryEngine subscriptionTitanfall PC to get 4K, SLI, and TXAA supportNo new Unreal Tournament planned for UE4, Epic says.Here's how to get your five free FIFA Ultimate Team card packsAnimal Crossing: New Leaf was developed by an even mix of men and womenTechnology Will Not Save You in Alien: Isolation

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Thu, 20 Mar 2014 08:49:57 -0700 http://www.gamespot.com/articles/following-xbox-sony-announces-first-original-tv-show-for-playstation/1100-6418431/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2477584-ps4update.jpg" data-ref-id="1300-2477584" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2477584-ps4update.jpg" data-ref-id="1300-2477584"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2477584-ps4update.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">At E3 2013 last summer, Sony announced that Sony Pictures was <a href="http://www.gamespot.com/articles/sony-pictures-bringing-original-programming-to-ps4/1100-6409666/" data-ref-id="1100-6409666">developing original programming for PlayStation</a>, though it wasn't clear what form this would take. Now, <a href="http://www.deadline.com/2014/03/sony-pictures-tv-to-produce-drama-series-powers-for-playstation/?utm_source=dlvr.it&amp;utm_medium=twitter" rel="nofollow" data-ref-id="false">Deadline</a> reports that the first show developed for PlayStation consoles is an hour-long drama called <em>Powers</em>.</p><p dir="ltr" style="">Based on the graphic novel by Brian Michael Bendis and Michael Avon Oeming, <em>Powers</em> has been gestating for a long time now, Deadline says. It's even been through several incarnations at <em>Sons of Anarchy</em> network FX.</p><p dir="ltr" style=""><em>Powers</em> combines the genres of superhero fantasy, crime noir, and police procedural and is said to span around 10 episodes. The people that make up the world have superhuman abilities and "all of those powers are just another catalyst for mayhem and murder."</p><p dir="ltr" style="">More specifically, <em>Powers</em> follows detective Christian Walker, who is charged with protecting humans and investigating cases involving super-human men and women known as "powers."</p><p dir="ltr" style="">A launch date for Powers was not announced. Deadline describes the series as "of premium cable quality."</p><p style="">Meanwhile, Sony competitor Microsoft is currently working on multiple shows for Xbox, including a <a href="http://www.gamespot.com/articles/halo-tv-show-won-t-be-filler-microsoft-says/1100-6416982/" data-ref-id="1100-6416982">Halo program produced by Steven Spielberg</a> and a <a href="http://www.gamespot.com/articles/first-original-xbox-shows-launching-in-2014-microsoft-hires-amc-exec/1100-6416732/" data-ref-id="1100-6416732">documentary series about Atari's famously failed video game E.T. The Extra Terrestrial</a>.</p><p style="">Microsoft is also working on a <a href="http://www.gamespot.com/articles/alan-wake-will-return-when-the-time-is-right/1100-6408824/" data-ref-id="1100-6408824">tie-in show for Xbox One game Quantum Break</a> and a show <a href="http://www.gamespot.com/articles/microsoft-greenlights-unscripted-soccer-show-for-xbox-report/1100-6415598/" data-ref-id="1100-6415598">based on this summer's World Cup</a>. </p><div data-embed-type="video" data-ref-id="2300-6417843" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417843/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Thu, 20 Mar 2014 08:25:00 -0700 http://www.gamespot.com/articles/following-xbox-sony-announces-first-original-tv-show-for-playstation/1100-6418431/ http://www.gamespot.com/articles/metal-gear-solid-5-ground-zeroes-censored-in-japan/1100-6418430/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/536/5360430/2449470-mgsvgz_ss_bc_title_ps4_2.png" data-ref-id="1300-2449470" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/536/5360430/2449470-mgsvgz_ss_bc_title_ps4_2.png" data-ref-id="1300-2449470"><img src="http://static.gamespot.com/uploads/scale_super/536/5360430/2449470-mgsvgz_ss_bc_title_ps4_2.png"></a></figure><p style=""> </p><p dir="ltr" style=""><ins><strong><em>This post contains what could be considered spoilers about Ground Zeroes.</em></strong></ins></p><p dir="ltr" style="">The Japanese version of <a href="http://www.gamespot.com/metal-gear-solid-ground-zeroes/" data-ref-id="false">Metal Gear Solid V: Ground Zeroes</a> has been censored, series creator Hideo Kojima said in an interview with <em>Weekly Famitsu</em> (translated by <a href="http://kotaku.com/the-new-metal-gear-solid-game-was-censored-for-japan-1547859760?utm_campaign=Socialflow_Kotaku_Twitter&amp;utm_source=Kotaku_Twitter&amp;utm_medium=Socialflow" rel="nofollow" data-ref-id="false">Kotaku</a>).</p><p dir="ltr" style="">The censorship was handed down by Japanese video game ratings board Computer Entertainment Ratings Organization "CERO."</p><p dir="ltr" style="">"That part got flagged by CERO so the production was changed that way, but in the North American version [of Ground Zeroes] you can see everything," Kojima said about the censorship. </p><p dir="ltr" style="">It's unclear which specific scene Kojima is referring to, though Ground Zeroes does contain some depictions of waterboarding and other means of torture.</p><p dir="ltr" style="">Defending his <a href="http://www.gamespot.com/articles/games-will-never-be-considered-culture-if-they-don-t-broach-sensitive-subjects-kojima-says/1100-6418120/" data-ref-id="1100-6418120">artistic vision earlier this month</a>, Kojima said games will never be considered culture if they don't broach sensitive subjects.</p><p dir="ltr" style="">"If we don't cross that line, if we don't make attempts to express what we really want to express, games will only be games," Kojima said at the time. "If we don't try to go beyond that, we won't be able to achieve what movies or novels have achieved. I didn't want to stay away from these things that could be considered sensitive. If we don't go that far, games will never be considered as culture."</p><p style="">For more on Metal Gear Solid V: Ground Zeroes, check out <a href="http://www.gamespot.com/reviews/metal-gear-solid-5-ground-zeroes-review/1900-6415701/" data-ref-id="1900-6415701">GameSpot's review</a>.</p><div data-embed-type="video" data-ref-id="2300-6417769" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417769/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Thu, 20 Mar 2014 07:59:00 -0700 http://www.gamespot.com/articles/metal-gear-solid-5-ground-zeroes-censored-in-japan/1100-6418430/ http://www.gamespot.com/articles/report-titanfall-2-won-t-be-exclusive-to-microsoft-platforms/1100-6418429/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1365/13658182/2451775-titanfall+screen+6.jpg" data-ref-id="1300-2451775" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1365/13658182/2451775-titanfall+screen+6.jpg" data-ref-id="1300-2451775"><img src="http://static.gamespot.com/uploads/scale_super/1365/13658182/2451775-titanfall+screen+6.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Yesterday, a GameSpot source told us that Electronic Arts had <a href="http://www.gamespot.com/articles/report-ea-secures-rights-to-titanfall-2/1100-6418404/" data-ref-id="1100-6418404">landed the rights</a> to publish a sequel to this month's multiplayer shooter<a href="/titanfall/" data-ref-id="false"> Titanfall</a>. Now, sources have informed <a href="http://www.polygon.com/2014/3/19/5526942/report-ea-lands-deal-for-titanfall-2-sequel-wont-be-microsoft" rel="nofollow" data-ref-id="false">Polygon</a> that Titanfall 2 will not be exclusive to Microsoft platforms.</p><p dir="ltr" style="">Titanfall is currently exclusive to Xbox One and PC; the Xbox 360 version is <a href="http://www.gamespot.com/articles/titanfall-on-xbox-360-gets-another-delay/1100-6418398/" data-ref-id="1100-6418398">due out on April 8</a>. EA has not commented on the rumors.</p><p dir="ltr" style="">That a sequel to Titanfall is in development and that it will see a release across multiple competing platforms is not much of a surprise. <a href="http://www.gamespot.com/articles/ea-titanfall-will-remain-exclusive-to-xbox-pc/1100-6415844/" data-ref-id="1100-6415844">Asked in October</a> if Respawn Entertainment would make a PlayStation 4 game some day, cofounder Vince Zampella said, "Of course we will, just not the first Titanfall."</p><p dir="ltr" style="">For more on Titanfall, be sure to check out <a href="http://www.gamespot.com/reviews/titanfall-review/1900-6415690/" data-ref-id="1900-6415690">GameSpot's review</a> and <a href="http://www.gamespot.com/articles/titanfall-review-roundup/1100-6418212/" data-ref-id="1100-6418212">what other critics are saying</a>.</p><div data-embed-type="video" data-ref-id="2300-6417583" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417583/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Thu, 20 Mar 2014 07:37:00 -0700 http://www.gamespot.com/articles/report-titanfall-2-won-t-be-exclusive-to-microsoft-platforms/1100-6418429/ http://www.gamespot.com/articles/call-of-duty-ghosts-onslaught-dlc-free-to-try-this-weekend-but-only-on-xbox-one-and-360/1100-6418428/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1197/11970954/2369167-cod+ghosts_maniac+blindside.jpg" data-ref-id="1300-2369167" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1197/11970954/2369167-cod+ghosts_maniac+blindside.jpg" data-ref-id="1300-2369167"><img src="http://static.gamespot.com/uploads/scale_super/1197/11970954/2369167-cod+ghosts_maniac+blindside.jpg"></a></figure><p style=""><a href="/call-of-duty-ghosts/" data-ref-id="false">Call of Duty: Ghosts</a> will offer up its recently released Onslaught DLC for free this weekend, offering players on Microsoft consoles a chance to sample its four extra maps without having to pay anything. Activision would probably quite like it you did purchase the pack eventually, however.</p><p dir="ltr" style="">Activision will release a trial version of the Onslaught DLC as a download on Friday, March 21, which will be playable until Monday. It contains all four of the new maps-- Fog, Bay View, Containment, and Ignition--and the Maverick dual assault rifle/sniper rifle.</p><p dir="ltr" style="">Fans of the co-op alien-fighting Extinction campaign, <a href="http://www.gamespot.com/reviews/call-of-duty-ghosts-review/1900-6415523/" data-ref-id="1900-6415523">such as GameSpot's Shaun McInnis</a>, will also be able to play the first chapter of the four-part DLC campaign.</p><p dir="ltr" style="">The offer is only available for Xbox One and Xbox 360, as Activision and Microsoft have an exclusivity deal. Activision says other platforms will get a shot at the free weekend at a later date.</p><div data-embed-type="video" data-ref-id="2300-6415912" data-width="100%" data-height="100%"><iframe src="/videos/embed/6415912/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Martin Gaston is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/squidmania" rel="nofollow" data-ref-id="false"> Twitter @squidmania</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Thu, 20 Mar 2014 07:34:00 -0700 http://www.gamespot.com/articles/call-of-duty-ghosts-onslaught-dlc-free-to-try-this-weekend-but-only-on-xbox-one-and-360/1100-6418428/ http://www.gamespot.com/articles/ps4-exclusive-driveclub-did-experiment-with-virtual-reality-but-that-s-not-why-it-was-delayed/1100-6418417/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/mig/1/3/6/7/2051367-704524_20130820_005.jpg" data-ref-id="1300-2051367" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/mig/1/3/6/7/2051367-704524_20130820_005.jpg" data-ref-id="1300-2051367"><img src="http://static.gamespot.com/uploads/scale_super/mig/1/3/6/7/2051367-704524_20130820_005.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">The <a href="http://www.gamespot.com/articles/driveclub-delayed-to-early-2014-sony-confirms/1100-6415646/" data-ref-id="1100-6415646">delay of PlayStation 4-exclusive racing game Driveclub to spring 2014</a> had nothing to do with the fact that developer Evolution Studios was experimenting with a virtual reality version of the game. PlayStation president of Worldwide Studios Shuhei Yoshida told GameSpot today that rumors to that effect are false.</p><p dir="ltr" style="">"There's a rumor about the reason of the pushback of Driveclub was to make it Morpheus compatible...that's totally untrue," Yoshida said.</p><p dir="ltr" style="">Yoshida also discussed the virtual reality version of Driveclub that Evolution Studios made using what is <a href="http://www.gamespot.com/articles/sony-announces-ps4-virtual-reality-initiative-project-morpheus/1100-6418391/" data-ref-id="1100-6418391">now known as Project Morpheus</a>. When trying it for himself during a trip to their UK office, he said it worked well when driving at low speeds. He explained that he was able to look around the world and enjoy its scenery.</p><p dir="ltr" style="">However, when he put his foot on the gas, so to speak, the experience fell apart and he began to feel the effects of motion sickness, he said. "It's kind of difficult and sickening," Yoshida said about his experiences at this level.</p><p dir="ltr" style="">Right now, Evolution Studio is "not working on Morpheus at all," and is instead putting "all the effort" into finishing the game.</p><p dir="ltr" style="">Explaining the Driveclub delay in October 2013, Yoshida said, "the extra time we're giving the team means the visuals and overall experience are only going to get better. We can assure you that it will be worth the wait."</p><div data-embed-type="video" data-ref-id="2300-6417843" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417843/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Thu, 20 Mar 2014 07:15:00 -0700 http://www.gamespot.com/articles/ps4-exclusive-driveclub-did-experiment-with-virtual-reality-but-that-s-not-why-it-was-delayed/1100-6418417/ http://www.gamespot.com/videos/wolfenstein-the-new-order-train-to-berlin-gameplay/2300-6417849/ All aboard the train the Berlin in this gameplay from Wolfenstein: The New Order. Just make sure you've got a ticket. Thu, 20 Mar 2014 07:00:00 -0700 http://www.gamespot.com/videos/wolfenstein-the-new-order-train-to-berlin-gameplay/2300-6417849/ http://www.gamespot.com/reviews/infamous-second-son-review/1900-6415705/ <p style="">Seattle is a police state. Department of Unified Protection director Brooke Augustine has set her fascist government organization loose on the God-fearing populace, abusing her power to round up those with mutant abilities. Unmanned drones patrol the skies, invasive checkpoints detain suspected bio-terrorists, and high-tech surveillance cameras monitor everyone's actions. It's a city built upon fear. The citizens willingly accept their new overlords because so many are scared of their friends and neighbors who are now imbued with superpowers. So when protagonist Delsin Rowe finds that he is able to absorb others' powers, he enters a society ready to pour their hatred upon him. Do you fight those who loathe you? Or free Seattle from the shackles of an oppressive dictatorship?</p><p style="">The world of Infamous: Second Son plays upon the recent changes that have taken place within our own society. By offering an exaggerated viewpoint of the safety-over-freedom measures that are now a part of our daily lives, we see how dangerous such a path could be, and how few people rise up if their lives remain comfortable. It's an intriguing setup, but one that fails to stir a strong emotional response. The binary morality doesn't show a balanced angle that could have made you sympathize with the government's actions, even if you disagree with how those rules are enacted, and that one-sided viewpoint turns what should be a hard-hitting situation into one that's difficult to relate to.</p><div data-height="100%" data-width="100%" data-ref-id="2300-6417840" data-embed-type="video"><iframe src="/videos/embed/6417840/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p style="">You see the situation through the eyes of Delsin. His youth was spent spray painting cartoonish doodles while avoiding the wrath of his older brother, Reggie, a police officer with a firm belief in what's right and what's illegal. Delsin's immaturity is immediately an annoyance as he spouts terrible one-liners while shirking any responsibility. During the first hour of Second Son, you're stuck watching cutscene after cutscene establish the fiction, and that uneven pacing feels like shackles preventing you from exploring this gorgeous world. However, once you're set loose in Seattle, the narrative problems that haunted the early moments fade into the background as you flex your elemental muscles.</p><blockquote data-size="medium" data-align="right"><p style="">Once you're set loose in Seattle, the narrative problems that haunted the early moments fade into the background.</p></blockquote><p style="">Delsin has a run-in with the escaped conduit Hank, who has smoke coursing through his veins. That chance meeting transforms Delsin from just another forgotten screw-up into the potential savior of a beautiful metropolis. Through the power of smoke, you can turn into a translucent wisp at a moment's notice. Float through air vents to propel yourself from the rain-drenched streets to the striking rooftops or drift like an ethereal shadow among the citizens compelled to fear you. The empowering sense of freedom worms its way into your heart once you realize your unbelievable potential. The slow-paced, methodical movement that defined the two earlier Infamous games has been stripped away here, replaced by a frenetic speed that has you rushing through this open world like a sentient lightning bolt.</p><p style="">Fights are structured for you to take advantage of your extraordinary abilities. Snipers perch upon billboards, armored vans carry reinforcements, and helicopters patrol the skies. Troops are imbued with cement powers to complement their standard arsenal. They construct concrete walls and dive upon you with deadly might, so standing still is an easy way for you to meet a quick end. So you show off your quick feet, drifting into and out of fights, peppering aggressors with flaming missiles while you dance just out of their deadly strikes. Take too much damage, and your view becomes oversaturated while an angelic voice scores the soundtrack of your death. Unlike in previous Infamous games, your health regenerates over time, so knowing when to seek shelter and when to stay aggressive forces you to fight thoughtfully.</p><figure data-ref-id="1300-2467038" data-img-src="http://static.gamespot.com/uploads/original/725/7253563/2467038-infamous+second+son+-+06%29+in+pursuit+of+neon+-+2014-03-13+05-04-1813.jpg" data-size="large" data-align="center" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/725/7253563/2467038-infamous+second+son+-+06%29+in+pursuit+of+neon+-+2014-03-13+05-04-1813.jpg" data-ref-id="1300-2467038"><img src="http://static.gamespot.com/uploads/scale_super/725/7253563/2467038-infamous+second+son+-+06%29+in+pursuit+of+neon+-+2014-03-13+05-04-1813.jpg"></a><figcaption>Like a neon flash through Seattle.</figcaption></figure><p style="">Second Son has a binary morality system that mirrors the black-and-white decision making from the previous games. If you're a callous jerk, for instance, you can choose to forsake your Native American heritage to avoid punitive measures from Augustine. If you'd rather sleep with a sound conscience, take responsibility for your actions so your tribe doesn't suffer. Without a moral gray area, these choices filter reality through a cartoonish prism where only pure good and unadulterated evil exist. Though these extreme decisions feel totally disconnected from reality, the manner in which this dichotomy exists within the framework of combat adds serious weight to your every action.</p><blockquote data-size="medium" data-align="left"><p style="">The empowering sense of freedom worms its way into your heart once you realize your unbelievable potential.</p></blockquote><p style="">Delsin earns a single-use, screen-clearing attack no matter which side of the morality coin you fall on. When you play as a hero, you must tread with a light touch. You need to subdue enemies with smoke handcuffs instead of killing them off, and make sure you direct your attacks away from ordinary citizens. If you fail to follow these basic rules, your chain breaks, and your chance to use your most powerful attack disappears. On the villainous side, chaos is the key to earning that most treasured of prizes. Not only must you kill every attacker, but you must do so as quickly as possible. If you spend too much time between conquests, your multiplier disappears, so you must act as aggressively as possible, indiscriminately exterminating anyone who moves.</p><p style="">Such opposing play styles better communicated who my Delsin was than the many tired cutscenes that encompass the rest of the narrative. During my first playthrough, I was as good as possible, so I fought with a methodical, thoughtful air that made me consider each flaming missile that I lobbed. I used restraint. When my health diminished, I hid in the shadows so as not to succumb to the angry forces. After a hectic victory, I would look upon the battlefield with wry satisfaction. My enemies lay prone before me, chained to the ground, left to think about the path they had chosen. I was both victorious and righteous. The citizenry recognized my efforts, and celebrated me when I walked the streets. I was a hero in action and word, and their fears of the unknown slowly dissipated.</p><figure data-ref-id="1300-2467259" data-img-src="http://static.gamespot.com/uploads/original/725/7253563/2467259-infamous+second+son+-+07%29+it%27s+always+raining+in+seattle+-+2014-03-14+10-45-0225.jpg" data-size="large" data-align="center" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/725/7253563/2467259-infamous+second+son+-+07%29+it%27s+always+raining+in+seattle+-+2014-03-14+10-45-0225.jpg" data-ref-id="1300-2467259"><img src="http://static.gamespot.com/uploads/scale_super/725/7253563/2467259-infamous+second+son+-+07%29+it%27s+always+raining+in+seattle+-+2014-03-14+10-45-0225.jpg"></a><figcaption>Chaining enemies to the ground with element number 10.</figcaption></figure><p style="">It was during my second time through that I took the evil route and realized the extent of my extraordinary powers. No longer did I hold back. When an armored van would arrive, I would immediately toss missiles toward it, unconcerned about the collateral damage that would result. Overwhelmed enemies would surrender, desperate for respite, and as they walked toward me with arms raised above their heads, I would maniacally laugh as I lit their heads on fire. When bullets pierced me from every direction, I would grow angry, becoming even more reckless as I desperately tried to fill my kill quota. No one was safe when my Delsin was around. And the citizens who were taught to fear me yelled hateful remarks as I walked through the streets. The dumb ones, at least. I killed my share of loose-lipped normals.</p><p style="">Combat strikes a happy balance between the slow-paced affairs of the first <a href="/infamous/" data-ref-id="false">Infamous</a> and the overly chaotic endeavors of <a href="/infamous-2/" data-ref-id="false">Infamous 2</a>. Second Son offers speed with a purpose. So fine-tuned are your actions that you move with blinding speed and yet are always aware of your surroundings. Ensuring the action stays hectic without becoming overbearing is an extraordinary accomplishment, so much so that I happily played through twice only to still remain hungry for more. As I sprinted up the sides of buildings and called in explosive strikes, Second Son felt less like another Infamous and more like a new entry in the <a href="/prototype-2/" data-ref-id="false">Prototype</a> franchise. It's so fast, so frenetic, and so gloriously over the top that it makes the old days of Cole McGrath slowly climbing buildings seem like a distant memory.</p><blockquote data-size="large" data-align="center"><p style="">The citizens who were taught to fear me yelled hateful remarks as I walked through the streets.</p></blockquote><p style="">Delsin gains access to more powers beyond the smoke you start off with, and each transforms both the action and locomotion in interesting ways. You might employ a slow-motion effect to corral your enemies in a precise manner, or mix stealth into your explosive encounters to keep enemies guessing, and such twists ensure that each showdown keeps you thinking up new tactics as you revel in the destructive glory. Sadly, the powers don't branch in interesting ways depending on your moral choices, so though combat plays out in different ways, the weapons you use are nearly identical.</p><figure data-ref-id="1300-2467550" data-img-src="http://static.gamespot.com/uploads/original/725/7253563/2467550-infamous+second+son+-+03%29+core+relays+-+2014-03-13+12-50-3162.jpg" data-size="medium" data-align="right" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/725/7253563/2467550-infamous+second+son+-+03%29+core+relays+-+2014-03-13+12-50-3162.jpg" data-ref-id="1300-2467550"><img src="http://static.gamespot.com/uploads/scale_medium/725/7253563/2467550-infamous+second+son+-+03%29+core+relays+-+2014-03-13+12-50-3162.jpg"></a><figcaption>Somewhere in Seattle hides a mural commemorating Sucker Punch's past.</figcaption></figure><p style="">Missions present scenarios that urge you to fight in inventive ways. The myriad ways in which you flex your combat prowess left me glued to the screen as I eagerly overcame every roadblock in my way. Bosses mirror the brilliance of the normal forays by compelling you to move with speed and precision as you mount a hellacious counterattack. Fights stretch on longer than I expected, but instead of being tedious wars of attrition, they instead kept me riveted as I tried to perfect my craft. Standing up to my overpowered foes for these long battles felt like a victory well earned, and I was happy with the assortment of bosses on offer through the course of this adventure.</p><p style="">Second Son has top-notch combat that expertly melds substance with style. But despite the speed that separates this from previous games in the franchise, there's a feeling of familiarity that's impossible to shake. The Seattle in Second Son offers a stark contrast to the direction recent open-world games have taken. This is not a living, breathing world that you inhabit. Rather, it's a playground for you to go nuts in. The people who populate the world exist only for your benefit, so it never feels like a real city. It's an anachronistic return to what sandbox games used to be, and represents an approach that I still enjoy more than the serious options that populate store shelves. Still, I couldn't help yearning for more concrete improvements to what I've already experienced. The cutting-edge visuals are laid over a decade-old formula that is still fun though sadly showing its age.</p><p style="">That certainly didn't prevent me from getting 100 percent on both a good and an evil playthrough. Side missions nicely complement your story efforts so you have plenty of reason to wander if you want to spend more time in pristine Seattle. Second Son is not the tedious collect-a-thon that many open-world games are. Extra activities are clearly labeled on the map, so instead of wandering aimlessly around the rainy streets, you focus on maximizing your enjoyment. My favorite detour was spray painting inspiring messages on walls. Sure, the act of tilting the motion-enabled controller at the stencils was hardly thrilling, but seeing what artistic propaganda Delsin cooked up was always a treat.</p><figure data-ref-id="1300-2467951" data-img-src="http://static.gamespot.com/uploads/original/725/7253563/2467951-infamous+second+son+-+03%29+core+relays+-+2014-03-13+12-50-3143.jpg" data-size="medium" data-align="left" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/725/7253563/2467951-infamous+second+son+-+03%29+core+relays+-+2014-03-13+12-50-3143.jpg" data-ref-id="1300-2467951"><img src="http://static.gamespot.com/uploads/scale_medium/725/7253563/2467951-infamous+second+son+-+03%29+core+relays+-+2014-03-13+12-50-3143.jpg"></a><figcaption>The view from above is as dizzying as it is breathtaking.</figcaption></figure><p style=""> </p><p style="">Creating graffiti isn't the only way an unusual control scheme is used. During context-sensitive situations, you must manipulate the touchpad, and though this sounds incredibly gimmicky, it actually added to my immersion. Swiping to open a door to free those suspected of being conduits engaged me more than pushing a button could, as did holding my thumbs firmly on the pad as Delsin grabbed a generator he was trying to destroy. Employing controls different from the norm is always a tricky endeavor, and Sucker Punch did a great job of ensuring these little moments added to the experience rather than distracting from your actions.</p><p style="">Second Son focuses on pure enjoyment. It communicates that through the excellent combat that forces you to concoct crazy tactics to overthrow the invading forces. It draws you in further through its incredible visuals that not only hint at the PlayStation 4's impressive power, but employ a sensible artistic touch that makes Seattle a place you want to explore. It uses a complementary score to underline dramatic moments, and the sound effects pop with flair. And yet, for all of the elements in which Second Son excels, the narrative fails to carry its share of the weight. Still, don't become mired in the negativity as Delsin so often does. Instead, just laugh at the cheesy dialogue and chortle at how extreme the morality system is. Second Son is a great game that knows exactly what it is, and sucks you in with its unfiltered fun.</p> Thu, 20 Mar 2014 07:00:00 -0700 http://www.gamespot.com/reviews/infamous-second-son-review/1900-6415705/ http://www.gamespot.com/videos/infamous-second-son-gameplay-destroy-d-u-p-mobile-/2300-6417840/ Take out the D.U.P. Mobile Command and use your special move to take out anyone who stands in your way in this clip from inFAMOUS Second Son. Thu, 20 Mar 2014 07:00:00 -0700 http://www.gamespot.com/videos/infamous-second-son-gameplay-destroy-d-u-p-mobile-/2300-6417840/ http://www.gamespot.com/articles/ps4-s-project-morpheus-vr-device-won-t-launch-in-2014-1000-price-point-unlikely/1100-6418418/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2470560-projectmorpheus.jpg" data-ref-id="1300-2470560" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2470560-projectmorpheus.jpg" data-ref-id="1300-2470560"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2470560-projectmorpheus.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Sony has ruled out a 2014 launch for its <a href="http://www.gamespot.com/articles/sony-announces-ps4-virtual-reality-initiative-project-morpheus/1100-6418391/" data-ref-id="1100-6418391">virtual reality headset Project Morpheus</a>. PlayStation president of Worldwide Studios Shuhei Yoshida told GameSpot today that this won't happen because Sony engineers are continuing to iterate on the device and they won't have a feature-complete version ready anytime soon.</p><p dir="ltr" style="">We asked Yoshida directly if a 2014 launch date for Project Morpheus had been ruled out and his response was: "Yes. That we can say comfortably because we are still making changes to the hardware."</p><p dir="ltr" style="">The current iteration of the Project Morpheus headset is a non-final prototype. Sony has pledged to continue to improve the device over time to boost its ability to deliver a feeling of "presence." However, the company has not laid out a specific roadmap for what changes are the highest priority.</p><p dir="ltr" style="">Oculus VR is also keeping the release date for the Oculus Rift consumer version under wraps. A <a href="http://www.gamespot.com/articles/we-truly-believe-virtual-reality-will-change-the-world-oculus-rift-devs-say/1100-6418402/" data-ref-id="1100-6418402">second iteration of the development kit will launch this summer</a>, with the consumer version to follow, though it's not clear when that will be.</p><figure data-align="left" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2470576-morpheuspeter.jpg" data-ref-id="1300-2470576" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2470576-morpheuspeter.jpg" data-ref-id="1300-2470576"><img src="http://static.gamespot.com/uploads/scale_small/1179/11799911/2470576-morpheuspeter.jpg"></a><figcaption>GameSpot editor Peter Brown trying out Project Morpheus today at GDC</figcaption></figure><p dir="ltr" style=""> </p><p dir="ltr" style="">Also in our interview with Yoshida today, the PlayStation executive addressed the matter of pricing for Project Morpheus. He wasn't ready to talk firm pricing plans, but he did say that you won't have to spend $1000 to get your hands on the device, as is the case with <a href="http://store.sony.com/WFS/SNYUS/en_US/-/USD/wearable-hdtv-2d-3d-virtual-7.1-surround-sound-zid27-HMZT3W/cat-27-catid-3D-Personal-Viewer" rel="nofollow" data-ref-id="false">Sony's HMZ head-mounted display line</a>.</p><p dir="ltr" style="">According to Yoshida, the HMZ line is priced in such a way that Sony makes money on every unit sold. This model doesn't normally apply to game hardware, though, as consoles are often sold at or below cost, and become profitable with the sale of games, accessories, and services.</p><p dir="ltr" style="">Yoshida said Sony often prices its gaming hardware lower than other non-gaming Sony devices and explained that he doesn't expect this to change with Project Morpheus. As such, Yoshida explained that a $1000 price point "doesn't necessarily indicate the pricing that we're gonna have" for Project Morpheus.</p><p dir="ltr" style="">As for the competition, Oculus Rift creator Palmer Luckey<a href="http://www.gamespot.com/articles/oculus-rift-will-be-affordable-says-creator/1100-6418068/" data-ref-id="1100-6418068"> said this month</a> that the device will be "affordable" because he doesn't want it to be a "rich person's toy."</p><p dir="ltr" style=""><em>Check back in the days ahead for even more GameSpot coverage of Project Morpheus, including a breakdown of the differences between Sony's device and Oculus Rift.</em></p><div data-embed-type="video" data-ref-id="2300-6417843" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417843/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Thu, 20 Mar 2014 07:00:00 -0700 http://www.gamespot.com/articles/ps4-s-project-morpheus-vr-device-won-t-launch-in-2014-1000-price-point-unlikely/1100-6418418/ http://www.gamespot.com/articles/crytek-undercuts-unreal-engine-4-with-10-cryengine-subscription/1100-6418427/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/536/5360430/2440326-dlc2-map-obelisk.png" data-ref-id="1300-2440326" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/536/5360430/2440326-dlc2-map-obelisk.png" data-ref-id="1300-2440326"><img src="http://static.gamespot.com/uploads/scale_super/536/5360430/2440326-dlc2-map-obelisk.png"></a></figure><p style="">Hot on the heels of <a href="http://www.gamespot.com/articles/epic-opens-up-their-unreal-development-tools-to-everyone-with-a-19-subscription-service/1100-6418407/">Epic announcing a $19 monthly subscription for Unreal Engine 4</a>, <a href="/crysis-3/" data-ref-id="false">Crysis</a> and <a href="/ryse-son-of-rome/" data-ref-id="false">Ryse</a> developer Crytek has revealed that developers will be able to license its CryEngine for $9.90 a month per user.</p><p dir="ltr" style="">Unlike Unreal Engine 4, which asks for 5 percent of revenue made from selling the game, Crytek says that its CryEngine subscription will not require any royalty payments.</p><p dir="ltr" style="">"When we announced the new CryEngine, this was our first step towards creating an engine as a service. We are happy to announce now that the latest update of CryEngine will soon be available to all developers on a subscription basis. We are really excited to make CryEngine available to hundreds of thousands of developers working with Crytek to make awesome games," said Crytek's Carl Jones.</p><p dir="ltr" style="">CryEngine is <a href="http://www.cryengine.com/get-cryengine/free-sdk" rel="nofollow">already available for free</a> for those developing software for non-commercial use, but those wanting access to the engine's new features will also need to subscribe to the new plan. </p><div data-embed-type="video" data-ref-id="2300-6416290" data-width="100%" data-height="100%"><iframe src="/videos/embed/6416290/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p><p style=""> </p> Thu, 20 Mar 2014 04:55:00 -0700 http://www.gamespot.com/articles/crytek-undercuts-unreal-engine-4-with-10-cryengine-subscription/1100-6418427/ http://www.gamespot.com/articles/titanfall-pc-to-get-4k-sli-and-txaa-support/1100-6418426/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1365/13658182/2451772-titanfall+screen+2.jpg" data-ref-id="1300-2451772" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1365/13658182/2451772-titanfall+screen+2.jpg" data-ref-id="1300-2451772"><img src="http://static.gamespot.com/uploads/scale_super/1365/13658182/2451772-titanfall+screen+2.jpg"></a></figure><p style="">Respawn's mech-based shooter <a href="/titanfall/" data-ref-id="false">Titanfall</a> will soon be playable in 4K on PC according to a <a href="http://blogs.nvidia.com/blog/2014/03/19/titanfall/" rel="nofollow" data-ref-id="false">recent blog post from GPU-maker Nvidia</a>. The game currently crashes to the desktop with a "Resolution Unsupported?" message when attempting to run it at 4K's 3840x2160 pixel resolution.</p><p style="">Helping to push those extra pixels is upcoming SLI support. As GameSpot found out in its <a href="http://www.gamespot.com/articles/nvidia-gtx-780-ti-review-a-powerful-gpu-with-a-price-to-match/1100-6416004/" data-ref-id="1100-6416004">review of the GTX 780 Ti</a>, a SLI setup is all but mandatory for 60fps gameplay at 4K.</p><p style="">In addition to 4K and SLI, Titanfall is also set to support a pair of Nvidia's GameWorks technologies. The first is temporal anti-aliasing (TXAA), which combines multi-sample anti-aliasing, post processing, and NVIDIA-designed filters for a smoother image. The second is Horizon Based Ambient Occlusion+ (HBAO+), which creates more lifelike shadows.</p><p style="">No date was given for when the updates will arrive. For more on Titanfall, check out <a href="http://www.gamespot.com/reviews/titanfall-review/1900-6415690/" data-ref-id="1900-6415690">GameSpot's review</a>.</p><div data-embed-type="video" data-ref-id="2300-6417583" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417583/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p style=""> </p> Thu, 20 Mar 2014 04:46:00 -0700 http://www.gamespot.com/articles/titanfall-pc-to-get-4k-sli-and-txaa-support/1100-6418426/ http://www.gamespot.com/articles/no-new-unreal-tournament-planned-for-ue4-epic-says/1100-6418425/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/mig/6/2/5/6/806256-dlx_6173876_20070709_001.jpg" data-ref-id="1300-806256" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/mig/6/2/5/6/806256-dlx_6173876_20070709_001.jpg" data-ref-id="1300-806256"><img src="http://static.gamespot.com/uploads/scale_super/mig/6/2/5/6/806256-dlx_6173876_20070709_001.jpg"></a></figure><p style="">Don't warm up your translocator just yet: Epic Games has said it's not currently developing a new <a href="/unreal-tournament/" data-ref-id="false">Unreal Tournament</a> game, nor does it have any plans to.</p><p dir="ltr" style="">"We're not [planning on] shipping an Unreal Tournament game," said Epic boss Tim Sweeney said at a panel during GDC 2014, <a href="http://www.computerandvideogames.com/454760/no-unreal-tournament-games-in-the-works-says-epic-boss/" rel="nofollow">reported by CVG</a>.</p><p dir="ltr" style="">"We have a lot of nostalgia for the game," added Sweeney, "but we're actually not developing anything in the Unreal game universe at all at the moment."</p><p dir="ltr" style="">What is Epic currently working on, then? "We've announced Fortnite... That's a game we'll be talking about later."</p><p dir="ltr" style="">Later as in, this week? "We don't have anything to show you here at GDC." Oh well.</p><p dir="ltr" style="">"There are several other projects that aren't announced yet that are being developed with Unreal Engine 4," Sweeney also said.</p><p style="">Epic's big announcement for GDC 2014 was that it is unveiling a new licensing model for Unreal Engine 4, <a href="http://www.gamespot.com/articles/epic-opens-up-their-unreal-development-tools-to-everyone-with-a-19-subscription-service/1100-6418407/">allowing developers to subscribe for $19 a month</a>.</p><div data-embed-type="video" data-ref-id="2300-6403260" data-width="100%" data-height="100%"><iframe src="/videos/embed/6403260/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p> Thu, 20 Mar 2014 04:35:00 -0700 http://www.gamespot.com/articles/no-new-unreal-tournament-planned-for-ue4-epic-says/1100-6418425/ http://www.gamespot.com/articles/here-s-how-to-get-your-five-free-fifa-ultimate-team-card-packs/1100-6418424/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1197/11970954/2369198-fut14_legends_xboxone_42players.jpg" data-ref-id="1300-2369198" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1197/11970954/2369198-fut14_legends_xboxone_42players.jpg" data-ref-id="1300-2369198"><img src="http://static.gamespot.com/uploads/scale_super/1197/11970954/2369198-fut14_legends_xboxone_42players.jpg"></a></figure><p style="">EA has decided to shower <a href="/fifa-14/" data-ref-id="false">FIFA Ultimate Team</a> players in a frenzy of free cards to celebrate its fifth birthday.</p><p dir="ltr" style=""><a href="http://www.eurogamer.net/articles/2014-03-20-ea-celebrates-ultimate-teams-birthday-by-giving-away-free-packs" rel="nofollow">Reported by Eurogamer</a>, players can now login to the game on PC or console and scoop up five Gold Rare packs for free by clicking on the anniversary banner, though the cards you get this way can't be traded with other players. The free cards aren't available on the FUT web app, though that's also giving away daily gifts from now until Monday.</p><p dir="ltr" style="">Alongside the announcement, EA has also said that 64 percent of FIFA players also play FIFA Ultimate Team, and that there have been 725 million matches played within FIFA 14 Ultimate Team so far, and 1.46 billion transfers listed in the game since September 2013.</p><p dir="ltr" style="">Ultimate Team was first released as downloadable content for FIFA 09, but has now become a runaway success that forms a core part of EA's annual FIFA releases.</p><p dir="ltr" style="">Here's EA's trendy infographic with all sorts of Ultimate Team trivia:</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1493/14930800/2477518-fut_5year_infographic_final.jpg" data-ref-id="1300-2477518" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1493/14930800/2477518-fut_5year_infographic_final.jpg" data-ref-id="1300-2477518"><img src="http://static.gamespot.com/uploads/scale_super/1493/14930800/2477518-fut_5year_infographic_final.jpg"></a></figure><div data-embed-type="video" data-ref-id="2300-6414857" data-width="100%" data-height="100%"><iframe src="/videos/embed/6414857/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p> Thu, 20 Mar 2014 04:03:00 -0700 http://www.gamespot.com/articles/here-s-how-to-get-your-five-free-fifa-ultimate-team-card-packs/1100-6418424/ http://www.gamespot.com/articles/animal-crossing-new-leaf-was-developed-by-an-even-mix-of-men-and-women/1100-6418423/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/mig/8/0/3/7/2028037-997811_20130214_004.jpg" data-ref-id="1300-2028037" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/mig/8/0/3/7/2028037-997811_20130214_004.jpg" data-ref-id="1300-2028037"><img src="http://static.gamespot.com/uploads/scale_super/mig/8/0/3/7/2028037-997811_20130214_004.jpg"></a></figure><p style="">Barnstorming 3DS success <a href="/animal-crossing-new-leaf/" data-ref-id="false">Animal Crossing: New Leaf</a> had a 50/50 gender split across its development team, and leading members from the studio have spoken about how that had a positive effect on the creation of the well-received title.</p><p dir="ltr" style="">"As a woman on the team, I always felt welcome, and never felt awkward," said director Aya Kyogoku during a GDC 2014 talk examining the game, attended by <a href="http://www.eurogamer.net/articles/2014-03-19-animal-crossing-new-leafs-development-team-had-an-even-gender-split" rel="nofollow">Eurogamer</a>.</p><p dir="ltr" style="">Kyogoku also added that everyone in the team was invited to participate in discussions about all aspects of the game's design. "It opened us up to a variety of tastes and likings," said Kyogoku.</p><p dir="ltr" style="">"Male and females and a variety of ages participated. We were able to leverage our diverse team, which couldn't be possible if one person was making all the decisions."</p><p dir="ltr" style="">It also sounds like the development of Animal Crossing, a series famous for its incredibly broad appeal, was as intoxicatingly pleasant as in the game itself. Kyogoku recalled that members of the development team would regularly go on group barbeques, and would also make cakes themed around the game and bring them into the office. The upside of all this, according to Kyogoku, is that the team remained in good spirits towards the end of development--the notoriously difficult 'crunch' period.</p><p dir="ltr" style="">Maybe the good times are infectious? Let's collectively work out how to bake a Tom Nook cake.</p><p dir="ltr" style="">Nintendo has said that Animal Crossing: New Leaf sold 7.3 million units by the end of 2013.</p><div data-embed-type="video" data-ref-id="2300-6410481" data-width="100%" data-height="100%"><iframe src="/videos/embed/6410481/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p><p style=""> </p> Thu, 20 Mar 2014 03:00:00 -0700 http://www.gamespot.com/articles/animal-crossing-new-leaf-was-developed-by-an-even-mix-of-men-and-women/1100-6418423/ http://www.gamespot.com/videos/technology-will-not-save-you-in-alien-isolation/2300-6417848/ Alien: Isolation sticks to its roots by scaring the crap out of you Wed, 19 Mar 2014 23:39:00 -0700 http://www.gamespot.com/videos/technology-will-not-save-you-in-alien-isolation/2300-6417848/


Anda sedang membaca artikel tentang

Gamespot's Site Mashup

Dengan url

http://kehidupangaul.blogspot.com/2014/03/gamespots-site-mashup_20.html

Anda boleh menyebar luaskannya atau mengcopy paste-nya

Gamespot's Site Mashup

namun jangan lupa untuk meletakkan link

Gamespot's Site Mashup

sebagai sumbernya

0 komentar:

Posting Komentar

techieblogger.com Techie Blogger Techie Blogger